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Hi all.
I notice that the game is verry popular and that are allot of you realy exited about the game. Can you please explain to me why that ?
Im not trolling, im yust curious.
Ty.
Comments
Pretty simple:
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
1) good system interruption
2) CC
3) no casting while moving
4) no WoW graphic:
5) MJ is doing this
6) MJ is talking with everybody on forum
7) reactional styles
8) different classes for all 3 realms
9) realm pride / class pride / crafter pride etc.
and much more things like that I can't recall right now.
Just read foundator's principles on http://citystateentertainment.com/camelotunchained/
In addition to all the great points above.
Player backed/funded game not rushed to market by a large production house who is trying to recoup their 50M investment. Goals to cater to a smaller community of MMORPG players. MJ who has done a lot of projects with RVR/PVP focus. As another poster mentioned, no running mages who cast fireballs at will from their magical hands. IMHO, first real KS MMO with a seriously well known development team. At this point in time, the promise of in-game perks through KS backing.
Vymm
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
The game is made by a gamer, his goal is to make a great game. compared to big studios where they only aiming for the bucks at the end,
He buillds his game with the Foundational Principles, and those FPs are all taking about the game, and not talking about how to make more money, this is inspiring.
The game wont hold our hands, compared to most mmos outthere.
The reason for the big hype is mostly because this is a niche game type that MANY people been waiting for years, its exciting to know a game is made to PLEASE us.
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR
My guess is OP is wondering what about daoc we all loved. Probably never played it.
my recommendation...get the two week trial and take 14 toons to thidranki.....play one per day.
you will then know
a lot of hype on things that can not be gurrenteed till the game is made, i hope people dont get disapointed but i got alot of concerns about the whole kickstarted based game funding thing.
honestly i hope it all comes true.
F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.
This game is being made for the old foggie gamers who enjoyed MMO's 10 years ago before WoW swooped in and inspired game studios to design by the dollar for a piece of the pie that WoW had generated, rather then being inspired to make games for the sake of making a great game and letting your products overall re play value and extrondinary meta game speak for itself.
DAoC didn't need server events, or gear grinding to intrigue a player base to stay. The RvR, and Meta mechanics involved with RvR did a good enough job on their own to keep players coming back foaming at the mouth.
EDIT: IT's also is worth mentioning that a game like DAoC sparked certain emotions that you can't get from your average MMO's in today genre. Anything from fearing XP loss for dying in PVE, to blood pumping adrenaline as an assasin lining up the perfect angle to unload an alpha strike. All these things and more are the feelings and emotion that drives this fan base.
-Drak
Drakonal of Lancelot/Kay
Drakulaz of Mordred
http://www.riskymilk.com/Kujii/Player_Base.wmv (classic guild video alb no cloth group)
3 tier realm vs realm mmorpg from the guy who did it first, did it best and made it work.
Many of us looked for this in Warhammer, GW2, PS, PS2 plus others and no-one has ever done is as well as the original DAoC did 11 years ago.
Even now DAoC is unrivalled for RvR.
A lot of players have extremely fond memories of DAoC and have been looking forward to a suitable successor for years.
Expresso gave me a Hearthstone beta key.....I'm so happy
http://www.mmorpg.com/blogs/PerfArt
LOL! Shhhh you're going to give away the secret!
Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs
If we are to get back to the old days of community we have to take away all of the hand holding. As my first MMO, DAOC had little to no hand holding and I was forced to ask questions. And for me that is at the bottom of my options list. But this mechanic truly helped build the community. No question marks over NPC’s to tell he who to talk to, No glowing paths on the ground to tell me which way to go.
It is human nature to take the path of least resistance. So if they offer me a lazy way to accomplish something, I would take it.
Little did I realize that these hand holding mechanics I have become accustomed to and liked were making my game play less enjoyable.
As an example, later in the game, I can remember getting question after question after question from some new player and it annoyed me to all ends. I answered them as best I could but really did not want to. For some reason I felt obligated too as I was not doing anything at the moment and he was standing right in front of me. But down the road and sometime later we became friends and my life is now better for it. I need to be forced to expose myself in these virtual worlds where hiding is so easy.
Without the nanny state holding our hands and guiding us through the predetermined path we are forced to let our true identity to be seen even if it is against our nature.
CU promises to lead us down this path of salvation.
Nanulak
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath