Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

What do you want from your GUI.....

naezgulnaezgul Member Posts: 374

Top of my list....

being able to change the font size of names over players. Or better yet, an aura/outline color coordinated around them.

the large title obscured vision, but I like them to differentiate group members from other realm members .

«1

Comments

  • SorninSornin Member Posts: 1,133
    Mostly, I want my UI to stay out of my damn way and let me play. :)

    image

  • morfidonmorfidon Member Posts: 245
    Please no circles / borders around targetted target it feels so bad. Even my father who is 55 years old thinks it's lame. 
  • PRX_sklurbPRX_sklurb Member Posts: 167

    Minimalistic, with custom resizing/rearranging. I want a BIG "YOU KILLED INVADER X" across the top of my screen that is also resizeable and moveable (with a personal tiny score ratio between you and the other player IE: 3:1) , alternatively, I would like to see "INVADER X HAS KILLED YOU" so I can revel in maniacal glory when karma comes around.  :)

    Lots of chat options, varying font sizes, bold, drop shadow, the option to completely "minus" out the chat window offscreen when I can rely more on VOIP, or just to turn off any spam. transparency slider for chat windows. 

    Interactive War Map

    CLICK: »»» http://CamelotUnchained.net «««

    image

  • naezgulnaezgul Member Posts: 374
    Originally posted by PRX_sklurb

    Minimalistic, with custom resizing/rearranging. I want a BIG "YOU KILLED INVADER X" across the top of my screen that is also resizeable and moveable, alternatively, I would like to see "INVADER X HAS KILLED YOU" so I can revel in maniacal glory when karma comes around.  :)

    Lots of chat options, varying font sizes, bold, drop shadow, the option to completely "minus" out the chat window offscreen when I can rely more on VOIP, or just to turn off any spam. transparency slider for chat windows. 

    Interactive War Map

    This is pretty much what would make daoc UI livable....the text sizing....and floating placement if you wanted

  • belatucadrosbelatucadros Member UncommonPosts: 264

    If it's as thorough as the WAR UI, modders will be able to do all that and more.

    But it would be nice to see the stock design be modifiable enough without mods that most people can get what they want.

  • RealLifeGobboRealLifeGobbo Member Posts: 218

    I'm with PRX_sklurb, I prefer a minimal UI and like the ability to hide/show, scale up/down, windows that are free-moving and/or the option to "snap" into place, filter text such as "No advice channel", a basic map with key locations and which Realm owns them, different styles for the group/battlegroups (these can get big quick), and an awesome guild UI (WAR had a pretty nice one).

    I am probably forgetting some, but these are the ones on the top of my mind.

    Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs

  • Set_in_InkSet_in_Ink Member Posts: 48
    Simplicity.  Names, status bars, non-obnoxious chat/combat boxes, kill spam and abilities.  And a clock.  Make a tab for all the essential panels (character, ability, etc.) for those who don't use key binds to open said panels.  Make it pretty, but keep it simple.  No need for a mini-map showing exactly where you are, no need for an interactive war map to say what is going on and where the fighting is at.  We will have scouts and community for that.

    'I think that there are certain crimes which the law cannot touch, and which therefore, to some extent, justify private revenge.' -Sherlock Holmes

  • AeodoAeodo Member Posts: 61
    I want a compass !
  • KappenWizKappenWiz Member UncommonPosts: 162
    Originally posted by PRX_sklurb

    I want a BIG "YOU KILLED INVADER X" across the top of my screen that is also resizeable and moveable (with a personal tiny score ratio between you and the other player IE: 3:1) , alternatively, I would like to see "INVADER X HAS KILLED YOU" so I can revel in maniacal glory when karma comes around.  :)

    Interactive War Map

    No, ty.

     

  • RealLifeGobboRealLifeGobbo Member Posts: 218

    I agree with you Set_in_Ink & Aeodo, I want a compass too and a clock, but not just a regular clock... an alarm clock! You can set it for say 2 hours or a set time. :-)

    Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs

  • NanulakNanulak Member UncommonPosts: 372

    For me the most important UI feature I want is ..Key Binds.  I want the ability to change all the keys to accommodate my play style.

    Nanulak

  • PRX_sklurbPRX_sklurb Member Posts: 167

    Would also like a tooltip when mousing over a friendly corpse or gravestone that says "Killed by Invader X" 

    It would help with realm notoriety and give a clue as to who is out and about/nearby.

    CLICK: »»» http://CamelotUnchained.net «««

    image

  • RealLifeGobboRealLifeGobbo Member Posts: 218


    Originally posted by PRX_sklurb
    Would also like a tooltip when mousing over a friendly corpse or gravestone that says "Killed by Invader X" It would help with realm notoriety and give a clue as to who is out and about/nearby.

    Oooo I like that!

    Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs

  • PRX_sklurbPRX_sklurb Member Posts: 167
    Originally posted by kappenwiz
    Originally posted by PRX_sklurb

    I want a BIG "YOU KILLED INVADER X" across the top of my screen that is also resizeable and moveable (with a personal tiny score ratio between you and the other player IE: 3:1) , alternatively, I would like to see "INVADER X HAS KILLED YOU" so I can revel in maniacal glory when karma comes around.  :)

    Interactive War Map

    No, ty.

     

    Not so much all the way across the top of my screen, but in a large visible font, so I don't have to squint and read through scrolling combat messages for it. Sort of like how Warhammer: Wrath of Heroes does it CLICK

    CLICK: »»» http://CamelotUnchained.net «««

    image

  • meddyckmeddyck Member UncommonPosts: 1,282
    • At least 2 quickbars with at least 10 ability slots each
    • Progress bar for the current "realm rank"
    • Great group window showing group members with their health/power/stamina and an easy to distinguish indicator of negative effects they are experiencing (mezz, nearsight, disease, poison, etc.
    • Ability icons that are distinct and simple. Abilities with cooldowns should have an indication when they are inactive and how long until they recycle.
    • Ability to select how much information we want to see over other players' heads including name, guild name, currently selected title ("Viking Killer", "Founder", etc.), "realm rank title" (Consontair, Brehon, etc.), health bars, etc.
    • Separate chat and combat windows.
    • If there are quests, a small quest log along the side of the screen that doesn't use up a lot of screen real estate and can easily be hidden.
    • Great icons for buffs and negative effects your character. I like how DAOC had it at the top of the screen. That's easier to notice then right above the quickbar like some other games do. Buffs and negative effects should be separated spacially rather than all mixed together. You should be able to see all buffs and negative effects at the screen. There should be indication for effects with timers of how long they have remaining.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • KappenWizKappenWiz Member UncommonPosts: 162
    Originally posted by PRX_sklurb
    Originally posted by kappenwiz
    Originally posted by PRX_sklurb

    I want a BIG "YOU KILLED INVADER X" across the top of my screen that is also resizeable and moveable (with a personal tiny score ratio between you and the other player IE: 3:1) , alternatively, I would like to see "INVADER X HAS KILLED YOU" so I can revel in maniacal glory when karma comes around.  :)

    Interactive War Map

    No, ty.

     

    Not so much all the way across the top of my screen, but in a large visible font, so I don't have to squint and read through scrolling combat messages for it. Sort of like how Warhammer: Wrath of Heroes does it CLICK

    Not to single you out or anything, I just don't care for any of that - no floating health numbers, damage numbers, no kill messages, no 27 classes spamming huge AOE's with mega explosions as soon as a fight starts, not even the message you get when you cross a zone line. The spell and ability effects and the results of them, the character movements, and environmental elements should be the focus. The less UI stuff in the gameplay, the better. Keep the melodrama and hyperbole in FPS and such.

    I liked having to read the chat to find out who it was. Sometimes you could recognize a player from appearance, sometimes a guild from cloaks, sometimes you couldn't tell who it was unless you read chat.

     

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    I'd really like it if the amount of damage you take or dish out or heal were not shown. I think the numbers ruin it for far too many mmo's these days.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • BowbowDAoCBowbowDAoC Member UncommonPosts: 472

    As long as everything can be toggled on/off, and some of them moveable and resizable.

     

    Also i dont want to see anything over the players heads but their names ( can be toggled on / off ) and their actual state ( mezzed, stun etc)

    Damages dealt or received should be in a message window that can be moved and sized. otherwise its counter-immersive.

    image

    Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
    Thurka on WAR

    image

  • EllyaEllya Member Posts: 99
    I want a chat box that's intuitive to use, and lots and lots of quickbars. Oh, I'd like to be able to move everything around too.
  • Kryptonite_HiloKryptonite_Hilo Member Posts: 47
    Originally posted by Tayah
    I'd really like it if the amount of damage you take or dish out or heal were not shown. I think the numbers ruin it for far too many mmo's these days.

    Ughhhhhhhh, I HATE that!! It's so cheesy and lame.

  • SpeelySpeely Member CommonPosts: 861
    I just want a UI that dynamically adjusts to my actions via color-coded filters that change my visual perception of the environment based upon current activity and has a spirit guide function similar to an A.I. that updates me with helpful info and keeps me company with charming quips while I am camping out in a tree fort that affords additional UI map benefits by virtue of my vantage point.

    Also, how bout spells that affected your UI and simulated divination magic.

    Just kidding.

  • KejekKejek Member Posts: 14

    What I personally would like, is to keep it simple. Take a look at World of Warcrafts original UI (no addons, before all the extra customization), and stick to that. That for the default UI is perfect. Adding some of the basic quality of life additions (Target of Target, Focus Target, etc) and your gold.

    From there, allow it to be fully modifiable. Do not ever go the route that SWTOR went. Way too frustrating.

    Everyone has their own idea of what should and shouldn't exist in their UI, and honestly it should completely be customizable to what they want. Some people may enjoy having the "You killed !" on their screen. Some do not. I personally just prefer it to be an announcement via the chat window and region wide ala DAoC.

    One extra option I absolutely WANT to see however: Allow the UI settings to be saved via the cloud, and special keybinds that may not normally be set via the default UI. I swear to god, if I have to reconfigure my UI after something happens (leave the game, uninstall, come back etc) one more time I will scream. If I could just sync with the server for the basic settings file that would pull settings even for custom UIs (just like a basic text file, saved for the account) it would be wonderful. If you are no longer using the UI the game will ask if you want to delete the UI's settings from the cloud. You could also use this to quickly transfer settings from one character to the next, or even multiple accounts.

     

     

  • NanulakNanulak Member UncommonPosts: 372

    After further consideration I would not mind blood splatter or other effects splashed on the screen.

    If I come out of the water and my screen gets water splashes that is cool but not informative as I already know I was just in the water.  But if I’m running down a trail and someone shoots from behind a blood splash at the bottom of the screen would give me a lot of information.  One, that I am under attack, Two, that the attacker is behind me, Three, the attack was physical due to the blood.

    I would like the system to not only directional informative but element specific.  So if someone attacks from my right, the right side of the screen would be splashed with the effect of the attacks element.

    Example:

    • Frost on screen for Ice attack
    • Flame on screen for fire attack
    • Green drips on screen for poison

    Basically one screen effect for each type of attack elements.

    Nanulak

  • PRX_sklurbPRX_sklurb Member Posts: 167
    Originally posted by kappenwiz
    Originally posted by PRX_sklurb
    Originally posted by kappenwiz
    Originally posted by PRX_sklurb

    I want a BIG "YOU KILLED INVADER X" across the top of my screen that is also resizeable and moveable (with a personal tiny score ratio between you and the other player IE: 3:1) , alternatively, I would like to see "INVADER X HAS KILLED YOU" so I can revel in maniacal glory when karma comes around.  :)

    Interactive War Map

    No, ty.

     

    Not so much all the way across the top of my screen, but in a large visible font, so I don't have to squint and read through scrolling combat messages for it. Sort of like how Warhammer: Wrath of Heroes does it CLICK

    Not to single you out or anything, I just don't care for any of that - no floating health numbers, damage numbers, no kill messages, no 27 classes spamming huge AOE's with mega explosions as soon as a fight starts, not even the message you get when you cross a zone line. The spell and ability effects and the results of them, the character movements, and environmental elements should be the focus. The less UI stuff in the gameplay, the better. Keep the melodrama and hyperbole in FPS and such.

    I liked having to read the chat to find out who it was. Sometimes you could recognize a player from appearance, sometimes a guild from cloaks, sometimes you couldn't tell who it was unless you read chat.

     

    I don't take personal offense very easily. I think your contributions are constructive. Everyone has their own preferences. I also personally like a very minimalistic UI that maximizes screen real estate with gameplay instead of stats and numbers. I do like stats and numbers, don't get me wrong, but I prefer them more in the form of a saved combat log, or various UI windows you can toggle on and off on the fly. If there was a resizeable/rearrangeable kill announcement like I described before, I think there should also be an option to toggle it off.

    CLICK: »»» http://CamelotUnchained.net «««

    image

  • grvmpybeargrvmpybear Member Posts: 90
    @ grogstorm
    I love this idea.

    Currently playing: GW2 (Maguuma), DAoC (Uthgard), & Aion
    Waiting For / Watching: TUG, CU, Black Desert, Archeage,Wildstar, and ESO.

Sign In or Register to comment.