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http://www.pcgamer.com/2013/03/28/bioware-gdc-panel-star-wars-the-old-republic/
"GDC 2013: BioWare expected players to take five months to hit SWTOR’s level cap"
Secrets of Dragon?s Spine Trailer.. !
http://www.youtube.com/watch?v=fwT9cFVQCMw
Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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Looking at: The Repopulation
Preordering: None
Playing: Random Games
I thought I remember something about them saying 200 hours of content per class.
I guess they expected people to play less than 2 hours a day...
lollololollololololollol
Looking at: The Repopulation
Preordering: None
Playing: Random Games
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Yah, I don't know how they weren't prepared for it, we tried to tell them in beta the game was stale and the dialog would be skipped, and the worlds felt lifeless, among so many other things. They knew...We were already forming groups in beta for flashpoints asking for members only that would skip through dialog. If they didn't know people would skip through the dialog after all that, they should stop making mmo's, they'll never get it right. They're arrogance destroyed any chance the game would have had by ignoring beta testers negative feedback (the ones that weren't rump kissing constantly that is).
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
or, they could have asked someone on the team who played MMOs, to tell them about content locusts.
Maybe EA Louse was a hardcore MMO player but no one listened to him, they pointed and laughed at him, lvl50 in less than one month, impossibru! Then he was "laid off"...
Secrets of Dragon?s Spine Trailer.. !
http://www.youtube.com/watch?v=fwT9cFVQCMw
Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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The Return of ELITE !
For someone who completely dispises SWTOR, you sure love to bring us all the latest news (which put SWTOR in negative light ofcourse) about it OP. When i usually dislike something i just walk away...never to look back.
I can understand why very few SWTOR fans bother to hang around on these forums anymore.
However, on topic of being content locust i hit rank 13 and finished all missions and regions in less than a Month in TSW. It is the only MMO i know which launched with such a pathrtic little amount of content. Maybe that is why the game had to go B2P to save its behind and so many people were laid off? makes sense.
Glass houses and all...lol
Except that not everyone was skipping dialogue. The problem was that they had a horde of people who were not interested in this game as it was presented.
To that point, I never once skipped dialogue. ever. However I hit level cap in a month I believe.
there are peopel who like this game. And even now play it and love it. But the game never offered anyting other than the "bioware story experience". Had they added other things to keep people going, those who were interested in what they had to offer, the style of the game, would have stayed around.
Rolling alts is not a legitimate end game.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Last line.
Any line.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
lol
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
I played quite casually. I listened to all the dialogue, explored the worlds for holocrons, did all the 'bonus' quests, etc. It only took me a month and a half to hit cap. We're talking 4 hours a day maximum, 3 days a week kind of casual.
How, in the name of Bender's shiny metal ass, could they have possibly ever even thought that it would take 5 months to hit the cap? HOW?!? Did they have no hardcore players on their staff? In the beta test? Did they not ask anybody? Didn't they playtest the freaking thing?!?
His whole excuse for why the game was launched an incomplete mess basically boils down to, "We thought we'd have more time to create endgame stuff / add features / fix bugs than we did, but the players went through stuff too fast!". Talk about ignorance, laziness, ineptitude, and lack of foresight...
Oh and I should point out that once again, BiowareEA is blaming the players and not themselves for their own shortcomings involving SWTOR. Not surprising, really.
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I’m probably the slowest gamer on mmorpg.com. I listen to all dialogues, did all the quest I could find. I explored, I harvested materials for crafting and it only took me about 2 ½ months. That is with playing about 2 hours a day. I don’t see how they could have thought it would take players 5 months. If I would have had the time I could have done it much faster, RL sucks ;|.
Either they are lying or they have 350k+ subs, which would put them in pretty rare company. The only games that have maintained that high of a player base in the west for a years time are EQ, EvE and WoW. Of course those three games combined cost probably less than 75 million to make (WoW was 60 million, EvE was 5...I have zero clue what EQ cost but given its age and technology at the time Im sure it wasnt signifcant)
Max. And much less even in beta. So I would call BS on 5months.
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https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
the smaller, but more agile team made me laugh. Im picturing a bunch of coding gymnasts.
(yes, I know what they mean by agile...but its a completely bullshit thing to say)
It was said last year at their guild get together in TX. So that is not new. Thats why they were scrambling to come up with a new plan.
EVE hit around 400K couple of years back. You make it sound as if eve maintained 4OOK+ players since release. WOW on the other hand is the only P2P MMO which has grown in millions and EQ was the only PVE MMO to hold a large amount of subs back in the day because it had no compeition. Either it was EQ or back to UO.
So yes it is quite possible that SWTOR has grown in numbers after F2P changes..all the MMOS do for example Tera which also hit 1 mill playerbase after F2P conversion. But no since it is BW so it must be lying.
"We have a team that is smaller, but more agile."
This is corporate speak for: "We moved everyone to another project and fired the rest, except 1 manager, 1 Programmer and 1 markting guy. We have replaced support with volunteer GMs"
No.....because it's James Ohlen it must be lying....
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
If he really thinks the problem was how fast people reached level-cap, he hasn't learnt anything. The problem was the lack of content at level-cap. A dozens dailies on two planets, a gear progression which made no sense and no crafting where someone could sink time in a rewarding way were the problems. The disccrepance between requirements for group and raid content (you don't have to be a genius to see that 1 tank per group and 1 tank per raid (enrage timer made it impossible to take 2 tanks on your 8man raid) results in trouble) was another one.
It took me maybe 4 weeks to reach level-cap and probabely 2 weeks (I raided 3 times) to get almost complete T2-raidgear. It was an entertaining game to play through once but unfortunately there was (for me) no reason to stay.
Currently Playing: World of Warcraft
As you might have noticed by now, all MMO Companies are completely out of touch with reality.
One big reason is how these games are developed. They make an internal proof of concept for the various systems and finish off one small part of the game, usually one map or zone and an instance. These are tested for stability and feature completeness over and over until they are fairly stable and working.
Everything then is extrapolated from it. It takes the test team 4 hours to finish the starter planet. Multiply it by 3 because players don't know the game yet and testers can play it in their sleep. Multiply it by number of areas and instances. Add expected travel times ( also made up out of thin air as they don't really know it yet ) and you end up with fantasy numbers like 200 hours.
If you expect a casual player to play 2 hour sessions per day on average. 200 hours would be a bit more than 3 months.
It's sad but true, they have no clue.