I'm not sure what you want .. 6k is the max servers can hold. This data was taken when servers were Full.
Want more credibiility, make a frap video of you doing the same, when you feel the server is "full".
I'd like to see a breakdown by zone, because most of those players are in the fleet (assuming the numbers weren't fudged).
I've done the same tactic you did, sort of. I came up with the conclusion that 6k = full.
What I want? I just counted, right before I posted. Go to Shadowlands and count. Show me your numbers. You want me make a fraps video to prove myself? Now who's trolling?
Also, you would know if you did what I said that you don't need to search by zone, it shows everyone on the server at that level, no matter where they are.
EDIT - Here, for you, in case my instructions were too difficult:
Zero credibility for screenshots.
Thanks for playing? I wanted more, if you can't provide more, just say so. Don't give me screenshots and tell me everythings OK. I can make screenshots too.
Well, Age of Conan had 600k people create new accounts in the first couple months of going F2P and their revenue was up also, just look at how great it did, Funcom didnt make much, didnt expand the team working on it and almost went out of business when TSW flopped.
Server popularity is up tremendously .. it shows .. I mean even Xfire shows that. I don't even want to guess, but it might gain more than a couple points. At this rate it's going to beat GW2. I'm not kidding, EA knows what they are doing (have they ever not?) - retention is the key. F2P was the key!
Nope, dont think so. History has already proven you wrong in both that ALL games that go F2P see a massive increase in new players for the first 4-6 months AND in that EA ONLY does book keeping tricks when something is going bad, they ALWAYS proudly announce successes because they are a PUBLICLY held company that has investors to keep happy.
You lose on both fronts. Hell, you even lose on a third front...servers are supposed to have more players, they MERGED THEM INTO MEGA SERVERS. So even if they were down to 200k subscribers, it would be 200k people playing on just a few servers.
OMG THE GAME IS SAVED!
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Well, Age of Conan had 600k people create new accounts in the first couple months of going F2P and their revenue was up also, just look at how great it did, Funcom didnt make much, didnt expand the team working on it and almost went out of business when TSW flopped.
Server popularity is up tremendously .. it shows .. I mean even Xfire shows that. I don't even want to guess, but it might gain more than a couple points. At this rate it's going to beat GW2. I'm not kidding, EA knows what they are doing (have they ever not?) - retention is the key. F2P was the key!
Nope, dont think so. History has already proven you wrong in both that ALL games that go F2P see a massive increase in new players for the first 4-6 months AND in that EA ONLY does book keeping tricks when something is going bad, they ALWAYS proudly announce successes because they are a PUBLICLY held company that has investors to keep happy.
You lose on both fronts. Hell, you even lose on a third front...servers are supposed to have more players, they MERGED THEM INTO MEGA SERVERS. So even if they were down to 200k subscribers, it would be 200k people playing on just a few servers.
OMG THE GAME IS SAVED!
Hey man, Karteli is right and I have the proof right here...
EA knows what they are doing (Have they ever not). All is well, everything is fine. SimCity is Perfect, SWTOR continues to grow and rake in cash hand over fist!
Originally posted by hikaru77 it cant be, swtor was dying!!!. Or at least that is what some people here and all over the internet was talking, the truth is far away from that.
More people said it was a linear suck-fest than a game at death's door. The truth is much closer to that.
Note: I personally don't have a huge problem with the game, I might even give it a shot again someday now that it's F2P. Too much talking for my tastes, but there are worse things in the world.
Thanks for playing? I wanted more, if you can't provide more, just say so. Don't give me screenshots and tell me everythings OK. I can make screenshots too.
It's pretty obvious to anyone paying attention that this game has in fact NOT turned around.
Everything they've done lately just screams out "We're cutting our losses!". Nearly every bit of content, including the "expansion", were either done pre-release, started pre-release, or started prior to the huge sub drop off when they mistakenly thought they had a hit on their hands. All they're doing now is finishing up things that already have development time spent on them, and pushing things out the door as quickly as they can with the minimal staff they have left.
This goes for live game issues as well, minimal time and money are spent on fixing things at this point, unless they are tied to something that will make them more money. Bugs that can be solved with little to no cost are fixed, problems which can't get simple band-aid fixes are simply ignored or cut from the game. Pretty much if a yellow name says "we don't have the tech right now to fix that." you can expect that it will never get fixed.
That is f2p in a nutshell, and why that model won't work for games developed as sub based. I personally have doubts it will ever work for any game with high development costs, such as the typical AAA title. (GW2 isn't f2p, it's the current gaming standard, box sale + dlc)
And frankly, the GDC article is flat out ridiculous. 3 to 4 months to reach 50? Yeah...because it has 200 hours of content PER CLASS!!! Except for two things...One, it's not even close to that much content per class, and it's not even that much TOTAL content unless you live in Candyland where every player does EVERY single bit of content while leveling...Two, 200 hours of play in 3 months = 2.2 hours/day or ~15 hours/week. He claims inexperience, even though a good chunk of the development team was from Warhammer Online and/or Mythic, but come on. 15 hours a week? Everyone who has paid attention to gaming at any point in the last oh...30 years knows that's a casual gamer number. And anyone who's paid attention to MMOs in the last 15 years knows the vast majority of MMO gamers are NOT casual players close to game launch. There is no way $100+ million was spent on a development team THAT naive. It's called mismanagement, if you want to be polite.
Or how about their concerns about the endgame? Well I can understand why they were concerned. You know, since there was none at launch. Two raids, one was incomplete, both were horribly buggy to the point of being literally broken. But even if you were lucky enough to finish you ended up unsatisfied as a result of screwy loot mechanics, easy gameplay, and the COMPLETE LACK OF STORY. Now, that last part is true of many raids in many MMOs, but this was the game that claimed story was the "Fourth pillar!", and you got to the endgame and suddenly that 4th pillar was yanked out from under you. This last point hasn't changed, there is STILL no story endgame, nor is there any in the expansion endgame. In fact the expansion is story-lite in general, being just the planet story for each faction. Your character's story, the thing that made leveling in SWTOR enjoyable, is dead, likely never to return.
This game started as wanting something new. Turned into something old and lackluster, but with a new twist. And now that twist is unlikely to exist in any content from here on out. Enjoy the palette swapped cartel market gear.
It's pretty obvious to anyone paying attention that this game has in fact NOT turned around.
Everything they've done lately just screams out "We're cutting our losses!". Nearly every bit of content, including the "expansion", were either done pre-release, started pre-release, or started prior to the huge sub drop off when they mistakenly thought they had a hit on their hands. All they're doing now is finishing up things that already have development time spent on them, and pushing things out the door as quickly as they can with the minimal staff they have left.
This goes for live game issues as well, minimal time and money are spent on fixing things at this point, unless they are tied to something that will make them more money. Bugs that can be solved with little to no cost are fixed, problems which can't get simple band-aid fixes are simply ignored or cut from the game. Pretty much if a yellow name says "we don't have the tech right now to fix that." you can expect that it will never get fixed.
That is f2p in a nutshell, and why that model won't work for games developed as sub based. I personally have doubts it will ever work for any game with high development costs, such as the typical AAA title. (GW2 isn't f2p, it's the current gaming standard, box sale + dlc)
And frankly, the GDC article is flat out ridiculous. 3 to 4 months to reach 50? Yeah...because it has 200 hours of content PER CLASS!!! Except for two things...One, it's not even close to that much content per class, and it's not even that much TOTAL content unless you live in Candyland where every player does EVERY single bit of content while leveling...Two, 200 hours of play in 3 months = 2.2 hours/day or ~15 hours/week. He claims inexperience, even though a good chunk of the development team was from Warhammer Online and/or Mythic, but come on. 15 hours a week? Everyone who has paid attention to gaming at any point in the last oh...30 years knows that's a casual gamer number. And anyone who's paid attention to MMOs in the last 15 years knows the vast majority of MMO gamers are NOT casual players close to game launch. There is no way $100+ million was spent on a development team THAT naive. It's called mismanagement, if you want to be polite.
Or how about their concerns about the endgame? Well I can understand why they were concerned. You know, since there was none at launch. Two raids, one was incomplete, both were horribly buggy to the point of being literally broken. But even if you were lucky enough to finish you ended up unsatisfied as a result of screwy loot mechanics, easy gameplay, and the COMPLETE LACK OF STORY. Now, that last part is true of many raids in many MMOs, but this was the game that claimed story was the "Fourth pillar!", and you got to the endgame and suddenly that 4th pillar was yanked out from under you. This last point hasn't changed, there is STILL no story endgame, nor is there any in the expansion endgame. In fact the expansion is story-lite in general, being just the planet story for each faction. Your character's story, the thing that made leveling in SWTOR enjoyable, is dead, likely never to return.
This game started as wanting something new. Turned into something old and lackluster, but with a new twist. And now that twist is unlikely to exist in any content from here on out. Enjoy the palette swapped cartel market gear.
This game started out as a good game for Star Wars.
Why didn't it turn out that way?
OK If I buy a couple collectibles I feel good ... but if I have to buy $500 worth of stuff I can't even touch to play the game properly? I need to spend $6000? $6000 would guarantee some of those stupid contents for boxes .. what idiot would buy boxes anyways?
It's pretty obvious to anyone paying attention that this game has in fact NOT turned around.
Everything they've done lately just screams out "We're cutting our losses!". Nearly every bit of content, including the "expansion", were either done pre-release, started pre-release, or started prior to the huge sub drop off when they mistakenly thought they had a hit on their hands. All they're doing now is finishing up things that already have development time spent on them, and pushing things out the door as quickly as they can with the minimal staff they have left.
This goes for live game issues as well, minimal time and money are spent on fixing things at this point, unless they are tied to something that will make them more money. Bugs that can be solved with little to no cost are fixed, problems which can't get simple band-aid fixes are simply ignored or cut from the game. Pretty much if a yellow name says "we don't have the tech right now to fix that." you can expect that it will never get fixed.
That is f2p in a nutshell, and why that model won't work for games developed as sub based. I personally have doubts it will ever work for any game with high development costs, such as the typical AAA title. (GW2 isn't f2p, it's the current gaming standard, box sale + dlc)
And frankly, the GDC article is flat out ridiculous. 3 to 4 months to reach 50? Yeah...because it has 200 hours of content PER CLASS!!! Except for two things...One, it's not even close to that much content per class, and it's not even that much TOTAL content unless you live in Candyland where every player does EVERY single bit of content while leveling...Two, 200 hours of play in 3 months = 2.2 hours/day or ~15 hours/week. He claims inexperience, even though a good chunk of the development team was from Warhammer Online and/or Mythic, but come on. 15 hours a week? Everyone who has paid attention to gaming at any point in the last oh...30 years knows that's a casual gamer number. And anyone who's paid attention to MMOs in the last 15 years knows the vast majority of MMO gamers are NOT casual players close to game launch. There is no way $100+ million was spent on a development team THAT naive. It's called mismanagement, if you want to be polite.
Or how about their concerns about the endgame? Well I can understand why they were concerned. You know, since there was none at launch. Two raids, one was incomplete, both were horribly buggy to the point of being literally broken. But even if you were lucky enough to finish you ended up unsatisfied as a result of screwy loot mechanics, easy gameplay, and the COMPLETE LACK OF STORY. Now, that last part is true of many raids in many MMOs, but this was the game that claimed story was the "Fourth pillar!", and you got to the endgame and suddenly that 4th pillar was yanked out from under you. This last point hasn't changed, there is STILL no story endgame, nor is there any in the expansion endgame. In fact the expansion is story-lite in general, being just the planet story for each faction. Your character's story, the thing that made leveling in SWTOR enjoyable, is dead, likely never to return.
This game started as wanting something new. Turned into something old and lackluster, but with a new twist. And now that twist is unlikely to exist in any content from here on out. Enjoy the palette swapped cartel market gear.
You made an account just to post that rant? Do you feel better now?
I remember before this game launched and I was in the beta asking one simple question.."what do you do when the story ends?" I was of course blalsted by the hyped up fanboys. So now here we are with it being F2P and the same problems still haunt this game.
It wasn't the payment model that was the problem. A p2p game that lacks content still lacks content when it becomes F2P. The people that say the F2P numbers are going to be temporary are correct. The game still lacks content. Evetually those F2P players will get bored and leave. Just like all of the P2P ones did.
The only way changing to a F2P model will help on a long term basis is if the developer is ready and willing to add a lot of content. Making a agme F2P will generate more initial interest but with out somehting to keep them there you are just prolonging the inevitable.
Some people are happy that ToR did not live up to EA's expectations. Im not. It could have been a great game. It has potential but I seem to say that about every MMO that has the SW IP.
Some people are happy that ToR did not live up to EA's expectations. Im not. It could have been a great game. It has potential but I seem to say that about every MMO that has the SW IP.
Now imagine if SWG had SWTORs story...or if SWTOR had SWGs crafting and RPing aspects...
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Some people are happy that ToR did not live up to EA's expectations. Im not. It could have been a great game. It has potential but I seem to say that about every MMO that has the SW IP.
Now imagine if SWG had SWTORs story...or if SWTOR had SWGs crafting and RPing aspects...
Yea a combination of the two games would have been great. Sadly it was not to be. I never wanted ToR to be SWG2. I never thought it would be. I had just hoped for something more solid, more enjoyable and much deeper. Borrowing a few of the things that worked from SWG could have saved them a lot of headache...and money.
"When free-to-play launched in November, it "blew all expectations out of the water," said Ohlen. Subscriptions started going up again. Concurrent players on the servers went way up. Both of those statistics continue to rise. As Ohlen put it, TOR is the second biggest subscription MMORPG in the western world, it has had two million new accounts since the F2P launch, thousands of new players try out the game everyday, and TOR is one of the largest microtransaction money-makers for publisher EA."
Also, interesting that "We didn't have some important social features such as a group finder to make finding groups at the elder game easier" was cited as one of the early problem.
... so LFD and F2P ... turned TOR around.
Jedi covenant server : server is at heavy state. voss : total 47 players and only 1 instance. corellia : 23 players, one instance. in queue for lvl 50 sm or hm fp for 2 hours, no pop. spamming in general chat for players to do ev or kp smhm, 1 hour later getting reply if i need healer, i ask what is his gear condition, he says he is f2p, he can't use artifact gears, he only has gears he bought in corellia comm vendor, there goes any chance of creating an ops.
eu red eclipse server : almost all of the time full state. zones are pretty much crowded. queue for lvl 50 sm or hm FP, pop in 10 mins, everyon else in group is f2p with around 12K hp and voss or corellia comm gears. wipe at 1st group of mob 3 times as tank just dies in 2 hits, leave fp. try again and same type of geared players just pop in.
looks to me f2p and lfd really saved SWTOR, at least now we can rage over undergeared f2p players.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
I'm not sure what you want .. 6k is the max servers can hold. This data was taken when servers were Full.
Want more credibiility, make a frap video of you doing the same, when you feel the server is "full".
I'd like to see a breakdown by zone, because most of those players are in the fleet (assuming the numbers weren't fudged).
I've done the same tactic you did, sort of. I came up with the conclusion that 6k = full.
What I want? I just counted, right before I posted. Go to Shadowlands and count. Show me your numbers. You want me make a fraps video to prove myself? Now who's trolling?
Also, you would know if you did what I said that you don't need to search by zone, it shows everyone on the server at that level, no matter where they are.
EDIT - Here, for you, in case my instructions were too difficult:
Zero credibility for screenshots.
Thanks for playing? I wanted more, if you can't provide more, just say so. Don't give me screenshots and tell me everythings OK. I can make screenshots too.
How about you shut up and do it then. He's the only one providing proof. If you want to discredit him then do his method and show what results you come up with.
The method he did will give you 100% accurate results for the entire population of the server and is the best and most efficient way of determining how many people are currently playing on it.
You made an account just to post that rant? Do you feel better now?
Actually yes, I do. But no, that's not the main reason I made an account, it's to be ready for ESO beta keys. Hopefully I'll be able to snag one here, or one of the other sites I made an account at.
The funny thing though is that after taking a quick glance at your post history I was struck by how you don't seem to have posted in any of the other forums here. And all of your posts that I saw have been attempts at defending the game, some for legitimate reasons, others not so much. But it begs the question....Do you work for Bioware?
Also, interesting that "We didn't have some important social features such as a group finder to make finding groups at the elder game easier" was cited as one of the early problem.
Why is it they always come to these "realizations" too late? It was only remarked on time and time again on their own forums before the game even went live. The outcry for it became ridiculous after the game launched.
Meh...it was already the standard anyways. Not really a surprise they switched to f2p. What was a surprise is how quickly they had to.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
F2P "saved" SWTOR by allowing EA/Bioware to milk more money out of the already subscribing playerbase - - especially through the sales of lottery cartel packs. F2P surely did not fix what made the vast majority of former players leave to begin with. Two million "new" accounts =/= active (and paying) players.
The game as an SRPG was fine, but as an AAA MMO, it just did not have what it takes for long time retention IMHO.
You made an account just to post that rant? Do you feel better now?
Actually yes, I do. But no, that's not the main reason I made an account, it's to be ready for ESO beta keys. Hopefully I'll be able to snag one here, or one of the other sites I made an account at.
The funny thing though is that after taking a quick glance at your post history I was struck by how you don't seem to have posted in any of the other forums here. And all of your posts that I saw have been attempts at defending the game, some for legitimate reasons, others not so much. But it begs the question....Do you work for Bioware?
Posting against the game = Expressing dissatisfaction with the Game
Posting for the game = Expressing anger towards those who post against the game.
swtor is awesome, i played all classes, great story, pretty decent gameplay, the only problem was end game...nothing to do at 50 that didnt suck...thats why f2p is mandatory if u dont have a good end game
free to play did not save this game!!!! What saved this game was the IP definitely the most iconic IP out there. The development team and EA definitely were the culprits of killing this game. By releasing too early forced by money backing and not listening to the community. I.e. endgame content.
You made an account just to post that rant? Do you feel better now?
Actually yes, I do. But no, that's not the main reason I made an account, it's to be ready for ESO beta keys. Hopefully I'll be able to snag one here, or one of the other sites I made an account at.
The funny thing though is that after taking a quick glance at your post history I was struck by how you don't seem to have posted in any of the other forums here. And all of your posts that I saw have been attempts at defending the game, some for legitimate reasons, others not so much. But it begs the question....Do you work for Bioware?
Nice work detective! Yes, I've only posted in this forum because it's the only MMO I'm playing at the moment, did you also happen to have noticed that I made this account in 2010? I must be a far thinking shill!
Meanwhile you made an account to bash a game you're not playing and only to casually mention another MMO. Do you work for Zenimax? What about all the other posters here who have admitted in other threads that they don't like or play the game who just enjoy bashing it? Who do they work for? Why are they spending time in the forum of a game they don't play or like? If you're not getting paid to do that it seems like a tremendous waste of your time.
Maybe you can better explain your motivations for posting in this forum, I'd be curious to know what you had hoped to achieve with your post.
I currently play the game, and the servers are always heavy, i had to wait in a queue once to get inside the server. During the double xp weekends about 3-4 servers were on full, the imperial fleet has around 250 people when i'm online. I'm a preffered status player so i just buy all my unlocks in the GTN. I havn't paid a cent since launch; since the GTN has everything from the cartel market.( but i did pre-order the expansion)
Comments
Zero credibility for screenshots.
Thanks for playing? I wanted more, if you can't provide more, just say so. Don't give me screenshots and tell me everythings OK. I can make screenshots too.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
Nope, dont think so. History has already proven you wrong in both that ALL games that go F2P see a massive increase in new players for the first 4-6 months AND in that EA ONLY does book keeping tricks when something is going bad, they ALWAYS proudly announce successes because they are a PUBLICLY held company that has investors to keep happy.
You lose on both fronts. Hell, you even lose on a third front...servers are supposed to have more players, they MERGED THEM INTO MEGA SERVERS. So even if they were down to 200k subscribers, it would be 200k people playing on just a few servers.
OMG THE GAME IS SAVED!
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Hey man, Karteli is right and I have the proof right here...
http://techcrunch.com/2013/03/18/ea-ceo-john-riccitiello-steps-down-larry-probst-becomes-executive-chairman/
EA knows what they are doing (Have they ever not). All is well, everything is fine. SimCity is Perfect, SWTOR continues to grow and rake in cash hand over fist!
I hope my sarcasm was obvious...
More people said it was a linear suck-fest than a game at death's door. The truth is much closer to that.
Note: I personally don't have a huge problem with the game, I might even give it a shot again someday now that it's F2P. Too much talking for my tastes, but there are worse things in the world.
Sure, I can, because I'm telling the truth.
It's pretty obvious to anyone paying attention that this game has in fact NOT turned around.
Everything they've done lately just screams out "We're cutting our losses!". Nearly every bit of content, including the "expansion", were either done pre-release, started pre-release, or started prior to the huge sub drop off when they mistakenly thought they had a hit on their hands. All they're doing now is finishing up things that already have development time spent on them, and pushing things out the door as quickly as they can with the minimal staff they have left.
This goes for live game issues as well, minimal time and money are spent on fixing things at this point, unless they are tied to something that will make them more money. Bugs that can be solved with little to no cost are fixed, problems which can't get simple band-aid fixes are simply ignored or cut from the game. Pretty much if a yellow name says "we don't have the tech right now to fix that." you can expect that it will never get fixed.
That is f2p in a nutshell, and why that model won't work for games developed as sub based. I personally have doubts it will ever work for any game with high development costs, such as the typical AAA title. (GW2 isn't f2p, it's the current gaming standard, box sale + dlc)
And frankly, the GDC article is flat out ridiculous. 3 to 4 months to reach 50? Yeah...because it has 200 hours of content PER CLASS!!! Except for two things...One, it's not even close to that much content per class, and it's not even that much TOTAL content unless you live in Candyland where every player does EVERY single bit of content while leveling...Two, 200 hours of play in 3 months = 2.2 hours/day or ~15 hours/week. He claims inexperience, even though a good chunk of the development team was from Warhammer Online and/or Mythic, but come on. 15 hours a week? Everyone who has paid attention to gaming at any point in the last oh...30 years knows that's a casual gamer number. And anyone who's paid attention to MMOs in the last 15 years knows the vast majority of MMO gamers are NOT casual players close to game launch. There is no way $100+ million was spent on a development team THAT naive. It's called mismanagement, if you want to be polite.
Or how about their concerns about the endgame? Well I can understand why they were concerned. You know, since there was none at launch. Two raids, one was incomplete, both were horribly buggy to the point of being literally broken. But even if you were lucky enough to finish you ended up unsatisfied as a result of screwy loot mechanics, easy gameplay, and the COMPLETE LACK OF STORY. Now, that last part is true of many raids in many MMOs, but this was the game that claimed story was the "Fourth pillar!", and you got to the endgame and suddenly that 4th pillar was yanked out from under you. This last point hasn't changed, there is STILL no story endgame, nor is there any in the expansion endgame. In fact the expansion is story-lite in general, being just the planet story for each faction. Your character's story, the thing that made leveling in SWTOR enjoyable, is dead, likely never to return.
This game started as wanting something new. Turned into something old and lackluster, but with a new twist. And now that twist is unlikely to exist in any content from here on out. Enjoy the palette swapped cartel market gear.
This game started out as a good game for Star Wars.
Why didn't it turn out that way?
OK If I buy a couple collectibles I feel good ... but if I have to buy $500 worth of stuff I can't even touch to play the game properly? I need to spend $6000? $6000 would guarantee some of those stupid contents for boxes .. what idiot would buy boxes anyways?
What a crappy game.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
You made an account just to post that rant? Do you feel better now?
I remember before this game launched and I was in the beta asking one simple question.."what do you do when the story ends?" I was of course blalsted by the hyped up fanboys. So now here we are with it being F2P and the same problems still haunt this game.
It wasn't the payment model that was the problem. A p2p game that lacks content still lacks content when it becomes F2P. The people that say the F2P numbers are going to be temporary are correct. The game still lacks content. Evetually those F2P players will get bored and leave. Just like all of the P2P ones did.
The only way changing to a F2P model will help on a long term basis is if the developer is ready and willing to add a lot of content. Making a agme F2P will generate more initial interest but with out somehting to keep them there you are just prolonging the inevitable.
Some people are happy that ToR did not live up to EA's expectations. Im not. It could have been a great game. It has potential but I seem to say that about every MMO that has the SW IP.
Now imagine if SWG had SWTORs story...or if SWTOR had SWGs crafting and RPing aspects...
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Yea a combination of the two games would have been great. Sadly it was not to be. I never wanted ToR to be SWG2. I never thought it would be. I had just hoped for something more solid, more enjoyable and much deeper. Borrowing a few of the things that worked from SWG could have saved them a lot of headache...and money.
Jedi covenant server : server is at heavy state. voss : total 47 players and only 1 instance. corellia : 23 players, one instance. in queue for lvl 50 sm or hm fp for 2 hours, no pop. spamming in general chat for players to do ev or kp smhm, 1 hour later getting reply if i need healer, i ask what is his gear condition, he says he is f2p, he can't use artifact gears, he only has gears he bought in corellia comm vendor, there goes any chance of creating an ops.
eu red eclipse server : almost all of the time full state. zones are pretty much crowded. queue for lvl 50 sm or hm FP, pop in 10 mins, everyon else in group is f2p with around 12K hp and voss or corellia comm gears. wipe at 1st group of mob 3 times as tank just dies in 2 hits, leave fp. try again and same type of geared players just pop in.
looks to me f2p and lfd really saved SWTOR, at least now we can rage over undergeared f2p players.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
How about you shut up and do it then. He's the only one providing proof. If you want to discredit him then do his method and show what results you come up with.
The method he did will give you 100% accurate results for the entire population of the server and is the best and most efficient way of determining how many people are currently playing on it.
Actually yes, I do. But no, that's not the main reason I made an account, it's to be ready for ESO beta keys. Hopefully I'll be able to snag one here, or one of the other sites I made an account at.
The funny thing though is that after taking a quick glance at your post history I was struck by how you don't seem to have posted in any of the other forums here. And all of your posts that I saw have been attempts at defending the game, some for legitimate reasons, others not so much. But it begs the question....Do you work for Bioware?
Why is it they always come to these "realizations" too late? It was only remarked on time and time again on their own forums before the game even went live. The outcry for it became ridiculous after the game launched.
Meh...it was already the standard anyways. Not really a surprise they switched to f2p. What was a surprise is how quickly they had to.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
F2P "saved" SWTOR by allowing EA/Bioware to milk more money out of the already subscribing playerbase - - especially through the sales of lottery cartel packs. F2P surely did not fix what made the vast majority of former players leave to begin with. Two million "new" accounts =/= active (and paying) players.
The game as an SRPG was fine, but as an AAA MMO, it just did not have what it takes for long time retention IMHO.
Saved it financially, thats all.
Form and function are still not worth a serious MMORPG players time except as a casual game to play once in a while. Terrible waste.
Survivor of the great MMORPG Famine of 2011
Posting against the game = Expressing dissatisfaction with the Game
Posting for the game = Expressing anger towards those who post against the game.
Survivor of the great MMORPG Famine of 2011
Standard of "saving the game" by going FTP and axing your development team considerably IS the standard that "saved" SWTOR.
Though in the long run no game has actually grown much, if any, because of lowered quality/content/everything that accompanies "F2P save".
Rift feels more populated than SWTOR.
Two million new accounts only means a lot of people have quit the game.
I know a bad game when I play it. SWTOR was, and is, one.
Nice work detective! Yes, I've only posted in this forum because it's the only MMO I'm playing at the moment, did you also happen to have noticed that I made this account in 2010? I must be a far thinking shill!
Meanwhile you made an account to bash a game you're not playing and only to casually mention another MMO. Do you work for Zenimax? What about all the other posters here who have admitted in other threads that they don't like or play the game who just enjoy bashing it? Who do they work for? Why are they spending time in the forum of a game they don't play or like? If you're not getting paid to do that it seems like a tremendous waste of your time.
Maybe you can better explain your motivations for posting in this forum, I'd be curious to know what you had hoped to achieve with your post.
I currently play the game, and the servers are always heavy, i had to wait in a queue once to get inside the server. During the double xp weekends about 3-4 servers were on full, the imperial fleet has around 250 people when i'm online. I'm a preffered status player so i just buy all my unlocks in the GTN. I havn't paid a cent since launch; since the GTN has everything from the cartel market.( but i did pre-order the expansion)