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One giant server? bad idea

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  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by akiira69
    Originally posted by DAS1337

    Except those games aren't built around three faction PvP.  I don't quite understand how the campaigns will work.  If my faction holds Imperial City, yet in 20 other compaigns, it is another faction, then the work we did goes for nothing?

     

    This whole megaserver deal confuses me.

    EVE Online does have 3 Factions: The AMarr Empire, The Caldari State and The Gallente Federation.

    Star Trek Online currently has 2 Factions Klingon Empire and Starfleet with a 3rd Faction The Romulans coming in May of this Year.

    It doesnt matter if it doesnt live up to what you want it to be both EVE Online and Star Trek Online have proven that a single server for a MMO does Work. EVE Online has been proving it for 10 Years and Star Trek Online has been proving it for 3 Years.

    They are completely different.  Those games are one server.  This game is all of them in one?  Meaning there can be 1000 different phases or instances of the same place, if not more.  Those people in the other instances will never see me.  There can be 50 campaigns in Cyrodil going on at once and I cannot affect any of the other 49.  My confusing lies in how it breaks immersion.  It's not one server, where everyone plays in the same space.  This is entirely different and I would like to know how it works.

  • QallidexzQallidexz Member Posts: 253
    Originally posted by pokrak

    Why not three big servers? Players should have to play on one realm per server...

     

     

    That wouldn't actually be a bad idea, lol... Cept it wouldn't prevent faction balancing issues, unfortunately.

  • SentnlSentnl Member Posts: 73
    Originally posted by DAS1337
    Originally posted by akiira69
    Originally posted by DAS1337

    Except those games aren't built around three faction PvP.  I don't quite understand how the campaigns will work.  If my faction holds Imperial City, yet in 20 other compaigns, it is another faction, then the work we did goes for nothing?

     

    This whole megaserver deal confuses me.

    EVE Online does have 3 Factions: The AMarr Empire, The Caldari State and The Gallente Federation.

    Star Trek Online currently has 2 Factions Klingon Empire and Starfleet with a 3rd Faction The Romulans coming in May of this Year.

    It doesnt matter if it doesnt live up to what you want it to be both EVE Online and Star Trek Online have proven that a single server for a MMO does Work. EVE Online has been proving it for 10 Years and Star Trek Online has been proving it for 3 Years.

    They are completely different.  Those games are one server.  This game is all of them in one?  Meaning there can be 1000 different phases or instances of the same place, if not more.  Those people in the other instances will never see me.  There can be 50 campaigns in Cyrodil going on at once and I cannot affect any of the other 49.  My confusing lies in how it breaks immersion.  It's not one server, where everyone plays in the same space.  This is entirely different and I would like to know how it works.

    Can you quote those "facts" or are you just another poster who loves disinformation?

    I sometimes play under the alias "Exposed". Don't tell anybody.

  • wordizwordiz Member Posts: 464
    We didn't need all these responses to say. "You don't know what you're talking about, go rewatch the developer interviews and such."  
  • Caliburn101Caliburn101 Member Posts: 636
    Originally posted by akiira69
    Originally posted by Caliburn101
    Originally posted by akiira69
    Originally posted by chumsy84

    So they are going to put everyone on one server. When looking at it from a PVP perspective it causes a lot of problems. First it allows faction favoritism, as soon as one faction controls Cyrodil then everyone could swap to their alt on that faction, boom instant rewards and powerups. Why fight for something when you could just join them? Its going to cause an imbalance. 

    EVE Online and Star Trek Online both use 1 giant server for their games. Yet neither have the problems you claim a game would have using such a tech.

    Games set in the vast, easily programmed nothingness of SPACE do not make for useful comparisons in these cases...

    Typical MMOs are much more crowded which invalidates your point.

    Darkfall Online and its Sequel DFUW are also on a Single Server so your point that only SciFi MMO's can do Single Server is also Invalidated.

    Then you misunderstood my point - I didn't mention Darkfall or DFUW...

  • KaosProphetKaosProphet Member Posts: 379
    Originally posted by Sentnl
    Originally posted by KaosProphet
    Originally posted by Caliburn101
    Originally posted by akiira69
    Originally posted by chumsy84

    So they are going to put everyone on one server. When looking at it from a PVP perspective it causes a lot of problems. First it allows faction favoritism, as soon as one faction controls Cyrodil then everyone could swap to their alt on that faction, boom instant rewards and powerups. Why fight for something when you could just join them? Its going to cause an imbalance. 

    EVE Online and Star Trek Online both use 1 giant server for their games. Yet neither have the problems you claim a game would have using such a tech.

    Games set in the vast, easily programmed nothingness of SPACE do not make for useful comparisons in these cases...

    Typical MMOs are much more crowded which invalidates your point.

    Setting really has very little to do with it.  Land-mass may be a little bit harder to program than "nothingness of Space," but not by a whole lot.  One could, after all, just resurrect Daggerfall's methodology...  or if not that extreme: I have heard Vanguard has comparable population densities as well.

    The difference, really, is in the player-base.  Eve players (mostly) like the effects of having that much distance between the crowded hubs and active hotspots.  But 'typical' (wow-inspired) MMOs cater more to players who won't play without their fast-travel and instant access to everything.  Everything outside the 'active hubs' might as well not exist.

    Yes, because "wow inspired" "fast travel" on gryphons that you went afk aboard (which I believe EQ did long before it, and probably a game long before it too), are so much different than warp queues in eve (provided you're not in lowsec).

    Actually, I was thinking more of the instant-teleports that were popularized afterwards.  Also the instaports from things like dungeon-finder.  WoW was just the generational breakpoint between the bulk of content happening in 'open world' that one must travel through and the shift to putting most of it behind instances that one gets to instantly.

    Oh, as for comparing gryphons to warp-queues: I've never been caught in a warp bubble or even a gate-camp (which *can* happen even in hi-sec in eve) on a gryphon :p

    Don't be like that man, they're the same thing, don't get all high and mighty because you played eve for 14 days.

    About two years or so, actually.  Which I admit, is nothing. 

    And please, don't confuse bitterness over being a (mostly) neglected minority with getting "all high and mighty."  I'm not coming down on those people who like their teleports.

  • KaosProphetKaosProphet Member Posts: 379
    Originally posted by Sentnl
    Originally posted by DAS1337
    Originally posted by akiira69
    Originally posted by DAS1337

    Except those games aren't built around three faction PvP.  I don't quite understand how the campaigns will work.  If my faction holds Imperial City, yet in 20 other compaigns, it is another faction, then the work we did goes for nothing?

     

    This whole megaserver deal confuses me.

    EVE Online does have 3 Factions: The AMarr Empire, The Caldari State and The Gallente Federation.

    Star Trek Online currently has 2 Factions Klingon Empire and Starfleet with a 3rd Faction The Romulans coming in May of this Year.

    It doesnt matter if it doesnt live up to what you want it to be both EVE Online and Star Trek Online have proven that a single server for a MMO does Work. EVE Online has been proving it for 10 Years and Star Trek Online has been proving it for 3 Years.

    They are completely different.  Those games are one server.  This game is all of them in one?  Meaning there can be 1000 different phases or instances of the same place, if not more.  Those people in the other instances will never see me.  There can be 50 campaigns in Cyrodil going on at once and I cannot affect any of the other 49.  My confusing lies in how it breaks immersion.  It's not one server, where everyone plays in the same space.  This is entirely different and I would like to know how it works.

    Can you quote those "facts" or are you just another poster who loves disinformation?

    Can't find direct quotes, but he's mostly right.  Speculating (and thus possibly overstating) how *many* phases/instances will actually come up, but it is very different from the way EveO (and I presume STO) does the ''megaserver' idea.

    Indirect quotes supporting this are touched on in these articles:

    http://elderscrollsonline.info/mega-server

    http://tamrielfoundry.com/2012/10/eso-media-event/

    Cyrodiil will be divided into multiple campaigns:

    http://elderscrollsonline.com/en/news/post/2013/03/28/conflict-in-cyrodiil-part-1

     

  • NanfoodleNanfoodle Member LegendaryPosts: 10,924
    Originally posted by Sentnl
    Originally posted by DAS1337
    Originally posted by akiira69
    Originally posted by DAS1337

    Except those games aren't built around three faction PvP.  I don't quite understand how the campaigns will work.  If my faction holds Imperial City, yet in 20 other compaigns, it is another faction, then the work we did goes for nothing?

     

    This whole megaserver deal confuses me.

    EVE Online does have 3 Factions: The AMarr Empire, The Caldari State and The Gallente Federation.

    Star Trek Online currently has 2 Factions Klingon Empire and Starfleet with a 3rd Faction The Romulans coming in May of this Year.

    It doesnt matter if it doesnt live up to what you want it to be both EVE Online and Star Trek Online have proven that a single server for a MMO does Work. EVE Online has been proving it for 10 Years and Star Trek Online has been proving it for 3 Years.

    They are completely different.  Those games are one server.  This game is all of them in one?  Meaning there can be 1000 different phases or instances of the same place, if not more.  Those people in the other instances will never see me.  There can be 50 campaigns in Cyrodil going on at once and I cannot affect any of the other 49.  My confusing lies in how it breaks immersion.  It's not one server, where everyone plays in the same space.  This is entirely different and I would like to know how it works.

    Can you quote those "facts" or are you just another poster who loves disinformation?

    Seems there is some confusion on how the mega server works. Mage server is only for PvE. You will be able to team with anyone from your faction and hop between shards of the same map. Cyrodill will be a different story, much like servers you will pick a conflict. Each conflit like servers will have unique names. When ever you Q up for Cyrodill you will be joining the conflit you and your guild picked. Every time you go into your conflict you will see the same guilds on both sides of the war. You will get to know the guilds you fight with and kill on the other factions. If you want to switch conflits it will be as hard to do as switching servers in any other MMO.

  • BrownAleBrownAle Member Posts: 399

    You guys are missing the real issue.  It has nothing to do with mega server technology.  It has to do with a community divided by an arbitrary NPC faction.

    The reason stuff like this works for sandboxes, like EVE (and darkfall i guess) is that there is no "choose your side" at character creation..or even at any point down the road.  Factions are sandbox factions, based on clans/guilds/corporations and their alliances.

    Theres always going to be faction balance issues in a game that forces its players to choose one side or the other (even if its 3 or more factions)

    Theres alway going to be more people who care most about winning and less about a challange, therefore people will instantly scrap their character and reroll on the percieved OP faction.

    The only game that really did this right was Anarchy Online.  You were able to be neuteral, and you were able to switch factions. Even then one faction (at least early on in the games life i dunno now) became the popular one, however, it was a game that was build around one faction being the overwhelming power and the other the rebels..as a neuteral you were able to side with whoever you wanted, and at the time the lower activity side got all the neuteral participants because they got into pvp faster.

     

    Anyway..your never going to create a situation where all factions are equally balanced so long as you ask your players to pick a side and then force those preset sides to war eachother.

    The only solution is to remove fake factions and let players form their own alliances and factions. This way you give the ability for many allainces to team up and fight a stronger and larger alliance...

  • Zohdi118Zohdi118 Member UncommonPosts: 76


    Originally posted by chumsy84 So they are going to put everyone on one server. When looking at it from a PVP perspective it causes a lot of problems. First it allows faction favoritism, as soon as one faction controls Cyrodil then everyone could swap to their alt on that faction, boom instant rewards and powerups. Why fight for something when you could just join them? Its going to cause an imbalance.


    Had to edit......this post referring to one-world mega server which I don't believe will be happening. There most likely will be multiple shards/servers running logically using megaserver architecture. Just my two cents.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Zohdi118
    Originally posted by chumsy84 So they are going to put everyone on one server. When looking at it from a PVP perspective it causes a lot of problems. First it allows faction favoritism, as soon as one faction controls Cyrodil then everyone could swap to their alt on that faction, boom instant rewards and powerups. Why fight for something when you could just join them? Its going to cause an imbalance.


    Had to edit......this post referring to one-world mega server which I don't believe will be happening. There most likely will be multiple shards/servers running logically using megaserver architecture. Just my two cents.




    It will be one server, but with "channels". Each channel will hold a certain number of people, possibly per zone. Switching channels will be a painless process so that players can play with people they know.

    If players start the game late, they don't have to worry about servers being full. If you meet someone outside of the game, meeting up in the game will be as simple as switching channels. They did things this way as a direct result of player complaints in other games.

    I can not remember winning or losing a single debate on the internet.

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by akiira69
    Originally posted by DAS1337

    Except those games aren't built around three faction PvP.  I don't quite understand how the campaigns will work.  If my faction holds Imperial City, yet in 20 other compaigns, it is another faction, then the work we did goes for nothing?

     

    This whole megaserver deal confuses me.

    EVE Online does have 3 Factions: The AMarr Empire, The Caldari State and The Gallente Federation.

    Star Trek Online currently has 2 Factions Klingon Empire and Starfleet with a 3rd Faction The Romulans coming in May of this Year.

    It doesnt matter if it doesnt live up to what you want it to be both EVE Online and Star Trek Online have proven that a single server for a MMO does Work. EVE Online has been proving it for 10 Years and Star Trek Online has been proving it for 3 Years.

    .. actually Eve doesnt Have 3 factions, it has thousands of them, it does however have 4 (ish) races, well probably closer to 10 but the 'faction warfare' is only really between  amarr/caldari and the Gallente/minmatar, though race isnt a factor in joining the faction warfare, but standing with the empires themselves, its easily possible for instance, to be minmatar and be part of the amarr/caldari faction warfare against the minmatar/gallente.. there isnt any racial lock image

    but the faction warfare is just a trainer for the real thing, there are literally hundreds of 'sides'  alliances etc at war with others, for dominion/control of sectors of space in a battle of sovereignty over those areas and the assets within them

    also, Eve isnt instanced, there is no phasing, and.. its not even really about the PVP anyway, at least, the PVP is only a part of it, sometimes the PVP comes about because a mining corp gets fed up with another corp hoovering up their belts, which means ponying up some hardware and its wardec o'clock image

    STO does afaik though, have instancing where once player numbers reach a certain amount, spawns another instance to hold them, ESO probably has more in common with STO in that sense, at least in terms of the PVE areas, as the campaigns in Cyrodil are probably more 'static'

    ESO though has absolutely nothing in common with Eve, neither the server makeup nor how it handles players in the game world itself, suggesting it does only highlights lack of knowledge of both games in question, let alone the mechanics behind them.image

  • Eol-Eol- Member UncommonPosts: 274

    Its one server, but with different (and simultaneous) campaigns which players will be fed into based on the players they play with (friends, guilds, etc). This gives them the opportunity to balance individual campaigns by adding or subtracting to the number of players in an alliance fed into that campaign. So if campaign 1 has too many of alliance A and not enough of alliances B and C, they add alliance B and C. Of course this only works if there isnt a huge imbalance across ALL campaigns, ie, if the three alliances are split 50/30/20 in which case there will be problems no matter what, but of course that can also be handled by alliances B and C teaming up against alliance A.

    In a lot of respects this will still function as different 'servers', but they key difference is that you dont choose the 'server', you choose your friends and then * they* choose the 'server' (ie, campaign) to which you and your friends are sent.

    I am very curious to see how this works out, but in theory, it can handle a lot of the problems that can plague PvP games.

     

    Here is a helpful summary from  Tamrielfoundry.com     http://tamrielfoundry.com/development-faq/#campaigns

     

    • Because of the megaserver technology, Cyrodiil needs to be separated into multiple instances. However, instead of random assignment of players, ZeniMax recognizes the importance of having static PvP communities for the sake of rivalry and investment in the state of the realm war. Therefore, players are assigned (or may select) a “campaign”, which is a permanent parallel version of Cyrodiil’s realm war to which they belong. Campaigns will be named after the major cities in the region.(TF1)
    • Campaigns are designed to accomodate approximately 2,000 concurrent players each. The number of active campaigns will be adjusted to compensate for overall server population if necessary.(TG1)
    • Guilds can collectively select a Cyrodiil campaign, and players will be able to switch campaigns, however this will impose some meaningful alliance point cost. However, you are prohibited from having characters from different factions in the same campaign.(TF1)

    Elladan - ESO (AD)
    Camring - SWTOR (Ebon Hawk)
    Eol & Justinian - Rift (Faeblight)
    Ceol and Duri - LotRO (Landroval)
    Kili - WoW
    Eol - Lineage 2
    Camring - SWG
    Justinian (Nimue), Camring - DAoC

  • Eol-Eol- Member UncommonPosts: 274
    Originally posted by lizardbones

     


    Originally posted by Zohdi118

    Originally posted by chumsy84 So they are going to put everyone on one server. When looking at it from a PVP perspective it causes a lot of problems. First it allows faction favoritism, as soon as one faction controls Cyrodil then everyone could swap to their alt on that faction, boom instant rewards and powerups. Why fight for something when you could just join them? Its going to cause an imbalance.

     


    Had to edit......this post referring to one-world mega server which I don't believe will be happening. There most likely will be multiple shards/servers running logically using megaserver architecture. Just my two cents.



    It will be one server, but with "channels". Each channel will hold a certain number of people, possibly per zone. Switching channels will be a painless process so that players can play with people they know.

    If players start the game late, they don't have to worry about servers being full. If you meet someone outside of the game, meeting up in the game will be as simple as switching channels. They did things this way as a direct result of player complaints in other games.
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    This is a good post. Thats how I understand it, with the caveat that the game will control to some extent which channel or campaign the group of friends will be sent to. I assume the idea is to help balance individual campaigns and avoid the tendancy of some players to flock to the winning realm. The key factor is that within different channels or campaigns, there will be different factions winning and losing. Its not just one big giant server with one big giant battle. That's my understanding

     

    Elladan - ESO (AD)
    Camring - SWTOR (Ebon Hawk)
    Eol & Justinian - Rift (Faeblight)
    Ceol and Duri - LotRO (Landroval)
    Kili - WoW
    Eol - Lineage 2
    Camring - SWG
    Justinian (Nimue), Camring - DAoC

  • OnigodOnigod Member UncommonPosts: 756

    The higher the imbalance the lower the reward.  if is significant then no reward at all.

     

    if the rewards are worth ur time youll have loads of players joining the weaker side for better rewards if winning. 

     

     

  • NanfoodleNanfoodle Member LegendaryPosts: 10,924
    Originally posted by Onigod

    The higher the imbalance the lower the reward.  if is significant then no reward at all.

     

    if the rewards are worth ur time youll have loads of players joining the weaker side for better rewards if winning. 

     

     

    Switching conflicts will be so hard to do people wont be switching willy nilly. Sure you will have some who jump just to win but I have seen many PvPers and PvP guilds switch to find a bigger chalange.

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by Eol-
    Its one server, but with different (and simultaneous) campaigns which players will be fed into based on the players they play with (friends, guilds, etc). This gives them the opportunity to balance individual campaigns by adding or subtracting to the number of players in an alliance fed into that campaign. So if campaign 1 has too many of alliance A and not enough of alliances B and C, they add alliance B and C. Of course this only works if there isnt a huge imbalance across ALL campaigns, ie, if the three alliances are split 50/30/20 in which case there will be problems no matter what, but of course that can also be handled by alliances B and C teaming up against alliance A.In a lot of respects this will still function as different 'servers', but they key difference is that you dont choose the 'server', you choose your friends and then * they* choose the 'server' (ie, campaign) to which you and your friends are sent.I am very curious to see how this works out, but in theory, it can handle a lot of the problems that can plague PvP games. Here is a helpful summary from  Tamrielfoundry.com     http://tamrielfoundry.com/development-faq/#campaigns  Because of the megaserver technology, Cyrodiil needs to be separated into multiple instances. However, instead of random assignment of players, ZeniMax recognizes the importance of having static PvP communities for the sake of rivalry and investment in the state of the realm war. Therefore, players are assigned (or may select) a “campaign”, which is a permanent parallel version of Cyrodiil’s realm war to which they belong. Campaigns will be named after the major cities in the region.(TF1) Campaigns are designed to accomodate approximately 2,000 concurrent players each. The number of active campaigns will be adjusted to compensate for overall server population if necessary.(TG1) Guilds can collectively select a Cyrodiil campaign, and players will be able to switch campaigns, however this will impose some meaningful alliance point cost. However, you are prohibited from having characters from different factions in the same campaign.(TF1)

    nice, i didn't know they actually confirmed that you cannot have multiple alts from different factions assigned to the same campaign.

    i am sure people here will ignore this and keep complaining about it though.


  • Zlayer77Zlayer77 Member Posts: 826

    Best way to fix this is to do it the EvE way.. One charecter per account.. solves most problems because unlike the dedicated players of EvE online, the elder scrolls wont get as many people willing to pay for 3-4 accounts just to have alts, to exploit inbalance issues...

     

    One account one Character.. would solve alot of problems ....

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by baphamet

     


    Originally posted by Eol-
    Its one server, but with different (and simultaneous) campaigns which players will be fed into based on the players they play with (friends, guilds, etc). This gives them the opportunity to balance individual campaigns by adding or subtracting to the number of players in an alliance fed into that campaign. So if campaign 1 has too many of alliance A and not enough of alliances B and C, they add alliance B and C. Of course this only works if there isnt a huge imbalance across ALL campaigns, ie, if the three alliances are split 50/30/20 in which case there will be problems no matter what, but of course that can also be handled by alliances B and C teaming up against alliance A.

     

    In a lot of respects this will still function as different 'servers', but they key difference is that you dont choose the 'server', you choose your friends and then * they* choose the 'server' (ie, campaign) to which you and your friends are sent.

    I am very curious to see how this works out, but in theory, it can handle a lot of the problems that can plague PvP games.

     

    Here is a helpful summary from  Tamrielfoundry.com     http://tamrielfoundry.com/development-faq/#campaigns

     

    • Because of the megaserver technology, Cyrodiil needs to be separated into multiple instances. However, instead of random assignment of players, ZeniMax recognizes the importance of having static PvP communities for the sake of rivalry and investment in the state of the realm war. Therefore, players are assigned (or may select) a “campaign”, which is a permanent parallel version of Cyrodiil’s realm war to which they belong. Campaigns will be named after the major cities in the region.(TF1)
    • Campaigns are designed to accomodate approximately 2,000 concurrent players each. The number of active campaigns will be adjusted to compensate for overall server population if necessary.(TG1) Guilds can collectively select a Cyrodiil campaign, and players will be able to switch campaigns, however this will impose some meaningful alliance point cost. However, you are prohibited from having characters from different factions in the same campaign.(TF1)

     

    nice, i didn't know they actually confirmed that you cannot have multiple alts from different factions assigned to the same campaign.

    i am sure people here will ignore this and keep complaining about it though.

     

     

    Most never noticed it because so many ignore the fact and continuously speculate (not aimed at you at all there).. This has been known since they started talking about this server set up. One campaign per side, you can't make a character on a different realm and join the campaign of a pre-existing toon of a different faction. You can switch campaigns, but it will cost RL money most likely ( I speculate there, based on how server changes are usually handled, as they're approaching it like a server change).

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DocmanduDocmandu Member UncommonPosts: 64
    Originally posted by akiira69
    Darkfall Online and its Sequel DFUW are also on a Single Server so your point that only SciFi MMO's can do Single Server is also Invalidated.

     

    DF is single server because they can't find enough people to fill a second one :-)

     

  • SpiiderSpiider Member RarePosts: 1,135
    One giant server? Only good idea so far. Imho.

    No fate but what we make, so make me a ham sandwich please.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by chumsy84

    So they are going to put everyone on one server. When looking at it from a PVP perspective it causes a lot of problems. First it allows faction favoritism, as soon as one faction controls Cyrodil then everyone could swap to their alt on that faction, boom instant rewards and powerups. Why fight for something when you could just join them? Its going to cause an imbalance. 

    No matter how many servers you have. This will always be a problem.

    I guess everyone forgot about Warhammer Online at launch? When the vast majority was rolling Destruction side?

    At least with one Mega Server, we won't have to deal with Server Mergers, transfers, bad press, game is dying crap along the road!

     

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Zlayer77

    Best way to fix this is to do it the EvE way.. One charecter per account.. solves most problems because unlike the dedicated players of EvE online, the elder scrolls wont get as many people willing to pay for 3-4 accounts just to have alts, to exploit inbalance issues...

     

    One account one Character.. would solve alot of problems ....

    except in Eve you can have 3 characters per account, but only one can be training skills. image

  • Eir_SEir_S Member UncommonPosts: 4,440
    It's a misleading feature.  You won't see a combination of several servers' worth of people just running around because everything is phased and instanced.  Speaking of which, lucky me, now I get to wait for my friends to catch up to where I am in my questline.. otherwise I can't even see them.  But more vice versa.  Seems like a clumsy step backwards to me.
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