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When is an innovation not an innovation? When everyone hates it, some of you undoubtedly answered. In today's Fair Game column, we take a look at some of the worst innovations in gaming history. See if you agree before adding your thoughts to the list in the comments.
1. Edible Armor: The idea being that backpacks looked silly and ruined one’s attempt to cut an adventuresome dash, one needed a way to do without them. Alas, adventurers have an unfortunate tendency to injury, and healing draughts simply have to go somewhere. Several attempts (and much chafing) later, and the idea for eating one’s own armor was born. If injured, one could simply start snapping off (and snacking on) one’s pauldrons. Edible Armor was available in three styles: Matzo Mail, Jerky Jerkins and Flowing Robes of Ramen; eventually discontinued after the invention of pockets.
Read more of Lisa Jonte's Fair Game: The 12 Least Popular Game Innovations of All Time.
Comments
Late April Fool's ?
List has 13 items actually (between 2 and 3 )
Character Classes - The standard mix of Warrior, Mage, Cleric and Thief, having long since lost its luster, has game designers ever on the hunt for something new and exciting for players to imprint upon like addled baby birds.
^ What C.L.O.U.D. said....
What the hell did I just read?
Woo hoo! Fame!
Wow... That didn't last long.
Please interpret for the rest of us!!!
Don't give up your dayjob...
I am very curious of Dracondis explenation of the deep humor.. more so the the.. what ever it is up there.
This have been a good conversation
Reading his post made me think of homer singing "I am so smart, S M R T".
All die, so die well.
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
Web & Graphic Design - www.xdrac.com
Ok, good..I'm not the only one left scratching my head over here.
Why was this even published?