it's really a shame because with just a couple rules changes and i think it would basically be an ideal game for me (and probably others)
it's like, o the devs understand PVP should have consequences... i agree with that (no wow arenas for me when the only penalty for losing is that you've lost) but lets take that a step further. all actions in a true sandbox should have consequences. that includes "crime". it makes the criminals more notorious because it makes their career of crime so much harder to do well, and it also makes it more rare while not making it nonexistent.
Ultima Online got it right with statloss for PK.s.
Without consequences being red is just another colour, it's ridicolous.
The thI'll repeat it again: Territory control games cannot have hard PK consquences like that. Look at EvE for a good alignment system.
DF1 had consequences and what does Eve have to do with DFUW not having any alignment system?
It did not have consquences.
Oh really! Getting tower zapped in NPC cities wasnt a consequence?
Not really because
1) You could be healed through it
2) Chaos cities offered you everything a NPC city did
3) There was no point in following alignment at all once you were in a clan with a city (every clan had a city at some point)
Thus it WAS a consequence,...not everyone had access to clan cities, NPC cities were safer and rolling into a city red required a group. To say it wasn't a consequence is completely false.
If going red wasn't a deterrent why did people grind it off? Going red was crippling at the beginnging when DF had a healthy population.
Going red wasn't crippling in the begining because you could easily kill another race person to go back blue and chaos cities were EASY to live out of in the begining because there was an unspoken law between everyone in the chaos city that fights dont happen in its borders.
The only people it negitvely affected where those who actively tried to stay blue and potentially carebearish solo players. Everyone else ignored it COMPLETELY because it was pointless.
xpiher i cant speak for much of yur suggestions because i havent played UW yet, but your pvp tiers is a good starting-off point for a discussion IMHO (which, as we both have a good respect for eve, you probably could have figured out without me telling you).
instead of limiting the safe zones by number though i would suggest doing the designation of lands by percentage, ex: 10 % of the landmasses safe, 40% med-safe and 50% FFA or something like that. (i think eve is 25%each high and lowsec and 50% null, not counting WH)
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Comments
Going red wasn't crippling in the begining because you could easily kill another race person to go back blue and chaos cities were EASY to live out of in the begining because there was an unspoken law between everyone in the chaos city that fights dont happen in its borders.
The only people it negitvely affected where those who actively tried to stay blue and potentially carebearish solo players. Everyone else ignored it COMPLETELY because it was pointless.
Note: I hate the current implementation of safe zones. I've developed a comprehensive system to address the issue of safe zones which is posted on the DFO boards. You can read it https://docs.google.com/document/d/1ER9hl7PnrZb2OcTS3hEKnWjEbGNgRoeRS_Sfgq2AGUY/edit under the pvp rule set
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
xpiher i cant speak for much of yur suggestions because i havent played UW yet, but your pvp tiers is a good starting-off point for a discussion IMHO (which, as we both have a good respect for eve, you probably could have figured out without me telling you).
instead of limiting the safe zones by number though i would suggest doing the designation of lands by percentage, ex: 10 % of the landmasses safe, 40% med-safe and 50% FFA or something like that. (i think eve is 25%each high and lowsec and 50% null, not counting WH)
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins