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Hello, I know the second update about combat is coming sometime today and I'd like you to delve deeper on your targeting system. One of the reasons I follow this game is because of how much I loved Dark Age of Camelot and the core game functions within. In order for me to support this game it is imperative that I understand your vision of this particular system. Are you planning on it being something like GW2 or more like DAoC (with reticle targeting for sniper type classes only?) I mainly play a healer type character and I do not enjoy healing systems that do not let me directly target my allies so I'd like some insight before putting down cash into a game I might not enjoy.
Thank you in advance!
Comments
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
AFAIK there will be healer classes.
They won't be OP as in WoW, where a healer can outheal five players and slowly kill each of them.
It will probably be like War Online:
Healers are strong in the background.
Once people hit them, they are fucked.
What? Where does all this stuff come from?
how can a healer even survive in pvp to heal if everone automaticly focus fires on the healers first. Its not like pve where mobs can be taunted off a healer.. and what little pvp Ive done its always a ffa where everyones only concern is themselves.
It was very possible in DAOC as you can see from my sig (R11 druid & cleric in DAOC and also R6 & R5 healer not listed):
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
That's why you form a group with smart tactical players and you have more than 1 healer. Players peel, CC, assist, burn down.enemy healers first, intercept/guard healers, other healers heal thru enemies burst damage, etc. A lot of things can be done. It depends on the group makeup and situation.
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Wazluk - Legionnaire of Terminus
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Add it to the list of things potential backers want to know but the lack of any real detail means they can either take a punt or not bother.
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