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Update 10:

MikeJezZMikeJezZ Member UncommonPosts: 1,268

Project Update #10: Afternoon update April 7, 2013

Posted by City State Entertainment

Folks,

Good afternoon everyone! Time for part two of my “talking head” chat about my thoughts on combat in CU and I’ll also talk about what’s coming up this week. Additionally, here are some thoughts in regards to things that I’ve seen in the comment section here as well as around the web the past few days.

In terms of archers, I think that people need to understand how important archers/scouts are to so many people (including myself) and to Camelot Unchained. I just want to work on them a while before I commit to putting them in the game at launch. Frankly, I think we have the opportunity to do something really interesting with archers/scouts because that class will no longer be bound by having to succeed in a PvE-leveling track. I want to make archers/scouts awesomely fun to play but to do we should be willing to take some chances especially now and before Beta. Oh, and for those that think that only archers are being singled out for the whole “no tab-targeting” thing, I wouldn’t count on that. ? Again, my #1 priority is to experiment with different concepts and no matter what, to make them all awesomely fun to play.

This brings me to my second and final point of this update, backer and potential backer perception of myself and Camelot Unchained. I knew from the beginning that an RvR-focused game was going to be niche, no denying that. Over the last few days I’ve seen comments and received emails that urge/beg/yell at me to put in PvE, to simply try to clone Dark Age of Camelot’s look/gameplay and not try to be different or better. I’ve even received a couple of emails suggesting I’m simply too stupid to understand that. Well, that’s not going to happen. I do know how we could immediately double/triple our pledges and it would go something like this:

“Folks, after much thought and consideration, I’ve decided that I was wrong not to include a major PvE component in Camelot Unchained and I have some revolutionary ideas on just how to do that. I’m also happy to announce we will have at least eight classes at launch and hopefully ten or more! And more good news, I’ve decided that our vision for Camelot Unchained needs to be much darker and grittier so forget what you’ve seen so far, we’re going to be the darkest game ever! Also, I’m tired of taking the high road in regards to the past and so I’ll be doing my best Commander Queeg impression next week on GBTV so bring your popcorn! Oh, and everyone who pledges to Camelot Unchained gets a pony and a light-saber!” ?

Now, we know that’s never going to happen, no way. We set out on this journey together to try to create a unique MMORPG with, I hope, the expectations that I’m not going to lie, bend the truth, throw people under the bus, bash companies, etc. to get pledges. Together, I want us to create an MMORPG that can stand not only as a great game but one that took some chances and was willing to go its own way. I’d rather this project not fund (no matter how much I want it to) rather than say things that either aren’t true or that I know from experience would be mistakes (too many classes that haven’t tested enough at launch, spreading resources too thin, etc.) for us. I want Camelot Unchained to launch as a great game, not as a game that had to launch unfinished, unbalanced because we tried to do too much. Our backers have been outstandingly generous (please, don't buy more add-ons yet), kind and supportive (even when we disagree) and I’m not going to let you down just to get some more pledges. Even if it worked, the result would end in tears and frankly, I couldn’t live with myself for taking that approach.

That’s it for today’s update. I’ll be hanging around answering comments, taking care of email for a little longer and then I’m taking the rest of the afternoon and evening off for a change.

I hope everyone has had a good weekend so far!

-Mark

 
«13

Comments

  • meddyckmeddyck Member UncommonPosts: 1,282
    I'm very happy that it won't use a limited quickbar system like GW 2. YAY!

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • BetaguyBetaguy Member UncommonPosts: 2,629

    Your link was borked for me

    http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/447951?ref=email&show_token=26386ddd5259570c

     

    Serious Question: Do they keep the Christmas trimmings up all year?

    "The King and the Pawn return to the same box at the end of the game"

  • SpeelySpeely Member CommonPosts: 861
    Now that's an honorable man. Respect.
  • [Deleted User][Deleted User] CommonPosts: 0
    The user and all related content has been deleted.
  • BowbowDAoCBowbowDAoC Member UncommonPosts: 472

    This is basically the most honest upfront comment from any Studios i've ever read. If anyone ever doubted about MJ's honesty, and if this doesnt make you understand what he wants for CU, then i assume nothing will.

    i wont even read the negative comments following this post, but i know some wont be able to resist the urge of bashing once more, and for all who cares about CU, your comments wont change anything.

    Mark knows what he want for CU, and we trust him so far, otherwise we wouldnt have pledged.

    and finally, @Mark : I admire your honesty, its something rare nowadays.

    image

    Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
    Thurka on WAR

    image

  • [Deleted User][Deleted User] CommonPosts: 0
    The user and all related content has been deleted.
  • raykorraykor Member UncommonPosts: 326

    I hope this game does something with combat other than the standard tab targetting.

    Tabula Rasa’s “sticky reticule” targeting system was a lot of fun.  It was by no stretch a real shooter reticule aiming mechanic but it gave combat a much more visceral feel than standard tab targeting.

  • SpeelySpeely Member CommonPosts: 861
  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    I'm happy about the stealth information. I'd much rather have a camo type ability than completely vanishing when I choose.It's completely rediculous having a big opening just out of stealth to take more than half someone's life, have them stunned, and them not even be able to retaliate, and me win the 1vs1 fight every single time because it's on my terms, they have no choice in the matter. Glad it won't be in CU.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • ArcherBullseyeArcherBullseye Member Posts: 77
    Originally posted by Dren_Utogi

     


    Now, we know that’s never going to happen, no way. We set out on this journey together to try to create a unique MMORPG with, I hope, the expectations that I’m not going to lie, bend the truth, throw people under the bus, bash companies, etc. to get pledges.

     

    A little late.  Might want to revisit your first interview here on mmorpg.com.

    Please explain.

    image

  • naezgulnaezgul Member Posts: 374
    Originally posted by Tayah
    I'm happy about the stealth information. I'd much rather have a camo type ability than completely vanishing when I choose.It's completely rediculous having a big opening just out of stealth to take more than half someone's life, have them stunned, and them not even be able to retaliate, and me win the 1vs1 fight every single time because it's on my terms, they have no choice in the matter. Glad it won't be in CU.

    I've been pushing for that compromise for a while.

    you can base it off of DAoC stealth...in full, totally......MoS, vanish the whole nine yards.......just add environment into the mix...

    terrain, lighting, weather, #'s of stealth clustered.......all these compute to seeing the stealth ghost.....AND IT'S TRANSPARENCY

    Night time forest, solo stealthier in the rain......if you are a caster alone you should be dead meat.....

    open grasses, noon clear skies 6 stealth ears shooting the shit......all can be seen from clipping range

  • WazlukWazluk Member Posts: 159
    Originally posted by meddyck

    I'm very happy that it won't use a limited quickbar system like GW 2. YAY!

     

    QFT

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  • MarkJacobsMarkJacobs CEO City State EntertainmentMember RarePosts: 649
    Originally posted by naezgul
    Originally posted by Tayah
    I'm happy about the stealth information. I'd much rather have a camo type ability than completely vanishing when I choose.It's completely rediculous having a big opening just out of stealth to take more than half someone's life, have them stunned, and them not even be able to retaliate, and me win the 1vs1 fight every single time because it's on my terms, they have no choice in the matter. Glad it won't be in CU.

    I've been pushing for that compromise for a while.

    you can base it off of DAoC stealth...in full, totally......MoS, vanish the whole nine yards.......just add environment into the mix...

    terrain, lighting, weather, #'s of stealth clustered.......all these compute to seeing the stealth ghost.....AND IT'S TRANSPARENCY

    Night time forest, solo stealthier in the rain......if you are a caster alone you should be dead meat.....

    open grasses, noon clear skies 6 stealth ears shooting the shit......all can be seen from clipping range

    That's the easy, non-BSC, part. :)

    Mark Jacobs
    CEO, City State Entertainment

  • naezgulnaezgul Member Posts: 374
    Originally posted by MarkJacobs
    Originally posted by naezgul
    Originally posted by Tayah
    I'm happy about the stealth information. I'd much rather have a camo type ability than completely vanishing when I choose.It's completely rediculous having a big opening just out of stealth to take more than half someone's life, have them stunned, and them not even be able to retaliate, and me win the 1vs1 fight every single time because it's on my terms, they have no choice in the matter. Glad it won't be in CU.

    I've been pushing for that compromise for a while.

    you can base it off of DAoC stealth...in full, totally......MoS, vanish the whole nine yards.......just add environment into the mix...

    terrain, lighting, weather, #'s of stealth clustered.......all these compute to seeing the stealth ghost.....AND IT'S TRANSPARENCY

    Night time forest, solo stealthier in the rain......if you are a caster alone you should be dead meat.....

    open grasses, noon clear skies 6 stealth ears shooting the shit......all can be seen from clipping range

    That's the easy, non-BSC, part. :)

    BSC?

    not familiar with the acronym

  • MarkJacobsMarkJacobs CEO City State EntertainmentMember RarePosts: 649
    Originally posted by naezgul
    Originally posted by MarkJacobs
    Originally posted by naezgul
    Originally posted by Tayah
    I'm happy about the stealth information. I'd much rather have a camo type ability than completely vanishing when I choose.It's completely rediculous having a big opening just out of stealth to take more than half someone's life, have them stunned, and them not even be able to retaliate, and me win the 1vs1 fight every single time because it's on my terms, they have no choice in the matter. Glad it won't be in CU.

    I've been pushing for that compromise for a while.

    you can base it off of DAoC stealth...in full, totally......MoS, vanish the whole nine yards.......just add environment into the mix...

    terrain, lighting, weather, #'s of stealth clustered.......all these compute to seeing the stealth ghost.....AND IT'S TRANSPARENCY

    Night time forest, solo stealthier in the rain......if you are a caster alone you should be dead meat.....

    open grasses, noon clear skies 6 stealth ears shooting the shit......all can be seen from clipping range

    That's the easy, non-BSC, part. :)

    BSC?

    not familiar with the acronym

    Bat Shit Crazy.  An acronym I use to describe any idea with CU that I really think might be BSC :)

    Mark Jacobs
    CEO, City State Entertainment

  • DaizeddDaizedd Member Posts: 142

    BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC ;)

    edit: and faster then me :(

    image
  • MarkJacobsMarkJacobs CEO City State EntertainmentMember RarePosts: 649
    Originally posted by Daizedd
    BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC ;)

    [mod edit]

    OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right. :)

    Mark Jacobs
    CEO, City State Entertainment

  • tinuelletinuelle Member UncommonPosts: 363

    I hear nothing that puts me off playing a stealth class, quite the opposite I am getting interested.

    about the other things, they sound fine. Perhaps I am to be found in the shadows, though I usually like to Dabble with the arcane arts.

    perhaps a wizardry-thief type, where we raid the other side for resources etc, rob em blind and mug em down!!!

    image
  • naezgulnaezgul Member Posts: 374
    Originally posted by MarkJacobs
    Originally posted by naezgul
    Originally posted by Tayah
    I'm happy about the stealth information. I'd much rather have a camo type ability than completely vanishing when I choose.It's completely rediculous having a big opening just out of stealth to take more than half someone's life, have them stunned, and them not even be able to retaliate, and me win the 1vs1 fight every single time because it's on my terms, they have no choice in the matter. Glad it won't be in CU.

    I've been pushing for that compromise for a while.

    you can base it off of DAoC stealth...in full, totally......MoS, vanish the whole nine yards.......just add environment into the mix...

    terrain, lighting, weather, #'s of stealth clustered.......all these compute to seeing the stealth ghost.....AND IT'S TRANSPARENCY

    Night time forest, solo stealthier in the rain......if you are a caster alone you should be dead meat.....

    open grasses, noon clear skies 6 stealth ears shooting the shit......all can be seen from clipping range

    That's the easy, non-BSC, part. :)

    Mark remember...you cannot reinvent the wheel(circle)!    You can though grease the axle or add some frictionless ball bearings....

  • DaizeddDaizedd Member Posts: 142
    Originally posted by naezgul
    Originally posted by MarkJacobs
    Originally posted by naezgul
    Originally posted by Tayah
    I'm happy about the stealth information. I'd much rather have a camo type ability than completely vanishing when I choose.It's completely rediculous having a big opening just out of stealth to take more than half someone's life, have them stunned, and them not even be able to retaliate, and me win the 1vs1 fight every single time because it's on my terms, they have no choice in the matter. Glad it won't be in CU.

    I've been pushing for that compromise for a while.

    you can base it off of DAoC stealth...in full, totally......MoS, vanish the whole nine yards.......just add environment into the mix...

    terrain, lighting, weather, #'s of stealth clustered.......all these compute to seeing the stealth ghost.....AND IT'S TRANSPARENCY

    Night time forest, solo stealthier in the rain......if you are a caster alone you should be dead meat.....

    open grasses, noon clear skies 6 stealth ears shooting the shit......all can be seen from clipping range

    That's the easy, non-BSC, part. :)

    Mark remember...you cannot reinvent the wheel(circle)!    You can though grease the axle or add some frictionless ball bearings....

    The wheel was invented thousands of years ago and is pretty proven. MMO stealth, well not so long ago.

    image
  • MarkJacobsMarkJacobs CEO City State EntertainmentMember RarePosts: 649
    Originally posted by naezgul
    Originally posted by MarkJacobs
    Originally posted by naezgul
    Originally posted by Tayah
    I'm happy about the stealth information. I'd much rather have a camo type ability than completely vanishing when I choose.It's completely rediculous having a big opening just out of stealth to take more than half someone's life, have them stunned, and them not even be able to retaliate, and me win the 1vs1 fight every single time because it's on my terms, they have no choice in the matter. Glad it won't be in CU.

    I've been pushing for that compromise for a while.

    you can base it off of DAoC stealth...in full, totally......MoS, vanish the whole nine yards.......just add environment into the mix...

    terrain, lighting, weather, #'s of stealth clustered.......all these compute to seeing the stealth ghost.....AND IT'S TRANSPARENCY

    Night time forest, solo stealthier in the rain......if you are a caster alone you should be dead meat.....

    open grasses, noon clear skies 6 stealth ears shooting the shit......all can be seen from clipping range

    That's the easy, non-BSC, part. :)

    Mark remember...you cannot reinvent the wheel(circle)!    You can though grease the axle or add some frictionless ball bearings....

    Agreed but I'm willing to try and fix something that is broken as I believe the core stealth mechanic is in most MMORPGs.  I want people to be able to have camo/stealth/etc. in an RvR game but we wont't be able to get there if we use the same stuff that IMO, hasn't been a ton of fun for most players. I want a stealth system that stealthers want to play but also one where non-stealthers can not look at stealth and go "No thanks" and not play. There's got to be a way to do that and I do think we have a really crazy notion that might work. Time will tell but I'd rather sacrifice the KS's success than deal with a ton of pissed off backers who feel betrayed because CU isn't the game I said it would be during the Kickstarter.

     

    Mark Jacobs
    CEO, City State Entertainment

  • SpeelySpeely Member CommonPosts: 861
    I really really really like the vision Mark has for CU and how forthcoming he has been in regard to it.

    Little things: no GCD, but stamina/mana-based. YES.

    A variant form if "stealth," and a difference between it and camo. YES.

    A dedication to making a game that is not for everyone, and not being afraid to say "too bad" to those mired in current conventional mmo morays. YES.

    I am apparently a yes-man. ;)
  • naezgulnaezgul Member Posts: 374
    Originally posted by MarkJacobs
    Originally posted by naezgul
    Originally posted by MarkJacobs
    Originally posted by naezgul
    Originally posted by Tayah
    I'm happy about the stealth information. I'd much rather have a camo type ability than completely vanishing when I choose.It's completely rediculous having a big opening just out of stealth to take more than half someone's life, have them stunned, and them not even be able to retaliate, and me win the 1vs1 fight every single time because it's on my terms, they have no choice in the matter. Glad it won't be in CU.

    I've been pushing for that compromise for a while.

    you can base it off of DAoC stealth...in full, totally......MoS, vanish the whole nine yards.......just add environment into the mix...

    terrain, lighting, weather, #'s of stealth clustered.......all these compute to seeing the stealth ghost.....AND IT'S TRANSPARENCY

    Night time forest, solo stealthier in the rain......if you are a caster alone you should be dead meat.....

    open grasses, noon clear skies 6 stealth ears shooting the shit......all can be seen from clipping range

    That's the easy, non-BSC, part. :)

    Mark remember...you cannot reinvent the wheel(circle)!    You can though grease the axle or add some frictionless ball bearings....

    Agreed but I'm willing to try and fix something that is broken as I believe the core stealth mechanic is in most MMORPGs.  I want people to be able to have camo/stealth/etc. in an RvR game but we wont't be able to get there if we use the same stuff that IMO, hasn't been a ton of fun for most players. I want a stealth system that stealthers want to play but also one where non-stealthers can not look at stealth and go "No thanks" and not play. There's got to be a way to do that and I do think we have a really crazy notion that might work. Time will tell but I'd rather sacrifice the KS's success than deal with a ton of pissed off backers who feel betrayed because CU isn't the game I said it would be during the Kickstarter.

     

    Fair enough.....and it is your game/vision......just hope I can steer you in things that make ME happy!

     

  • naezgulnaezgul Member Posts: 374
    Originally posted by naezgul
    Originally posted by Tayah
    I'm happy about the stealth information. I'd much rather have a camo type ability than completely vanishing when I choose.It's completely rediculous having a big opening just out of stealth to take more than half someone's life, have them stunned, and them not even be able to retaliate, and me win the 1vs1 fight every single time because it's on my terms, they have no choice in the matter. Glad it won't be in CU.

    I've been pushing for that compromise for a while.

    you can base it off of DAoC stealth...in full, totally......MoS, vanish the whole nine yards.......just add environment into the mix...

    terrain, lighting, weather, #'s of stealth clustered.......all these compute to seeing the stealth ghost.....AND IT'S TRANSPARENCY

    Night time forest, solo stealthier in the rain......if you are a caster alone you should be dead meat.....

    open grasses, noon clear skies 6 stealth ears shooting the shit......all can be seen from clipping range

    I just wanted to add...the stealther isn't aware they can ce seen from these distances and are still in stealth and bound to the restrictions

  • MarkJacobsMarkJacobs CEO City State EntertainmentMember RarePosts: 649
    Originally posted by naezgul
    Originally posted by naezgul
    Originally posted by Tayah
    I'm happy about the stealth information. I'd much rather have a camo type ability than completely vanishing when I choose.It's completely rediculous having a big opening just out of stealth to take more than half someone's life, have them stunned, and them not even be able to retaliate, and me win the 1vs1 fight every single time because it's on my terms, they have no choice in the matter. Glad it won't be in CU.

    I've been pushing for that compromise for a while.

    you can base it off of DAoC stealth...in full, totally......MoS, vanish the whole nine yards.......just add environment into the mix...

    terrain, lighting, weather, #'s of stealth clustered.......all these compute to seeing the stealth ghost.....AND IT'S TRANSPARENCY

    Night time forest, solo stealthier in the rain......if you are a caster alone you should be dead meat.....

    open grasses, noon clear skies 6 stealth ears shooting the shit......all can be seen from clipping range

    I just wanted to add...the stealther isn't aware they can ce seen from these distances and are still in stealth and bound to the restrictions

    There really is a lot we can do with stealthers and archers in an RvR game that we couldn't do with a PvE game. It's all about a willingness to try something different. 

    Mark Jacobs
    CEO, City State Entertainment

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