All,
I'm looking for a very specific kind of MMORPG, one that fuses (or comes close to fusing) elements of my favorite MMO's of all time, Eve Online and Star Wars Galaxies.
The most important elements I'm looking for:
1. Large, active, and helpful community.
2. In depth economy and crafting system (preferrably the ability to make very UNIQUE items like in SWG)
3. The ability to make some kind of house/base, preferrably with customization.
Outside of this I don't particularly care what setting (though sci-fi is my favorite) and it can totally be f2p or p2p. Any suggestions?
Thank you
Comments
doesnt exist
unfortunatelly except a bit for eve online, 1. and 2.+3. for some reason dont exist together
Provide a bit more detail a guess.
What Genre: Sci-Fi or Fantasy?
Difficulty level? You seem to like EVE, which is diffcult. are you looking for something just as difficult?
Anything else you're looking for?
as much as i love vanguard, cummunity is not decently sized as with most of the game i can think of who has 2. and 3. (vanguard, wurm, have & hearth, istaria) it has pretty low population (and not that great economy)
How bad is it? I heard that the community was slowly growing since the F2P launch.
Vanguard's crafting system basically consists of, do one crafting puzzle over and over and over again until you're sick of it, then do it a bunch more times to continue to grind levels in crafting, then give up because you're completely sick of crafting and still aren't high enough level in it to craft what you want.
It's been about four years since I played Vanguard, but back then, the game was basically dead and just waiting for SOE to make it official and pull the plug. When you can go half an hour without seeing any messages in the continent-wide public chat at all, there's a problem.
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If you liked EVE, you might want to look into Uncharted Waters Online. Koei believes in making everything complicated, including crafting and the economy. It doesn't have an enormous playerbase, but it's plenty enough for one server.
It has, but the game is just to big/open to really see the difference if you go out just doing whatever. Last I checked the auction house was far from empty or anything though.
Compared to the more popular games today it's still a very small/single server community. Still worth playing/trying considering it's free though.
Vanguard has more population now. You will see people in chat. It's still a small community but it's more active since it went f2p.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
There actually is one game like this that currently has a Beta in July.
Its called: Divergence Online.
Website:
http://divergence-online.wix.com/divergence-online#!
IndieGoGo Support:
http://www.indiegogo.com/projects/divergence-online
Watch the Dev's videos and find out more about it. You might find out why this game might just be revolutionary.
thats just a matter of taste and opinion - i on the contrary think that vanguard has best crafting process of all mmorpgs i tried. and while it is grindy, 1. i like it and not getting "sick of it", 2. my crafting level goes up way faster then advanture one
Indeed, it's a puzzle game to craft but by what I understand ( never actually had a chance to experience it first hand ) it is a system not too different from what SWG pre-CU used and that's touted by many, OP amongst them, as one of the best crafting systems to date and speaking from personal experience one of the better systems employed by a game which isn't similar to SWG's is EVE's system but if you think Vanguard is grindy try downloading EVE HQ and building a training plan which allows you to invent and build tech 2 freighters or tech 3 cruisers and you'll quickly notice it will take you a year or so of solid training to be able to get good invention results (not great) and decent manufacturing skills for those ships (and those aren't even the bleeding edge, as someone who can build capital ships I'll tell you that it ain't no picnic looking at a Titan's mineral costs and ETA times with initial capital ships construction skills).