I'm guessing the OP is one of the WOW generation that have been reared on the countless mmo that have come out since daoc? Everything is dull, lifeless and required no interaction other than with an npc and this games trying to get away from that. Crafters who work hard to hone their skills will be able to sell their goods on a stall outside the house that they have probably made themselves. If its remotely like the stalls in daoc ppl click on it and have a look, if they but anything it banks the money automatically for you, u don't as the op suggests have to sit there like a market stall vendor all day shouting "lovely axes 2 for a pound/dollar). This game as Jacobs has said before doesn't want the dummy spitting generation who want everything on a palate with no effort, it's never going to attract the millions of players like wow but that's good, no farmbots, no gold sellers spamming chat every few seconds. Where do you think most modern mmo evolved from? Daoc was one of the main groundbreakers for mmorpg . If you like grinding gold and drops to earn more gold to buy other ppls drops so they can buy some other pointless crap then cool, I wish you well but don't mouth off about something you have very little knowledge about all because your not interested cause atm there's over 7 thousand ppl who are
im confused, why you need NPC drops and an auction house ingame?
When im in need of lets say some 2x4 beams for construction I dont go out and pop some caps in somebody hoping maybe they will drop them, nor do i goto an auction house for them, i goto a store...and buy them...
im confused, why you need NPC drops and an auction house ingame?
When im in need of lets say some 2x4 beams for construction I dont go out and pop some caps in somebody hoping maybe they will drop them, nor do i goto an auction house for them, i goto a store...and buy them...
While I don't find anything wrong with what CU plans to do because of the type of game it will be, your analogy is very off...
im confused, why you need NPC drops and an auction house ingame?
When im in need of lets say some 2x4 beams for construction I dont go out and pop some caps in somebody hoping maybe they will drop them, nor do i goto an auction house for them, i goto a store...and buy them...
While I don't find anything wrong with what CU plans to do because of the type of game it will be, your analogy is very off...
It is obvious the OP does not agree with the very fundamental principles of the game. There is very little anyone can do to convince him/her otherwise. If you don't like bananas ... don't eat a banana.
No auction house? players having to sit there to sell crap?, no npc drops? I don't know about you but I think these are all really stupid idea's that I pray get changed or else the game just won't make it. I'm sorry but I dispise the stall system for selling your goods, it drove me nuts in f2p games always having to run from stall to stall to check it just takes way to long.
This is from a post on pc gamer. From someone posting about the game in a ESO video comment at the bottom.
·Camelot Unchained features a totally player-driven economy. There won’t be drops from the NPCs, no redeemable tokens or anything like that.
·There will be no auction house for player-created items. Crafters can have their own stores and either sell there or directly to players in a bazaar-like setting.
·Crafters will be able to build a wide variety of items, including weapons, armor, siege equipment and more.
·Our housing system will allow players to construct everything from huts to mines, and to fortify and rebuild massive structures.
·Players will be able to build structures throughout the world, in both safe and contested areas.
The housing system sounds great, but the player driven ecnomy with no npc drops, and no auction house is just setting up for disaster. No tokens is fine but at least have npc drops, and the ah.
Anyway is this stuff true? are they really going to make this stupid of a move in todays mmo market? Whats wrong with selling drops you get from npcs in an auction house? it works in so many games, why the decision to make it use some archaic pain in the ass system when there is far better systems available?
Unless they do it like ff14 did, where there are market wards and your actually able to search for what your looking for and it'll tell you who is selling it, and lead you to them, it also lists the price from lowest to highest amoung others who are selling it. Game still has npc drops though.
I also hope that other players won't be able to destroy your creations because that would suck after spending probally alot of time to make what you have.
Needless to say if this stuff is true, I just lost alot of hope/faith in this game, fully player driven economys in games don't really work well today.
You appear to have missed this in your research.
#3 You should always hold the hands of your little children while crossing busy intersections but ">Foundational Principle #3 – You should always hold the hands of your little children while crossing busy intersections but…
In daoc you have to go to peoples house to buy stuff it works fine.
Except there is an NPC in the housing area that lets you see everything available and shows you who's house to buy it at. It's just an AH with an additional step.
In daoc you have to go to peoples house to buy stuff it works fine.
Except there is an NPC in the housing area that lets you see everything available and shows you who's house to buy it at. It's just an AH with an additional step.
That's why you go to the crafting area in the city and ask for a crafter to make what you want
Originally posted by Kuppa Originally posted by skyexileim confused, why you need NPC drops and an auction house ingame?When im in need of lets say some 2x4 beams for construction I dont go out and pop some caps in somebody hoping maybe they will drop them, nor do i goto an auction house for them, i goto a store...and buy them...
While I don't find anything wrong with what CU plans to do because of the type of game it will be, your analogy is very off...
is it? The OP made the argument that you need NPC drops for an economy, however in the real world where we have a functioning economy(heh) items are made from base materials and manufactured or refined for resale in stores. I don't see how the analogy is off.
Originally posted by skyexileim confused, why you need NPC drops and an auction house ingame?When im in need of lets say some 2x4 beams for construction I dont go out and pop some caps in somebody hoping maybe they will drop them, nor do i goto an auction house for them, i goto a store...and buy them...
While I don't find anything wrong with what CU plans to do because of the type of game it will be, your analogy is very off...
is it? The OP made the argument that you need NPC drops for an economy, however in the real world where we have a functioning economy(heh) items are made from base materials and manufactured or refined for resale in stores. I don't see how the analogy is off.
Yes, because the game will be filled with home depots, starbucks and ben & jerrys!! In real life you know where to go for something or search for it. Game worlds don't work the same way. There is a reason there are action houses in game, they make life as easy as going to walmart in real life.
Originally posted by skyexileim confused, why you need NPC drops and an auction house ingame?When im in need of lets say some 2x4 beams for construction I dont go out and pop some caps in somebody hoping maybe they will drop them, nor do i goto an auction house for them, i goto a store...and buy them...
While I don't find anything wrong with what CU plans to do because of the type of game it will be, your analogy is very off...
is it? The OP made the argument that you need NPC drops for an economy, however in the real world where we have a functioning economy(heh) items are made from base materials and manufactured or refined for resale in stores. I don't see how the analogy is off.
Yes, because the game will be filled with home depots, starbucks and ben & jerrys!! In real life you know where to go for something or search for it. Game worlds don't work the same way. There is a reason there are action houses in game, they make life as easy as going to walmart in real life.
First of all there is nothing easy about going to Walmart. That's like saying it's easy to out with the ugly 300lb girl because she is easy to pick up ... you still have to stomach her.
Game worlds have worked that way ... in obviously games you never played. By typing the words "they make life easy" you clearly show you won't want to play a RvR game. Removing reasons why players need to move around the world destroys an RvR game. There may be other approaches considered like a market board showing you where stuff is and perhaps even reserving it ... but you would have to travel to pick it up.
Let's please not forget here that this game isn't supposed to be like the other mmos. Everytime you start out a thought with something like "but most mmos have it now" give yourself a shake and remember CU is trying to make a 100% RvR game ... not a 'reach level cap and sit in cities never having to move unless a queue pops' mmo.
Originally posted by Hjamnr From your OP, I don't believe that this game is for you. I wish you luck with games that are designed the way you like.(And I mean this seriously.)
I'm going to copy and paste this response on all the threads with ...uhmm... questionable purpose.
Thanks, Hjamnr!
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
Originally posted by Kuppa Originally posted by skyexileOriginally posted by KuppaOriginally posted by skyexileim confused, why you need NPC drops and an auction house ingame?When im in need of lets say some 2x4 beams for construction I dont go out and pop some caps in somebody hoping maybe they will drop them, nor do i goto an auction house for them, i goto a store...and buy them...
While I don't find anything wrong with what CU plans to do because of the type of game it will be, your analogy is very off...is it? The OP made the argument that you need NPC drops for an economy, however in the real world where we have a functioning economy(heh) items are made from base materials and manufactured or refined for resale in stores. I don't see how the analogy is off. Yes, because the game will be filled with home depots, starbucks and ben & jerrys!! In real life you know where to go for something or search for it. Game worlds don't work the same way. There is a reason there are action houses in game, they make life as easy as going to walmart in real life.
Im pretty sure you will find players will be smart enough to set their stores up in prime locations. EG somebody selling iron or would set their store up at a forge and somebody selling i dont know...wood planks would set themself near the housing area or as you head into the RvR lakes...some players can be pretty smart about things...
I can see the appeal of having an auction house, but I simply dont understand why the game MUST have killable NPC's to have an economy, i see the argument mentioned heaps because "EVE does it," the whole argument it utterly flawed. you gather the resources from nodes and refine them. no need at for killable NPC's. Things like leather, well there's work arounds for stuff like that. Perhaps they're preferable for ones immersion but not required to source leather or give it a value.
Originally posted by skyexileim confused, why you need NPC drops and an auction house ingame?When im in need of lets say some 2x4 beams for construction I dont go out and pop some caps in somebody hoping maybe they will drop them, nor do i goto an auction house for them, i goto a store...and buy them...
While I don't find anything wrong with what CU plans to do because of the type of game it will be, your analogy is very off...
is it? The OP made the argument that you need NPC drops for an economy, however in the real world where we have a functioning economy(heh) items are made from base materials and manufactured or refined for resale in stores. I don't see how the analogy is off.
Yes, because the game will be filled with home depots, starbucks and ben & jerrys!! In real life you know where to go for something or search for it. Game worlds don't work the same way. There is a reason there are action houses in game, they make life as easy as going to walmart in real life.
First of all there is nothing easy about going to Walmart. That's like saying it's easy to out with the ugly 300lb girl because she is easy to pick up ... you still have to stomach her.
Game worlds have worked that way ... in obviously games you never played. By typing the words "they make life easy" you clearly show you won't want to play a RvR game. Removing reasons why players need to move around the world destroys an RvR game. There may be other approaches considered like a market board showing you where stuff is and perhaps even reserving it ... but you would have to travel to pick it up.
Let's please not forget here that this game isn't supposed to be like the other mmos. Everytime you start out a thought with something like "but most mmos have it now" give yourself a shake and remember CU is trying to make a 100% RvR game ... not a 'reach level cap and sit in cities never having to move unless a queue pops' mmo.
Im not complaining about the game or the idea of not having Auction Houses. I'm simply talking about his analogy, there is a reason why Auction Houses exist and he was trying to paint the picture that a game with no AH is just as good as in real life but the two are very different and the comparison is pretty much rediculous.
So please read and understand before you start getting defensive at people that are NOT talking about your beloved game.
Originally posted by skyexileim confused, why you need NPC drops and an auction house ingame?When im in need of lets say some 2x4 beams for construction I dont go out and pop some caps in somebody hoping maybe they will drop them, nor do i goto an auction house for them, i goto a store...and buy them...
While I don't find anything wrong with what CU plans to do because of the type of game it will be, your analogy is very off...
is it? The OP made the argument that you need NPC drops for an economy, however in the real world where we have a functioning economy(heh) items are made from base materials and manufactured or refined for resale in stores. I don't see how the analogy is off.
Yes, because the game will be filled with home depots, starbucks and ben & jerrys!! In real life you know where to go for something or search for it. Game worlds don't work the same way. There is a reason there are action houses in game, they make life as easy as going to walmart in real life.
Im pretty sure you will find players will be smart enough to set their stores up in prime locations. EG somebody selling iron or would set their store up at a forge and somebody selling i dont know...wood planks would set themself near the housing area or as you head into the RvR lakes...some players can be pretty smart about things...
I can see the appeal of having an auction house, but I simply dont understand why the game MUST have killable NPC's to have an economy, i see the argument mentioned heaps because "EVE does it," the whole argument it utterly flawed. you gather the resources from nodes and refine them. no need at for killable NPC's. Things like leather, well there's work arounds for stuff like that. Perhaps they're preferable for ones immersion but not required to source leather or give it a value.
The game does NOT need to have an AH. Im not advocating for it either. Im saying your analogy does not make sense because game worlds and real worlds don't function the same way so saying that mmos(in general not just this one) do not need AH using your analogy is ridiculous.
Originally posted by skyexileim confused, why you need NPC drops and an auction house ingame?When im in need of lets say some 2x4 beams for construction I dont go out and pop some caps in somebody hoping maybe they will drop them, nor do i goto an auction house for them, i goto a store...and buy them...
While I don't find anything wrong with what CU plans to do because of the type of game it will be, your analogy is very off...
is it? The OP made the argument that you need NPC drops for an economy, however in the real world where we have a functioning economy(heh) items are made from base materials and manufactured or refined for resale in stores. I don't see how the analogy is off.
Yes, because the game will be filled with home depots, starbucks and ben & jerrys!! In real life you know where to go for something or search for it. Game worlds don't work the same way. There is a reason there are action houses in game, they make life as easy as going to walmart in real life.
Im pretty sure you will find players will be smart enough to set their stores up in prime locations. EG somebody selling iron or would set their store up at a forge and somebody selling i dont know...wood planks would set themself near the housing area or as you head into the RvR lakes...some players can be pretty smart about things...I can see the appeal of having an auction house, but I simply dont understand why the game MUST have killable NPC's to have an economy, i see the argument mentioned heaps because "EVE does it," the whole argument it utterly flawed. you gather the resources from nodes and refine them. no need at for killable NPC's. Things like leather, well there's work arounds for stuff like that. Perhaps they're preferable for ones immersion but not required to source leather or give it a value.
The game does NOT need to have an AH. Im not advocating for it either. Im saying your analogy does not make sense because game worlds and real worlds don't function the same way so saying that mmos(in general not just this one) do not need AH using your analogy is ridiculous.
At what point did i say anything about other MMO's in my initial analogy? we're on the camelot unchained forums, im talking about camelot unchained. its pretty simple dude, if you have stores for easy exchanging of goods you dont need an auction house. if there we no stores, than an auction house would be required become spamming trade chat because i need 2 nails would be an utter joke.
If an MMO sounds bad it has a much higher chance of being good than any MMO claiming to be the next big thing. Just look at SWTOR, TSW, FFXIV, etc. YUCK.
No AH worked perfect in DAoC and SWG. In SWG the crafting was even a bit better. You had to travel to different planets to find the very special item to buy from a player. And this crafter that could produce the item was well known for his skill. There crafting skills ment somthing...
I think CU is going for more of a Ultima Online/SWG style player economy and selling system, not simply a "stall" type selling system like in many f2p eastern created mmo's.
In both UO and SWG you could sell goods on vendors you placed in your house/shop, as well as trade and other ways.
HAving no AH promotes the community, it allows ways for the players an dcrafters to interact with each other, rather then just borwing an Ebay like auction house.
It also keeps Economies LOCAL in the games, instead of making it a whole world-economy. Thus goods in one area might be scarce, you can move in and open a shop and sell things that people want but don't have access to, etc.
I love the fact that there's no AH in this game. The AH ruined a LOT of the community aspect of trading and dealing with other players through crafting and buying of goods.
Sure you can buy from vendors, but a lot of the time players will meet the crafters (they have to make the goods eh?), at shops, etc. You can have them make orders for you, talk with customers to find out if they want something you don't have in stock, etc.
I must have missed this "stall" thing i nthe FP. Doesn't sounds great after seeing thr atrocity that was Aion. I figured it was gonna be alot like DAoC from what I thought I had read. A search kiosk - finding the item - running to the house merchant. Stalls in the main city sounds blah.
No auction house? players having to sit there to sell crap?, no npc drops? I don't know about you but I think these are all really stupid idea's that I pray get changed or else the game just won't make it. I'm sorry but I dispise the stall system for selling your goods, it drove me nuts in f2p games always having to run from stall to stall to check it just takes way to long.
-snip-
Needless to say if this stuff is true, I just lost alot of hope/faith in this game, fully player driven economys in games don't really work well today.
Camelot Unchained is clearly not your cup of tea. Move on
Methos, Armsman, EU Excalibur Jager, Infiltrator, EU Excalibur Phos, Cleric, EU Excalibur Mortify, Sorcerer, EU Excalibur
Comments
im confused, why you need NPC drops and an auction house ingame?
When im in need of lets say some 2x4 beams for construction I dont go out and pop some caps in somebody hoping maybe they will drop them, nor do i goto an auction house for them, i goto a store...and buy them...
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
While I don't find anything wrong with what CU plans to do because of the type of game it will be, your analogy is very off...
It is obvious the OP does not agree with the very fundamental principles of the game. There is very little anyone can do to convince him/her otherwise. If you don't like bananas ... don't eat a banana.
You stay sassy!
In daoc you have to go to peoples house to buy stuff it works fine.
You appear to have missed this in your research.
#3 You should always hold the hands of your little children while crossing busy intersections but ">Foundational Principle #3 – You should always hold the hands of your little children while crossing busy intersections but…
Aye, same way in Ultima Online. I'm glad someone is willing to make an old school type of game with updated ideas.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Except there is an NPC in the housing area that lets you see everything available and shows you who's house to buy it at. It's just an AH with an additional step.
That's why you go to the crafting area in the city and ask for a crafter to make what you want
is it? The OP made the argument that you need NPC drops for an economy, however in the real world where we have a functioning economy(heh) items are made from base materials and manufactured or refined for resale in stores. I don't see how the analogy is off.
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
Yes, because the game will be filled with home depots, starbucks and ben & jerrys!! In real life you know where to go for something or search for it. Game worlds don't work the same way. There is a reason there are action houses in game, they make life as easy as going to walmart in real life.
First of all there is nothing easy about going to Walmart. That's like saying it's easy to out with the ugly 300lb girl because she is easy to pick up ... you still have to stomach her.
Game worlds have worked that way ... in obviously games you never played. By typing the words "they make life easy" you clearly show you won't want to play a RvR game. Removing reasons why players need to move around the world destroys an RvR game. There may be other approaches considered like a market board showing you where stuff is and perhaps even reserving it ... but you would have to travel to pick it up.
Let's please not forget here that this game isn't supposed to be like the other mmos. Everytime you start out a thought with something like "but most mmos have it now" give yourself a shake and remember CU is trying to make a 100% RvR game ... not a 'reach level cap and sit in cities never having to move unless a queue pops' mmo.
You stay sassy!
I'm going to copy and paste this response on all the threads with ...uhmm... questionable purpose.
Thanks, Hjamnr!
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
is it? The OP made the argument that you need NPC drops for an economy, however in the real world where we have a functioning economy(heh) items are made from base materials and manufactured or refined for resale in stores. I don't see how the analogy is off.
Yes, because the game will be filled with home depots, starbucks and ben & jerrys!! In real life you know where to go for something or search for it. Game worlds don't work the same way. There is a reason there are action houses in game, they make life as easy as going to walmart in real life.
Im pretty sure you will find players will be smart enough to set their stores up in prime locations. EG somebody selling iron or would set their store up at a forge and somebody selling i dont know...wood planks would set themself near the housing area or as you head into the RvR lakes...some players can be pretty smart about things...
I can see the appeal of having an auction house, but I simply dont understand why the game MUST have killable NPC's to have an economy, i see the argument mentioned heaps because "EVE does it," the whole argument it utterly flawed. you gather the resources from nodes and refine them. no need at for killable NPC's. Things like leather, well there's work arounds for stuff like that. Perhaps they're preferable for ones immersion but not required to source leather or give it a value.
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
Im not complaining about the game or the idea of not having Auction Houses. I'm simply talking about his analogy, there is a reason why Auction Houses exist and he was trying to paint the picture that a game with no AH is just as good as in real life but the two are very different and the comparison is pretty much rediculous.
So please read and understand before you start getting defensive at people that are NOT talking about your beloved game.
The game does NOT need to have an AH. Im not advocating for it either. Im saying your analogy does not make sense because game worlds and real worlds don't function the same way so saying that mmos(in general not just this one) do not need AH using your analogy is ridiculous.
At what point did i say anything about other MMO's in my initial analogy? we're on the camelot unchained forums, im talking about camelot unchained. its pretty simple dude, if you have stores for easy exchanging of goods you dont need an auction house. if there we no stores, than an auction house would be required become spamming trade chat because i need 2 nails would be an utter joke.
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
No AH worked perfect in DAoC and SWG. In SWG the crafting was even a bit better. You had to travel to different planets to find the very special item to buy from a player. And this crafter that could produce the item was well known for his skill. There crafting skills ment somthing...
-Massive-Industries- Heavy Duty
I think CU is going for more of a Ultima Online/SWG style player economy and selling system, not simply a "stall" type selling system like in many f2p eastern created mmo's.
In both UO and SWG you could sell goods on vendors you placed in your house/shop, as well as trade and other ways.
HAving no AH promotes the community, it allows ways for the players an dcrafters to interact with each other, rather then just borwing an Ebay like auction house.
It also keeps Economies LOCAL in the games, instead of making it a whole world-economy. Thus goods in one area might be scarce, you can move in and open a shop and sell things that people want but don't have access to, etc.
I love the fact that there's no AH in this game. The AH ruined a LOT of the community aspect of trading and dealing with other players through crafting and buying of goods.
Sure you can buy from vendors, but a lot of the time players will meet the crafters (they have to make the goods eh?), at shops, etc. You can have them make orders for you, talk with customers to find out if they want something you don't have in stock, etc.
Camelot Unchained is clearly not your cup of tea. Move on
Methos, Armsman, EU Excalibur
Jager, Infiltrator, EU Excalibur
Phos, Cleric, EU Excalibur
Mortify, Sorcerer, EU Excalibur
GUYS!!!
REMEMBER
No action house doesn't mean that there won't be something like in daoc housing, where you could search items through houses.