Maybe I'm dense but what is tieing your DDOS argument to the chat server portion? Why DDOS just the chat server and not the whole game? How does any game prevent DDOS attacks?
In EVE, iirc, you could use chat realtime via eve voice through eve gate. You could also send messages via the site, although not real time messages, they were more like posts to something akin to twitter or FB.
Also EVE exposes an ungodly amount of information to the player through their web api, realm status, character information, corp wallets, personal wallets, skill you are training and the ones you have already trained, stats, implants, pretty much anything you would want to know.
I don't see an issue with using an HTML based UI. It's also not the first game to do this (google: awesomium/berkelium). And really, it's not all that different from games using ScaleForm (Adobe Flash) for their UI. It all depends on what you make accessible from within.
As for hacks & cheats... nothing will prevent cheats and hacking being created. Not having an HTML UI won't reduce the number of hacks being made. With internal testing, alpha and beta available to a large amount of people, you can be damn sure hacks will be available on day 1 of release. It's how CSE will deal with it, which is what is important.
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Maybe I'm dense but what is tieing your DDOS argument to the chat server portion? Why DDOS just the chat server and not the whole game? How does any game prevent DDOS attacks?
In EVE, iirc, you could use chat realtime via eve voice through eve gate. You could also send messages via the site, although not real time messages, they were more like posts to something akin to twitter or FB.
Also EVE exposes an ungodly amount of information to the player through their web api, realm status, character information, corp wallets, personal wallets, skill you are training and the ones you have already trained, stats, implants, pretty much anything you would want to know.
Yeah OP is just spewing nonsense.
OP - if you are legitimately worried, don't. No more than you would if it was LUA/XML or PERL/XML, whatever.
I don't see an issue with using an HTML based UI. It's also not the first game to do this (google: awesomium/berkelium). And really, it's not all that different from games using ScaleForm (Adobe Flash) for their UI. It all depends on what you make accessible from within.
As for hacks & cheats... nothing will prevent cheats and hacking being created. Not having an HTML UI won't reduce the number of hacks being made. With internal testing, alpha and beta available to a large amount of people, you can be damn sure hacks will be available on day 1 of release. It's how CSE will deal with it, which is what is important.