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Just saw these quotes posted here:
"Hey Mark, best of luck with 'Camelot Unchained'. I am now personally one of your pledgers!"
"Especially for this stage in development, the battle technical demos for Camelot Unchained are astounding -- to achieve such fluid motion with so many unique characters onscreen bodes very well for what will be possible over the course of a couple years of work.
But after watching update 16, it's the Depths that's has me most excited. It's truly inspiring from a design perspective. There's clearly a host of design (and technical) problems that need to be solved (with "who gets to be the boss?" as one you call out), but intuitively I sense it's all very achievable, and with results that will be spectacular. I have no doubts that over the course of development your team will be able to provide a unique and compelling experience to which the acronym MMORPG will do a disservice."
*****
Having industry figures of this caliber show confidence Camelot Unchained makes me feel like all this stuff that sounds so amazing is achievable - and that's exciting! I know there's been a lot of speculation back and forth about whether the CSE team can actually do the stuff that they are proposing, and a lot of people are concerned about it.
I don't have the technical background that would make me know what a project should look like in this very early phase of development, - but Jake Song and Kevin Saunders? Wow! Very cool to see, and gives me a lot of confidence in the project.
Comments
Very nice to see other people in the game industry show support for this project. Hopefully, their Kickstarter supports give Camelot Unchained a look now.
Waiting: CU, WildStar, Destiny, Eternal Crusade
Playing: ESO,DCUO
Played: LotRO,RIFT,ToR,Warhammer, Runescape
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
The problem with games like CU is that they need money from potential players before the game can be created. However if you go too niche into a game your marketable player base is going to be small. When it is small like CU looks to be its going to be a tough sell to get the funds needed to build the game. Building a niche game is a good idea in today’s MMO market if you have the money and plan only to spend a few Million vs hundreds of Millions in building a game. However CU is just like many other kickstarters out there PVP oriented with little to no PVE, plus a hardcore twist to the game. So what makes people want to back 1 kickstarter over another? To make up for these niche games the kickstarters need to have big carrots on a stick; look at Richard Garriott’s new MMO as an example. If you are a crafter want the best plot in the game for a house plus no fee vendors give him $1500 and he will give that to you. How many people are going to spend that kind of money? TOA wants to do Prema-death like UO game, how many people do you think want to get involved in that game? The same amount of people that like Mortal Online.
Any of these games I mentioned here I would have backed and played when I was in my late teens early twenties, back before WoW ever launched and UO was 1 world and even went Trammel came out. Today? Hell no I don’t have time for these niche type games just like the Average MMO player and why would I back any of these games that as far as an Average MMO player is concerned. This is why when players get into these beta’s or on the forums of TOA we say we don’t want the hardcore type of play. We want in-depth games without feeling grindy or a job. CU either needs to accept that it will take longer to get to the customer base what they want to build or they need to deal with what a larger player base will bring.
That's pretty cool.
Yeah I hope CU funds.
I mean I love EVE online and all, but I wouldn't mind something more modern/current to play, with a RPG type characte running around rather than a spaceship.
no interest in all these themepark mmos.
MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/
http://teamriot.org
Looking to craft in this game., that's the main reason I would play, and of course some PvP. I like the idea of no PvE drops. Looking forward to hit the mines.
Hello, complete and utter lack of understanding of logical fallacy.
These are endorsements from competitors in a very competitive industry. Lighten up and recognize when something positive is happening.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
From the latest Torment update:
Camelot Unchained and Divinity: Original Sin
For those of you who are interested in MMORPGs (or just the crowdfunding phenomenon), you might check out Camelot Unchained, which focuses on realm versus realm gameplay. They have some interesting new design ideas that innovate on MMOs and will provide a unique experience. City State Entertainment’s founder, Mark Jacobs, is contributing $2M of his own money to the project and they are supporting the Kicking it Forward initiative, pledging to donate 5% of their finished product’s profits to other Kickstarters. (Camelot Unchained will be a subscription game, not free-to-play.) Their Kickstarter is doing well at over 2/3 funded, but still needs a strong finish to reach their funding goal over the next week.
Very nice shout out from InXile. Hopefully helpful as well.
i am interested but not going to throw money at rich people just so they can get richer.
personally, just not a fan of KS at all. make a KS where i actually get a return on my investment and we will talk.
i am certain a whole heck of a lot of people feel the same way. so my point is, there is absolutely going to be more people interested in this game than just the backers.
Yeah, Jake and I met when I was in Korea a number of years back. Quite a bright fellow and Lineage is one of the most important, if not the most important, Asian MMO so his backing of CU is great. I'm truly looking forward to ArcheAge.
Kevin's endorsement really came out of nowhere. His letter was just overwhelming and it meant a lot to me since I don't think I've ever met him or if I did, it was just a "hi and bye" sort of thing.
Brian Fargo's Kicking It Forward campaign could have a major impact on KS if most of the games that endorse it succeed. Whether or not CU funds, I want to see more success stories come out of KS. CF has already had an impact on the industry and when folks like Obsidian and inXile release successful games, CF will get another boost.
Mark Jacobs
CEO, City State Entertainment
The way I see it, $25 is pretty cheap for a game. So certainly a return on my investment, there. There's of course some risk involved since it could turn out I don't like the game and have then wasted $25. But since I've liked what I've seen so far, I decided to take that bet.
I want CU to come to pass but just doesn't seem people want this type of game anymore even though people complain about a game not having it.
This World.
SUP
An "archaic" stance? It is actually a "progressive" stance - archaic would be doing PvE just like basically every MMORPG since the beginning has.
It may not be for you, and that is fine - fortunately you enjoy mainstream MMORPGs so you can throw a stone and hit five games you might like - but it is certainly not archaic.
well there's crafting and crafting will supposedly be very very important. to me, crafting is PVE even if the game's developers dont call it PVE. so there might be reason for you to play it if part of what you enjoy about pve is crafting.
also i believe there are safe zones which means at least it isnt just one giant arena.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
It would be an interesting experiment to also put up a pve server then compare player pops per server after awhile. I am thinking the pop on the pve server would be much larger than the pvp server.
Tabletop RPG gaming since Chainmail and D&D was a blue book with some cheap plastic dice and a crayon. MMORPGing since MOOS/MUDS, when forums were just bulletin boards and players actually roleplayed their characters.
PVE server would be kinda like an "original" minecraft?
This.
This is a pointless concern. If you look at other successful KS runs for games their total backers are only a fraction of the playerbase they end up with at release.
There is a very large disconnect between who is willing to back a project and who is will to buy a game at release after traditional advertising campaigns.
Just look at how many are showing interest if only to discuss the concept. Across numerous game sites and even other gaming forums CU is being talked about be it possitive, negative or neutral. There will be nearly zero connection between this KS and release 3 years from now for most of the future client prospects and most will not even know the game had a KS campaign the day they decide to buy the game.
You stay sassy!
No, we want the game, we just want it in a full realized MMO with pve and the like, so you would be correct in saying not enough want this particular "Only" type of game, we WANT the rvr system but has to have pve and for that matter a fully realized concept would be nice.
edit :This kickstarter needed to be thought out allot better before implmented is my biggest concern atm, well that and the mentioned above.
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
So in essence you want this game to be just like every other game that has come out in the last decade. A game that tries to be everything for everybody, and in doing so winds up doing a piss poor job.
The reality is that you don't want this kind of RvR system, because if you did, you would instantly understand how the PvE you're looking for destroys the RvR (Trials of Atlantis anyone??) you claim to want.
This mmo is very much a fully realized concept, it just isn't your particluar flavor of concept. Luckily for you, there have been nothing but craptacular games that have catered to "a little bit of everyone". Thankfully, this isn't that game.