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This game has a lot of potential and people would likely play it enmasse if it were a F2P game with a decent cash shop.
Trion should realize that its a sinking ship and try to salvage what could be a good game. Give original game owners some "founder" status for their purchase and open the gates.
The game is failing in Asian markets, where F2P is more desired, moreso than it is here.
I'd like to be back in RIFT but we need change.
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I truely hope that this does not happen, I currently play RIFT and like the fact that it is subscription. I am tired of everything microtransaction.
The servers are desolate, though. There are microtransaction models that work and aren't Pay2Win, "GW2", "AION".
Hmm, well we are definately playing on different servers because Faeblight has great population.. I am never without a group or having to worry about people to play with. If the servers were barren I might be willing to think about a cash shop but TBH.... I am sick to death of Cash Shops in everything. Even GW2 Cash shops annoys me. The only game I have ever played where it didn't bother me, and I never even really noticed it was Aion
I'm on Greybriar and it's plenty busy. I hope they keep the sub model; it's really nice to open up the "shop" and not see anything there except one upgrade to Infinity version.
Please, no. F2P is saturated I think. F2P may pull from the largest pool of players but it's not an infinite supply. Adding a decent game like Rift to the mix will only make things worse, causing population issues on someone else's favorite game.
Jacobs was right and wrong. He was wrong in thinking that the F2P model will implode. The F2P model isn't going anywhere for a long time but I think only the strongest will survive.
You make me like charity
I will never support freeloaders, no more subsidized gaming.
My Blog
Has RIFT Failed yet?
F2P is only for titles that need to go on life support.
I plus this
I + his plus this because I agree as well.
Rift would be good to dabble in, even toss a few bucks at in a shop...not worth a sub though, far too many guildies played for a while and left for the same reasons, just doest offer up anything new, just same things in a slightly different way outside of the soul system.
Rift is past the point of bringing in new players via expansions, the only way to expand the player base now, and keep more from leaving due to population issues, as well as bring in higher revenue...is via F2P.
Transition from P2P to F2P demands a lot of change to game... it will take devs time to do it, and first they have to figure out what F2P model they want to go. They have to develop things that players will want to actually buy etc.
Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E
I'll preface by saying that I really don't want to see Rift go F2P. B2P, maybe, but not F2P. Having said that, I think their biggest hurdle would be monetization. Now, unless they skip freemium and go the Aion route where the whole game is completely free, only charging for cosmetics and the like, they're going to have a harder time than most games divvying up their content. There's no massive number of racial options or classes to choose from that they could charge for, there's no overabundance of questing areas or storylines to partition off. The most obvious choice, to my mind, would be to somehow gate a number of souls behind a paywall but even typing that out makes me sick as a subscriber.
In all likelihood, the only way I see it working is to try in the West sort of what they did in S. Korea. Making the entire Lvl 1-50 experience free and maybe doing B2P for Storm Legion and beyond. If they hold to their previous speed of content releases, they could feasibly go the way of TSW and release monthly-or-so new updates and charge $5 - $10 for them. The game really is top-heavy now, so if free players stick with it until lvl 50, they're fairly likely to find the game gets even better with the newer content. Anyhow, it seems obvious to me that Trion will have to implement some sort of new payment model within 6 - 12 months; I'd much rather it be B2P than F2P but I'm hoping they'll do right by their faithful customers, no matter what they choose.
Might be a great time for them to test a new payment model of some sort. Leave the most populated servers P2P or merge them together so P2P get a high population, then make F2P servers to get a second source of income. Maybe even allow P2P players to play on F2P ones with their characters through "guesting" so that they can play with friends.
Might require some additional server restructuring in case some P2P go F2P, but overall it may be an option for them to consider if things get bad as opposed to just going all out F2P.
Asking for a game to go F2P is like asking for people to give you money on the street. Is $15 really that hard to scrounge up every month? You could go to the movies and spend more than that.
I don't like the way the community changes when games go F2P. Everyone seems to want everything handed to them for nothing. F2P would be the end of a game like Rift, not a new beginning. Sure more people would play it, but fewer people would pay money for it.
Subscriptions are a good thing. I have yet to see a F2P game produced with the same quality that most sub games have. If you can deal with lower quality, keep playing your "free to play" games.
I think you've got quite a bit of work ahead of you to back up your last claims. Personal taste and preference aside, a game like Guild Wars 2 can stack up favorably among the best of sub games. Then there is the growing reality that most of the big non-sub games in the West started life out as games requiring subscriptions. That alone tells me that the inherent quality of a title is determined by something other than its payment model.
I can't wait to get back into this game when it goes F2P.
I really like everything about it except the monthly sub. Make a cool cash shop and let the tens of thousands of players roll back in to play the game.
Getting really tired of seeing this argument. Yeah movies cost a certain amount, but you don't own the theatre. Paying a sub is continuing to pay a mandatory price for something you already own.
Stop with that terrible analogy, please. It's not the price that bothers most people, it's the idea behind it.