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Why not use cloud services to host MMO?

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Comments

  • theAsnatheAsna Member UncommonPosts: 324
    Originally posted by Gdemami

     


    Originally posted by Ikonis

    Cloud is a marketing buzzword and doesn't make something more scalable by just being cloud based. 

     

    This.

     

    A gaming company could easily rent some "cloud capacity" during its release phase in order to offer more login servers / increase redundancy of login servers. When the stampede is over then this additional capacity isn't required anymore. You didn't need to buy new servers so now they are not iddling around in your datacenter.

     

    p.s.

    And yes "cloud computing" is simply a new buzz word for concepts which are decades old.

  • ScotScot Member LegendaryPosts: 24,459
    Originally posted by theAsna
    Originally posted by Gdemami

     


    Originally posted by Ikonis

    Cloud is a marketing buzzword and doesn't make something more scalable by just being cloud based. 

     

    This.

     

    A gaming company could easily rent some "cloud capacity" during its release phase in order to offer more login servers / increase redundancy of login servers. When the stampede is over then this additional capacity isn't required anymore. You didn't need to buy new servers so now they are not iddling around in your datacenter.

     

    p.s.

    And yes "cloud computing" is simply a new buzz word for concepts which are decades old.

    Indeed, this was the sort of think I was getting at. To be fair I should not have said every IT journalist was saying the same thing, but to a member of the general public it would have seemed that way. We were being told on the TV and News websites that the Cloud would power everything, and most people do not have more detailed sources of infomation about IT than that.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by theAsna

    A gaming company could easily rent some "cloud capacity" during its release phase in order to offer more login servers / increase redundancy of login servers.

    omfg it is so easy, why no one else has think about it?! Right...?

  • VorchVorch Member UncommonPosts: 793
    Originally posted by zymurgeist
    There is no cloud. All data exists on someone's private server somewhere and someone, usually you, pays for the privelege of using it. All cloud means is you've given up control of your data and made yourself victim to everyone elses problems. The cloud was supposed to be everyone sharing their computing resources communally for the common good. When companies realized it was a unworkable idea they turned it into a marketing scam. The cloud used to be synonymous with distributed computing. You'll notice they don't talk about that much any more.

    This 1000x

    A cloud is just a big external hard drive that you pay to use that is somewhere miles away.

    I can't wait til data is subpoena-ed from there. Or better yet, sold.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • worldalphaworldalpha Member Posts: 403
    I'm sure for some devs it has to do with control over the servers involved.

    Thanks,
    Mike
    Working on Social Strategy MMORTS (now Launched!) http://www.worldalpha.com

  • GruntyGrunty Member EpicPosts: 8,657
    Originally posted by dave6660
    We were in such a rush to get away from mainframes and dumb terminals.  Now with cloud computing we're rushing to go back to that setup.

    Yup, Yup, yup.  Let's give control back to the mainframe wizards.

    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
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