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Need your opinion... AIMed based abilities?

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Comments

  • skyexileskyexile Member CommonPosts: 692

    I think if we wanted reticule based aiming we would play an FPS, this is an MMORPG, leave it as that. it could be fine for some abilities have them to be more LOL style skillshot aiming, but I think a crosshair would be rather annoying and it would have some serious issues in playability if you also try to have regular MMORPG abilities mixed with it.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • Teh_AxiTeh_Axi Member UncommonPosts: 380
    Originally posted by Rocketeer

    Or maybe i meant that literally. I.e. lets bring this to the backer forum once it goes live and see how they think about our different standpoints.

    Or maybe I know what you where really trying to say. :)

    This forum is a CU dedicated forum, Backers exclusive or not. So it is just as valid a place to bring up and discuss ideas for CU. I mean there are less then 15k Backers, do you really think every good idea or discussion will happen on the backer forum.

    I'm sure MJ will pay extra attention to Backers opinions but that doesnt make Backers or ex DAoC players some kind of CU illuminati.

  • OdamanOdaman Member UncommonPosts: 195

    Meh, non backers can have great ideas. I'd still say unless it's awesome they shouldn't have any input in the game at all. They waved the right when they chose not to help.

     

    Granted only the very great fan ideas make it into games anyways so I guess that being a nonbacker is nonfactor.

  • zeroumuszeroumus Member Posts: 54

    As a backer at $750,   i find it ridiculus that that people would not value the input  of non-backers...   those non backers may be future customers of the game,   the people we will need for the game to stay viable and fun.

     

     

    imagine if EA came out and said they dont care what their customers think....  ummm.  wait a minute,    we know they dont care.... but... at least they dont say it

     

    ok, not a good example  :) lol

  • CananCanan Member UncommonPosts: 95
    I don't care if you backed the game or not i just hope there will be no aim combat. That particular type of gameplay really just turns me off. We will just have to see what happens. 
  • tauraktaurak Member Posts: 174

    I think it would be fine, IF, and only IF, they do it FPS style.

    Meaning instant shot, instant hit. None of this slow flying arrow crap like skyrim. If your arrows slowly fly through the air, they would only be useful in zerg combat.

  • TaldierTaldier Member CommonPosts: 235
    Originally posted by taurak

    I think it would be fine, IF, and only IF, they do it FPS style.

    Meaning instant shot, instant hit. None of this slow flying arrow crap like skyrim. If your arrows slowly fly through the air, they would only be useful in zerg combat.

    I dont think they should be going that far to the point that would be necessary.  Theres a difference between adding some non tab-targeting elements and just going full-on aim based combat like Darkfall or an fps.

     

    This definitely isnt Darkfall and I dont think thats the right way to hit the target audience here, which is generally more the non-fps side of the PvP crowd.

     

    But its no more right for people to say everything should just be tab-targeting though.  There is a scale of possibilities there, not just one extreme or the other.

  • NcrediblebulkNcrediblebulk Member UncommonPosts: 138
    Originally posted by Taldier
    Originally posted by taurak

    I think it would be fine, IF, and only IF, they do it FPS style.

    Meaning instant shot, instant hit. None of this slow flying arrow crap like skyrim. If your arrows slowly fly through the air, they would only be useful in zerg combat.

    I dont think they should be going that far to the point that would be necessary.  Theres a difference between adding some non tab-targeting elements and just going full-on aim based combat like Darkfall or an fps.

     

    This definitely isnt Darkfall and I dont think thats the right way to hit the target audience here, which is generally more the non-fps side of the PvP crowd.

     

    But its no more right for people to say everything should just be tab-targeting though.  There is a scale of possibilities there, not just one extreme or the other.

    This. Absolutely agree. Hopefully they go with something similar to LoL. Places enough focus (via skill shots) on skill but doesn't make a full twitch based game. Again, this game is ultimately about PvP. Player skill needs to be the focus in determining out come of battles not numbers.

    "Rather than love, than money, than fame, give me truth."

  • skyexileskyexile Member CommonPosts: 692


    Originally posted by Ncrediblebulk
    Originally posted by Taldier Originally posted by taurak I think it would be fine, IF, and only IF, they do it FPS style. Meaning instant shot, instant hit. None of this slow flying arrow crap like skyrim. If your arrows slowly fly through the air, they would only be useful in zerg combat.
    I dont think they should be going that far to the point that would be necessary.  Theres a difference between adding some non tab-targeting elements and just going full-on aim based combat like Darkfall or an fps.   This definitely isnt Darkfall and I dont think thats the right way to hit the target audience here, which is generally more the non-fps side of the PvP crowd.   But its no more right for people to say everything should just be tab-targeting though.  There is a scale of possibilities there, not just one extreme or the other.
    This. Absolutely agree. Hopefully they go with something similar to LoL. Places enough focus (via skill shots) on skill but doesn't make a full twitch based game. Again, this game is ultimately about PvP. Player skill needs to be the focus in determining out come of battles not numbers.

    i hope they dont go too far though, i always felt like GW2 essentially tried to copy LoL's style of combat, but 3D...it just doesn't work well.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • NcrediblebulkNcrediblebulk Member UncommonPosts: 138
    Originally posted by skyexile

     


    Originally posted by Ncrediblebulk

    Originally posted by Taldier

    Originally posted by taurak I think it would be fine, IF, and only IF, they do it FPS style. Meaning instant shot, instant hit. None of this slow flying arrow crap like skyrim. If your arrows slowly fly through the air, they would only be useful in zerg combat.
    I dont think they should be going that far to the point that would be necessary.  Theres a difference between adding some non tab-targeting elements and just going full-on aim based combat like Darkfall or an fps.   This definitely isnt Darkfall and I dont think thats the right way to hit the target audience here, which is generally more the non-fps side of the PvP crowd.   But its no more right for people to say everything should just be tab-targeting though.  There is a scale of possibilities there, not just one extreme or the other.
    This. Absolutely agree. Hopefully they go with something similar to LoL. Places enough focus (via skill shots) on skill but doesn't make a full twitch based game. Again, this game is ultimately about PvP. Player skill needs to be the focus in determining out come of battles not numbers.

     

    i hope they dont go too far though, i always felt like GW2 essentially tried to copy LoL's style of combat, but 3D...it just doesn't work well.

    I agree GW 2 combat is LoLish but I feel it's very fluid and it mixes both skilled aiming with the ability to lock on ranged and auto attack. The biggest problem with GW 2 for me was the lack of a dedicated roles. I felt the combat was a good representation of bringing LoL combat into a MMO/3D space. Could you elaborate on what you though didn't work well?

    "Rather than love, than money, than fame, give me truth."

  • skyexileskyexile Member CommonPosts: 692


    Originally posted by Ncrediblebulk
    Originally posted by skyexile   Originally posted by Ncrediblebulk Originally posted by Taldier Originally posted by taurak I think it would be fine, IF, and only IF, they do it FPS style. Meaning instant shot, instant hit. None of this slow flying arrow crap like skyrim. If your arrows slowly fly through the air, they would only be useful in zerg combat.
    I dont think they should be going that far to the point that would be necessary.  Theres a difference between adding some non tab-targeting elements and just going full-on aim based combat like Darkfall or an fps.   This definitely isnt Darkfall and I dont think thats the right way to hit the target audience here, which is generally more the non-fps side of the PvP crowd.   But its no more right for people to say everything should just be tab-targeting though.  There is a scale of possibilities there, not just one extreme or the other.
    This. Absolutely agree. Hopefully they go with something similar to LoL. Places enough focus (via skill shots) on skill but doesn't make a full twitch based game. Again, this game is ultimately about PvP. Player skill needs to be the focus in determining out come of battles not numbers.
      i hope they dont go too far though, i always felt like GW2 essentially tried to copy LoL's style of combat, but 3D...it just doesn't work well.
    I agree GW 2 combat is LoLish but I feel it's very fluid and it mixes both skilled aiming with the ability to lock on ranged and auto attack. The biggest problem with GW 2 for me was the lack of a dedicated roles. I felt the combat was a good representation of bringing LoL combat into a MMO/3D space. Could you elaborate on what you though didn't work well?

    It just overdid it in my opinion, like half the attacks were skillshots or Ground targeted etc. and i don't think it was exactly smooth. Its the most clunky combat iv played for sometime, i refused to play melee in that game, it was horrible. All those annoyances like pause before charging, warping you around if you try to move while charging, the delay in abilities, it played terribly.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • TigsKCTigsKC Member UncommonPosts: 187
    Originally posted by Taldier
    Originally posted by taurak

    I think it would be fine, IF, and only IF, they do it FPS style.

    Meaning instant shot, instant hit. None of this slow flying arrow crap like skyrim. If your arrows slowly fly through the air, they would only be useful in zerg combat.

    I dont think they should be going that far to the point that would be necessary.  Theres a difference between adding some non tab-targeting elements and just going full-on aim based combat like Darkfall or an fps.

     

    This definitely isnt Darkfall and I dont think thats the right way to hit the target audience here, which is generally more the non-fps side of the PvP crowd.

     

    But its no more right for people to say everything should just be tab-targeting though.  There is a scale of possibilities there, not just one extreme or the other.

     

    /cheers

     

  • NcrediblebulkNcrediblebulk Member UncommonPosts: 138
    Originally posted by skyexile

     


    Originally posted by Ncrediblebulk

    Originally posted by skyexile  

    Originally posted by Ncrediblebulk

    Originally posted by Taldier

    Originally posted by taurak I think it would be fine, IF, and only IF, they do it FPS style. Meaning instant shot, instant hit. None of this slow flying arrow crap like skyrim. If your arrows slowly fly through the air, they would only be useful in zerg combat.
    I dont think they should be going that far to the point that would be necessary.  Theres a difference between adding some non tab-targeting elements and just going full-on aim based combat like Darkfall or an fps.   This definitely isnt Darkfall and I dont think thats the right way to hit the target audience here, which is generally more the non-fps side of the PvP crowd.   But its no more right for people to say everything should just be tab-targeting though.  There is a scale of possibilities there, not just one extreme or the other.
    This. Absolutely agree. Hopefully they go with something similar to LoL. Places enough focus (via skill shots) on skill but doesn't make a full twitch based game. Again, this game is ultimately about PvP. Player skill needs to be the focus in determining out come of battles not numbers.
      i hope they dont go too far though, i always felt like GW2 essentially tried to copy LoL's style of combat, but 3D...it just doesn't work well.
    I agree GW 2 combat is LoLish but I feel it's very fluid and it mixes both skilled aiming with the ability to lock on ranged and auto attack. The biggest problem with GW 2 for me was the lack of a dedicated roles. I felt the combat was a good representation of bringing LoL combat into a MMO/3D space. Could you elaborate on what you though didn't work well?

     

    It just overdid it in my opinion, like half the attacks were skillshots or Ground targeted etc. and i don't think it was exactly smooth. Its the most clunky combat iv played for sometime, i refused to play melee in that game, it was horrible. All those annoyances like pause before charging, warping you around if you try to move while charging, the delay in abilities, it played terribly.

    You are right about it feeling clunky at times. I guess I had forgotten about the ministuns pre ability use. I know the worst was the Guardian's Hammer Circle ability. It was near impossible to trap someone who wasn't stunned. I didn't really mind the amount of skill shots but absolutely hated the rooting effect some of the abilities had. Another giant beef I had with the entire system was I only got 14 abilities (counting attack on either weapon set at 1). Elementalist came close though with the attunement.

    "Rather than love, than money, than fame, give me truth."

  • skyexileskyexile Member CommonPosts: 692


    Originally posted by Ncrediblebulk  You are right about it feeling clunky at times. I guess I had forgotten about the ministuns pre ability use. I know the worst was the Guardian's Hammer Circle ability. It was near impossible to trap someone who wasn't stunned. I didn't really mind the amount of skill shots but absolutely hated the rooting effect some of the abilities had. Another giant beef I had with the entire system was I only got 14 abilities (counting attack on either weapon set at 1). Elementalist came close though with the attunement.

    elementalist was just a button spam fest.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

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