I already fear for this game...the gameplay so far as been quite enjoyable, but it follows the same exact model every other Perfect world game did and died off. Its basically rack in f2p cash with a really badly priced zen system, then when the community dies use that money to make another game. Rinse, repeat, rinse, repeat. Should've launched as a subscription game in my opinion, thats where the commitment comes in from not only the players but the developers.
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Don't fool yourself with the idea that "committed players" make a financially successful MMO.
They don't.
The average MMORPG player wants to reach level cap in 4 to 6 weeks max, followed by a few weeks of grinding "endgame". Then they're bored, because they've "beaten the game" and it's off to the next MMO...
People are playing MMO's like single-player games. Everyone's there for launch, but 2 months later they're all gone again. They've "finished" the game.
So the F2P games try to earn the maximum income in their first 2 months. After that it's maintenance mode until the servers close.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
this is sad but true.
All they need to do is intrudce a TON of costume, fluff, and mount type items to the item store. And then lower the prices across the board on the rest of the stuff. League of Legends makes a TON of money, and they don't charge for anything other than skins (read fluff).
The sooner FTP mmo's get this into their heads, the better off the entire ftp genre will be. Players pay for fluff, players leave if ftp systems are more inconvenience than fun.
+1
Tormented echoes of a fallen Eden
I longed for her beauty
Yet from dust, she returned
The dream, an enigma.... silent
Business model will kill this game... as a memorable MMORPG. We're all going to pack up our bags after the fun is gone and move on to the next game. Bored players from other games will move in and take our spots, and the shallow F2P cycle will continue. I think the business model is more a symptom than a cause, but the end result will be the same.
Subscription games aren't necessarily dead, but they need to smarten up.
Players love that busines model , same as STO ,game is crap after seasson 5 but players love it & spend RL money on virtual items.
I know players who spend 50+$ monthly in Z store,every month.
There are many people that will like this model and that's a fact.
Those that don't like this kind of business model, but are still playing it - well I think will have to experience it painfully a few times to realise that gaming world has changed and you need to start taking business model into account when deciding to play game or not.
Noone gives a fcuk if you like this model - either business model is important to you enough so you will give up games because they have model you dislike or not.
That's cold harsh truth - if you bitch that you don't like that certain game have certain business model, but you do still play said game then your words does not matter and don't have creditibility.
This. If any pw game was gonna die from their business model it would be the seven year old PW itself.
That much is true. I think with Free2Play games getting better and better (not only MMORPGs, but look at WarFrame for instance), paid games in general need to reconsider their payment model. For subscription games, perhaps lower the monthly fee required, which for a lot of MMORPGs out there would be a real good thing to get more players in. For the 'boxed' single player/co-op games, perhaps lower price and do as Warframe does and allow most items that can be obtained through playing the game be available through the cash shop as well (for a reasonable price).
The issue with this game isn't F2P or P2P as much as what they're doing within that business model. It's a really bad F2P model.
At some point these companies will wise up and look at what LoL is doing.
This is a pretty horrible reply all in all... it's by far the least thought out response humanly possible outside of "no" as the only word reply. Mortal Kombat is a 2 player console game when MMO's came into creation providing the first, the very first environment for thousands to play together in a 3d world. Originally you paid a monthly fee to support servers and game development at a period when game development and servers were more expensive. Now the monthly fee should only exist if all content is free and no freakin items shops exist, games that use sub + item shop are belittling their community.
Why would they do that, they have proven that F2P generate more money than F2P
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
I can attest to that. Probably dropped like $200 in LoL between skins and champs, in about 6 months or so, maybe a little longer.
Actually, it's quite the opposite of what you've mentioned.
LoL is the most popular F2P, lasting for more than 3 years, highly profitable and is the most played online game in general. Even former P2P games converted to F2P have managed to remain on market and make money (LoTRO, STO, SWTOR etc.). Also, compared to P2P market, F2P market is much more profitable and will contintue to expand, as long as it remains that way.
IMHO, business models don't kill games. It's the games' quality that does so. If some game is high quality product, it will thrive, no matter the business model.
At the end of the day the payment model doesn't seem to effect this pattern all that much so I'm guessing this is more of a reflection on game design and not on what the payment model is.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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MOBA games arent MMO's and they have very low overheads, ie, no persistent world, and there arent really very many of them, i think LOL and DOTA are the only ones that really have any presence, but even they are at the mercy of any other developer that decides to make another MOBA, but that doesnt matter because games like LOL and DOTA arent designed with longevity in mind either, nor was farmville for that matter
Not to worry, the rinse cycle is coming to an end. Cryptic/PWI has run out of big name titles to do this with. Short of spending a lot of money on an IP, they'll actually need to get creative and create an actual game to draw interest. Shockiing I know ? The problem with this F2P model is it doesn't lend itself to big front end financial exposure. So what'll happen is that big IP's will just sit and rot for the most part due to franchising costs.
Well seeing as how they have done it in the past and done it very well, we can expect good things from them when they decide to do this
Since when is Tuesday a direction?
I don't get it... Where do poeple get the idea that subsciption games would last and that people who pay a monthly sub don't expect MORE from the game than those who don't pay on a monthly basis...
Even more, sub games won't last in todays market unless they're really really good and let's face it... Neverwinter is nowhere near that quality to even consider that type of paymodel. The sooner you realise sub model is ancient history, the sooner you'll live a happy life
"Happiness is not a destination. It is a method of life."
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Because with sub games, if they're doing well they stay sub games and keep delivering content, and if they aren't doing well then they go f2p and you basically know the games being handled terribly.
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