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MMOs are very hard to get into, but are also very hard to put down

shenfreyshenfrey Member UncommonPosts: 114

Lately I have decided to stop - at least try to stop - playing mmorpgs altogeather due to the sheer amount of investment they require, and I have been missing out on other experiences such from other games that aren't mmos. However due to the investment I have put into MMOs such as WoW and Rift, its very hard to for me to leave and I have also became addicited to the genre so it was all that I played for 2 - 3 years. 

However now I am finnaly going to kick the bucket as it were, at least for a while and start playing some other games that aren't MMOs, though this is difficult as I said because I am farily hooked on this genre.

 

Does anyone else feel the same way, that is the amount of investment mmos require kinda  make yous stop playing other genres and games, are you also addicted to this genre and find it diffult to play other genres? 

 

Thanks for reading. 

Comments

  • StonesDKStonesDK Member UncommonPosts: 1,805

    Not anymore. I used to feel that way back when I played EQ in '99. I was an addict. No game has been able to pull me in since. not even WoW. I played WoW for two years and Rift for 6 months. I was never feeling the rush nor the whithdrawels of not logging in nor did I neglect other things because of them, like I did back in the day.

    You could say MMORPGS going mainstream has effectively cured me

  • SulaaSulaa Member UncommonPosts: 1,329

    It used to be like that for me, but not anymore.   Mmorpg experience is unique entertaiment experience so I am still kinda addicted to visiting this forum and looking at community / industry changes and reading about recent / upcoming mmorpg titles informations.

     

    So while I would like to play some good (in my opinion and by my standards)  mmorpg, I am no longer attached to genre.  Actually I don't play mmorpg or mmo titles at all for over 2 years.

    I've also severely cut back time investment on mmorpg testing - I've stopped testing mmorpg's that break certain principles or that don't fulfill my game design requirements in significant % - even if they're completly free monetary wise to try. 

    That has reduced my testing time amount almost to zero.    Reason - testing many mmorpg's even if it's just few hours / few dozen hours each - it does pile up and franly it's pointless to try - if game is fundamentally diffrent from what you're looking for, at least  in my case.

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