I got into DDO a few times it was surprisingly good, I think the graphics better than Neverwinter it just got a bit boring and the population was always quite lacking, I will greatly disagree though, Turbine games usually have great combat, haven't tried much LOTR but AC has by far the best mmo combat and DDO is second, DDO is not a real mmo though it's more like an online dungeon crawler.
I am just baffled how little immersion people want from games
Maybe it has nothing to do with people requiring "immersion" in every game?
Some people don't care about immersion, some people do but can find enjoyment in what they have. Sort of just taking a game for what it is as opposed to what the player wants it to be.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Yes. DDO is still worth playing and the posters above have done a good job in highlighting the strengths and mostly excellent implementation of D&D 3.5.
Having said that...
The game predates LOTRO (and I think it also predates Asheron's Call 2) and the graphics and some game mechanics show their age.
It isn't nearly as "noob" or solo friendly as the games being made in 2013. It's not unusual to have to spend some time just trying to figure out where you should be heading next and how to get there--this is either a good or bad thing depending on your perspective.
It was (as far as I can remember) the first western F2P MMO and is content-limited to some extent. Where NW is more luxury and min/max limited with no locked content, DDO does have some content that must be purchased.
DDO and NW also have the locked Drows that must be purchased...although, as I remember (it's been a while) DDO does have a way to get the Drow for free...I think. What's the deal with Drow anyway? Why do we always have to pay extra to be a bad-boy elf?
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“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Originally posted by SupportPlayerMM After playing this game and being really impressed makes me wonder if I missed a gem in DDO?
Luckily you haven't missed it - DDO is still running and it's still good. In fact, I'd say it's one of the better MMOs currently on the market.
I tried Neverwinter. Joined a "mature, small guild whose purpose is to make friends and tight nit dungeon groups". I love the combat for the guardian fighter, especially the block.
Then I did the first two cryptic produced dungeons and was very disappointed. They were entirely too easy. Rogues were tanking normal mobs and bosses. The second dungeon, we were queued without a healer, and we still facerolled through the dungeon.
Mobs in group dungeons should punish squishy classes who chose to grab aggro with almost immediate death, but they do not. I, as a tank, should be required to play the role that I chose at character creation, but am not. The rogues can tank, obviously the guardian isn't needed. This made me very sad.
Then on top of my disappointment in realizing there was no role playing necessary in this role playing game... Many members of my "tight nit dungeon group developing guild" decided to power level their ranged characters via foundry exploitation, thus leaving me behind on my own.
So, yesterday I resubscribed to DDO for 3 months, hooked up with a friend, rolled a paladin, and we've dungeoned till our heart's content.
Originally posted by SupportPlayerMM After playing this game and being really impressed makes me wonder if I missed a gem in DDO?
Luckily you haven't missed it - DDO is still running and it's still good. In fact, I'd say it's one of the better MMOs currently on the market.
I tried Neverwinter. Joined a "mature, small guild whose purpose is to make friends and tight nit dungeon groups". I love the combat for the guardian fighter, especially the block.
Then I did the first two cryptic produced dungeons and was very disappointed. They were entirely too easy. Rogues were tanking normal mobs and bosses. The second dungeon, we were queued without a healer, and we still facerolled through the dungeon.
Mobs in group dungeons should punish squishy classes who chose to grab aggro with almost immediate death, but they do not. I, as a tank, should be required to play the role that I chose at character creation, but am not. The rogues can tank, obviously the guardian isn't needed. This made me very sad.
Then on top of my disappointment in realizing there was no role playing necessary in this role playing game... Many members of my "tight nit dungeon group developing guild" decided to power level their ranged characters via foundry exploitation, thus leaving me behind on my own.
So, yesterday I resubscribed to DDO for 3 months, hooked up with a friend, rolled a paladin, and we've dungeoned till our heart's content.
Originally posted by SupportPlayerMM After playing this game and being really impressed makes me wonder if I missed a gem in DDO?
Luckily you haven't missed it - DDO is still running and it's still good. In fact, I'd say it's one of the better MMOs currently on the market.
I tried Neverwinter. Joined a "mature, small guild whose purpose is to make friends and tight nit dungeon groups". I love the combat for the guardian fighter, especially the block.
Then I did the first two cryptic produced dungeons and was very disappointed. They were entirely too easy. Rogues were tanking normal mobs and bosses. The second dungeon, we were queued without a healer, and we still facerolled through the dungeon.
Mobs in group dungeons should punish squishy classes who chose to grab aggro with almost immediate death, but they do not. I, as a tank, should be required to play the role that I chose at character creation, but am not. The rogues can tank, obviously the guardian isn't needed. This made me very sad.
Then on top of my disappointment in realizing there was no role playing necessary in this role playing game... Many members of my "tight nit dungeon group developing guild" decided to power level their ranged characters via foundry exploitation, thus leaving me behind on my own.
So, yesterday I resubscribed to DDO for 3 months, hooked up with a friend, rolled a paladin, and we've dungeoned till our heart's content.
The dungeons get A LOT harder around level 33.
Very good to hear. I'll give it another shot in a month or two. Let some guilds develop in to a more accurate representation of what they intend to be. And then try to find a good guild to call home. I hope to find a guild that will welcome a tank in to their ranks (who won't be level 60). And ideally one where you are encouraged to read the stories, and explore every inch of the dungeons. That sparkly little path guidance system is horrible for DnD.
And It's an even better game if you play it without any kind of hints , guides or any super partys that rush trough content with players that has been doing the same thing since 2010.
Get a couple of friends, group up , and enjoy..DDO is the best grouping experience there is.
DDO is probably my favorite all time mmo. Amazing character building, amazing dungeon mechanics. Plays like a live action DnD game would be and setup like it to. Get your quest, play it... like an ole DND module.
Comments
Maybe it has nothing to do with people requiring "immersion" in every game?
Some people don't care about immersion, some people do but can find enjoyment in what they have. Sort of just taking a game for what it is as opposed to what the player wants it to be.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Yes. DDO is still worth playing and the posters above have done a good job in highlighting the strengths and mostly excellent implementation of D&D 3.5.
Having said that...
The game predates LOTRO (and I think it also predates Asheron's Call 2) and the graphics and some game mechanics show their age.
It isn't nearly as "noob" or solo friendly as the games being made in 2013. It's not unusual to have to spend some time just trying to figure out where you should be heading next and how to get there--this is either a good or bad thing depending on your perspective.
It was (as far as I can remember) the first western F2P MMO and is content-limited to some extent. Where NW is more luxury and min/max limited with no locked content, DDO does have some content that must be purchased.
DDO and NW also have the locked Drows that must be purchased...although, as I remember (it's been a while) DDO does have a way to get the Drow for free...I think. What's the deal with Drow anyway? Why do we always have to pay extra to be a bad-boy elf?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I tried Neverwinter. Joined a "mature, small guild whose purpose is to make friends and tight nit dungeon groups". I love the combat for the guardian fighter, especially the block.
Then I did the first two cryptic produced dungeons and was very disappointed. They were entirely too easy. Rogues were tanking normal mobs and bosses. The second dungeon, we were queued without a healer, and we still facerolled through the dungeon.
Mobs in group dungeons should punish squishy classes who chose to grab aggro with almost immediate death, but they do not. I, as a tank, should be required to play the role that I chose at character creation, but am not. The rogues can tank, obviously the guardian isn't needed. This made me very sad.
Then on top of my disappointment in realizing there was no role playing necessary in this role playing game... Many members of my "tight nit dungeon group developing guild" decided to power level their ranged characters via foundry exploitation, thus leaving me behind on my own.
So, yesterday I resubscribed to DDO for 3 months, hooked up with a friend, rolled a paladin, and we've dungeoned till our heart's content.
The dungeons get A LOT harder around level 33.
Very good to hear. I'll give it another shot in a month or two. Let some guilds develop in to a more accurate representation of what they intend to be. And then try to find a good guild to call home. I hope to find a guild that will welcome a tank in to their ranks (who won't be level 60). And ideally one where you are encouraged to read the stories, and explore every inch of the dungeons. That sparkly little path guidance system is horrible for DnD.
DDO is excellent game.
Fairly accurate to D&D 3ed rules.
3 things made it unpopular :
1. Its absolutely group oriented. You cant do nothing without group (pass certain level)
2. When it came out action MMOs were novelty , and to set it in D&D ruleset that is strategical and slow paced, didnt resonate good with D&D fans.
3. Ebberon setting was disapointment for D&D fans because it was new and not that popular at time
DDO is a great game ..
And It's an even better game if you play it without any kind of hints , guides or any super partys that rush trough content with players that has been doing the same thing since 2010.
Get a couple of friends, group up , and enjoy..DDO is the best grouping experience there is.