When looking through the forums I see allot of people say "I hope X game fails". I am curious where the logic is in hoping a game fails. Just because a certain game is not for you, what do you benefit if it fails? I personally do not care for most of the MMOs out right now, but I know allot of people enjoy them. I don't see why hoping a game someone else enjoys fails can be a benefit. Don't get me wrong, I'm not persecuting those who make those statements, I am just curious as to why they are made?
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ArcheAge, Black Desert and Bless videos InporylemQQ Youtube
No Youtube at work =(
I'll check when I get home.
What does this even mean anymore? There has been one "WOW clone" to release in recent memory TOR, if you can even consider that a WOW clone considering the focus of the game (story and cutscenes).
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I think it has to do with WoW. Meaning that the success of WoW has stunted MMO development in that everyone is copying a lot of features and thus in essence create a WoW clone.
So when a game is released with features that goes against a persons MMO ideal mechanic then they get all defensive saying to themselves, "here we go again."
Do you actually read the posts properly that hope a game 'fails'? Usually the folks hoping for this state their reasons.
I would guess that you actually do but just choose to ignore their points because they might not agree with your own.
Looking at: The Repopulation
Preordering: None
Playing: Random Games
Great assumption, you must make allot of money as a fortune teller.
SWTOR is basically WoW plus story and cutscenes minus fairies.
Looking at: The Repopulation
Preordering: None
Playing: Random Games
Because that is the only lesson the investors would take from it. Never could they think to put money into something else,...
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
People wishing for the failure of things that do not hurt anyone physically or emotionally are sick.
I wich the best to all of you may the best win, thats gallant and knightly. Now compare that i hope you die so i will win attitude and it tells you more then enough about those people saying so.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I see two main reasons.
First, there are people who dislike the "direction the industry is heading." As such, every game that contributes to the industry heading in this wrong direction is seen as a bane. The best thing that can happen, in their mind, is for all such new games to fail, in hopes that developers will see the error of their ways and begin to make games that fall more in line with what these individuals desire. The crux of the problem here is that this perspective is that of a niche gamer who clings to a false hope that his niche will one day (or once again, in the case of the UO/EQ/ZOMG MERIDIAN 59 crowd) become the industry's dominant subgenre.
Second, there are people who strongly and publicly advocate for a particular game. As a result, the ego draws a link between that game's success and the individual's success in judgment. In turn, greater success of *competing* games may be interpreted as poor judgment on the part of the individual. This effect is enhanced if the person, in addition to publicly advocating one game, publicly denounces another. If the individual's champion game fails compared to a competitor, the individual's ego takes a blow by proxy. As such, such people tend to hope *other* games fail.
I'm not a grammar or spelling nazi by any means, I just wanna say a lot (the usage you're using) is not one word.. /carry on..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
10 uber rich guys love f2p games because they can buy thier way into awesomeness. So I think alot of I hope x game fails comes from that.
Everybody has to get thier kicks from something. At the end of the day the uber rich dudes wife is still nailin the pool boy.
Any f2p fans need thier pool cleaned ? muhhahahha :-)
Thank you. I knew better, bad habit.
I don't think it's hard to understand, yet I do not think it's something that will really work in this case.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I lol'd.
hehe, np, just a peeve of mine is all, no offense meant.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
That's NOT how people feel at all.
It's all about forcing investors & publisher "suits" to get in-touch with the playerbase again. Copying WoW has NEVER been a good idea as they have their "niche" of the market cornered.
WoW == best themepark there is.
Yet, there is no Sandbox or Sandpark parts of the market cornered. It's not that there is no interest (literally as much as WoW), but it's that no one has tried to do something truly unique so everyone NOT wanting to play WoW is spread out amognst 20,30,40 games, or have locked themselves into singleplayer only games until said game comes out.
People have been tired of WoW-cloning to make a buck ever since Warhammer. Warhammer was the baby that woke the neighbors.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Use the cash shop or the terrorists win?
One reason is they dont agree with the way the MMO genre is headed. The new F2P model is interesting at first but in order for the model to be profitable, new items to sell have to continue to be introduced. Many times this effort for new items in the store takes away from adding actual game content. Take STO, monthly episodes disappeared while new ships with powerful new modules continue to be introduced. As far as actual game content goes, not much has been done except rehashing old content. Take PS2, spent your cert points on a new assault rifle and have it all pimped out? Too bad, new SMGs are introduced and in a one on one they will win since they put out rounds so fast. Pimped out your flash? Too bad because now the harasser is released and you need to spend more cert points.
I'm not saying that game companies cant make money. I'm not saying the models above are totally wrong and that I dont agree with them to some extent. I am saying the new F2P model is anything but free IF you want to remain competitive in things like PVP and personally, I prefer a standard fee each month and have access to everything rather than be nickled and dimed to death each month. I also have noticed a reduction in content being released almost across the boards in new MMO's. Even with a macro you couldnt hit GM fisherman in 48 hours in UO but the recent games allow you to max everything out in under 48 hours of gameplay.
In my opinion, it seems game companies expect us to pay more for less and I hate to see the industry continue to head in that direction.
A game that promotes an unhealthy shift in the gengre/industry, a game that screws over its players, these deserve to close, to encourage other devs NOT to follow their example.
SWTOR needed to die to show that themeparks with monthly fees don't work, and that anti-MMOs are not popular with the MMO crowd.
For that argument you need to spell it "Murica"