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User generated content. How great ! Innovative , right ?
Except it never worked. Why ?
Every game it was implemented , it was straight away used to power exploit the game.
Just one day after Neverwinter was launched, you had Foundry missions that you can level up to 4 levels in 15 minutes.
So what Cryptic does (as they havent predicted such behavior ? After having it in two previous games.) they nerf all the XP and drops in Foundry missions.
Basically ruining foundry for everyone. Yes even the fun ones.
Now you can run foundry missions because you love the story. Or instead play official quests and get xp and loot.
ps
Please not claim that Foundry is not nerfed but capped. Because people tested it, and its simply nerfed - not remotely worth same xp as even simply open world area.
Comments
Yes. After working on two other MMOs you would think someone would understand players huh?
BTW - if you look at the Cryptic site... they are already working on their next game... doesn't say what yet but says that they are.
Nothing says irony like spelling ideot wrong.
Foundry should have never been about the XP or the loot, it is about the story and the way the creator lays out that content for the players to enjoy. I wouldn't worry about the XP and loot nerf, many could careless.
But I'm not playing it as a serious mmo.
Just something to dip into and run a dungeon for fun once or twice a week
If it was my only mmo, yeah there's not enough in it fur me. But as a a f2p and a quick pve break from my main mmo of ps2 its fine.
I'm not bothered about gear as I won't be joining any hardcore pve guilds and I won't he bothering with the pvp because its just meaningless instanced stuff.
You and precious few might think so.
But when you can choose between playing dungeon for 30 minutes that bring you xp and loot, or 30 minutes that only bring you story (but you still have to use potions and resources) - even the believers will find them self gradually less enthusiastic.
In MMO time spent = reward , if time spent=reward is bigger in doing other activity , than people will do it.
Thats just how it is.
A player generated content system that has no bearing on the rest of the game is a mini game. EQ2 has a great content creator tool that is a mini game that no one ever plays. People use it to build and decorate giant houses instead of building fun content to run.
I and many others where hoping for more from Neverwinter. I was playing tons of Foundry content up until the nerf patch and I have not played a single mission since because while seeing what other players can do is nice I want to do something that is part of the game not a sideshow act. I have hardly done more than log in to invoke and set my tradeskill professions either. We will see how long that lasts.
Reward =/= only golds, exp or fat loot. There are some strange guys out there who actually cares about that RP part in MMORPG. And they used to enjoy quest story or campaign plot. For them reward = fun and enjoyment of a good tale told to them. I believe Foundry originally was ment for them.
Tell me, what is that original in skipping all the game in some room with 10 ogres to end up with another gear treadmill like in every other WoW like game?
Ummm it is capped... its a set amount of XP you can earn in the foundry every 5 minutes. Ogres still give a lot of XP, but you need to break it up by doing something else like PvP. So you can quickly earn a 20% chunk, do PvP, earn another 20% chunk etc.
Since the point of the foundry was to enjoy other peoples quests, how is nerfing the XP stopping that? Now it just means that people who were only in it for the exploits wont use it. Also you still need to do a few each day for the daily quest rewards.
"Now you can run foundry missions because you love the story." Good enough for me... (member of the @precious few crew I guess )
"But when you can choose between playing dungeon for 30 minutes that bring you xp and loot, or 30 minutes that only bring you story (but you still have to use potions and resources) - even the believers will find them self gradually less enthusiastic."
After level cap I don't really care about xp and loot, gear grind is pointless. Ok, in STO you can use the xp for training new BOffs, but when you have a few fully manned ships for your favourite roles, further xp also becomes pointless. What's left, is new alts (a great way, I have truckloads of them in games), roleplay, and new stories. Which is why Foundry is awesome.
I know I'm not the average mmo dude, I too have "living by the raid calendar" buddies, and gear-crazed grind hog (lol) ones as well so I hear it quite often that I don't know how to play mmo's the "proper way".
I just wanted to point out, Foundry is not fubar
Must be. Ran 2 Foundrys this AM. About 45 minutes total playtime. Got a level, plenty of loots, ID scrolls, etc.
Besides exploiters, perhaps it is affecting folks that run Foundrys all day long?
Sadly Op it seem you don't actually play the game and thus are making statement from second hand knowledge. I play the foundry have no trouble getting exp and loot. I hear that the exploitable quests that allowed you to get 2 levels in 15 mins have been brought it line with a 85% decrease. This bothers you that one can't any longer make 2 levels in 15 mins, and that instead its a reasonable exp/loot drop per time invested (don't claim you don't as there is no other possible explaination for your QQ about the change other thenmaybe just flat out hate vs NW or cryptic)
So ok go find another game you can exploit your way to max level and have fun. Stop trolling these threads with second hand BS that theres no exp or loot to be had with the foundry quests. If you look hard enough you'll always find something that makes something look bad. ie theres plenty of conspiricy sites that say man never landed on the moon. If you choose to believe that information too its totally up to you, just don't expect people to put my faith in your opinion when you regurgitate such information as fact.
Exactly the 1K AD more then makes up for any minor decrease in exp / loot (which i personally haven't witnessed)
The Op in his hate and trolling has chosen to overlook this as it doesn't help his arguement that the Foundry is ruined, that players can't get anything from it yadda yadda yadda.
The Foundry storys are great, generally much better then the games story itself, and the xp and loot for the foundry is just fine after the Nerf. Sure your not getting a whole level or almost one out of each foundry mission like you used to but thats to keep it in line with the regular quests and that fact that the foundry scales with your level and you could just repeat the same foundry mission over and over leveling.
Foundry isnt broken, its just more in line, if you dont like it oh freakin well.
In all honoesty its nice now because doing the Foundry gives you tons of story, loot, and fun, and your leveling isnt super fast so you can accualy take time to enjoy the game. The leveling in Neverwinter is entirely too quick as it is my friend.
Mess with the best, Die like the rest
And than the fanboys walked in...
Actually I am playing the game , same as you are. Not powerleveling. Actually i am roleplayer , dont care about levels.
I am just concerned because Foundry was important step for MMOs in general. Player generated content.
It was supposed to be integral part of the game, on par with regular content...Now This as someone before said, turns foundry in just another roleplay novelty. And even so called fanboys will not play it much if it doesnt bring anything tangible in game.
Some day I'm going to put a sword through your eye and out the back of your skull!
Arya Stark
Don't be silly, the games about the loot and getting to max level as fast as possible no matter how mind numbingly boring that is. What swith this "FUN" stuff. Hell when we PNP with a live DM we found the perfect loot/exp module and made him run it time and and time again till we could play it in our sleep and where Demigods there was none of this "FUN" stuff you all talk about. We did it and liked it bacause as the OP clearly points out thats the way it is.
All Kidding aside now you have to wonder about the the Op and gamers like him that would do something boring and dull time and time again (till eyes bleed) for a imaginary carrot rather then have fun and do something different that rewards just not possibly maxed for pay off of said imaginary carrot.
I say if players want to ruin thier experience and rush to cap and quit and QQ about it, let em...they'll never find a game they'll like playing that way....
Edit: They aren't MMO players, they're imported from other genres where "beating" the game is all that's important...I hate to tell them, but you can't beat an MMO...they have no ending...
Fact is I ran foundry daily last night , got close to 3/4 level and usual loot I had been getting.
Foundry is fine for anyone except farming exporters.
Op is wrong or lying , take your pick.
I don't play MMO's or any RPG for that matter for the 'level up' and the 'XP'. I play for enjoyment. The Foundry allows me to enjoy new content made by other players which from what I have played has been very very enjoyable.
I have no freaking idea when this mad dash to the end game came into play, people don't even enjoy games anymore, they just consume them. Moving from one quest to the next and one zone to the next until they are 'done'.
I have never known anyone to play a game like Mass Effect for example and just rush to the ending, or play a game like Bioshock and only care about getting to the next location.
Just enjoy yourself!
The foundry is fine, they nerfed it because it was being exploited. They then relaxed the XP once they felt it was in a situation to where it couldn't be abused as it was. Enough said.
Neverwinter for me is the first MMO in a long while to which I feel like I can actually log on and just enjoy myself and be immersed. Even WoW with it's last xpac didn't achieve that for me. It was just one big giant buffet to be consumed.
Autocorrect is a dangerous thing when typing