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Seriously, I never understood why people want to just rush through the levels to get to end-game. They are sealing their own fate. But let's back up. Is this game too short/is leveling too fast? Many people have dinged 60 in only a day or two of play. WHY?!?! It seems to me that players seem to no longer care about the content in a game, but rather rushing to max level for "End-game gear!" (which of course we know is not end game because as soon as an expansion hits, it is no longer end game). Remember when RPGs used to be about developing your character? Exploring all corners of a dungeon? Diving into the lore of a game world? We all want our characters to to keep getting stronger but instead of doing so, people exploit or even just ignore the game in and of itself, just to be maxed out as soon as possible. When did online adventures become a race to be won?
If you complain about lack of end-game content, you are missing the mark. Yeah, end-game content will get boring in a month or two if you start in 2 days into the game. I have been playing for about a week now (way too much per day) and am lvl 35. Some may say I suck, am slow, or a newb. However, I guarantee I am enjoying this game more than 99% of you out there. I have visited every side-room at the end of every long corridor along the way, except dungeons I miss because I actually leveled too fast! Players complain about quests being boring and repetitive, but why should they be anything less? The developers have learned from you, that you are not going to take the time to read the text, explore along the way, etc... They have learned you are going to run to that marker on the map and back to that "?" to get your enormous batch of exp just so you can move to the next area. Because of this end-game content (that so many desperately want more of) is harder to produce because to most people it is all the same, follow this line, click this sparkling thing, move out of this red area on the ground, fast travel out.
Set aside the fact that we have this entitlement complex as gamers; too many people just want to be handed max level! I don't get it!!! You do or you don't want to play an MMORPG?
And if you claim to have reached lvl 60 in 2 days without skipping content....save it. No you didn't and yes you did skip content. Perhaps you "completed" (I use that term loosly) every quest and dungeon, but I assure this day, you have skipped content.
In conclusion, is leveling too fast? that is individual so please share your thoughts. For me: YES! (and remember, I'm Slow!). But I do feel it is on par with its competitors in the market...sadly. Is there a lack of end-game content? WHO CARES! Content is content. The most fun I had in EQ are Clan Crushbone, High Hold Keep, and High Hold Pass...all of which are NOT end-game. Slow down and enjoy the scenery, friends.
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
Comments
I already thought when posts like this would pop up...
What do you mean with lack of 'end-game' content? I think Neverwinter has the best 'end-game' content of all MMORPGs around. When you've run all epics and have maxed out your gear score, then you can jump in the foundry and play (or make yourself) the hardest adventures you can imagine. IMO Neverwinter actually has no 'end-game' because of the foundry...
Those who get to endgame as fast as possible will get the best prices for the "epic loot" that they can place on the AH. Which means they will potentially earn heaps of Astral Diamonds...
Once the "masses" hit level cap, the oversupply of loot will seriously reduce the AH profits on the epic loot items. In F2P games, "getting there first" can have significant benefits if you're looking to maximise your ingame currency earning potential...
The reason i like Quick leveling is because questing in neverwinter offers absolutely nothing new to those of us who never read quest text anyway, i always instantly accept every quest i get, collect my stuff or kill what i have to kill, and I'm done.
MMO questing just isn't interesting, or at least barely ever is.
On the flipside, we have running dungeons with friends, guildies, and beating challenging content that actually requires some focus and strategy, this is whats fun, screw questing, screw leveling.
I want to run dungeons, and i want the gear i get from it to mean something, which it doesn't while leveling because I'll replace it within a hour.
Sorry for this sounding incredibly rude xD I used to enjoy questing and mean no disrespect to those who still do, but unless MMO's step up their game with questing, i don't see myself going slow to enjoy it.
Quest text in NWO is really good (especially some of the Foundry stuff, like the series of Drow adventures that start with you going to find out what happened to a noble elf family)
If you never read quest text, well it's a waste. NWO has some really good FR material (and a kick ass combat system)
+1
I went through all the content this game had to offer...
You will reach level 60 in no time.
Just doing the quests will get you there in like 4-5 days.
I mean seriously...did they even bother with this game?
Lol using the foundry is end game content doesn't work for people who rush end game to gear up with end game gear .
Last I checked the gear from foundry runs isn't that good .
The reason why EQ1 lasted me so long was
1. It took forever to level up
2. It took forever to get end game gear .
3. It was fun to play in groups , each class had a role to play . Never winter has this too but they are lacking 1. and 2.
Nailed it. I totally agree. I used to be a huge quest reader but when games have very little meaningful lore and a transparent game story I feel less than obligated to read any quest text. The purpose of games like these are not to immerse the player in their game world but to allow them a means to gain experience to level.
Wow...just.....wow.
I reached the level 60 mark not by racing but just by playing in 3 days. I never wanted to level. But was just doing dailies and the quest line. I do not know if I have seen all the content but then again I have completed all the quests barring a few where the team queue will make me waste my in-game hours.
At 60 you make a ton of astral diamonds ??? (I doubt that) and on the contrary you waste a ton of astral diamonds in enchanting your ever changing gear or buying a respec may be. If you ask me, I still think the game needs a lot of polish and lot of gameplay related mechanics are bugged or they just do not work the way they need to. There are ample memory leaks and client crashes at epic dungeons. The AH still do not function well.
If the game considers it's player to continue playing with what it offers being just epic dungeons or becoming foundry publishers at end game, I guess the game is expecting it's players to play the way the DEVS wanted their players to play. The over-priced cash shop just makes you say "Holy Well".
This game had nothing to be honest to be released or be in beta but a few simple hype lines and too much advertisement to begin with. If there is a choice between wasting time in a crappy game or trying multiple games, the average gamer like me will like to waste time in trying out a few variants under the F2P banner rather than this low content cash shop dominated real life money sink.
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .
Rift the game that originally hyped the shit out of the rift system, is now just another generic end game raiding, gear grinding mmo.
I didn't even read the quests at all . It was funny the zones reminded me a lot of other MMOs Ive played .
The more I think about it , the more I see how bad this game really is . I guess I was just bored and nothing really else I care to play .
Is that 4 to 5 days at 24 hours per day?
You can level up a character in Rift in under a week and see all the end game dungeons too. How is it any different? Also its combat is horrid.
Neverwinter offers Foundry for people who care about DnD type adventures. And there is plenty of content to keep people happy. But you will never appease the content locusts. These same people who complain about levelling too quick, would probably leave a game if it took longer than a month to get to max level. The problem isnt the games, it is their short attention spans. No game will ever make them happy for a long period of time.
With the Foundry, there’s going to be constant feedback and dialogue between the players that create content and the ones playing that content. Players in the community will become well-known for the great stories and quests that they provide adventurers with. In essence, it’s creating a relationship that’s as close as real-life DMing.
Yep, this game will have a solid DnD contingent left after the FOTM players leave. The foundry really is something epic. But a lot of the players will just look at it and complain about the green drops (although what most dont realise is that it is the best source of runes / enchants, which are the real endgame grind).
Okay, so what i've gathered from all of this is: