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I'm so confused about how this game is thriving...

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  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by botrytis
    Originally posted by Himshim
    This is the exact reason as why I quit GW2 and went back to the dreadful WoW. NO matter when, where, and what happens, you can always find people logged in on WoW. So basically it's more of a leaning towards Social gaming over repetitive gameplay. 

    On US server Tarnished Coast there are people EVERYWHERE. And it is very social, so I don;t know what you expect. If you aren't social beyond being forced to be grouped for dungeons, then NO game is social for you.

    He refers to WoW as Social gaming.  I myself am proof it's not.  I played for nearly two years before really talking to anyone at all or joining a guild.  WoW never, ever encouraged you to talk to anyone.  Why should you?  Because if you join the person running around the same zone, he can't steal your mobs?  That's not a reason to socialize, that's a reason to be paranoid and feel forced to group.

    You were playing it wrong... image   Most people would just group with that person and share the mobs.

    Then why didn't they ever invite me?  *poke*

  • observerobserver Member RarePosts: 3,685
    Originally posted by Himshim
    This is the exact reason as why I quit GW2 and went back to the dreadful WoW. NO matter when, where, and what happens, you can always find people logged in on WoW. So basically it's more of a leaning towards Social gaming over repetitive gameplay. 

    This is not true.  I've been playing WoW since release, and i still play it, and the starter zones are just as populated as in any MMO (post-launch period).  There wasn't people everywhere in leveling zones.  Do you remember all the complaints from people during Cataclysm?  People were complaining because the zones felt dead and so they were saying "everyone is in Org", "WoW is a lobby game!", etc..

    WoW's zones used to be less populated than they are now, and still are to some extent, but that's why blizzard implemented cross-realm technology in MoP, because their zones were less populated while leveling, due to the game being 8 years old and the majority being at max level.  This is what GW2 is currently like.  Everyone who still plays is at lvl 80, and making alts or doing something else.  Go play Swtor, because it's the same thing there.

  • JagaridJagarid Member UncommonPosts: 415
    Originally posted by SoMuchMass

    Forget looking for dungeon, I am looking for Eric Flannum.

    We need to get to the bottom of this.  Something suspicious is going on. lol

    My Google skills aren't helping.

    Communication was lost July '12.

    He stopped communicating because the marketing is over, the game is out and it is selling.   That is not at all uncommon in the industry; you hear a lot from certain people leading up to a game's release and then you never hear from them again until the next game is being hyped.

     

    He still works at ArenaNet according to his LinkedIn profile.  Most of the folks in the industry do a VERY good job of keeping their profile up to date, in fact we often know about job changes because of LinkedIn days before there is any official announcement.

  • sethman75sethman75 Member UncommonPosts: 212
    Originally posted by Halandir
    Originally posted by sethman75

    If there ever was a game that needed CRZ it is this one.

    Due to the stupid decision to make the whole leveling experience a group based activity, a low population renders the game unplayable.

    The only way around it is to go to lower level zones and grind it out there which is bad design IMHO.

     

    Which game are you talking about?

    Obviously it is not GW2! I levelled 2 characters to max level without grouping even once. Did NOT take any longer than my first where I grouped a lot.

    Sure, for the last and final personal story mission you need a group but once you get there you have been max. level for a while.

    I am not the greatest GW2 fan, but you need to aim your guns at some valid points of critique, otherwise your misinformation come out as blatant lies.

     

     

    Yes you can solo if you have to but since it is clearly designed for groups of people to do them, it is depressing to them by yourself in an empty area.

    I am all for group focused content at max level but the leveling portion of the game was very poorly done and downright boring as shit.

  • Neo_ViperNeo_Viper Member UncommonPosts: 609
    Originally posted by sethman75 
     

    Yes you can solo if you have to but since it is clearly designed for groups of people to do them, it is depressing to them by yourself in an empty area.

    I am all for group focused content at max level but the leveling portion of the game was very poorly done and downright boring as shit.

    Don't confuse your personal feelings with what everyone thinks, please. And most events except the group ones were clearly designed with both the solo person and the group of persons in mind.

    Many here feel that GW2 has one of the best, if not the best leveling experience of all theme park MMORPGs.

    My computer is better than yours.

  • VladrielVladriel Member Posts: 46
    Originally posted by Mkilbride
     
     

    So, I bought GW2, filled up my GW1 HoM, had my account stolen, NCsoft said that it was "To much of a hassle" to get it back, their literally worlds, I screamed and wanted to punch things, but got over it, my hype for GW2 was high, and well, ArenaNet is the one who makes the game...so. I got GW2. I played it in the beta and remember seeing "Placeholder" on a lot of things...then waited for the HEadstart...did the Headstart...noticed everything that said "Placeholder" was still there, and not changed from beta...

     

    Played the game for three weeks and tried my best to like it...but after GW1, I couldn't forgive what they did to the series. I hear about how smashing a success it is, 400,000 concurrent players,  3 million + sales, 

     

    So I like to log in every few weeks to just see how the game is going. I warp to around 10 different zones, the starting cities ect...and they are empty. I even did map chat in a zone and got that response "No one hears you", you know, when no one is in an area? That's nuts!

     

    I assumed my server, must infact, be a low population. However, upon looking it up, my server is in the top 3 most populated! I wonder around and barely find anyone, and if I do, they are not interested in talking or interacting in any way...it's like they're bots...

     

    So I am on one of the top 3 most populated servers, I can warp to each starting city, and most of the zones around them...and I can't find anyone unless one of those World Boss things are popping(In which case, I see like 60-70 people come outta nowhere...kinda lame, actually.), and the World BOss turns into no threat at all with so many people. Can just press auto-attack and go grab a snack, come back, collect phat lewtz.

     

    I'm not understanding! During events and such in towns I can find a ton of people, but outside of town, it's like a ghost town! I tried 1-20 leveling ares, 20-40, and 40-70 areas and there was enough people in those zones to count on both of my hands! When I asked, people said everyone was doing end-game...

     

    But then there is all this talk about how the game is getting lots of new players...but I can go to Queensdale and at certain hours get "NO one hears you" In Queensdale!

     

    There are Dynamic Events in areas I can no longer complete because they require people...people that aren't there!

     

      

     

     

    You are obviously blind..  All the US servers are on high  and there are 3 full servers mine included.. All those places you spoke of I see people all the time.. Especially in Queensdale. You  are obviously chatting in the wrong chat for you to get the "Nobody hears you" message.  And chat is busy all the time.. Hell they have 5 to 6 arguments on any given day.. Might that your server was full and you got dumped into the overflow..  Otherwise I say your claim is invalid.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by botrytis
    Originally posted by Himshim
    This is the exact reason as why I quit GW2 and went back to the dreadful WoW. NO matter when, where, and what happens, you can always find people logged in on WoW. So basically it's more of a leaning towards Social gaming over repetitive gameplay. 

    On US server Tarnished Coast there are people EVERYWHERE. And it is very social, so I don;t know what you expect. If you aren't social beyond being forced to be grouped for dungeons, then NO game is social for you.

    He refers to WoW as Social gaming.  I myself am proof it's not.  I played for nearly two years before really talking to anyone at all or joining a guild.  WoW never, ever encouraged you to talk to anyone.  Why should you?  Because if you join the person running around the same zone, he can't steal your mobs?  That's not a reason to socialize, that's a reason to be paranoid and feel forced to group.

    You were playing it wrong... image   Most people would just group with that person and share the mobs.

    Then why didn't they ever invite me?  *poke*

    Why didn't you invite them? 

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • PurutzilPurutzil Member UncommonPosts: 3,048
    Originally posted by Gaia_Hunter

    Oh look.

    I came to post on the forums, went back into the game and the Troll event was up again, someone shouted in map chat (which is supposed to return no one hear u messages) and we have another bunch of people.

    image

    You do realize posting pictures of an event at a certain time proves nothing, particularly a low level area. You can basically jump on any mildly popular game and do the same without to much trouble, depending on when you try and do it.

     

    Just saying before you post Screen Shots to try and 'prove' anything, considering its very easy to take 1 screen shot that is the exception (whether positive or negative) as proof and try to make a claim, which just proves absolutely nothing. If I joined up and recorded myself doing that event solo and screen shot it, its just as valid as this in 'proving' a point, as in not at all.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by botrytis
    Originally posted by Himshim
    This is the exact reason as why I quit GW2 and went back to the dreadful WoW. NO matter when, where, and what happens, you can always find people logged in on WoW. So basically it's more of a leaning towards Social gaming over repetitive gameplay. 

    On US server Tarnished Coast there are people EVERYWHERE. And it is very social, so I don;t know what you expect. If you aren't social beyond being forced to be grouped for dungeons, then NO game is social for you.

    He refers to WoW as Social gaming.  I myself am proof it's not.  I played for nearly two years before really talking to anyone at all or joining a guild.  WoW never, ever encouraged you to talk to anyone.  Why should you?  Because if you join the person running around the same zone, he can't steal your mobs?  That's not a reason to socialize, that's a reason to be paranoid and feel forced to group.

    You were playing it wrong... image   Most people would just group with that person and share the mobs.

    Then why didn't they ever invite me?  *poke*

    Why didn't you invite them? 

    Um.. you tried to prove that "most people" would have grouped.  That's just not true, or those hundreds of people would have attempted to invite ME even if I were antisocial.  Asking me again doesn't make you more right, it just shows how you missed the point and how WoW is not and has never been some great social leveling experience.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by botrytis
    Originally posted by Himshim
    This is the exact reason as why I quit GW2 and went back to the dreadful WoW. NO matter when, where, and what happens, you can always find people logged in on WoW. So basically it's more of a leaning towards Social gaming over repetitive gameplay. 

    On US server Tarnished Coast there are people EVERYWHERE. And it is very social, so I don;t know what you expect. If you aren't social beyond being forced to be grouped for dungeons, then NO game is social for you.

    He refers to WoW as Social gaming.  I myself am proof it's not.  I played for nearly two years before really talking to anyone at all or joining a guild.  WoW never, ever encouraged you to talk to anyone.  Why should you?  Because if you join the person running around the same zone, he can't steal your mobs?  That's not a reason to socialize, that's a reason to be paranoid and feel forced to group.

    You were playing it wrong... image   Most people would just group with that person and share the mobs.

    Then why didn't they ever invite me?  *poke*

    Why didn't you invite them? 

    Um.. you tried to prove that "most people" would have grouped.  That's just not true.  Asking me again doesn't make you more right.

    Ummm...yes I did. The problem was that you didn't even ask them to group...... So you were playing it wrong... 

     

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by botrytis
    Originally posted by Himshim
    This is the exact reason as why I quit GW2 and went back to the dreadful WoW. NO matter when, where, and what happens, you can always find people logged in on WoW. So basically it's more of a leaning towards Social gaming over repetitive gameplay. 

    On US server Tarnished Coast there are people EVERYWHERE. And it is very social, so I don;t know what you expect. If you aren't social beyond being forced to be grouped for dungeons, then NO game is social for you.

    He refers to WoW as Social gaming.  I myself am proof it's not.  I played for nearly two years before really talking to anyone at all or joining a guild.  WoW never, ever encouraged you to talk to anyone.  Why should you?  Because if you join the person running around the same zone, he can't steal your mobs?  That's not a reason to socialize, that's a reason to be paranoid and feel forced to group.

    You were playing it wrong... image   Most people would just group with that person and share the mobs.

    Then why didn't they ever invite me?  *poke*

    Why didn't you invite them? 

    Um.. you tried to prove that "most people" would have grouped.  That's just not true.  Asking me again doesn't make you more right.

    Ummm...yes I did. The problem was that you didn't even ask them to group...... So you were playing it wrong... 

     

    Read my edited answer.  Pretty much everyone I met was "playing it wrong".  Stop trying to prove a point you can't prove.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by botrytis
    Originally posted by Himshim
    This is the exact reason as why I quit GW2 and went back to the dreadful WoW. NO matter when, where, and what happens, you can always find people logged in on WoW. So basically it's more of a leaning towards Social gaming over repetitive gameplay. 

    On US server Tarnished Coast there are people EVERYWHERE. And it is very social, so I don;t know what you expect. If you aren't social beyond being forced to be grouped for dungeons, then NO game is social for you.

    He refers to WoW as Social gaming.  I myself am proof it's not.  I played for nearly two years before really talking to anyone at all or joining a guild.  WoW never, ever encouraged you to talk to anyone.  Why should you?  Because if you join the person running around the same zone, he can't steal your mobs?  That's not a reason to socialize, that's a reason to be paranoid and feel forced to group.

    You were playing it wrong... image   Most people would just group with that person and share the mobs.

    Then why didn't they ever invite me?  *poke*

    Why didn't you invite them? 

    Um.. you tried to prove that "most people" would have grouped.  That's just not true.  Asking me again doesn't make you more right.

    Ummm...yes I did. The problem was that you didn't even ask them to group...... So you were playing it wrong... 

     

    Read my edited answer.  Pretty much everyone I met was "playing it wrong".  Stop trying to prove a point you can't prove.

    If I am getting my mobs, I might not know what mobs you need. If you need to get them too, send them a message. Your experience must be a fluke, because I have never found it to be like that in a game. This goes with the people that say.... no one talked to me while playing GW2.... and the typical reply is, "Did you talk to them...". Apply the same advice to yourself here....

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by botrytis
    Originally posted by Himshim
    This is the exact reason as why I quit GW2 and went back to the dreadful WoW. NO matter when, where, and what happens, you can always find people logged in on WoW. So basically it's more of a leaning towards Social gaming over repetitive gameplay. 

    On US server Tarnished Coast there are people EVERYWHERE. And it is very social, so I don;t know what you expect. If you aren't social beyond being forced to be grouped for dungeons, then NO game is social for you.

    He refers to WoW as Social gaming.  I myself am proof it's not.  I played for nearly two years before really talking to anyone at all or joining a guild.  WoW never, ever encouraged you to talk to anyone.  Why should you?  Because if you join the person running around the same zone, he can't steal your mobs?  That's not a reason to socialize, that's a reason to be paranoid and feel forced to group.

    You were playing it wrong... image   Most people would just group with that person and share the mobs.

    Then why didn't they ever invite me?  *poke*

    Why didn't you invite them? 

    Um.. you tried to prove that "most people" would have grouped.  That's just not true.  Asking me again doesn't make you more right.

    Ummm...yes I did. The problem was that you didn't even ask them to group...... So you were playing it wrong... 

     

    Read my edited answer.  Pretty much everyone I met was "playing it wrong".  Stop trying to prove a point you can't prove.

    If I am getting my mobs, I might not know what mobs you need. If you need to get them too, send them a message. Your experience must be a fluke, because I have never found it to be like that in a game. This goes with the people that say.... no one talked to me while playing GW2.... and the typical reply is, "Did you talk to them...". Apply the same advice to yourself here....

    Great! You've established two distinct points!

    First You've established that people naturally don't talk to each other enough in any game.  Some game punish you for it, GW2 doesn't.  You feel that it's ok to be punished for something, forcing you to act in a particular way.

    Secondly, you've established that even though Eir_S has made a valid point about her personal experience, you appear unaware of that point by the very fact that you choose to remain focused on if she was at fault or not.  Most would consider this as a great proof of your actual reason for being here at all.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by eyelolled
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by botrytis
    Originally posted by Himshim
    This is the exact reason as why I quit GW2 and went back to the dreadful WoW. NO matter when, where, and what happens, you can always find people logged in on WoW. So basically it's more of a leaning towards Social gaming over repetitive gameplay. 

    On US server Tarnished Coast there are people EVERYWHERE. And it is very social, so I don;t know what you expect. If you aren't social beyond being forced to be grouped for dungeons, then NO game is social for you.

    He refers to WoW as Social gaming.  I myself am proof it's not.  I played for nearly two years before really talking to anyone at all or joining a guild.  WoW never, ever encouraged you to talk to anyone.  Why should you?  Because if you join the person running around the same zone, he can't steal your mobs?  That's not a reason to socialize, that's a reason to be paranoid and feel forced to group.

    You were playing it wrong... image   Most people would just group with that person and share the mobs.

    Then why didn't they ever invite me?  *poke*

    Why didn't you invite them? 

    Um.. you tried to prove that "most people" would have grouped.  That's just not true.  Asking me again doesn't make you more right.

    Ummm...yes I did. The problem was that you didn't even ask them to group...... So you were playing it wrong... 

     

    Read my edited answer.  Pretty much everyone I met was "playing it wrong".  Stop trying to prove a point you can't prove.

    If I am getting my mobs, I might not know what mobs you need. If you need to get them too, send them a message. Your experience must be a fluke, because I have never found it to be like that in a game. This goes with the people that say.... no one talked to me while playing GW2.... and the typical reply is, "Did you talk to them...". Apply the same advice to yourself here....

    Great! You've established two distinct points!

    First You've established that people naturally don't talk to each other enough in any game.  Some game punish you for it, GW2 doesn't.  You feel that it's ok to be punished for something, forcing you to act in a particular way.

    Secondly, you've established that even though Eir_S has made a valid point about her personal experience, you appear unaware of that point by the very fact that you choose to remain focused on if she was at fault or not.  Most would consider this as a great proof of your actual reason for being here at all.

    Wow.... try reading and comprehending what I wrote.... 

    Normally, people do talk to others if they need something. What happened with her was not normal, or maybe Eir_S isn't social. In those cases, GW2 is a great game for those people. I never said it wasn't. GW2 sure doesn't.... it also doesn't promote teamwork.

    I am here to discuss MMOs... good, bad.... and whatever....

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by stevebombsquad
    Originally posted by eyelolled
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by botrytis
    Originally posted by Himshim
    This is the exact reason as why I quit GW2 and went back to the dreadful WoW. NO matter when, where, and what happens, you can always find people logged in on WoW. So basically it's more of a leaning towards Social gaming over repetitive gameplay. 

    On US server Tarnished Coast there are people EVERYWHERE. And it is very social, so I don;t know what you expect. If you aren't social beyond being forced to be grouped for dungeons, then NO game is social for you.

    He refers to WoW as Social gaming.  I myself am proof it's not.  I played for nearly two years before really talking to anyone at all or joining a guild.  WoW never, ever encouraged you to talk to anyone.  Why should you?  Because if you join the person running around the same zone, he can't steal your mobs?  That's not a reason to socialize, that's a reason to be paranoid and feel forced to group.

    You were playing it wrong... image   Most people would just group with that person and share the mobs.

    Then why didn't they ever invite me?  *poke*

    Why didn't you invite them? 

    Um.. you tried to prove that "most people" would have grouped.  That's just not true.  Asking me again doesn't make you more right.

    Ummm...yes I did. The problem was that you didn't even ask them to group...... So you were playing it wrong... 

     

    Read my edited answer.  Pretty much everyone I met was "playing it wrong".  Stop trying to prove a point you can't prove.

    If I am getting my mobs, I might not know what mobs you need. If you need to get them too, send them a message. Your experience must be a fluke, because I have never found it to be like that in a game. This goes with the people that say.... no one talked to me while playing GW2.... and the typical reply is, "Did you talk to them...". Apply the same advice to yourself here....

    Great! You've established two distinct points!

    First You've established that people naturally don't talk to each other enough in any game.  Some game punish you for it, GW2 doesn't.  You feel that it's ok to be punished for something, forcing you to act in a particular way.

    Secondly, you've established that even though Eir_S has made a valid point about her personal experience, you appear unaware of that point by the very fact that you choose to remain focused on if she was at fault or not.  Most would consider this as a great proof of your actual reason for being here at all.

    Wow.... try reading and comprehending what I wrote.... 

    Normally, people do talk to others if they need something. What happened with her was not normal, or maybe Eir_S isn't social. In those cases, GW2 is a great game for those people. I never said it wasn't. GW2 sure doesn't.... it also doesn't promote teamwork.

    I am here to discuss MMOs... good, bad.... and whatever....

    "try reading and comprehending what I wrote...."  

     

     

    There are two types of people in this world. Those that can admit when they've made a mistake, and those that can't.  Look back into the quote. Read from the center out, and then you can show me what type of person you are.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • NasherUKNasherUK Member UncommonPosts: 480
    Originally posted by DanitaKusor
    Most MMOs soon abandon levelling zones, Guild Wars 2 is no exception. One of the reasons I think game levelling content is a waste of time.  An MMO with all endgame content would be far preferable to one that spends its entire budget on leveling content that people only do once.

    I agree with this. I know it's a different kind of game, but that's now Planetside 2 does it.  Everywhere and everything is in play from level 1 to 100 and players at any level are competitive, so no part of the game is abandoned. It's a far better use of content and development time tbh

  • bliss14bliss14 Member UncommonPosts: 595
    Originally posted by NasherUK
    Originally posted by DanitaKusor
    Most MMOs soon abandon levelling zones, Guild Wars 2 is no exception. One of the reasons I think game levelling content is a waste of time.  An MMO with all endgame content would be far preferable to one that spends its entire budget on leveling content that people only do once.

    I agree with this. I know it's a different kind of game, but that's now Planetside 2 does it.  Everywhere and everything is in play from level 1 to 100 and players at any level are competitive, so no part of the game is abandoned. It's a far better use of content and development time tbh

    Planetside 2 is not a very good example of how an MMO should utilize it's early leveling zones.  It's a completely different genre.

    The skill level required to play at a high plateau in a shooter is different from the skill level to play well in an MMO.

    edit: MMORPG that is.

    edit:  sorry, i see you said that it is a different kind of game.  i just think it's not something to compare an mmorpg to at all.

  • IridescentOrkIridescentOrk Member Posts: 157
    Most players in my server are just running dungeons or in W v W. No reason to stand in cities if there is really nothing to do.

    gameplay > graphics

  • Eir_SEir_S Member UncommonPosts: 4,440

    @steve Several different servers, over 5 years, several dozens, actually hundreds of levels... only a handful of people ever talked to me outside of a guild.  No, I didn't play it wrong and it wasn't a fluke.  WoW is not a social game, it breeds competition, NOT teamwork, and most people know that.  So you don't, big deal.  Have a nice day.

    Sadly, there are reasons to group in WoW, but of the dozens of people I've got to know from the game, not many of them see it as a bonus.  It's everyone for themselves.  It's great that some people get invited to groups to do quests, but it's never been close to the majority of experiences I nor others I know have had.  And it got worse when they nerfed elite mobs for a while in Cata.  I'd frequently see "you don't need a group, solo it".  Blame the game, WoW seems to be the title everyone points at for driving people apart in MMO's anyway, and I'm not the only one who sees it.

    Your silly little remark that you intended to be witty just made you look rude.  Besides, I still played WoW for years because it was fun, not because it was social, otherwise I'd have been disappointed.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by eyelolled
    Originally posted by stevebombsquad
    Originally posted by eyelolled
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by stevebombsquad
    Originally posted by Eir_S
    Originally posted by botrytis
    Originally posted by Himshim
    This is the exact reason as why I quit GW2 and went back to the dreadful WoW. NO matter when, where, and what happens, you can always find people logged in on WoW. So basically it's more of a leaning towards Social gaming over repetitive gameplay. 

    On US server Tarnished Coast there are people EVERYWHERE. And it is very social, so I don;t know what you expect. If you aren't social beyond being forced to be grouped for dungeons, then NO game is social for you.

    He refers to WoW as Social gaming.  I myself am proof it's not.  I played for nearly two years before really talking to anyone at all or joining a guild.  WoW never, ever encouraged you to talk to anyone.  Why should you?  Because if you join the person running around the same zone, he can't steal your mobs?  That's not a reason to socialize, that's a reason to be paranoid and feel forced to group.

    You were playing it wrong... image   Most people would just group with that person and share the mobs.

    Then why didn't they ever invite me?  *poke*

    Why didn't you invite them? 

    Um.. you tried to prove that "most people" would have grouped.  That's just not true.  Asking me again doesn't make you more right.

    Ummm...yes I did. The problem was that you didn't even ask them to group...... So you were playing it wrong... 

     

    Read my edited answer.  Pretty much everyone I met was "playing it wrong".  Stop trying to prove a point you can't prove.

    If I am getting my mobs, I might not know what mobs you need. If you need to get them too, send them a message. Your experience must be a fluke, because I have never found it to be like that in a game. This goes with the people that say.... no one talked to me while playing GW2.... and the typical reply is, "Did you talk to them...". Apply the same advice to yourself here....

    Great! You've established two distinct points!

    First You've established that people naturally don't talk to each other enough in any game.  Some game punish you for it, GW2 doesn't.  You feel that it's ok to be punished for something, forcing you to act in a particular way.

    Secondly, you've established that even though Eir_S has made a valid point about her personal experience, you appear unaware of that point by the very fact that you choose to remain focused on if she was at fault or not.  Most would consider this as a great proof of your actual reason for being here at all.

    Wow.... try reading and comprehending what I wrote.... 

    Normally, people do talk to others if they need something. What happened with her was not normal, or maybe Eir_S isn't social. In those cases, GW2 is a great game for those people. I never said it wasn't. GW2 sure doesn't.... it also doesn't promote teamwork.

    I am here to discuss MMOs... good, bad.... and whatever....

    "try reading and comprehending what I wrote...."  

     

     

    There are two types of people in this world. Those that can admit when they've made a mistake, and those that can't.  Look back into the quote. Read from the center out, and then you can show me what type of person you are.

    I haven't made a mistake. You just have difficulty formulating a coherent argument. You cherry pick something without the context. Fail.....

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by Eir_S

    ...

    sorry for hijacking your argument.  : /

     

     

    Originally posted by stevebombsquad
    Originally posted by eyelolled 

     

    There are two types of people in this world. Those that can admit when they've made a mistake, and those that can't.  Look back into the quote. Read from the center out, and then you can show me what type of person you are.

    I haven't made a mistake. You just have difficulty formulating a coherent argument. You cherry pick something without the context. Fail.....

    First of all, I wasn't arguing. And secondly, thanks for answering my question 

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by eyelolled
    Originally posted by Eir_S

    ...

    sorry for hijacking your argument.  : /

    No worries.  This guy seems to want to make me believe I'm not social and that even though I played on at least 5 main servers over 5 years and had around 10 lvl 85's, that somehow I was at fault for not inviting people to groups, when they never did the same to me.

    Hence, if his assertion was that I was playing it wrong, then it seems a great many people are also. 

    This thread is about GW2 anyway, and GW2 does promote teamwork.  You also don't have to invite people out of paranoia that you're going to miss that rare mob they're camping.  Sometimes in WoW, they wouldn't even accept anyway, they'd simply ignore you and tag it first, then laugh.  I guess I got used to that in the WoW "community" though.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Jean-Luc_Picard
    Originally posted by Eir_S

    Sometimes in WoW, they wouldn't even accept anyway, they'd simply ignore you and tag it first, then laugh.  I guess I got used to that in the WoW "community" though.

    By "sometimes", I guess you mean "often" right?

    You ask "Hello, is there a group for the mob?", no answers. "Do you want an invite so we all get kill credits?", no answers either.

    I had to make a macro on my characters in order to beat those guys when tagging a quest mob. The only little pleasure was to suddenly see them remember they have a keyboard to insult you because you've beaten them at their own little selfish game. My usual answer was "if you can't stand the heat, don't play with fire", followed by a /ignore.

    The way all mobs are shared in GW2, and all participants are rewarded, be it outdoors or in dungeons, without having to fight for mobs and/or loot, is one of the many major improvements this game brought to the genre. WoW could learn from that, instead of making 25 people roll on 4 pieces of loot even though they all participated in the kill.

    See?  It encourages negative play with others, something I figure is NOT the point of MMO's, at least not in PvE.  You're right, GW2 was an improvement in this and a good few other areas, and mob tagging honestly is one of the reasons I couldn't stick with TERA, even though I was starting to like the combat.  Having come straight from GW2, I hated having to switch to low-pop channels in order to get anything done in yet another game that encourages wanting to play with others but simultaneously providing very few incentives to do so other than paranoia.  Which is ironic, because you'd think the mob tagging would, as stevebombsquad (?) asserts, get people grouping.  It didn't in WoW, and I didn't see it in TERA either.

  • wordizwordiz Member Posts: 464
    Originally posted by Jean-Luc_Picard
    Originally posted by Eir_S

    Sometimes in WoW, they wouldn't even accept anyway, they'd simply ignore you and tag it first, then laugh.  I guess I got used to that in the WoW "community" though.

    By "sometimes", I guess you mean "often" right?

    You ask "Hello, is there a group for the mob?", no answers. "Do you want an invite so we all get kill credits?", no answers either.

    I had to make a macro on my characters in order to beat those guys when tagging a quest mob. The only little pleasure was to suddenly see them remember they have a keyboard to insult you because you've beaten them at their own little selfish game. My usual answer was "if you can't stand the heat, don't play with fire", followed by a /ignore.

    The way all mobs are shared in GW2, and all participants are rewarded, be it outdoors or in dungeons, without having to fight for mobs and/or loot, is one of the many major improvements this game brought to the genre. WoW could learn from that, instead of making 25 people roll on 4 pieces of loot even though they all participated in the kill.

    GW2 didn't bring the shared exp from tagging mobs to the genre. Rift did that first, and it probably wasn't even the first. IMO WoW doesn't to learn anything, it needs to fall off like the scab that it is. GW2 doesn't have anything to teach us or the industry, except how to further water down and simplify the MMORPG. GW2 has barely been out a year and you already got your WoW-esque fanboy blinders on, acting like it re-invented the MMORPG. 

  • cyrerachielcyrerachiel Member Posts: 5
    The constant thread running through all my experiences was how truly impressed I remain with the very deliberate tactics ArenaNet has taken to try to break players of the habit of a personal, linear ladder that so many previous MMORPGs have instilled in us. Other games have taught me to view other players as competition, or as danger. If another player and I arrived on a dock in EverQuest II at the same time, we'd make a point of steering in opposite directions from each other as we ran into the zone, to avoid getting in each other's way with harvests or kills. A recent foray into World of Warcraft has left me feeling that other players are something I have to wade through to get where I'm going. In these, and in nearly other multiplayer game I've ever tried, the existence of other players only helps me when I am intentionally in a group with them.
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