Iam going to be honest here and not try to bash or talk negative about Wildstar, i have not looked into the game or seen enough to say anything good or bad about it !!!
I just talk about what made WoW the best mmo time i have ever had
That time was born when WoW came out and it took 2.5 hours to complete a dungeon and pray you had a piece of blue gear at the end of your run.
Where many guilds where raiding end game contend and a tight SERVER community was build. Where pvp versus the other faction ment something, where you fought for honor and glory. Where you knew the names of the best pvp players on your server from ally to foe. Where in some cases you even knew their real 1st name from Ventrillo.
Where epic battles where fought at raid entrance's and many people where locked out of the raid as they coulnt get past the endless rage of the enemy that blocked said gates, Where you as alliance / horde needed to clear the damn corridors leading to the entrance to get your raid inside.
Where farming gold in peace could turn into a server shutdown as the whole server was called in to wipe that spot clean of enemy's Where you made premades and farmed hours on end for a pvp rank to get a free mount or the highest pvp rank for epeen. Where you build a friend list that lasted for years...
The communty is what makes mmo's great to play. but its the developers to give us the tools to build that kind of mmo... With spoodfed epics and instand cross realm pvp you create a lobby game that dies faster then it gets a chanse to grow. I realy hope Developers can create such mmo where that magic flame will burn once more. WoW's best days where not the 8 million subs.....it was when the game had 500k subs it was the vocal minority that pulled in more and more people into the game before it spread like wildfire and grew into the giant it once was.
If mmo's try to copy the latest shit like Warhammer / Aion / SWTOR / GW2 then the same fait awaits them. it will just be mmo number 197390131 that launches with maybe 2 million subs before server after server dies out.
Its hard to pinpoint where that sweet spot for mmo's is. Where its community gets a chanse to grow and the players gets the tools to make it last.
The best post on this topic.
/clap
/bow
To phrase that post in a less offensive way and respout something i said last week. Playing any MMO for the first few days in the early days was great, because you got to play the kind of game you wanted to and the game wasn't designed to appease many, many people. I've always hated WOW, wansn't my type of game, but nothing beat the early days of Final Fantasy XI.
The real truth is that there were smaller server communities, no matter what game it was. And now days MMOs try to cram as many people on a server as possible. I strongly believe that multiple gaming communities can exist on a server, but the communities still have to be smaller.
I don't see why people even put WildStar in the same category as GW2. GW2 was a MMO lite masquerading itself as an MMO. WildStar is a full fledged MMO that includes innovation and tradition.
WildStar:
Has Endgame and a Endgame focus.
Has Raids.
Has Healers.
Has Tanks.
Has the Trinity.
Has progression in PvE includes with gear.
Has progression in PvP including with gear.
Has Mounts.
Has Traditional Questing mixed with dynamic.
World is seamless unlike GW2 which is a series of instances.
Two player factions "at war" with each other.
Has Dueling.
Has Group Finder.
I probably missed several things, but a lot of these are core game design elements. These MMOs couldn't be more different in terms of core game design elements. In fact they almost are opposite of each other. If stretch it so far to compare WildStar with GW2 you can compare WildStar to any MMO in history.
Thankfully for WildStar, it is nothing like GW2.
Did you even read the post? Or did you just see the title and decide to freak out on your keyboard because you don't particularly like GW2? Everything you said aren't "core game design" or mechanics... They're called features, not every MMO has the same features. Speaking of which, how can you say that GW2 is just like every other MMO in history when you had JUST previously stated how different it was? Take all the stabs you want at GW2 (and really that's all this is, look how you put 3 or 4 of the exact same things as separate bullet points.) The fact is that all the similar-to-gw2 features AND game mechanics/design that I mentioned in the OP that you didn't read are accurate.
LOL, thanks for responding to this. I was so confused, like, wait it isn't an mmo but is like every other mmo. .
I for one hope this is an evolution of GW2, which is what I have been waiting for. I love GW2 and the freedom to like it and other games without having to tatoo GW2 to my stomach. Wildstar "feels" like a happy Hybrid.
Watching the combat, sure I have noticed tank, DPS and healer (just like in GW2) but there was no one just sitting back or hiding during the footage I have seen, so the roles will definately be different from what people are used to. For instance, there doesnt appear to be specific targeting without aim, a nice change of pace and something I look forward to.
The thing I am waiting to watch is that will this become an item treadmill. IN the developer blogs they indicate no, and make several jokes mocking the idea of going through the same raid a billion times to turn your +2 sword to +3, I only hope they can implement that skillfully. The problem with RAids is that people want carrots for raiding, which to the detriment of MMOs, has always been items to do "the next" raid. In GW2 the rewards have been to advance the story and for cosmetic items. I hope that story rewards are the number one reward followed by neater things like potential new powers, items for your house and access to minigames.
[mod edit]. And as far as the treadmill goes, I'm really not sure. I don't see how there could possibly be hardcore raids without some kind of carrot chasing, that's what keeps people really doing raids over and over. Take that away and they become somewhat useless as it would be really hard to find groups with the low incentive. Keep it in and you piss off people that don't enjoy repetitive content. They're going to have to be careful.
And as far as gw2 goes in that area... honestly it wasn't enough. I thought it would be great to have the extra rewards as purely cosmetic but they simply didn't give me enough of an incentive to farm forever for the badass arah set, Not to mention it didn't give me the power/prec/toughness that I needed. But maybe I would have if it was a 40man raid instead just cause that's more fun? Dunno. GW2 sounded really great to make it easy to get gear with great stats but it was really too easy for me. Maybe that's just cause I took advantage of the AMAZING trading post that made me a very rich man but still, I was fully leveled, fully geared, and had a commander icon all within a week or two. I really wish they made legendaries or at least really awesome cosmetic items possible to get through fractals, I woulda farmed the shit out of that since to me it was the best dungeon design in the history of MMOs (I've never enjoyed dungeons period, loved fractals) but for some reason their rewards were so subpar =/
If WoW was released today even in its' entirety it would be f2p in 3 months. Why is it still such a big deal?
I don't get the hate for WildStar's art style. Yes, it's a cartoony artstyle, but it (as far as I've seen) isn't characterized by the typical, horrible marks of cartoon styles (such as giant shoulder armor, as seen in WoW, or terribly drawn prepubescent characters with next to no customization options such as those in Ragnarok 2). By comparison, WildStar's style is relatively clean, unique, and quirky.
Some people just prefer a more realistic graphical display when it comes to gaming. I would of preferred a style reminiscent of Rift or at the very least Neverwinter, but that is my prerogative and my prerogative like my opinions are never wrong. Still I wont let it deter me but it will be a much harder sell then if it was different.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I like the attitude the game has the humor the futuristic and alien backstory. If you want to go from love to hate then hype this title up get really excited then play it.
Comments
To phrase that post in a less offensive way and respout something i said last week. Playing any MMO for the first few days in the early days was great, because you got to play the kind of game you wanted to and the game wasn't designed to appease many, many people. I've always hated WOW, wansn't my type of game, but nothing beat the early days of Final Fantasy XI.
The real truth is that there were smaller server communities, no matter what game it was. And now days MMOs try to cram as many people on a server as possible. I strongly believe that multiple gaming communities can exist on a server, but the communities still have to be smaller.
[mod edit]. And as far as the treadmill goes, I'm really not sure. I don't see how there could possibly be hardcore raids without some kind of carrot chasing, that's what keeps people really doing raids over and over. Take that away and they become somewhat useless as it would be really hard to find groups with the low incentive. Keep it in and you piss off people that don't enjoy repetitive content. They're going to have to be careful.
And as far as gw2 goes in that area... honestly it wasn't enough. I thought it would be great to have the extra rewards as purely cosmetic but they simply didn't give me enough of an incentive to farm forever for the badass arah set, Not to mention it didn't give me the power/prec/toughness that I needed. But maybe I would have if it was a 40man raid instead just cause that's more fun? Dunno. GW2 sounded really great to make it easy to get gear with great stats but it was really too easy for me. Maybe that's just cause I took advantage of the AMAZING trading post that made me a very rich man but still, I was fully leveled, fully geared, and had a commander icon all within a week or two. I really wish they made legendaries or at least really awesome cosmetic items possible to get through fractals, I woulda farmed the shit out of that since to me it was the best dungeon design in the history of MMOs (I've never enjoyed dungeons period, loved fractals) but for some reason their rewards were so subpar =/
If WoW was released today even in its' entirety it would be f2p in 3 months.
Why is it still such a big deal?
Some people just prefer a more realistic graphical display when it comes to gaming. I would of preferred a style reminiscent of Rift or at the very least Neverwinter, but that is my prerogative and my prerogative like my opinions are never wrong. Still I wont let it deter me but it will be a much harder sell then if it was different.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I like the attitude the game has the humor the futuristic and alien backstory. If you want to go from love to hate then hype this title up get really excited then play it.
This isn't a signature, you just think it is.