This is the path of cultivation as I understand it.
1. Experience leads to cultivation.
If you get experience that experience will increase your cultivation amount per tick until said experience runs out.
2. Cultivation is stored as a number that can then be transferred into your skills via a passive trickle, personal kung fu practice (which costs money and is subject to the daily spending limit that exists across the board in the game), or team practice, which is limited by fatigue.
3. Once a player utilizes on of the variety of forms of kung fu practice, the stored number is transferred into their skill which has a steadily increasing number per level that is required to progress (like traditional levels).
I hope that this clarifies the question asked in the previous post.
This is the path of cultivation as I understand it.
1. Experience leads to cultivation.
If you get experience that experience will increase your cultivation amount per tick until said experience runs out.
2. Cultivation is stored as a number that can then be transferred into your skills via a passive trickle, personal kung fu practice (which costs money and is subject to the daily spending limit that exists across the board in the game), or team practice, which is limited by fatigue.
3. Once a player utilizes on of the variety of forms of kung fu practice, the stored number is transferred into their skill which has a steadily increasing number per level that is required to progress (like traditional levels).
I hope that this clarifies the question asked in the previous post.
No, not VIP. I did all the dailies which took me about 6 hours nightly (so 42 hours total.) I would login, do my TP 25 & 10. I would immediately hit the quests option and do the "dailies" (if you don't know, that missions tab/journal updates every 24 hours to let you know "what to do.") Then at the end I would simply engage in a duel and stand there while the Max Level or whatever would pound on me. I then got the "ping" for pvp. I would then buy whatever cult to exp ratio I could. Then I would afk in the holy land for my faction.
Rinse and repeat and it became a cakewalk and I was speed racing through cult and other things.
I will never support freeloaders, no more subsidized gaming. My Blog
No, not VIP. I did all the dailies which took me about 6 hours nightly (so 42 hours total.) I would login, do my TP 25 & 10. I would immediately hit the quests option and do the "dailies" (if you don't know, that missions tab/journal updates every 24 hours to let you know "what to do.") Then at the end I would simply engage in a duel and stand there while the Max Level or whatever would pound on me. I then got the "ping" for pvp. I would then buy whatever cult to exp ratio I could. Then I would afk in the holy land for my faction.
Rinse and repeat and it became a cakewalk and I was speed racing through cult and other things.
Wow... That sounds like a job. When does the fun happen?
Originally posted by lolunatic I wouldn't say it was really all that much of a typical gear treadmill, nor did it have levels.
Treadmill is typical in concept, unusual in implementation. You still need to chase levels and gear like in any other standard themepark, hence typical.
It is what makes AoW not a sandbox. Sandbox games are designed differently.
Originally posted by lolunatic Levels were these things called inner, it was much like eve where you had to train skill over time but you had to do activities in game to earn the exp to cultivate it into abilities.
Only thing that AoW skill system has common with EVE is that they both use some offline element but that is where all similarity ends.
They are nothing like each other. The structure is completely different. In EVE, more skill points means versatility, more skill points in AoW means power.
Again, something that makes AoW not a sandbox.
Originally posted by lolunatic I didn't say the economy was bad
You didn't, I did.
Prices =/= economy.
Here are a few things making economy a joke:
1) Alts. 2) Stalls. 3) "Trading" UI. 4) Developer selling ingame currency(to an extent). 5) Limited resource distribution resulting in "camping" nodes and fighting over it. 6) Randomness in production/enhancements.
Idea of 2 ingame currencies is great, implementation is not.
Originally posted by lolunatic I never said the game was BAD
Originally posted by BlueTiger33 No, not VIP. I did all the dailies which took me about 6 hours nightly (so 42 hours total.) I would login, do my TP 25 & 10. I would immediately hit the quests option and do the "dailies" (if you don't know, that missions tab/journal updates every 24 hours to let you know "what to do.") Then at the end I would simply engage in a duel and stand there while the Max Level or whatever would pound on me. I then got the "ping" for pvp. I would then buy whatever cult to exp ratio I could. Then I would afk in the holy land for my faction. Rinse and repeat and it became a cakewalk and I was speed racing through cult and other things.
Or you could just do Spy missions every 2nd/3rd day four an hour.
"Dailies" are just little bonus for certain activity, nothing to really chase. Maybe apart from school certificate rewards since certs are valuable.
You were just training your 1st inner and did not even maxed 1 skill set. I can assure you there is a very, very long way ahead of you to be competitive....the game has awfully high "level" cap.
Still not clarifying how this translates into any increased power over anyone else who just makes sure that they always have enough cultivation to keep ticking into their skills at the max level.
Again, exp creates a wider cultivation path, i.e. you get more cultivation per click.
But the cultivation just sits there in a pool until you either turn on passive training, pay to train, or team practice.
Passive training only goes so fast (unless there is something I don't know, which is entirely possible)
Kung-Fu practice is restricted by spending limits, meaning that you can only spend so much money per day raising your skills that way (again, unless there is something I don't know which again is completely possible because I am not VIP, but then, as you stated, neither are you.)
Team Practice is restricted by fatigue, which means after a 25 rounder and a 10 or 15 rounder, you are usually too tired to raise your skills anymore for that day.
So no matter how much cultivation you amass to yourself, you can never actually move any faster than anyone else who raises their cultivation enough to get the maximum out of each of these ways of raising their levels.
I guess what I am trying to say to you is that although it seems like you have found a great way to max your cultivation, it may not be translating into the overall edge that you think it is when it comes to making you better than the next guy, and thus, is not necessarily a reason to quit.
Of course, if you are just tired of playing then I have nothing to say about that. Just saying.
Kung-Fu practice is restricted by spending limits, meaning that you can only spend so much money per day raising your skills that way (again, unless there is something I don't know which again is completely possible because I am not VIP, but then, as you stated, neither are you.)
Actually there is no limit on the amount of un-bound taels you can spend on martial arts practice. A few guildies of mine got their 2nd inner levels up to 12-15 within 5-6 hours after they were unlocked on the server. All done with spending un-bound taels on martial arts practice. I'll let you decide if that's pay-to-win or not though.
under the "Skill Graduation (Guild Members Only)" tab, you will see the rewards they had for getting your 2nd inner up to certain levels. The only way to get your 2nd inner up to those levels in 9 days is to pay with un-bound taels with martial arts practice or school certs. Sure the rewards are sort of meh, but gullible people or those who have to be elite will dish out the ducketts. Then everyone else will eventually catch up and build up another 2-3 million of cultivation waiting for the 3rd inner to unlock.
Kung-Fu practice is restricted by spending limits, meaning that you can only spend so much money per day raising your skills that way (again, unless there is something I don't know which again is completely possible because I am not VIP, but then, as you stated, neither are you.)
Actually there is no limit on the amount of un-bound taels you can spend on martial arts practice. A few guildies of mine got their 2nd inner levels up to 12-15 within 5-6 hours after they were unlocked on the server. All done with spending un-bound taels on martial arts practice. I'll let you decide if that's pay-to-win or not though.
under the "Skill Graduation (Guild Members Only)" tab, you will see the rewards they had for getting your 2nd inner up to certain levels. The only way to get your 2nd inner up to those levels in 9 days is to pay with un-bound taels with martial arts practice or school certs. Sure the rewards are sort of meh, but gullible people or those who have to be elite will dish out the ducketts. Then everyone else will eventually catch up and build up another 2-3 million of cultivation waiting for the 3rd inner to unlock.
Sorry. You are wrong.
Spending caps by level were implemented about a week ago.
Kung-Fu practice is restricted by spending limits, meaning that you can only spend so much money per day raising your skills that way (again, unless there is something I don't know which again is completely possible because I am not VIP, but then, as you stated, neither are you.)
Actually there is no limit on the amount of un-bound taels you can spend on martial arts practice. A few guildies of mine got their 2nd inner levels up to 12-15 within 5-6 hours after they were unlocked on the server. All done with spending un-bound taels on martial arts practice. I'll let you decide if that's pay-to-win or not though.
under the "Skill Graduation (Guild Members Only)" tab, you will see the rewards they had for getting your 2nd inner up to certain levels. The only way to get your 2nd inner up to those levels in 9 days is to pay with un-bound taels with martial arts practice or school certs. Sure the rewards are sort of meh, but gullible people or those who have to be elite will dish out the ducketts. Then everyone else will eventually catch up and build up another 2-3 million of cultivation waiting for the 3rd inner to unlock.
Sorry. You are wrong.
Spending caps by level were implemented about a week ago.
Yeh I haven't logged in about two weeks, so there you go....
Still not clarifying how this translates into any increased power over anyone else who just makes sure that they always have enough cultivation to keep ticking into their skills at the max level.
Again, exp creates a wider cultivation path, i.e. you get more cultivation per click.
But the cultivation just sits there in a pool until you either turn on passive training, pay to train, or team practice.
Passive training only goes so fast (unless there is something I don't know, which is entirely possible)
Kung-Fu practice is restricted by spending limits, meaning that you can only spend so much money per day raising your skills that way (again, unless there is something I don't know which again is completely possible because I am not VIP, but then, as you stated, neither are you.)
Team Practice is restricted by fatigue, which means after a 25 rounder and a 10 or 15 rounder, you are usually too tired to raise your skills anymore for that day.
So no matter how much cultivation you amass to yourself, you can never actually move any faster than anyone else who raises their cultivation enough to get the maximum out of each of these ways of raising their levels.
I guess what I am trying to say to you is that although it seems like you have found a great way to max your cultivation, it may not be translating into the overall edge that you think it is when it comes to making you better than the next guy, and thus, is not necessarily a reason to quit.
Of course, if you are just tired of playing then I have nothing to say about that. Just saying.
Talking about (TP)Team Practice is also something i wanna point to those newbies.... They keep talking about wasting fatigue and leaving TP, it tells so much about them totally having no knowledge in the game. Seeing the bonus conversion in TP makes them think they are getting more conversion than normal which is not true. Everyone can only get 100k conversion per day doing TP no matter how long you spend to get your fatigue up to 100%. You can be doing 5 x 10R TP or 1 x 25R + 1 x 10R TP, you are still getting the same 100k conversion at the end. Difference is the time spent you get to make your fatigue go up to 100%. And these darn newbies are just too stupid to understand. That is why people should not miss or leave any TP so that everyone spend less time to reach the 100k conversion aka 100% fatigue point. Considering that every 1k conversion will raise the fatigue by 1%. Also the amount a group of 8 doing a TP25 compare to a group of 10 is around less than 1/2 at the end of 25 rounds.
Originally posted by bcbully Wushu has dailies? I've been playing almost 7 months, and never seen or did one. What are they?
hah, 7 months.. you lying little rascal, even from the starting town first quest steps offer already dailies. so its really nice to start new game when like second npc already ask you to do hes bidding again after complete.
Originally posted by bcbully Wushu has dailies? I've been playing almost 7 months, and never seen or did one. What are they?
hah, 7 months.. you lying little rascal, even from the starting town first quest steps offer already dailies. so its really nice to start new game when like second npc already ask you to do hes bidding again after complete.
In the sense that there are "daily" quests you CAN take. They have almost nothing to do with progression, so yes - the guy is right...there are no dailies in the normal sense of the word.
So please, don't start spouting rubbish. If you haven't gotten out of a noobie town, you probably shouldn't try to comment on game functions.
Originally posted by bcbully Wushu has dailies? I've been playing almost 7 months, and never seen or did one. What are they?
hah, 7 months.. you lying little rascal, even from the starting town first quest steps offer already dailies. so its really nice to start new game when like second npc already ask you to do hes bidding again after complete.
That's the tutorial newbie.
Seriously, I have no idea where to start a daily. If they are there, they simply have no barring on the game at all.
But... but... it's a sandbox! Obviously you just weren't playing it right.
I kid! I kid! Sorry the game didn't pan out for you. For me, it was a very shallow and repetitive game, but others here seem to be finding a lot more diversity and engaging gameplay than you and I did.
But, but, it's not sandbox! Obviously you weren't playing it right, it's a hybrid.
But... but... it's a sandbox! Obviously you just weren't playing it right.
I kid! I kid! Sorry the game didn't pan out for you. For me, it was a very shallow and repetitive game, but others here seem to be finding a lot more diversity and engaging gameplay than you and I did.
Same here, wasn't for me, frankly its because after playing ArheAge I understood first hand what it is to have compelling and deep game mechanics that are well thought out and implemented properly.
Wushu has some good ideas, but ultimately it fails in implementation - just my opinion.
This might be the dumbest thing you've said so far. You never played the game past the tutorial yet you seem to find your way into every thread saying the same nonsense.
If the game wasnt for you, it wasnt for you. It can not be argued though, that only EVE rivals Wushu in the shear amount of systems and tools put into the players hands.
btw -I don't play games that I quest to level cap anymore. To be honest I dont think I'll play another game where I have to quest for XP. Thanks Wushu! So enjoy w/e it was you were talking about.
Because snailgames is a fraudulent company and severall people (including me) are going to sue them soon for some fraudulent actions.
It all started with their "error" whereby some people got gold which they didn´t pay for. After they fixed it and removed it, they even removed our VIP Status (still 1-2 month left of playtime) and every gold we have payed for before that "error" too. We asked them to give us our stuff back we actually have payed for with our hard earned money and they simply closed our accounts and told us we have to pay the gold we got due to the error if we want our accounts back including our allready payed VIP and gold.
So basicly we payed for something and didn´t get anything. If we want what we have payed for, we have to pay for something we didn´t want, never have used and only got because of a mistake/error of snailgames.
We even tried to talk to their community manager or get any statement on it, but they started to ignore every ticket related to that issue (mine for example are not marked as solved and waiting for an answer since 7 and 12 days), they delete every thread where we ask for help with that issue or ask for any statement. Some of us even asked for a refund, but these threads get deleted even faster.
And there are realy a lot of people with the exact same problem. All had VIP and supported this game a lot but wont do it now anymore... so this is one of many reasons why the playbase starts to decreasing a lot.
But... but... it's a sandbox! Obviously you just weren't playing it right.
I kid! I kid! Sorry the game didn't pan out for you. For me, it was a very shallow and repetitive game, but others here seem to be finding a lot more diversity and engaging gameplay than you and I did.
Same here, wasn't for me, frankly its because after playing ArheAge I understood first hand what it is to have compelling and deep game mechanics that are well thought out and implemented properly.
Wushu has some good ideas, but ultimately it fails in implementation - just my opinion.
This might be the dumbest thing you've said so far. You never played the game past the tutorial yet you seem to find your way into every thread saying the same nonsense.
If the game wasnt for you, it wasnt for you. It can not be argued though, that only EVE rivals Wushu in the shear amount of systems and tools put into the players hands.
btw -I don't play games that I quest to level cap anymore. To be honest I dont think I'll play another game where I have to quest for XP. Thanks Wushu! So enjoy w/e it was you were talking about.
I'm not sure what filter you're experiencing this game through, but it's pretty clear your perspective of what is (and isn't) Wushu is pretty skewed.
The game is packed full of quests. It's also packed full of dailies. The game practically runs on them. Crafting quests, standard NPC quests, escort quests, siege quests. There everywhere, and yes there are dailies for all of them (both personal and guild dailies). As for player systems... Eve far surpasses Wushu in giving players complete freedom. Wushu gives a nice illusion, but it's just that.. an illusion. A good example of this is base raiding. You can literally burn an enemy's base to the ground, but unless you do it at a specific time per day (or during a guild war instance), it doesn't do a damned thing. No buildings get harmed, and at most you get some tokens for your effort.
The game is fun, but as far as sandbox games go it's much more of a hybrid than a sandbox. Much of the content is fairly canned, and nearly all of it is engineered to try and force people to use the cashshop. It's not a bad game, but it is sub par in a lot of ways to some of the other MMOs on the market atm.
But... but... it's a sandbox! Obviously you just weren't playing it right.
I kid! I kid! Sorry the game didn't pan out for you. For me, it was a very shallow and repetitive game, but others here seem to be finding a lot more diversity and engaging gameplay than you and I did.
Like many have said before, once you master wushu, you do come to the realization that you are doing the same things on a schedule practically every day, and it does get tedious.
On the other hand, if you have a guild with enemies, every seemingly redundant or tedious task becomes more interesting when 100s of players are gunning for you. Without that competition, I couldn't imagine doing daily escorts, daily spying and daily script stealing. PvP is pretty much the only thing keeping me playing Wushu.
Then when the dailies are out of the way, we get to wage war or defend our guild city against our rivals and to me, that makes it worth it.
Whether it will make it worth it to the next guy, it may very well not.
Wushu lacks a few things that I love about traditional MMOs, and thats why the repetition becomes hard to deal with.
First, the dungeons are too few, and the pve leaves much to be desired. Then, much like every other sandbox game (I'm looking at you Darkfall/MO), theres poor itemization or progression of npc dropped equipment. Its all based on crafting and not the proper (imo) combination of both dropped and crafted. Theres almost no reason to repeat dungeons. No uber rare sword or armors. No challenging and fun pve mechanics, and simply not enough dungeons to hold my interest forever.
Heres hoping that EQ Next can do sandbox right.
Until then, I'm sticking with Wushu because its the best thing going.
But... but... it's a sandbox! Obviously you just weren't playing it right.
I kid! I kid! Sorry the game didn't pan out for you. For me, it was a very shallow and repetitive game, but others here seem to be finding a lot more diversity and engaging gameplay than you and I did.
Like many have said before, once you master wushu, you do come to the realization that you are doing the same things on a schedule practically every day, and it does get tedious.
On the other hand, if you have a guild with enemies, every seemingly redundant or tedious task becomes more interesting when 100s of players are gunning for you. Without that competition, I couldn't imagine doing daily escorts, daily spying and daily script stealing. PvP is pretty much the only thing keeping me playing Wushu.
Then when the dailies are out of the way, we get to wage war or defend our guild city against our rivals and to me, that makes it worth it.
Whether it will make it worth it to the next guy, it may very well not.
Wushu lacks a few things that I love about traditional MMOs, and thats why the repetition becomes hard to deal with.
First, the dungeons are too few, and the pve leaves much to be desired. Then, much like every other sandbox game (I'm looking at you Darkfall/MO), theres poor itemization or progression of npc dropped equipment. Its all based on crafting and not the proper (imo) combination of both dropped and crafted. Theres almost no reason to repeat dungeons. No uber rare sword or armors. No challenging and fun pve mechanics, and simply not enough dungeons to hold my interest forever.
Heres hoping that EQ Next can do sandbox right.
Until then, I'm sticking with Wushu because its the best thing going.
This is pretty reasonable commentary. Yes, there can be a definite schedule to what you do - no that doesn't mean it's the same thing every day. Most of us can't play the game enough to really max out everything that we want every day. For me, I need to decide the top 3-5 things I want accomplished each day and go about the most efficient way of doing that. That doesn't strike me as an issue, that's a feature. I need to choose, I can't have it all.
So, on any given day I could:
Grind material nodes for materials (to sell or handover to guildmates for items)
Participate in mid-scale PvP battlefields to collect Chi (I have well over 10million cap accumulated, with more internals to level than I can EVER imagine finishing)
Script Stealing (daily, for sure)
External Guild Affairs (ie. alliances, vice guild leader and everything)
School Affairs ("shadow" leader / advisor)
Forbidden Instances (daily, currently doing LMI Hell for Drift Sand set)
Guild War
Escorts
Crafting (used to care, but since I'm nearly full legendary across the board - meh, as needed for items now)
Divination
Selling / Flipping / Trading
Random Encounters (infuriating)
Mini Instances
Duel Training (I'm really poorly built for it, so I don't do it as much anymore....for now)
Leveling Inner (requires questing later, a lot of questing)
Helping Guildmates / Friends
Team Practice
All of that stuff takes TIME. I don't even scratch the surface of that list each day. Sometimes yes, I'll do the same thing each day for a week or so. Then I'll probably change because my progression in other areas unlocked more important progression to be had in other areas. Sometimes I hit a wall on progression and switch to more economical activities.
Also, general note - in this game, grinding is more about skill sets than items.
Sorry I stopped reading there, any game will become "not worth playing" after playing for awhile. Also I am sure you put in way more hours than a Bioshock, Halo or Gears of War single player campaign. So really no point in posting why you put the game down. As long as you had fun during the time you spent playing it, is all that matters. NO GAME LAST FOREVER!
Comments
To explain my previous post.
This is the path of cultivation as I understand it.
1. Experience leads to cultivation.
If you get experience that experience will increase your cultivation amount per tick until said experience runs out.
2. Cultivation is stored as a number that can then be transferred into your skills via a passive trickle, personal kung fu practice (which costs money and is subject to the daily spending limit that exists across the board in the game), or team practice, which is limited by fatigue.
3. Once a player utilizes on of the variety of forms of kung fu practice, the stored number is transferred into their skill which has a steadily increasing number per level that is required to progress (like traditional levels).
I hope that this clarifies the question asked in the previous post.
No, not VIP. I did all the dailies which took me about 6 hours nightly (so 42 hours total.) I would login, do my TP 25 & 10. I would immediately hit the quests option and do the "dailies" (if you don't know, that missions tab/journal updates every 24 hours to let you know "what to do.") Then at the end I would simply engage in a duel and stand there while the Max Level or whatever would pound on me. I then got the "ping" for pvp. I would then buy whatever cult to exp ratio I could. Then I would afk in the holy land for my faction.
Rinse and repeat and it became a cakewalk and I was speed racing through cult and other things.
I will never support freeloaders, no more subsidized gaming.
My Blog
Wow... That sounds like a job. When does the fun happen?
Treadmill is typical in concept, unusual in implementation. You still need to chase levels and gear like in any other standard themepark, hence typical.
It is what makes AoW not a sandbox. Sandbox games are designed differently.
Only thing that AoW skill system has common with EVE is that they both use some offline element but that is where all similarity ends.
They are nothing like each other. The structure is completely different. In EVE, more skill points means versatility, more skill points in AoW means power.
Again, something that makes AoW not a sandbox.
You didn't, I did.
Prices =/= economy.
Here are a few things making economy a joke:
1) Alts.
2) Stalls.
3) "Trading" UI.
4) Developer selling ingame currency(to an extent).
5) Limited resource distribution resulting in "camping" nodes and fighting over it.
6) Randomness in production/enhancements.
Idea of 2 ingame currencies is great, implementation is not.
Nor did I.
Or you could just do Spy missions every 2nd/3rd day four an hour.
"Dailies" are just little bonus for certain activity, nothing to really chase. Maybe apart from school certificate rewards since certs are valuable.
You were just training your 1st inner and did not even maxed 1 skill set. I can assure you there is a very, very long way ahead of you to be competitive....the game has awfully high "level" cap.
Still not clarifying how this translates into any increased power over anyone else who just makes sure that they always have enough cultivation to keep ticking into their skills at the max level.
Again, exp creates a wider cultivation path, i.e. you get more cultivation per click.
But the cultivation just sits there in a pool until you either turn on passive training, pay to train, or team practice.
Passive training only goes so fast (unless there is something I don't know, which is entirely possible)
Kung-Fu practice is restricted by spending limits, meaning that you can only spend so much money per day raising your skills that way (again, unless there is something I don't know which again is completely possible because I am not VIP, but then, as you stated, neither are you.)
Team Practice is restricted by fatigue, which means after a 25 rounder and a 10 or 15 rounder, you are usually too tired to raise your skills anymore for that day.
So no matter how much cultivation you amass to yourself, you can never actually move any faster than anyone else who raises their cultivation enough to get the maximum out of each of these ways of raising their levels.
I guess what I am trying to say to you is that although it seems like you have found a great way to max your cultivation, it may not be translating into the overall edge that you think it is when it comes to making you better than the next guy, and thus, is not necessarily a reason to quit.
Of course, if you are just tired of playing then I have nothing to say about that. Just saying.
Actually there is no limit on the amount of un-bound taels you can spend on martial arts practice. A few guildies of mine got their 2nd inner levels up to 12-15 within 5-6 hours after they were unlocked on the server. All done with spending un-bound taels on martial arts practice. I'll let you decide if that's pay-to-win or not though.
In fact, if you look here
http://www.ageofwushu.com/static/the_royal_celebration_event/
under the "Skill Graduation (Guild Members Only)" tab, you will see the rewards they had for getting your 2nd inner up to certain levels. The only way to get your 2nd inner up to those levels in 9 days is to pay with un-bound taels with martial arts practice or school certs. Sure the rewards are sort of meh, but gullible people or those who have to be elite will dish out the ducketts. Then everyone else will eventually catch up and build up another 2-3 million of cultivation waiting for the 3rd inner to unlock.
"If I offended you, you needed it" -Corey Taylor
Sorry. You are wrong.
Spending caps by level were implemented about a week ago.
Yeh I haven't logged in about two weeks, so there you go....
"If I offended you, you needed it" -Corey Taylor
Talking about (TP)Team Practice is also something i wanna point to those newbies.... They keep talking about wasting fatigue and leaving TP, it tells so much about them totally having no knowledge in the game. Seeing the bonus conversion in TP makes them think they are getting more conversion than normal which is not true. Everyone can only get 100k conversion per day doing TP no matter how long you spend to get your fatigue up to 100%. You can be doing 5 x 10R TP or 1 x 25R + 1 x 10R TP, you are still getting the same 100k conversion at the end. Difference is the time spent you get to make your fatigue go up to 100%. And these darn newbies are just too stupid to understand. That is why people should not miss or leave any TP so that everyone spend less time to reach the 100k conversion aka 100% fatigue point. Considering that every 1k conversion will raise the fatigue by 1%. Also the amount a group of 8 doing a TP25 compare to a group of 10 is around less than 1/2 at the end of 25 rounds.
There were basically three reasons I quit Wushu:
hah, 7 months.. you lying little rascal, even from the starting town first quest steps offer already dailies. so its really nice to start new game when like second npc already ask you to do hes bidding again after complete.
In the sense that there are "daily" quests you CAN take. They have almost nothing to do with progression, so yes - the guy is right...there are no dailies in the normal sense of the word.
So please, don't start spouting rubbish. If you haven't gotten out of a noobie town, you probably shouldn't try to comment on game functions.
That's the tutorial newbie.
Seriously, I have no idea where to start a daily. If they are there, they simply have no barring on the game at all.
But, but, it's not sandbox! Obviously you weren't playing it right, it's a hybrid.
Wurm Online
A Tail In The Desert
These are sandboxes.
This might be the dumbest thing you've said so far. You never played the game past the tutorial yet you seem to find your way into every thread saying the same nonsense.
If the game wasnt for you, it wasnt for you. It can not be argued though, that only EVE rivals Wushu in the shear amount of systems and tools put into the players hands.
btw -I don't play games that I quest to level cap anymore. To be honest I dont think I'll play another game where I have to quest for XP. Thanks Wushu! So enjoy w/e it was you were talking about.
Why i (and many others) quit!?
Because snailgames is a fraudulent company and severall people (including me) are going to sue them soon for some fraudulent actions.
It all started with their "error" whereby some people got gold which they didn´t pay for. After they fixed it and removed it, they even removed our VIP Status (still 1-2 month left of playtime) and every gold we have payed for before that "error" too. We asked them to give us our stuff back we actually have payed for with our hard earned money and they simply closed our accounts and told us we have to pay the gold we got due to the error if we want our accounts back including our allready payed VIP and gold.
So basicly we payed for something and didn´t get anything. If we want what we have payed for, we have to pay for something we didn´t want, never have used and only got because of a mistake/error of snailgames.
We even tried to talk to their community manager or get any statement on it, but they started to ignore every ticket related to that issue (mine for example are not marked as solved and waiting for an answer since 7 and 12 days), they delete every thread where we ask for help with that issue or ask for any statement. Some of us even asked for a refund, but these threads get deleted even faster.
And there are realy a lot of people with the exact same problem. All had VIP and supported this game a lot but wont do it now anymore... so this is one of many reasons why the playbase starts to decreasing a lot.
I'm not sure what filter you're experiencing this game through, but it's pretty clear your perspective of what is (and isn't) Wushu is pretty skewed.
The game is packed full of quests. It's also packed full of dailies. The game practically runs on them. Crafting quests, standard NPC quests, escort quests, siege quests. There everywhere, and yes there are dailies for all of them (both personal and guild dailies). As for player systems... Eve far surpasses Wushu in giving players complete freedom. Wushu gives a nice illusion, but it's just that.. an illusion. A good example of this is base raiding. You can literally burn an enemy's base to the ground, but unless you do it at a specific time per day (or during a guild war instance), it doesn't do a damned thing. No buildings get harmed, and at most you get some tokens for your effort.
The game is fun, but as far as sandbox games go it's much more of a hybrid than a sandbox. Much of the content is fairly canned, and nearly all of it is engineered to try and force people to use the cashshop. It's not a bad game, but it is sub par in a lot of ways to some of the other MMOs on the market atm.
Like many have said before, once you master wushu, you do come to the realization that you are doing the same things on a schedule practically every day, and it does get tedious.
On the other hand, if you have a guild with enemies, every seemingly redundant or tedious task becomes more interesting when 100s of players are gunning for you. Without that competition, I couldn't imagine doing daily escorts, daily spying and daily script stealing. PvP is pretty much the only thing keeping me playing Wushu.
Then when the dailies are out of the way, we get to wage war or defend our guild city against our rivals and to me, that makes it worth it.
Whether it will make it worth it to the next guy, it may very well not.
Wushu lacks a few things that I love about traditional MMOs, and thats why the repetition becomes hard to deal with.
First, the dungeons are too few, and the pve leaves much to be desired. Then, much like every other sandbox game (I'm looking at you Darkfall/MO), theres poor itemization or progression of npc dropped equipment. Its all based on crafting and not the proper (imo) combination of both dropped and crafted. Theres almost no reason to repeat dungeons. No uber rare sword or armors. No challenging and fun pve mechanics, and simply not enough dungeons to hold my interest forever.
Heres hoping that EQ Next can do sandbox right.
Until then, I'm sticking with Wushu because its the best thing going.
This is pretty reasonable commentary. Yes, there can be a definite schedule to what you do - no that doesn't mean it's the same thing every day. Most of us can't play the game enough to really max out everything that we want every day. For me, I need to decide the top 3-5 things I want accomplished each day and go about the most efficient way of doing that. That doesn't strike me as an issue, that's a feature. I need to choose, I can't have it all.
So, on any given day I could:
Grind material nodes for materials (to sell or handover to guildmates for items)
Participate in mid-scale PvP battlefields to collect Chi (I have well over 10million cap accumulated, with more internals to level than I can EVER imagine finishing)
Script Stealing (daily, for sure)
External Guild Affairs (ie. alliances, vice guild leader and everything)
School Affairs ("shadow" leader / advisor)
Forbidden Instances (daily, currently doing LMI Hell for Drift Sand set)
Guild War
Escorts
Crafting (used to care, but since I'm nearly full legendary across the board - meh, as needed for items now)
Divination
Selling / Flipping / Trading
Random Encounters (infuriating)
Mini Instances
Duel Training (I'm really poorly built for it, so I don't do it as much anymore....for now)
Leveling Inner (requires questing later, a lot of questing)
Helping Guildmates / Friends
Team Practice
All of that stuff takes TIME. I don't even scratch the surface of that list each day. Sometimes yes, I'll do the same thing each day for a week or so. Then I'll probably change because my progression in other areas unlocked more important progression to be had in other areas. Sometimes I hit a wall on progression and switch to more economical activities.
Also, general note - in this game, grinding is more about skill sets than items.
"So, if after playing for a while..."
Sorry I stopped reading there, any game will become "not worth playing" after playing for awhile. Also I am sure you put in way more hours than a Bioshock, Halo or Gears of War single player campaign. So really no point in posting why you put the game down. As long as you had fun during the time you spent playing it, is all that matters. NO GAME LAST FOREVER!