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UPDATE: MMORPG.com reached out to Blizzard Entertainment and received the following in reply:
Thanks for reaching out to us.
We've always had a highly iterative development process, and the unannounced MMO is no exception. We've come to a point where we need to make some large design and technology changes to the game. We're using this opportunity to shift some of our resources to assist with other projects while the core team adapts our technology and tools to accommodate these new changes. Note that we haven’t announced any dates for the MMO.
This year's Blizzcon attendees hoping to finally hear more about Titan will be disappointed to hear that the project has been rebooted and is now looking at 2016 for release. Games Beat claims that a "source close to the project" gave them the information and that seventy of the one hundred employees on Titan have been reassigned to other projects for the time being.
Read more at Games Beat.
Comments
Sounds like another Warcraft Adventures/Starcraft Ghost in the making.
Wasn't titan first mentioned in 2007? =o
9 years is a long time lol.
If WoW was released today even in its' entirety it would be f2p in 3 months.
Why is it still such a big deal?
gameplay > graphics
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
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If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
^
This
Totally agree...It's by far my most anticipated mmo this year.
Well, if history is any indication of the future, only one more reboot to go before they can release the game. :-)
I can not remember winning or losing a single debate on the internet.
Not that surprising.
What players expect from MMOs has changed really fast, though in general MMO design hasn't exactly been able to respond. For Blizzard, seeing as they started on the game's design years ago, it must be a frustratingly blurry moving target to hit.
Though, going back to the drawing board is one thing, and actually coming up with an answer is a whole other thing. I really doubt there's even a reliable answer out there somewhere (and not pipe dreams, but applicable ones).
Blizzard has been lucky in that they've been able to apply their brand of design to genres very smoothly up until now. Though with Diablo III the fans loudly called a strike. They need to think things through and step very carefully here, or they might end up just another mortal dev house.
This article of course assumes that anybody gives a sh*t about Titan anymore. Hate to break it to you, but that ship's sailed, circumvented the globe, and come back bearing exotic spices.
Titan hasn't been relevant to anyone but the most rabidly fervent of Blizzard fans in half a decade.
It's a sad day indeed when a family is too afraid of reprisals to publicly thank somebody for saving their lives.
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Yep, first thing I thought about.
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I second that.