It looks like you're new here. If you want to get involved, click one of these buttons!
Everyone looked down on people buying any kind of advantage in the good 'ole days, it was about gaming, and having fun, not about who had the most real life cash to burn on pixels, it has nothing to do with real gaming, it's online banking with no withdraw button.
For some reason people starting being pro f2p as long as it was only cosmetics, it wasn't long ago, everyone on this board was cheering it on saying "It's only cosmetics items!"
Then the next big game comes along, a game that has everyone on here excited, in your eyes, the saviour of the genre, and this game pushes the limits just a bit, but it's alright to you guys, because you want this game!! You got foam around the mouth and besides "It's only convenience!".
Long time P2P games see how every crazed, pizza faced, braced teeth, comb over, little geeks jump at the shops
"OMG IT'S FREEEEEEEEEEE!"
So they turn as well, and now they can pretty much sell it all, because you know..
"It's free, and you're not forced to pay, there's nothing you need in that shop!"
And besides
"It's not the best gear, you can get better gear doing X"
The games we looked down upon is now "The future of mmo gaming", what?! Are you kidding me?! It might be the future for the suits, but it was never a decision made from your perspective as a gamer, they didn't sit down and say "This would be better for the individual gamer", No, they sat down and discussed how they can work less and earn more.. The answer is f2p.
This is why...
In a p2p game, the game company works to keep you subbed.
In a f2p game, the game itself works to get you do many small transactions.
These small transactions are not there to let you buy the things you want and need, that's just a nice way to spin it, it's there to make you spend money, more money than you ever would in a p2p game.
Last thing I want to say is this, I'm looking forward to Wildstar, just because it looks like a fun game, and I look forward to seeing this hybrid model, which I believe could actually work.
This is an example of how I think it could work.
P2P: Can play the game and all it's content, as long as P2P'er subs, if the P2P'er stops subbing, their account will turn F2P and they will no longer be able to access any of the P2P content.
F2P: Can play the game, but certain zones, dungeons, and other content is locked, a F2P'er can then choose to unlock these individual content packs by paying a 1 time fee.
Shop: Real content (no cosmetics, no convenience, no gear, no mounts).
This I would support, all the way.. Because game companies still work to make you stay, work to make it fun! And that is what games should be.
Not convenience vending machines.
Comments
There is one very important aspect you're missing.
The game with the best F2P experience will still attract more F2P users.
The more users there are in an MMO the more users you attract, including whales.
_________
Essentially companies still need to be pro-player, less they lose out potential community and market base to their competitors. Let the F2P games come, companies will find that it's not all a bed of rose petals after there is enough competition.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
No people were allready doing that. CS games have been around since before UO. Devs saw that people, significant numbers of people were using the cs and/or using 3rd party sites.
So they made other games that catered to that playstel and, WE THE GAMERS CHOSE THOSE GAMES. Overwhelmingly we chose those games.
The devs just did what they always to, deliever what their market wants.
It never stops to amaze me how people think f2p games are free, they are not. Either in you NEEDING to buy cash shop items to keep up with other players or the game or to buy items to open mob dropped loot.
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
Interesting. I've played several f2p games without feeling a need to buy anything. Playing FE right now actualy, I don't need to buy anything to keep up with anyone (not that I would care to keep up even if there was something in the CS like that) nor do I need to buy anything for mob dropped loot, actually haven't ever even seen a cs item needed to open mob dropped loot.
The OP is assuming that it's all the same people stating they don't like item malls then saying cosmetic is ok then being positive toward them. The same small bunch still rants about F2P and are still as hostile toward people who think differently as they ever were. It's just that the more tolerant posters now take them with a grain of salt and are more inclined to post their own views whereas that was seen as taboo before.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I bought a dog and some kind of Mad Max looking car that looked neat.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I've looked at the dogs, I actually wouldn't mind getting a pet. Just don't like the looks of them.
No fair! You have a dog!
Does it bite?
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Actually, it just followed my character, Old Vagrant, around. I think it was called an 'Old Cur' or 'Mangy Cur'. I was going to document my travels, but the game, like most MMORPGs, really doesn't lend itself to roleplay much. Yes... *looks down in shame*... I'm a roleplayer.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Again, Mabinogi has the perfect f2p model. Nexon works hard and is very much active in gamers' transactions. Tickets are answered. We know the forum moderators by name and joke with them. THEY ARE HELPFUL. It was always a free game and always will be a free to play. If the f2p model you try sucks then don't support them. That does not mean every f2p is a FAIL.
If there is a buck to be made then someone out there is going to make it. Yeah a lot of lottery-cash-shop games are popping up like roaches now a days. Be patient and ride it out. If someone makes a good game it will stand the test no matter the pay model.
Hold that head up, mister! Roleplaying is no shame. I have a fully fleshed out captain's log in STO and I enjoyed rp in DCUO. Surely FE can't be much harder to work with than those....can it?
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
That's a good point, WhiteLantern. Re-installing FE. Going to see what kind of adventures I can get Old Vagrant into this weekend.
Got a link to your Captain's Log?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Nah .. i look up to the whales who subsidize my fun.
Nothing to do with gaming? Then how come i have fun playing games that cost me nothing?
Neither.
Several f2p games don't severely gimp you (or gimp you at all) or have anythiIng want in the shop. FE, even with the crafting change, is one of them.
EQ was one, but with all classes becoming f2p, it is much much better.
Exceptions not the rule, and it'll only get worse if the trend continues.
Some of the gimps I personally do not see as gimps
No hiding of cosmetic items - not a gimp
No color unification - not a gimp
Slower EXP building - Not a gimp actually I prefer it
Needing cash shop Keys to unlock rare loot lockboxes - don't care I don't like to needlessly gamble
Unlocking new zones/races - Lots of games are allowing CS items to be sold on AH, so not a gimp as I do not spend a single penny
Not having p2w gear - not a big deal to me, I don't really PvP and when I do I'm not the frothing at the mouth we have to win kind. I'm the guy that is simply happy to be there and have some fun
"gimps I can care less about"
Action bars locked - Well I played to end on SWTOR with only 2 active bars when I had access to them all, so I cannot see this as a gimp
Higher level till mount - Not really that bad, There are usually taxi just about anywhere, I'm patient, I do not NEED TO BE THERE NOW!!!!!
Though Gimps I do hate
Smaller wallet - some games have work arounds, some do not
So I get to play these wonderful f2p games, with (usually) AH unlockable "gimps" without paying a single penny, at a pace I tend to enjoy more of. I do not see what is wrong as my overall goal is being achieved - having fun
--> http://www.swtor.com/r/nBndbs <--
Several Unlocks and a few days game time to make the F2P considerably easier
Statistics show that half of MMO players do not pay. They are all lying too?
Restricting myself to what? Whatever i hit a real restriction that is no fun, i move on to the next game.
And what restrictions are you talking about? Be specific. I play STO. I don't see any restrictions preventing me from enjoying the story missions (which is why i am there for).
I say, let them have their FTP game. You'll never convince them that they are missing anything. They like "free" more than they like content. They prefer a more expensive illusion of choice to subscribing to a full game.
I'll just continue to sub games & support my preference. F2P will eventually devour it's playerbase. It's a corrupted fad, like 1970's disco music.
Hmm, I'd like to take a look at those statistics.
inventory, limited bank space, crafting, spawning, money restrictions, content restrictions, character slots, and whatever else they can think of charging you for... Convenience vending machines.
You don't NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED it, I know, you said that a million times, but it restricts you in what you can do, and it limits your fun, I don't see why I need to explain what f2p is to you, you should know since you like it so much.
Move on to the next game?... That must suck, leaving games you like because of f2p restrictions, especially since you're pro f2p.
Hopefully it won't take a decade.
Which cash shop games can you mention, that existed before UO? Or just around? Or up to, say, 2004?
There are enough exceptions to say there is no rule.