Combat - Wand motion swinging with button abilities on the wand and voice commands for spells/abilities. Add in weapon collision and there is your "skill based" gameplay
Quests - No halo symbols because every NPC has some sort of "task" and upon internal RNG may also point point you to a more lucrative quest giver. The quest cover may be in the next town or across a territory.
Originally posted by maplestone Godzilla-style MMO. You play a leader of a small nomadic community in a world overrun with titanic monsters that destroy everything in their path. You can't kill the monsters; at most you can just annoy them. The goal is to prospect and trade for resources, solve research puzzles, rescue people to grow your community and build infrastructure, stay aware of threats and be ready to evacuate everything out of harms way. Players accumulate NPC followers as if they were inventory items and multiple players may pool their NPCs into a single community with shared resources and infrastructure.Eternal Labyrinth MMO. The entire game is a single endless, dungeon crawl divided into blocks with each block having up to six connections to neighbors (plus rare portals that jump several blocks away). As players explore outwards, the game will spawn new randomly-generated blocks (that are usually variations of nearby blocks). People on the outer edges are exploring new, never-before-seen parts of the dungeon. Rare blocks will contain permanent harvestable resources or be claimable letting people create sanctuaries and trade networks through the dungeon. Dungeon blocks left alone too long may respawn whole new populations of monsters.Field mouse MMO. A cuter, fuzzier MMO set on a single farm, tracking the lives of swashbuckling mice, frogs and stick insects in a land where a lawn is a forest, gopher holes deep dungeons, rats are cruel ogres and owls are silent dragons.(ideas are easy; getting the resources, talent and time to actually implement any of them is the hard part)
/swoon. Those are awesome ideas and very original!! Lots of good ideas in this thread, too.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon. In F2P I think it's more a case of the game's trying to play the player's. -laserit
Comments
Original ideas?
At this point I would kill for a rehashed idea done well.
Quests - No halo symbols because every NPC has some sort of "task" and upon internal RNG may also point point you to a more lucrative quest giver. The quest cover may be in the next town or across a territory.
/swoon. Those are awesome ideas and very original!! Lots of good ideas in this thread, too.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit