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More of the same?

JexelJexel Member UncommonPosts: 4
So what's different about this mmo that makes it stand out from the rest? 
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Comments

  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by Jexel
    So what's different about this mmo that makes it stand out from the rest? 

    Until the NDA comes down little can be talked about.  Expect a lot of Info on the game next Friday.  

    However what I can tell you that stands out from other games because this info has been release by SE is that you can have 1 character.  That one character can do ALL combat classes and ALL crafting classes.  You take 2 Classes to create a job.  Also this game will focus around optimal leveling via groups.  Not talking party mob grinding I am taking instances and other content.  I will be doing a write up from Beta next weekend.

  • MuruganMurugan Member Posts: 1,494

    Unlike WoW:

    The animations, aesthetic, graphics, group dynamics, storyline, serious-nature of the lore, cutscenes, class/job selection, and one master character all stand out as things I personally prefer in FFXIV.

     

    Unlike Rift:

    The world itself, the class selection, animations, FATE system versus Rift systems, mob/character design, group dynamics, character progression freedom, non-locked factions with much less limiting/harsh reprocutions, and not going F2P with a cash shop that sells tons of in-game equipment and items.

     

    Unlike LoTRO

    Much better job/class selection, better payment model, much better aesthetics/graphics/treatment of lore, better use of a PvP system in an MMO.

     

    Unlike EQNext

    I already fell for this exact same act before, it was called FFXIV 1.0.  And I don't have near the same reverence for Smedley, willingness to forgive what he did to previous games, or faith that he has learned anything that I (foolishly) had in Tanaka.  If you list the similarities between the two projects they are staggering.

     

    Unlike ESO

    I don't even like the last two single player Bethesda outings, I can't imagine them making a "polished" MMO.

     

    Unlike Wildstar

    The aesthetics, and combat are completely different and off putting to me personally.  I do like some features, but can't get past these to find any kind of enjoyable experience.

     

    Unlike Archeage/Aion/Tera/Blade and Soul/Bless/Black Desert (who btw totally rips off FFXIV in their trailer)

    Square Enix develops a game for an international audience, whereas Archage is a port.  I can't play a port of a game, I tried with Aion and others and found myself perpetually disgruntled that I could not play the real thing.

     

    Unlike Darkfall/Mortal Online/Dozens of other "sandboxes"

    Made by a developer I trust with my credit card information.

     

     

    Now I haven't played every MMO, or followed them all so you might be able to stump me with some, but if you have any other MMO's you need me to demonstrate differences with FFXIV for please post them.  Or ask for more information on the differences I have listed above.

  • kDeviLkDeviL Member UncommonPosts: 215
    Seems extremely standard as far as mechanics go.  Though I probably haven't done enough research to know much else about it.

    If WoW was released today even in its' entirety it would be f2p in 3 months.
    Why is it still such a big deal?

  • MuruganMurugan Member Posts: 1,494
    Originally posted by kDeviL
    Seems extremely standard as far as mechanics go.  Though I probably haven't done enough research to know much else about it.

    Which mechanics are those?

  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by Murugan

    Unlike WoW:

    The animations, aesthetic, graphics, group dynamics, storyline, serious-nature of the lore, cutscenes, class/job selection, and one master character all stand out as things I personally prefer in FFXIV.

     

    Unlike Rift:

    The world itself, the class selection, animations, FATE system versus Rift systems, mob/character design, group dynamics, character progression freedom, non-locked factions with much less limiting/harsh reprocutions, and not going F2P with a cash shop that sells tons of in-game equipment and items.

     

    Unlike LoTRO

    Much better job/class selection, better payment model, much better aesthetics/graphics/treatment of lore, better use of a PvP system in an MMO.

     

    Unlike EQNext

    I already fell for this exact same act before, it was called FFXIV 1.0.  And I don't have near the same reverence for Smedley, willingness to forgive what he did to previous games, or faith that he has learned anything that I (foolishly) had in Tanaka.  If you list the similarities between the two projects they are staggering.

     

    Unlike ESO

    I don't even like the last two single player Bethesda outings, I can't imagine them making a "polished" MMO.

     

    Unlike Wildstar

    The aesthetics, and combat are completely different and off putting to me personally.  I do like some features, but can't get past these to find any kind of enjoyable experience.

     

    Unlike Archeage/Aion/Tera/Blade and Soul/Bless/Black Desert (who btw totally rips off FFXIV in their trailer)

    Square Enix develops a game for an international audience, whereas Archage is a port.  I can't play a port of a game, I tried with Aion and others and found myself perpetually disgruntled that I could not play the real thing.

     

    Unlike Darkfall/Mortal Online/Dozens of other "sandboxes"

    Made by a developer I trust with my credit card information.

     

     

    Now I haven't played every MMO, or followed them all so you might be able to stump me with some, but if you have any other MMO's you need me to demonstrate differences with FFXIV for please post them.  Or ask for more information on the differences I have listed above.

    very good post.  Question what do you think of Yoshi P?  I think he is a good developer and been very open and honest with the community as a whole.  He also is a good communicator. 

  • MuruganMurugan Member Posts: 1,494

    My opinion on developers is "what have you done for me lately?"

     

    Yoshi transformed the dismal state of FFXIV 1.0 into the vastly improved 1.23, and then lobbied his company to launch an ambitious new project to "do it properly".

     

    So I'm a fan of the guy, plus his work ethic/openness with the community is really commendable.

  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by Murugan

    My opinion on developers is "what have you done for me lately?"

     

    Yoshi transformed the dismal state of FFXIV 1.0 into the vastly improved 1.23, and then lobbied his company to launch an ambitious new project to "do it properly".

     

    So I'm a fan of the guy, plus his work ethic/openness with the community is really commendable.

    I have the same opinion of Yoshi because he went out and took the risk of shutting a half baked game down and rebuilding the game from the ground up.  Yea they kept stuff like classes and what not but thats ff.  I am glad he has been open an honest with the community on things and he also is willing to stand his ground on things and not let people change the core of the game.  

  • kDeviLkDeviL Member UncommonPosts: 215
    Originally posted by Murugan
    Originally posted by kDeviL
    Seems extremely standard as far as mechanics go.  Though I probably haven't done enough research to know much else about it.

    Which mechanics are those?

    Well the combat mechanics of course.  Click and wait, animation locks, cast bars, and overall boring standard MMO combat.  But it even seemed slower than usual. Unless I just saw off the wall video or something and you know another that could show me something better?

    If WoW was released today even in its' entirety it would be f2p in 3 months.
    Why is it still such a big deal?

  • MuruganMurugan Member Posts: 1,494
    Originally posted by kDeviL
    Originally posted by Murugan
    Originally posted by kDeviL
    Seems extremely standard as far as mechanics go.  Though I probably haven't done enough research to know much else about it.

    Which mechanics are those?

    Well the combat mechanics of course.  Click and wait, animation locks, cast bars, and overall boring standard MMO combat.  But it even seemed slower than usual. Unless I just saw off the wall video or something and you know another that could show me something better?

    There is no animation lock.  There are casting bars for certain spells, it is an MMO with a magic system.

     

    Oh but boring and slow, right cool.  Show you something better than what?  What is good?  GW2?

     

    I forgot that one:

     

    Unlike GW2

    It promises the depth of content of a real P2P MMO rather than one you complete in a month (or a week if you just use the cash shop)  It has healer and tanking roles with abilities, jobs, and encounters designed to fully utilize them.  Also a more serious tone of lore.  Plus it doesn't have hack and slash combat and a "dodge button" which I personally find repetitive and boring.

  • duuude007duuude007 Member Posts: 112

    There are some nice articles that detail more about beta impressions than anything I could due to NDA.

     

    This is a great example article.

  • Snowdon_CloudripperSnowdon_Cloudripper Member CommonPosts: 584
    Keep your eyes on the post I put up about next weekend . Every tester on these forums will flood info and photos . So keep an eye on that thread . I will share info and others will also.

    http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  • angerbeaverangerbeaver Member UncommonPosts: 1,273
    Originally posted by Murugan
    Originally posted by kDeviL
    Originally posted by Murugan
    Originally posted by kDeviL
    Seems extremely standard as far as mechanics go.  Though I probably haven't done enough research to know much else about it.

    Which mechanics are those?

    Well the combat mechanics of course.  Click and wait, animation locks, cast bars, and overall boring standard MMO combat.  But it even seemed slower than usual. Unless I just saw off the wall video or something and you know another that could show me something better?

    There is no animation lock.  There are casting bars for certain spells, it is an MMO with a magic system.

     

    Oh but boring and slow, right cool.  Show you something better than what?  What is good?  GW2?

     

    I forgot that one:

     

    Unlike GW2

    ....It has healer and tanking roles with abilities, jobs, and encounters designed to fully utilize them.  ....

    Like 90% of the MMO's available. You use this to differentiate it from a very small amount of games but make it fall into a large category of other games. Bad example on how it's different (at least mechanically).

    Edit: I don't mind they do this at all btw, I just don't think it is a good example on how the game is different from what is out there.

  • redcloud16redcloud16 Member UncommonPosts: 221

    Agree with Murugan. 

     

    For me, the world setting, the driving force behind the developers, the Armoury System, the graphical aesthetic, etc. are all what make this game stand out for me. 

     

    To me, many developers just seem like developers, they are making a game because it is their job. But Yoshi-P, he's an avid MMO gamer. In fact, he was known around SE as such and that is one of the reason he was chosen to direct and produce the project. I heard he won some sort of PvP competition in Dark Age of Camelot, once? Regardless, I get this impression that he isn't just a developer, he's an MMO fan making his own vision of what he thinks would be his ideal MMO. 

     

     

    image

  • Kayo83Kayo83 Member UncommonPosts: 399
    @OP: Depends on what you mean by "different." If youre the type of person (thats been propping up since WoW) that cant tell the difference a blatant copy and a game of the same genre ... then there isnt much different with this game. May as well stay with whichever "completely original game" you are playing now. Because youll be aiming and shooting ... no thats FPS .... timed jumping? no thats platformers ... Oh right! questing, tab-targeting and mashing shortcut keys throughout your game time.

    If youre like most reasonable people who understand games of the same genre will automatically have a ton of similarities particularly with game mechanics and progression ... then there are many differences which have been detailed above.
  • fantasyfreak112fantasyfreak112 Member Posts: 499
    Originally posted by Murugan

    Unlike WoW:

    The animations, aesthetic, graphics, group dynamics, storyline, serious-nature of the lore, cutscenes, class/job selection, and one master character all stand out as things I personally prefer in FFXIV.

     

    Unlike Rift:

    The world itself, the class selection, animations, FATE system versus Rift systems, mob/character design, group dynamics, character progression freedom, non-locked factions with much less limiting/harsh reprocutions, and not going F2P with a cash shop that sells tons of in-game equipment and items.

     

    Unlike LoTRO

    Much better job/class selection, better payment model, much better aesthetics/graphics/treatment of lore, better use of a PvP system in an MMO.

     

    Unlike EQNext

    I already fell for this exact same act before, it was called FFXIV 1.0.  And I don't have near the same reverence for Smedley, willingness to forgive what he did to previous games, or faith that he has learned anything that I (foolishly) had in Tanaka.  If you list the similarities between the two projects they are staggering.

     

    Unlike ESO

    I don't even like the last two single player Bethesda outings, I can't imagine them making a "polished" MMO.

     

    Unlike Wildstar

    The aesthetics, and combat are completely different and off putting to me personally.  I do like some features, but can't get past these to find any kind of enjoyable experience.

     

    Unlike Archeage/Aion/Tera/Blade and Soul/Bless/Black Desert (who btw totally rips off FFXIV in their trailer)

    Square Enix develops a game for an international audience, whereas Archage is a port.  I can't play a port of a game, I tried with Aion and others and found myself perpetually disgruntled that I could not play the real thing.

     

    Unlike Darkfall/Mortal Online/Dozens of other "sandboxes"

    Made by a developer I trust with my credit card information.

     

     

    Now I haven't played every MMO, or followed them all so you might be able to stump me with some, but if you have any other MMO's you need me to demonstrate differences with FFXIV for please post them.  Or ask for more information on the differences I have listed above.

    So deluded lol.

    FFXIV is pretty run of the mill in every way, except graphics. The graphics are amazing and the gameplay leaves something to be desired. Sound familiar? FF13 anyone?

    It has a Everquest 2 spamfest until you want to shoot yourself combat system. Solo centered, chainquest "deliver me 10 rat tails" to max level progression. Very little endgame, so you'll quit in a month or two.

    The NDA has little meaning, as FFXIV just steals from a few games and slaps amazing graphics on it. Don't get me wrong, it won't flop like 1.0 but after the first month it's not going to excite most people in the least.

  • MuruganMurugan Member Posts: 1,494
    Originally posted by fantasyfreak112
    Originally posted by Murugan

    Unlike WoW:

    The animations, aesthetic, graphics, group dynamics, storyline, serious-nature of the lore, cutscenes, class/job selection, and one master character all stand out as things I personally prefer in FFXIV.

     

    Unlike Rift:

    The world itself, the class selection, animations, FATE system versus Rift systems, mob/character design, group dynamics, character progression freedom, non-locked factions with much less limiting/harsh reprocutions, and not going F2P with a cash shop that sells tons of in-game equipment and items.

     

    Unlike LoTRO

    Much better job/class selection, better payment model, much better aesthetics/graphics/treatment of lore, better use of a PvP system in an MMO.

     

    Unlike EQNext

    I already fell for this exact same act before, it was called FFXIV 1.0.  And I don't have near the same reverence for Smedley, willingness to forgive what he did to previous games, or faith that he has learned anything that I (foolishly) had in Tanaka.  If you list the similarities between the two projects they are staggering.

     

    Unlike ESO

    I don't even like the last two single player Bethesda outings, I can't imagine them making a "polished" MMO.

     

    Unlike Wildstar

    The aesthetics, and combat are completely different and off putting to me personally.  I do like some features, but can't get past these to find any kind of enjoyable experience.

     

    Unlike Archeage/Aion/Tera/Blade and Soul/Bless/Black Desert (who btw totally rips off FFXIV in their trailer)

    Square Enix develops a game for an international audience, whereas Archage is a port.  I can't play a port of a game, I tried with Aion and others and found myself perpetually disgruntled that I could not play the real thing.

     

    Unlike Darkfall/Mortal Online/Dozens of other "sandboxes"

    Made by a developer I trust with my credit card information.

     

     

    Now I haven't played every MMO, or followed them all so you might be able to stump me with some, but if you have any other MMO's you need me to demonstrate differences with FFXIV for please post them.  Or ask for more information on the differences I have listed above.

    So deluded lol.

    FFXIV is pretty run of the mill in every way, except graphics. The graphics are amazing and the gameplay leaves something to be desired. Sound familiar? FF13 anyone?

    It has a Everquest 2 spamfest until you want to shoot yourself combat system. Solo centered, chainquest "deliver me 10 rat tails" to max level progression. Very little endgame, so you'll quit in a month or two.

    The NDA has little meaning, as FFXIV just steals from a few games and slaps amazing graphics on it. Don't get me wrong, it won't flop like 1.0 but after the first month it's not going to excite most people in the least.

    I like how you can bait me by calling me deluded, but I couldn't call you out for what you are doing.  So I'll just ask you to clarify a few things because frankly maybe someone else might actually want information on an MMO rather than message board flaming. 

    First of all, how is:

    • Primals at launch: Ifrit, Ramuh, Titan, Moogle King, Garuda, and Leviathon.
    • Beastmen strongholds for Amal'jaa, Sahagin, Kobalds, Ixal, and Slypths
    • Several new 8-man dungeons at launch, in addition to the ones transferred over from 1.23
    • Odin and Bahamut open world endgame FATEs
    • Level 45-50 FATEs in zones, grand company missions/ranks/gear, and Job Artifact Armor Quests
    • Multi stage Relic Weapon quests for all jobs
    • Two tiers of raid zones in Crystal Tower and Labyrinth of Bahamut
    "very little endgame content"
     
    Seven types of endgame content, with 25+ different activities to choose from, in addition to a PvP system with its own leveling system, abilities, ranking and rewards. 
     
     
    Second guildhests and leveling dungeons are both party based leveling systems, you can try them out in open beta if you don't believe "the hype".
     
    So what exactly is your argument here then?
  • ArcticnoonArcticnoon Member Posts: 141

    Fantasyfreak is a complete idiot. From his name alone he probably misses ffxi pre lvl99 cap and wishes fffxiv was part 2.

    For the life of me i cant imagin where he has gotten his info from. He is completely ignorant of the game. And then the fool has the nerve to call someone else deluded.

    Do yourself a favor and actually do some research before you try to talk down others who know 10 times what you do about a particular subject.

    Lie: "Solo centered" Truth: you can reach max level solo, just like 75% of mmos, However the quickest way to max level is through group play. Also you will only be able to level 1 of 19 classes and jobs through solo quest chains.

    Lie: "Collect 10 rats, quest chains" Truth: Unlike WoW every job will have its own indevidual story lines with cutscenes and gear quest for relic armor and weapons. This is anti GW2, because it makes each job feel special and different.

    Lie:" EQ2 combat spamfest"  This comment alone tells me he only leveled to 12 or so in beta or read of someone else who did. It would be similar to someone spending a week in the first grade and then telling everyone that college is no fun. Truth: The producers of FFXIV made the first stages simple on purpose so as to not intimidate first time mmo players. As you progress the combat becomes much more challengeing with combos and strategy. If you attempt to spam moves, you will quickly find yourself out of TP and screwed in the middle of a fight. Let us not forget... i spammed the same 4 moves in GW2 my first 10+ levels. No one worries about damage per  second and gear builds their first 15 lvls in WoW... its a spam fest. This poster is such a noob.

    Lie: "Very little endgame" Idiot, Idiot, Idiot. SWTOR had no endgame, GW2 very little if any. Vanilla WoW, moderate endgame. Truth: FFXIV will have the most endgame at launch of any mmo ever released. Building a house will be endgame, because you will need to save to max lvl, and combine those funds with 2 other players just to afford one. There will be 18 dungeons at lunch, with more than half of them being endgame. There will be 5+ summons and you will need to defeat at least one depending on your job in order to even begin endgame content. You will need to spend a good bit of money and time on crafters and/or crafting inorder to get your gear to endgame shape. This alone could take weeks. The director said that if one wanted to be the first to complete all endgame, he would need to quite his job and devote all time to it.

    Lie: "A month or two and people will be bored with it" Truth: Producer/Director Yoshi P. said if he quite his job at Square Enix, he would spend his life in FFXIV. This comiing from a man who spent 6+ years playing DaoC and achieved the #1 rank in PvP there. Im betting he has a much better idea of all he content he is putting into FFXIV, then Fantasyfreak11.  Idiot.

  • redcloud16redcloud16 Member UncommonPosts: 221
    Originally posted by Murugan

    I like how you can bait me by calling me deluded, but I couldn't call you out for what you are doing.  So I'll just ask you to clarify a few things because frankly maybe someone else might actually want information on an MMO rather than message board flaming. 

    First of all, how is:

    • Primals at launch: Ifrit, Ramuh, Titan, Moogle King, Garuda, and Leviathon.
    • Beastmen strongholds for Amal'jaa, Sahagin, Kobalds, Ixal, and Slypths
    • Several new 8-man dungeons at launch, in addition to the ones transferred over from 1.23
    • Odin and Bahamut open world endgame FATEs
    • Level 45-50 FATEs in zones, grand company missions/ranks/gear, and Job Artifact Armor Quests
    • Multi stage Relic Weapon quests for all jobs
    • Two tiers of raid zones in Crystal Tower and Labyrinth of Bahamut
    "very little endgame content"
     
    Seven types of endgame content, with 25+ different activities to choose from, in addition to a PvP system with its own leveling system, abilities, ranking and rewards. 
     
     
    Second guildhests and leveling dungeons are both party based leveling systems, you can try them out in open beta if you don't believe "the hype".
     
    So what exactly is your argument here then?

    Exactly this.

    Not to mention Grand Companies and Player Housing. 

     

    The game has barely been in three core system stress test phases and he's acting like it's been released for a week on that content. 

    Saying there is no endgame when the level cap for the beta is 35 is a straight up lie. 

     

    Edit: Bless you Arcticnoon :)

    image

  • MardukkMardukk Member RarePosts: 2,222
    Originally posted by Murugan
    Originally posted by kDeviL
    Originally posted by Murugan
    Originally posted by kDeviL

    Well the combat mechanics of course.  Click and wait, animation locks, cast bars, and overall boring standard MMO combat.  But it even seemed slower than usual. Unless I just saw off the wall video or something and you know another that could show me something better?

    There is no animation lock.  There are casting bars for certain spells, it is an MMO with a magic system.

     

    Oh but boring and slow, right cool.  Show you something better than what?  What is good?  GW2?

     

    I forgot that one:

     

    Unlike GW2

    It promises the depth of content of a real P2P MMO rather than one you complete in a month (or a week if you just use the cash shop)  It has healer and tanking roles with abilities, jobs, and encounters designed to fully utilize them.  Also a more serious tone of lore.  Plus it doesn't have hack and slash combat and a "dodge button" which I personally find repetitive and boring.

    Hopefully with no dodge you won't have to stand still and tank everything.  The ability to kite will be in at the very least I would imagine?

  • MuruganMurugan Member Posts: 1,494
    Originally posted by Mardukk
    Originally posted by Murugan
    Originally posted by kDeviL
    Originally posted by Murugan
    Originally posted by kDeviL

    Well the combat mechanics of course.  Click and wait, animation locks, cast bars, and overall boring standard MMO combat.  But it even seemed slower than usual. Unless I just saw off the wall video or something and you know another that could show me something better?

    There is no animation lock.  There are casting bars for certain spells, it is an MMO with a magic system.

     

    Oh but boring and slow, right cool.  Show you something better than what?  What is good?  GW2?

     

    I forgot that one:

     

    Unlike GW2

    It promises the depth of content of a real P2P MMO rather than one you complete in a month (or a week if you just use the cash shop)  It has healer and tanking roles with abilities, jobs, and encounters designed to fully utilize them.  Also a more serious tone of lore.  Plus it doesn't have hack and slash combat and a "dodge button" which I personally find repetitive and boring.

    Hopefully with no dodge you won't have to stand still and tank everything.  The ability to kite will be in at the very least I would imagine?

    That has more to do with encounter design, you can see for yourself in beta 4.  However 1.2x had many encounters that encouraged or required movement, the descriptions of the Titan fight (Titan destroying the floor), or I believe mmorpg.com did a feature on the low level "leveling dungeons" which even those encouraged movement by the tank.

  • kDeviLkDeviL Member UncommonPosts: 215
    Originally posted by Murugan
    Originally posted by kDeviL
    Originally posted by Murugan
    Originally posted by kDeviL
    Seems extremely standard as far as mechanics go.  Though I probably haven't done enough research to know much else about it.

    Which mechanics are those?

    Well the combat mechanics of course.  Click and wait, animation locks, cast bars, and overall boring standard MMO combat.  But it even seemed slower than usual. Unless I just saw off the wall video or something and you know another that could show me something better?

    There is no animation lock.  There are casting bars for certain spells, it is an MMO with a magic system.

     

    Oh but boring and slow, right cool.  Show you something better than what?  What is good?  GW2?

     

    I forgot that one:

     

    Unlike GW2

    It promises the depth of content of a real P2P MMO rather than one you complete in a month (or a week if you just use the cash shop)  It has healer and tanking roles with abilities, jobs, and encounters designed to fully utilize them.  Also a more serious tone of lore.  Plus it doesn't have hack and slash combat and a "dodge button" which I personally find repetitive and boring.

     

    K so as you just pointed out the combat is like every MMO out there except GW2 right?  Well that makes the game mechanics extremely standard as I said in my first post.  But wait, no animation locks?  Are you telling me that when I'm swingin a sword or casting a spell I will NOT be locked in place until the skill finishes?

    And for the rest of your off topic post... k. That's like every other mmo too.

    If WoW was released today even in its' entirety it would be f2p in 3 months.
    Why is it still such a big deal?

  • Snowdon_CloudripperSnowdon_Cloudripper Member CommonPosts: 584
    Originally posted by kDeviL
    Originally posted by Murugan
    Originally posted by kDeviL
    Originally posted by Murugan
    Originally posted by kDeviL
    Seems extremely standard as far as mechanics go.  Though I probably haven't done enough research to know much else about it.

    Which mechanics are those?

    Well the combat mechanics of course.  Click and wait, animation locks, cast bars, and overall boring standard MMO combat.  But it even seemed slower than usual. Unless I just saw off the wall video or something and you know another that could show me something better?

    There is no animation lock.  There are casting bars for certain spells, it is an MMO with a magic system.

     

    Oh but boring and slow, right cool.  Show you something better than what?  What is good?  GW2?

     

    I forgot that one:

     

    Unlike GW2

    It promises the depth of content of a real P2P MMO rather than one you complete in a month (or a week if you just use the cash shop)  It has healer and tanking roles with abilities, jobs, and encounters designed to fully utilize them.  Also a more serious tone of lore.  Plus it doesn't have hack and slash combat and a "dodge button" which I personally find repetitive and boring.

     

    K so as you just pointed out the combat is like every MMO out there except GW2 right?  Well that makes the game mechanics extremely standard as I said in my first post.  But wait, no animation locks?  Are you telling me that when I'm swingin a sword or casting a spell I will NOT be locked in place until the skill finishes?

    And for the rest of your off topic post... k. That's like every other mmo too.

    no you will not be locked in place. If you walked up to a mob and took a swipe at it and it came after you , you can run away with weapon in the ready . You wont hit or even make any action to the mob until you face it . And when you face it in the middle of a swing or spell you can run away or disengage . And yes to your question you will not be locked  

    http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  • angerbeaverangerbeaver Member UncommonPosts: 1,273
    Originally posted by drivendawn

    I would like to address  people saying its just like any other MMO. Here is a list of how it is not like other theme parks out there.

    1. The armory system - the ability to be any class/job on  one character and switch up skills with them.

    2. Crafting classes - crafting isn't  just a side thing to do in this game. They are their own class with lvl's, gear to obtain and quest content and missions to complete.

    3. Roaming Primals - Basically notorious monsters who, if found and defeated by a guild, can be captured and summoned once within a 2 week period as virtually an "I win" button. This can be used in PVE or PVP.

    4. They will also have a FATE, basically a dynamic event, where you can fight Odin. Each time Odin is defeated, he re-spawns stronger than before, with even better loot than the previous times. (thought that was a very interesting concept)

     

    These are just a few things that help set this game apart from other theme park mmo's  and give it some uniqueness, in addition to that FF magic that fans are expecting!

     

    I read Odin is free roaming and not tied to FATE as he will keep walking around until killed. No timer attached. At least that is what I have heard. 

  • MuruganMurugan Member Posts: 1,494
    Originally posted by angerbeaver
    Originally posted by drivendawn

    I would like to address  people saying its just like any other MMO. Here is a list of how it is not like other theme parks out there.

    1. The armory system - the ability to be any class/job on  one character and switch up skills with them.

    2. Crafting classes - crafting isn't  just a side thing to do in this game. They are their own class with lvl's, gear to obtain and quest content and missions to complete.

    3. Roaming Primals - Basically notorious monsters who, if found and defeated by a guild, can be captured and summoned once within a 2 week period as virtually an "I win" button. This can be used in PVE or PVP.

    4. They will also have a FATE, basically a dynamic event, where you can fight Odin. Each time Odin is defeated, he re-spawns stronger than before, with even better loot than the previous times. (thought that was a very interesting concept)

     

    These are just a few things that help set this game apart from other theme park mmo's  and give it some uniqueness, in addition to that FF magic that fans are expecting!

     

    I read Odin is free roaming and not tied to FATE as he will keep walking around until killed. No timer attached. At least that is what I have heard. 

    You are just confused I think about the FATE system.  It is not all timed pops, there are a variety of "FATE" systems that govern content like hamlet defense, beastmen strongholds etc.  it is supposed to be flexible governing ALL open world content.  The distinguishing feature is just that there is no claim like in XI, but within FATE there will be all kinds of different systems (as described by Yoshida in the 6th live letter).

  • angerbeaverangerbeaver Member UncommonPosts: 1,273
    Originally posted by Murugan
    Originally posted by angerbeaver
    Originally posted by drivendawn

    I would like to address  people saying its just like any other MMO. Here is a list of how it is not like other theme parks out there.

    1. The armory system - the ability to be any class/job on  one character and switch up skills with them.

    2. Crafting classes - crafting isn't  just a side thing to do in this game. They are their own class with lvl's, gear to obtain and quest content and missions to complete.

    3. Roaming Primals - Basically notorious monsters who, if found and defeated by a guild, can be captured and summoned once within a 2 week period as virtually an "I win" button. This can be used in PVE or PVP.

    4. They will also have a FATE, basically a dynamic event, where you can fight Odin. Each time Odin is defeated, he re-spawns stronger than before, with even better loot than the previous times. (thought that was a very interesting concept)

     

    These are just a few things that help set this game apart from other theme park mmo's  and give it some uniqueness, in addition to that FF magic that fans are expecting!

     

    I read Odin is free roaming and not tied to FATE as he will keep walking around until killed. No timer attached. At least that is what I have heard. 

    You are just confused I think about the FATE system.  It is not all timed pops, there are a variety of "FATE" systems that govern content like hamlet defense, beastmen strongholds etc.  it is supposed to be flexible governing ALL open world content.  The distinguishing feature is just that there is no claim like in XI, but within FATE there will be all kinds of different systems (as described by Yoshida in the 6th live letter).

    Indeed! I'll need to read that 6th letter as the description still leaves me scratching my head but thanks for letting me know. I assumed it was all time based =)

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