You make a broad generalization with "normal people" and comparing games to real life is really like comparing apples to oranges.
Did I? Do you really think the majority of people playing video games are nerds who live in a cave and whose only relation with the outside world is online video games?
This is all possible because you were forced to meet and were dependent on each other for the accomplishment of something. Group dependent content and crafting helps people to get to know each other.
That's only true for people who need a crutch to engage relations with others. Do you really need to be forced to interact with others by some game mechanic to get to know them? I achieve that by going towards the others, be it in game or on forums. That's why my guild has always like 10 people online at off hours and over 30+ people the rest of the time in GW2. And I can swear I didn't get all those persons to join just because I've killed some lousy raid boss with them to help them get some epic loot, and we don't randomly recruit on chat channels either. All of them are mature players with a family, children, and better things to do in life than to be forced into some grind mechanics. Yet we still met, are playing together, are having a blast, without ever being forced to do so. I value that kind of relationship much higher than one which was only induced because you helped some stranger get some piece of loot he wanted from some forced grouping boss.
What I don't understand is why you come on the boards and bash people who disagree with you. No one is hating you for what you like, why do you feel the need to bash people for what they dislike? They are nothing more than opinions....
Nobody bashes anyone, only you feels bashed here. Maybe that's why you need forced grouping to meet other people in games too.
I don't feel that the majority of people who play video games are basement nerds. Let me see, did I say that? Nope. Did you read my post? Did you read the reasons why I stated that meeting people and socializing in a video game is different from real life? Obviously not. Any yet again you used your personal opinions and unverifiable experiences to prove a point, yet don't address the points in my post as to why group activities and dependency on others encourages socialization. To say it doesn't is ludicrous. I am glad that you have a wonderful guild and life is great for you.
Oh... and for the highlighted text.... The relationships I developed in the military (I am retired military) were more or less forcefully induced, and I can tell you that the brotherhood and bond that I have with those people far outweigh any of those I met in a bar or walking around the mall.
James T. Kirk: All she's got isn't good enough! What else ya got?
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Originally posted by stevebombsquad Oh... and for the highlighted text.... The relationships I developed in the military (I am retired military) were more or less forcefully induced, and I can tell you that the brotherhood and bond that I have with those people far outweigh any of those I met in a bar or walking around the mall.
Is that pretty much a confirmation that everything you write here is not to be taken seriously?
Because let me remind you one of your previous posts here:
Originally posted by stevebombsquad
See that isn't true.Your logic fails on many levels. You make a broad generalization with "normal people" and comparing games to real life is really like comparing apples to oranges.
So what is it? Please tell me, because I'm quite confused right now. How are the friends you made during your times in the military relevant here if you stick to your own logic? Isn't that comparing apples to oranges, or does that comparison only apply when it favors you?
I'm ex-military too by the way. Please be very careful with your next answer, you're already on the edge of nonsense.
Originally posted by stevebombsquad Oh... and for the highlighted text.... The relationships I developed in the military (I am retired military) were more or less forcefully induced, and I can tell you that the brotherhood and bond that I have with those people far outweigh any of those I met in a bar or walking around the mall.
Is that pretty much a confirmation that everything you write here is not to be taken seriously?
Because let me remind you one of your previous posts here:
Originally posted by stevebombsquad
See that isn't true.Your logic fails on many levels. You make a broad generalization with "normal people" and comparing games to real life is really like comparing apples to oranges.
So what is it? Please tell me, because I'm quite confused right now. How are the friends you made during your times in the military relevant here if you stick to your own logic? Isn't that comparing apples to oranges, or does that comparison only apply when it favors you?
I'm ex-military too by the way. Please be very careful with your next answer, you're already on the edge of nonsense.
No I'm not on the edge of nonsense. I think perhaps you have difficulty understanding what I am writing or the concepts that I am trying to present. At any rate, everything I said was relevant. The example provides a reason for how forced grouping and required cooperative tasks can assist with socialization. If you were in the military, then you should know exactly of what I speak. Meeting someone in game is completely different than meeting someone in real life (hence the apples and oranges). Again, many of the indicators that would point to common interests and such aren't present. I'm sorry if you don't get it. I really don't know of another way to explain it to you.
James T. Kirk: All she's got isn't good enough! What else ya got?
I think it's true, and it's not because of the community. The community is largely made up of the same people from other MMOs.
The reason it is so friendly is because ANet deliberately made it EXTREMELY hard to grief other people. You see this in PvE and even in WvW where enemy names are not shown.
In GW2, you play with other people, not against them.
Yeah, i think this is what really keeps me playing. I try to go to older games (star wars or rift) and it's a different envirionment and no fault of the players someitmes, the game rewards you for griefing. Stealing mobs, stealing nodes, ignoring players.
Originally posted by stevebombsquad Oh... and for the highlighted text.... The relationships I developed in the military (I am retired military) were more or less forcefully induced, and I can tell you that the brotherhood and bond that I have with those people far outweigh any of those I met in a bar or walking around the mall.
Is that pretty much a confirmation that everything you write here is not to be taken seriously?
Because let me remind you one of your previous posts here:
Originally posted by stevebombsquad
See that isn't true.Your logic fails on many levels. You make a broad generalization with "normal people" and comparing games to real life is really like comparing apples to oranges.
So what is it? Please tell me, because I'm quite confused right now. How are the friends you made during your times in the military relevant here if you stick to your own logic? Isn't that comparing apples to oranges, or does that comparison only apply when it favors you?
I'm ex-military too by the way. Please be very careful with your next answer, you're already on the edge of nonsense.
No I'm not on the edge of nonsense. I think perhaps you have difficulty understanding what I am writing or the concepts that I am trying to present. At any rate, everything I said was relevant. The example provides a reason for how forced grouping and required cooperative tasks can assist with socialization. If you were in the military, then you should know exactly of what I speak. Meeting someone in game is completely different than meeting someone in real life (hence the apples and oranges). Again, many of the indicators that would point to common interests and such aren't present. I'm sorry if you don't get it. I really don't know of another way to explain it to you.
Yeah, I perfectly understand your reasoning. Your own rules apply only when they favor you. Real life is irrelevant to online relationships unless you say otherwise. You can only compare in game relations with real life when the argument is in your favor.
Don't worry, I understood your agenda perfectly. And I'm sure all the other readers have as well.
A good read, and pretty much my experience too. "Friendliest ever" is definitely a bold claim, but more friendly than EQ/WoW and any of their clones is a safe bet. The conclusion of the article is very fair and unbiased too.
Just the part about general chat mirrors my own experience. WoW? General chat was turned off before my first month ended. LOTRO? Hey, I have general chat turned off even on Laurelin, the RP server, I only have the "advice" chat on (the "help" channel which is quite well moderated, trolls and idiots don't last long after reported there, and therefore there are very few of them). SW:TOR? Less than a day after I first logged in, general chat was disabled. GW2? Going into me 10th month (and beta before), and general chat is still on.
DISCLAIMER:General Chat is pretty much always on ignore in all games for me.
This article like so many articles on GW2 is a fluff piece.
Guessing your GW2 mileage must vary by server. Sea of Sorrows was very similar to Barrens Chat from WoW. I quit again months ago, but I'd bet it's still the same.
10 months? Without a break? Hehe you have a higher tolerance for boredom.
A vast majority of good will in the game comes for this. The fact everyone can res and it's encouraged you do so. You even have dailies and month goals for it. Not that it can change a mean person. But it can at least make a mean person look nice for a few seconds lol.
Originally posted by DavisFlight Oh GOD no. GW2 friendly? No one EVER used local chat except for me. Everyone just spammed global. It is one of the most shockingly anti social MMOs I've ever played.
This is a common misconception people make. They equate chat channels with socialization, which is not true at all.
What do you expect with socialization? Do you want to chat about the local rodeo, or how you took little jimmy to a football game? Or what about a paragraph or two on how you killed Zhaitan?
People socialize in guilds or major hubs, such as capital cities, so i'm not sure what kind of socialization you're looking for.
I'm looking for real socialization, not shooting the shit in a chat room.
In real social interaction I am looking for the person in the same room as me to act like a person, not an NPC. For them to react to me, and me to them, and have conversations and shared experiences. I expect to group up and stick together. That's not what happens in GW2. Everyone runs on auto pilot through the combat, not talking or working together, then move on to their next encounter. It is easy to mistake bots for players in GW2.
People here must've never played Final Fantasy XI.
Final Fantasy XI had, and still has, the best community out of any online game experience you can have. There will no calls of "noob / nub!" maybe a friendly "Yeah, he's a newbie.". People will stop and help you on a 4 hour quest. They will offer to pay your subscription fees if you say you don't want to anymore. They'll share gear. It's one of the greatest things I've ever experienced.
Final Fantasy XI, a Online Role Playing Game, has given me a tiny fraction of faith in humanity. Yes, a video game.
Yeah, I second this. FFXI is always the first game that comes to mind when I think of an example of a great mmo community. The atmosphere was generally a mature, friendly, helpful one, and you almost anyone you spoke to in-game or on forums (and the game encouraged you to so confront others) would elicit that attitude.
Now, GW2 is definitely among the more hospitable communities I've come across in an mmo (and I've experienced a fair number), but I wouldn't put it in the same category as FFXI. GW2 does a lot to discourage negative interactions among players, but as others have noted, it doesn't do all that much to encourage substantive interaction between them to any degree. One is unlikely to feel put off by the community in GW2, but (in contrast with FFXI) they aren't especially likely to be drawn into something they feel like a strong part of either. That's my experience, anyway.
P.S. I don't mean to imply that there should be mechanics like the essentially 'forced' grouping that was a big part of FFXI back in the day (it really isn't anymore in the same way) to artificially encourage social interaction between players, but apparently FFXI got something right between the sort of content on offer (ff fans can be nerdy but are often mature and friendly) and its social mechanics (like the linkshell system, etc).
Originally posted by stevebombsquad Oh... and for the highlighted text.... The relationships I developed in the military (I am retired military) were more or less forcefully induced, and I can tell you that the brotherhood and bond that I have with those people far outweigh any of those I met in a bar or walking around the mall.
Is that pretty much a confirmation that everything you write here is not to be taken seriously?
Because let me remind you one of your previous posts here:
Originally posted by stevebombsquad
See that isn't true.Your logic fails on many levels. You make a broad generalization with "normal people" and comparing games to real life is really like comparing apples to oranges.
So what is it? Please tell me, because I'm quite confused right now. How are the friends you made during your times in the military relevant here if you stick to your own logic? Isn't that comparing apples to oranges, or does that comparison only apply when it favors you?
I'm ex-military too by the way. Please be very careful with your next answer, you're already on the edge of nonsense.
No I'm not on the edge of nonsense. I think perhaps you have difficulty understanding what I am writing or the concepts that I am trying to present. At any rate, everything I said was relevant. The example provides a reason for how forced grouping and required cooperative tasks can assist with socialization. If you were in the military, then you should know exactly of what I speak. Meeting someone in game is completely different than meeting someone in real life (hence the apples and oranges). Again, many of the indicators that would point to common interests and such aren't present. I'm sorry if you don't get it. I really don't know of another way to explain it to you.
Yeah, I perfectly understand your reasoning. Your own rules apply only when they favor you. Real life is irrelevant to online relationships unless you say otherwise. You can only compare in game relations with real life when the argument is in your favor.
Don't worry, I understood your agenda perfectly. And I'm sure all the other readers have as well.
Obviously you didn't because you still haven't figured it out even after I spelled it out for you. It's okay though, if I had some thinly veiled arguments then I would probably result to such tactics too. You can't refute logic, so you have to do what you have to do. Good luck.
James T. Kirk: All she's got isn't good enough! What else ya got?
Originally posted by DavisFlight Oh GOD no. GW2 friendly? No one EVER used local chat except for me. Everyone just spammed global. It is one of the most shockingly anti social MMOs I've ever played.
This is a common misconception people make. They equate chat channels with socialization, which is not true at all.
What do you expect with socialization? Do you want to chat about the local rodeo, or how you took little jimmy to a football game? Or what about a paragraph or two on how you killed Zhaitan?
People socialize in guilds or major hubs, such as capital cities, so i'm not sure what kind of socialization you're looking for.
I'm looking for real socialization, not shooting the shit in a chat room.
In real social interaction I am looking for the person in the same room as me to act like a person, not an NPC. For them to react to me, and me to them, and have conversations and shared experiences. I expect to group up and stick together. That's not what happens in GW2. Everyone runs on auto pilot through the combat, not talking or working together, then move on to their next encounter. It is easy to mistake bots for players in GW2.
This was my experience also.
James T. Kirk: All she's got isn't good enough! What else ya got?
Originally posted by DavisFlight Oh GOD no. GW2 friendly? No one EVER used local chat except for me. Everyone just spammed global. It is one of the most shockingly anti social MMOs I've ever played.
This is a common misconception people make. They equate chat channels with socialization, which is not true at all.
What do you expect with socialization? Do you want to chat about the local rodeo, or how you took little jimmy to a football game? Or what about a paragraph or two on how you killed Zhaitan?
People socialize in guilds or major hubs, such as capital cities, so i'm not sure what kind of socialization you're looking for.
I'm looking for real socialization, not shooting the shit in a chat room.
In real social interaction I am looking for the person in the same room as me to act like a person, not an NPC. For them to react to me, and me to them, and have conversations and shared experiences. I expect to group up and stick together. That's not what happens in GW2. Everyone runs on auto pilot through the combat, not talking or working together, then move on to their next encounter. It is easy to mistake bots for players in GW2.
You still haven't explained exactly what you want though. You just said you want players to act like real people, not NPCs. You want conversations and shared experiences. These are all broad, generalized expectations though. Socialization can mean many different things. People at a theater share the experience in silence. People at a sports events socialize loudly with close friends and family, but still sharing an experience. People socialize at bars, or parties, with different cliques. The list goes on.
In MMOs, people help you kill mobs, they help resurrect you, they help you with quests & events, they help you with dungeons, etc.
All those mechanics are used by reacting (something you said you expect). What more do you want from players? Do you want to discuss what you had for lunch? or how bad your day was? What conversations are you expecting?
It's only on autopilot because of you. Join a guild, and ask guildies to socialize with you. Start adding people to your friends list. You can group up. Go join SPvP, WvW, and do Dungeons. Invite players to groups. The option is there.
It seems you, and others, are blaming GW2 (or any other MMO) because it actually integrates cooperation as a choice, instead of being forced to group (depending on content of course). And that's the crux of your problem.
It seems you, and others, are blaming GW2 (or any other MMO) because it actually integrates cooperation as a choice, instead of being forced to group (depending on content of course). And that's the crux of your problem.
Well I'm saying...Would you guys rather it be the most unfriendly mmo? If that could even happen of course. I can say this game has way more women in it then I ever experience.
They say women are generally nicer in games then men. Who knows if that is actually true, but it could be a factor.
Originally posted by ShakyMo Yeah but you guys seem to think gw2 invented this "cooperation as a choice" with mechanics to encourage it.
The 2 games I mentioned coh and daoc had this too. Coincidentaly probably the 2 mmos that gw2 borrows most heavily from too.
DaoC is one of the games the developers mention a lot as having a lot of influence on their choices for GW2, so that's not surprising. I've never played those two personally, but I wonder if they have the fully non-competitive PvE system GW2 adopted or did ArenaNet take the concept and go a little further with it?
Personally I like that they're willing to admit, even brag about, the fact that they took aspects of other games that they felt were "fun", added their own flair to things and incorporated those concepts into GW2. Taking what you see as the best aspect of other games that reflect what it is you're trying to accomplish is a great base to build from. Now we see other games adopting concepts that are at the heart of GW2, so they're obviously doing some things right.
Originally posted by ShakyMo Yeah but you guys seem to think gw2 invented this "cooperation as a choice" with mechanics to encourage it.
The 2 games I mentioned coh and daoc had this too. Coincidentaly probably the 2 mmos that gw2 borrows most heavily from too.
DaoC is one of the games the developers mention a lot as having a lot of influence on their choices for GW2, so that's not surprising. I've never played those two personally, but I wonder if they have the fully non-competitive PvE system GW2 adopted or did ArenaNet take the concept and go a little further with it?
In DAoC, you were fighting for mobs, fighting for spawns, loot wasn't shared. People of the same faction were actually fighting each other during PvE, just like in WoW clones.
Personally I like that they're willing to admit, even brag about, the fact that they took aspects of other games that they felt were "fun", added their own flair to things and incorporated those concepts into GW2. Taking what you see as the best aspect of other games that reflect what it is you're trying to accomplish is a great base to build from. Now we see other games adopting concepts that are at the heart of GW2, so they're obviously doing some things right.
Yeah... kinda easy when your content kinda shuns away from groups (As in "hey you are playing together, but not really interacting or doing anything social with it, they are just 'there like npcs', and with no open world pvp makes it even easier to avoid grief and other things. There are more friendly games out there then Gw2, but what it does have has to do with its design in ways trivializing player interaction, to the point it ends up treating players more like random NPCs rather then people you play with.
Its like saying a car (standard open world pvp/group focused with interactions needed) is less eco friendly then a bike (players more so just work together, not really needing to establish groups and it just happens, trivializing the need for communication). Of course the bike would win that, by its design it is going to be a lot better.
Comments
I don't feel that the majority of people who play video games are basement nerds. Let me see, did I say that? Nope. Did you read my post? Did you read the reasons why I stated that meeting people and socializing in a video game is different from real life? Obviously not. Any yet again you used your personal opinions and unverifiable experiences to prove a point, yet don't address the points in my post as to why group activities and dependency on others encourages socialization. To say it doesn't is ludicrous. I am glad that you have a wonderful guild and life is great for you.
Oh... and for the highlighted text.... The relationships I developed in the military (I am retired military) were more or less forcefully induced, and I can tell you that the brotherhood and bond that I have with those people far outweigh any of those I met in a bar or walking around the mall.
James T. Kirk: All she's got isn't good enough! What else ya got?
My experiences in the game were nice,people were polite for the most part.However it wasn't the friendliest ever,not for me.For me it would be.
1: UO Back in the day,people would be in town crafting armor and weapons and just give it away to players in need.
2: Lotro I've never had a bad experience with people in the game.The only thing that puts this behind UO is the giving factor.
Some day I'm going to put a sword through your eye and out the back of your skull!
Arya Stark
I have to agree with this statement. IMO, the community is different that we had back then so it can't be as good as those.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Is that pretty much a confirmation that everything you write here is not to be taken seriously?
Because let me remind you one of your previous posts here:
So what is it? Please tell me, because I'm quite confused right now. How are the friends you made during your times in the military relevant here if you stick to your own logic? Isn't that comparing apples to oranges, or does that comparison only apply when it favors you?
I'm ex-military too by the way. Please be very careful with your next answer, you're already on the edge of nonsense.
My computer is better than yours.
No I'm not on the edge of nonsense. I think perhaps you have difficulty understanding what I am writing or the concepts that I am trying to present. At any rate, everything I said was relevant. The example provides a reason for how forced grouping and required cooperative tasks can assist with socialization. If you were in the military, then you should know exactly of what I speak. Meeting someone in game is completely different than meeting someone in real life (hence the apples and oranges). Again, many of the indicators that would point to common interests and such aren't present. I'm sorry if you don't get it. I really don't know of another way to explain it to you.
James T. Kirk: All she's got isn't good enough! What else ya got?
Yeah, i think this is what really keeps me playing. I try to go to older games (star wars or rift) and it's a different envirionment and no fault of the players someitmes, the game rewards you for griefing. Stealing mobs, stealing nodes, ignoring players.
Yeah, I perfectly understand your reasoning. Your own rules apply only when they favor you. Real life is irrelevant to online relationships unless you say otherwise. You can only compare in game relations with real life when the argument is in your favor.
Don't worry, I understood your agenda perfectly. And I'm sure all the other readers have as well.
My computer is better than yours.
DISCLAIMER:General Chat is pretty much always on ignore in all games for me.
This article like so many articles on GW2 is a fluff piece.
Guessing your GW2 mileage must vary by server. Sea of Sorrows was very similar to Barrens Chat from WoW. I quit again months ago, but I'd bet it's still the same.
10 months? Without a break? Hehe you have a higher tolerance for boredom.I'm looking for real socialization, not shooting the shit in a chat room.
In real social interaction I am looking for the person in the same room as me to act like a person, not an NPC. For them to react to me, and me to them, and have conversations and shared experiences. I expect to group up and stick together. That's not what happens in GW2. Everyone runs on auto pilot through the combat, not talking or working together, then move on to their next encounter. It is easy to mistake bots for players in GW2.
Yeah, I second this. FFXI is always the first game that comes to mind when I think of an example of a great mmo community. The atmosphere was generally a mature, friendly, helpful one, and you almost anyone you spoke to in-game or on forums (and the game encouraged you to so confront others) would elicit that attitude.
Now, GW2 is definitely among the more hospitable communities I've come across in an mmo (and I've experienced a fair number), but I wouldn't put it in the same category as FFXI. GW2 does a lot to discourage negative interactions among players, but as others have noted, it doesn't do all that much to encourage substantive interaction between them to any degree. One is unlikely to feel put off by the community in GW2, but (in contrast with FFXI) they aren't especially likely to be drawn into something they feel like a strong part of either. That's my experience, anyway.
P.S. I don't mean to imply that there should be mechanics like the essentially 'forced' grouping that was a big part of FFXI back in the day (it really isn't anymore in the same way) to artificially encourage social interaction between players, but apparently FFXI got something right between the sort of content on offer (ff fans can be nerdy but are often mature and friendly) and its social mechanics (like the linkshell system, etc).
Obviously you didn't because you still haven't figured it out even after I spelled it out for you. It's okay though, if I had some thinly veiled arguments then I would probably result to such tactics too. You can't refute logic, so you have to do what you have to do. Good luck.
James T. Kirk: All she's got isn't good enough! What else ya got?
This was my experience also.
James T. Kirk: All she's got isn't good enough! What else ya got?
You still haven't explained exactly what you want though. You just said you want players to act like real people, not NPCs. You want conversations and shared experiences. These are all broad, generalized expectations though. Socialization can mean many different things. People at a theater share the experience in silence. People at a sports events socialize loudly with close friends and family, but still sharing an experience. People socialize at bars, or parties, with different cliques. The list goes on.
In MMOs, people help you kill mobs, they help resurrect you, they help you with quests & events, they help you with dungeons, etc.
All those mechanics are used by reacting (something you said you expect). What more do you want from players? Do you want to discuss what you had for lunch? or how bad your day was? What conversations are you expecting?
It's only on autopilot because of you. Join a guild, and ask guildies to socialize with you. Start adding people to your friends list. You can group up. Go join SPvP, WvW, and do Dungeons. Invite players to groups. The option is there.
It seems you, and others, are blaming GW2 (or any other MMO) because it actually integrates cooperation as a choice, instead of being forced to group (depending on content of course). And that's the crux of your problem.
I couldn't have said it better.
My computer is better than yours.
Well I'm saying...Would you guys rather it be the most unfriendly mmo? If that could even happen of course. I can say this game has way more women in it then I ever experience.
They say women are generally nicer in games then men. Who knows if that is actually true, but it could be a factor.
The 2 games I mentioned coh and daoc had this too. Coincidentaly probably the 2 mmos that gw2 borrows most heavily from too.
Most unfriendly mmo would be one of these...
Wow
Aion
EQ after they ruined it with raider / gear / instance orientated expansions.
DaoC is one of the games the developers mention a lot as having a lot of influence on their choices for GW2, so that's not surprising. I've never played those two personally, but I wonder if they have the fully non-competitive PvE system GW2 adopted or did ArenaNet take the concept and go a little further with it?
Personally I like that they're willing to admit, even brag about, the fact that they took aspects of other games that they felt were "fun", added their own flair to things and incorporated those concepts into GW2. Taking what you see as the best aspect of other games that reflect what it is you're trying to accomplish is a great base to build from. Now we see other games adopting concepts that are at the heart of GW2, so they're obviously doing some things right.
Oderint, dum metuant.
In DAoC, you were fighting for mobs, fighting for spawns, loot wasn't shared. People of the same faction were actually fighting each other during PvE, just like in WoW clones.
True that.
My computer is better than yours.
Yeah... kinda easy when your content kinda shuns away from groups (As in "hey you are playing together, but not really interacting or doing anything social with it, they are just 'there like npcs', and with no open world pvp makes it even easier to avoid grief and other things. There are more friendly games out there then Gw2, but what it does have has to do with its design in ways trivializing player interaction, to the point it ends up treating players more like random NPCs rather then people you play with.
Its like saying a car (standard open world pvp/group focused with interactions needed) is less eco friendly then a bike (players more so just work together, not really needing to establish groups and it just happens, trivializing the need for communication). Of course the bike would win that, by its design it is going to be a lot better.