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Housing system is REALLY bad, needs to change

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Comments

  • alyosha17alyosha17 Member Posts: 156
    Originally posted by Ticklepink
    Originally posted by alyosha17
    Originally posted by Ticklepink
    In EQ2 housing was great..different sectors of the city had different price ranges and housing was instanced. 300 ppl could live at one spot (or more) and there was weekly rent.. The really great thing that I LOVED about that housing system was they combined it with turning your home into a store front.(No sitting on an invisible chair while waving your hand in the town marketplace) You would get the opportunity to see what people had collected and how they had decorated their homes by visiting their store/home. Hopefully it will be something like this.

    That sounds shit.  Why?  Because it was instanced.

    that sounds shit!..why?.you wanna lag a game so you can walk by a window and see ppl through it!!! lulz

    Every game does instance housing.  Even FFXIV does instanced housing.  Black Desert is actually trying to evolve the platform, not just rest on the status quo.  How many games can you go play with instanced housing vs. how many can you play where you actually own a house in a city in the actual gameworld?

     

    Many vs. zero.

  • RewhymoRewhymo Member Posts: 53
    Originally posted by alyosha17
    Originally posted by Rewhymo

    star wars galaxies did this best. Players cities where you can essentially build where ever you wanted and stay there so long as  you payed up keep. if you didnt pay your house was removed. And i never ever saw a planet run out of room. There was always room.

    Star wars galaxies hands down the greatest MMO to live. Destroyed by CU / NGE.

    Player cities which were totally functionally irrelevant?  If that's the best, then MMOs have a long way to go.  At least in Black Desert, the cities won't be ghost towns, since you will be owning a part of a real city with NPC and player life, not just some vacant outpost dressed up as a "city".

    i dont know what server you played on but my player city was always busy with people. well maybe its cause we were a RP guild ah well. Still concidering your point about housing and city relevance, why not try this. 

    Have auction houses and make these ones very high end luxurious almost.

    But at the same time have houses or huts that people could build and place outside of town. People would have to go online to the website and get a building permit which would add X amount to your monthly fee. The fee would get bigger based on how large your house gets. These houses can be place in player cities. For guilds they could get special permants to actually build their own castle with walls and shit. this castle will be in full play so it can be raided forcing players to stay and maintain the castle and their homes inside its walls

     

  • DonVadimDonVadim Member UncommonPosts: 46
    http://www.tibia.com/news/?subtopic=latestnews at its prime time had very good housing system. Even now I think it's the only game where housing was done right, however rest of the game is pretty trash now due to bots.
  • alyosha17alyosha17 Member Posts: 156
    Originally posted by Rewhymo
    Originally posted by alyosha17
    Originally posted by Rewhymo

    star wars galaxies did this best. Players cities where you can essentially build where ever you wanted and stay there so long as  you payed up keep. if you didnt pay your house was removed. And i never ever saw a planet run out of room. There was always room.

    Star wars galaxies hands down the greatest MMO to live. Destroyed by CU / NGE.

    Player cities which were totally functionally irrelevant?  If that's the best, then MMOs have a long way to go.  At least in Black Desert, the cities won't be ghost towns, since you will be owning a part of a real city with NPC and player life, not just some vacant outpost dressed up as a "city".

    i dont know what server you played on but my player city was always busy with people. well maybe its cause we were a RP guild ah well. Still concidering your point about housing and city relevance, why not try this. 

    Have auction houses and make these ones very high end luxurious almost.

    But at the same time have houses or huts that people could build and place outside of town. People would have to go online to the website and get a building permit which would add X amount to your monthly fee. The fee would get bigger based on how large your house gets. These houses can be place in player cities. For guilds they could get special permants to actually build their own castle with walls and shit. this castle will be in full play so it can be raided forcing players to stay and maintain the castle and their homes inside its walls

     

    Yes, it's really easy to conceive of a game with player-made cities, and it's easy to conceive of ways to make them relevant to gameplay and communities.  But probably not so easy for the developers to actually create while maintaining the integrity of their gameworld, after all Black Desert devs have stated that they don't want players building their own houses because of the implications which it has on the aesthetics of the game world (I mean, players can and will build their houses any old where, with little regard for how that might affect the landscapes visually).

     

    Having a dedicated person on the dev team to do city-planning and manage all the requests and permits is a little bit much too, and probably more infuriating than actually just having the game as is.

     

    One day some developer will make a game where players can build their own houses, and those houses will eventually form townships, and then those townships will elect leaders, and those will build walls, and those walls will keep out enemy factions etc.  But Pearl Abyss is an indie company, and they have explicitly stated that they don't want to give players too much freedom to alter their world visually.  And as such you need to just accept  that they are going to create the houses for the players, and due to limited time, they can only create so many of those houses, and due to this scarcity of resources, they need to create a fair way to manage player-ownership, which is temporary ownership.

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