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Dynamic NPC Interaction

Jagsman32Jagsman32 Member Posts: 109

I think everyone has gotten tired of the generic style of questing, where you run form static NPC to static NPC grabbing quests or turning in items. I am hoping that with the new questing engine they implement, it includes a lot of dynamic features. I want dynamic names, races, features, personalities, and more. If you kill a quest-giver, the next one that takes his place might not be in the same area, or have the same name, or even exist anymore.

If anyone has ever played any Paradox Interactive Grand Strategy games like Crusader Kings 2, I love the way that every single game can end up differently. One game might have England collapse to the Scottish, the other England conquers France. You are always interacting with different characters, different dynasties, different cultures, and different characters with different desires. It is all very dynamic, and it is very addicting.

I hope EQN takes a similar path and keeps everything very dynamic and changing; so that the roads you travel down will have the opportunity to give you a much different experience every time you travel down it, whether its highway robbers one day, a village under attack the next, or maybe a city patrol strolling along. Maybe a dynamic NPC mayor of a city decides to attack another city, and we can chose to side with him or not. If the defending mayor dies, a new one takes his place, maybe a newly generated NPC or maybe a family member of the attacking mayor. NPCs you have never seen before, but unique in their own way, with goals, families, and personalities.

From what I've read, the new engine sounds like it is trying to provide this, but I guess we will have to see how well they actually deliver.

Comments

  • William12William12 Member Posts: 680
    I would like different paths for each quest.  Multiple ways to complete a quest and the way you choose determines what quest you do next etc etc etc so just 1 different choice in a main quest would have you on an entirely different path.
  • SiugSiug Member UncommonPosts: 1,257
    I would not mind less quests and good old EQ style camping and pulling. Quests are fine if I don't have to feed cows (GW2...shudder) or kill rats in basements. EQ2 had some nice quests for special items.
  • Shadowguy64Shadowguy64 Member Posts: 848
    Originally posted by Piiritus
    I would not mind less quests and good old EQ style camping and pulling. Quests are fine if I don't have to feed cows (GW2...shudder) or kill rats in basements. EQ2 had some nice quests for special items.

     

    That'd be a great way to reduce the MMO population back to pre-2004 numbers...

     

    I can't think of anything I hate more than camping a mob for hours and then have some DICK tag him before you do.

  • AlleinAllein Member RarePosts: 2,139

    I don't know much about Storybricks, but hopefully they are bringing something similar to what you are suggesting and what a lot of us are craving.

    This is from there website "We want to provide believable characters with memory, emotions, and emerging behaviors."

    If EQN can bring something a long those lines, there are endless options for players and devs to make the game more interesting and interactive then pretty much anything else out there or that is coming out.

    The tech is there, it is just a matter or time, money, and dev imagination and effort. I would much rather they build NPCs and events with more depth then a new continent or land to steamroll in a couple months.

    Instead of constantly expanding the world, make the base more full of life so that the adventure comes to us and is always evolving. No more, "well we killed X Y Z monster and got all the gear, where's the next zone".

    I'm all for dynamic and random NPC AI. Maybe you are working on your house and a band of orcs strolls through and starts attacking or you can pay a mercenary to do it to an enemy player. The options are truely limitless.

  • LatronusLatronus Member Posts: 692
    Originally posted by Shadowguy64
    Originally posted by Piiritus
    I would not mind less quests and good old EQ style camping and pulling. Quests are fine if I don't have to feed cows (GW2...shudder) or kill rats in basements. EQ2 had some nice quests for special items.

     

    That'd be a great way to reduce the MMO population back to pre-2004 numbers...

     

    I can't think of anything I hate more than camping a mob for hours and then have some DICK tag him before you do.

    I agree that the jerk tagging the mob you waited hours or even days for did suck, but I would love to have the community shrink to the numbers that we had before WoW.  Most of those that would leave are nothing more than bottom feeders that can't succeed without having a game to play that comes in easy mode and Pay-2-Win mode. 

    I'm nowhere near as hardcore as I was back in my EQ days, don't get me wrong, but MMOs these days are stupid easy and that needs to change.  I would love a game without "?", sparkling trails to objectives, highlighted areas on the map, and red areas on the ground that telegraph AOE attacks.  Just sayin.

    image
  • asdarasdar Member UncommonPosts: 662

    I think the problem is that they made quests if not mandatory then something close. At the same time they made fewer and fewer good quests and you had to weed through a ton of crap to find any that were good.

    Make quests like they were in EQ where you didn't ever have to do a quest after the find your trainer quest, then have quests that were incredibly difficult and meant something such as the epic quest or the temple armor quests.

    A bad quest is any quest that's too easy and repetitive, a good quest is one that has lore involved, and makes you think a bit. I loved the quests from the secret world. I'd like them to hire those people. When I think of a good quest I'd like to be reminded of Indiana jones.

    Gather this many of anything is a bad quest, Find my lost locket is a good type of quest, if they do it right.

    Asdar

  • flizzerflizzer Member RarePosts: 2,455
    Originally posted by Shadowguy64
    Originally posted by Piiritus
    I would not mind less quests and good old EQ style camping and pulling. Quests are fine if I don't have to feed cows (GW2...shudder) or kill rats in basements. EQ2 had some nice quests for special items.

     

    That'd be a great way to reduce the MMO population back to pre-2004 numbers...

     

    I can't think of anything I hate more than camping a mob for hours and then have some DICK tag him before you do.

    I would much rather have activities where I'm feeding cows or killing rats in a basement than camping a mob for hours.  I can't imagine this generation of MMO players going for that type of play.  Doing these "inconsequential"  things makes it feel like a total world experience.  If everything is about killing some mob it becomes dull.   

  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Originally posted by flizzer
    Originally posted by Shadowguy64
    Originally posted by Piiritus
    I would not mind less quests and good old EQ style camping and pulling. Quests are fine if I don't have to feed cows (GW2...shudder) or kill rats in basements. EQ2 had some nice quests for special items.

     

    That'd be a great way to reduce the MMO population back to pre-2004 numbers...

     

    I can't think of anything I hate more than camping a mob for hours and then have some DICK tag him before you do.

    I would much rather have activities where I'm feeding cows or killing rats in a basement than camping a mob for hours.  I can't imagine this generation of MMO players going for that type of play.  Doing these "inconsequential"  things makes it feel like a total world experience.  If everything is about killing some mob it becomes dull.   

    He never said to camp mobs for days on end he just wants to camp and arean and pull mobs to your group instead of having the whole group run around, the camp method allows player to chat aswell inbetween pulls so its betetr for the social aspect of the game which MMO are suppose 2 be about.

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