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Rift has really grown since release, combat got more fluent, the scripting macros are normalised, huge amounts of content have been added, even more subclasses to choose from. Adventures are new and kinda cool and in addition to rifts and evasions make for a lot of dynamics. The population is healthy again since the game went f2p, f2p itselves is an example of what it should and could be.
but still missing are the great epic story questlines that i fell in love with in games like swtor and tsw. Even worse the whole story is missing and the quests are just a sour collection of do this and do that, bring me.... You got my point, i really miss the deep and epic stories in this game, and while all the game mechanics are in top order, i might be turning my back on this game for the same reason i did last time, such a pitty for such a good game.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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Maybe you should do some investigation before making a statement like this. It was not the stories they disliked, it was all the other things from cluncky combat to whatever, it was the things missing, but it was not the stories they hated.
If they would mixup rift and swtor in a bowl and shake it toroughly chances are great the best mmo ever might be born.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Thats not something that keeps me playing, the annimations are nott that good either, tough still acceptable, and at max level there is only gear progression, no character progression. But as said above there is nothing really immersing me in the world.
nevetheless i will play to max level to see whats there...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Planar Attunement is character progression. It takes a long time to max it out... and they just added another Tier.
Waiting for expression when u hit cap.
I build out Dimensions for my endgame. Lots more fun than wow-like grindfest.
Clunky combat in TSW? Have you gone mad? Or you meant SW as Star Wars? Because THe Secret World has one of the most fluid combat with no animation or abiity delays whatsoever.
Who did not like TSW? TSW sold poorly in the first place, so majority of the playerbase DID NOT even try TSW. TSW sold maybe one fifth of whatRift sold during release.
First - much lower marketing, second - unappealing setting and third - too complex and difficult.
REALITY CHECK
Although I would agree that Rift's lore was seriously underdeveloped at launch and continues to be lacking a bit, it seems to me that you simply haven't played much if you say there are not epic story lines. On the Guardian side, the story line in Gloamwood is awesome. The story involving Kane that comes to its conclusion in Iron Pine Peak is fantastic. The Defiant counterparts in Stonefield and the long story involving Uriel and the Faceless Man are not as solid, but are still quite good.
In Storm Legion the developers did a much better job focusing on story and I thought the way each zone's story arc develops from beginning to end was really solid. There was no zone arc that I found lacking nor an ending that left me unsatisfied (many were both surprising and epic) and the way the overarching story of each continent tied into the individual zone stories was very well done.
http://www.youtube.com/flymolo
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
There is only so many ways to read about killing ten whatevers before reading becomes a bigger grind than completing the quests.
I'm sure I'm in the minority on this website, but I rarely bother with lore in MMO's. If I stop and smell the roses, it is only in a single player rpg setting. In online games I prefer stories written myself through PVP or social interactions with guildmates and random strangers over generic fantasy story #327 fetch quests.
Well, cluncky combat was certainly swtor at release ( hugely improved now) but also in TSW there was something i disliked about the actuall combat, it turned intoo a button mash fest, without much tactics and choices, however the game was fun enough to play.
I conquer totally missed this, and still leveling so didnt see it, looks really prommissing...
I agree with you, TSW was even better then Swtor, but they dont have the budget to add things like this, dont eventhink the engine supports this. Swtor went all over the top, i would have prfered adventures as long as a single chapter, long enough to tell a story, but giving characters the freedom to play those stories they want...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)