That looks awesome, I imagine you can also "respec" those attributes if you do a silly mistake while leveling. Another question if you do not mind: Are the starting attributes for each race very important later on, or can you go with any race you want without gimping yourself in any class/job?:)
Originally posted by superpata That looks awesome, I imagine you can also "respec" those attributes if you do a silly mistake while leveling. Another question if you do not mind: Are the starting attributes for each race very important later on, or can you go with any race you want without gimping yourself in any class/job?:)
Yes you can it just costs in-game currency like any normal MMO (this game has no cash shop)
No, just ignore them. The differences mean nothing once you are 50 because there are stat caps in place, and you can also allocate your own attributes/choose your gear in a way that you will not be at a disadvantage. However even if you kept it at the difference you start out with, by 50 that tiny difference would amount to a fraction of one percent's worth of difference in effect. Racial differences don't grow over time, it is just what you start with.
Just curious - is there going to be some way to specialize your character when it comes to jobs and such? Considering the cross skill selection is so much more restrictive when playing as a job, are we basically going to see a ton of Paladins (for instance) running around as copies of one another, or will be there be some way to differentiate ourselves, while still maintaining effectiveness?
I know you can't ever really be unique in an mmorpg like this, but it's nice to have some room for variety.
Just curious - is there going to be some way to specialize your character when it comes to jobs and such? Considering the cross skill selection is so much more restrictive when playing as a job, are we basically going to see a ton of Paladins (for instance) running around as copies of one another, or will be there be some way to differentiate ourselves, while still maintaining effectiveness?
I know you can't ever really be unique in an mmorpg like this, but it's nice to have some room for variety.
Maintaining effectiveness will depend on choosing the best skill loadout, stat allocation, and gear selection depending on the encounter (in addition to actual play). To be unique you need to innovate a better setup than the "other paladin" that is the only real way to stand out. Honestly there is always a better way, and a worse way. Sometimes there are multiple ways that achieve the same outcome. People just need to use their heads, and when in doubt engage the community for support.
It is not scary, and no one is forcing you to join the borg. If someone laughs at you for proposing doing something different then they are a troll, however people who insist on doing whatever they want in a group in spite of the result are equally as bad. It is rude to the rest of the group who may not have volunteered for a non-healing white mage's unique experiment in melee damage dealing.
But basically not everyone can be a unique butterfly and be just as good as everyone else. That isn't the way it works because that isn't the way reality ever works I'm afraid. That said don't be afraid to forge your own path as long as you are considerate of others when you are playing with them and they are depending on you.
Just curious - is there going to be some way to specialize your character when it comes to jobs and such? Considering the cross skill selection is so much more restrictive when playing as a job, are we basically going to see a ton of Paladins (for instance) running around as copies of one another, or will be there be some way to differentiate ourselves, while still maintaining effectiveness?
I know you can't ever really be unique in an mmorpg like this, but it's nice to have some room for variety.
Yes, it will be restrictive. Jobs are basically specs so one spec isn't going to be drastically different from the players of the same spec. Once more specs are released (as an example the Arcanist branching off as Summoner or Scholar in the launch) you can differentiate yourself from the rest of the players easier, by playing a unique combination of jobs.
For example, you can choose to focus on Warrior and Bard for your character, or you can decide to take up Summoner, Monk and Paladin. The more jobs branching off of classes (specs) we get, the more combinations there are to make your character's career different from the rest.
This of course also includes the crafting/gathering classes.
Using LOL is like saying "my argument sucks but I still want to disagree".
Thanks for the info guys, I kind of figured that's how it was. The cool thing about FFXI was the sheer amount of jobs (especially once they started adding more), so I could play a taru DRK with a less orthodox subclass and feel a bit different. Obviously I wasn't anything a min/maxer would ever approve of, but it was fun, nonetheless. I enjoy that kind of variety.
Ultimately, I just hope they eventually add in all the cool jobs that FFXI sports. I'd kill for SAM or DRK.
Edit: Ah, by the way, what about the itemization in the game? Is there going to be a decent variety on gear, as well as styles of it? And will we be able to find decent stuff off of mobs, or will most of it be crafted?
Also, what about the materia system? I've heard it mentioned, but I wasn't sure on any of the specifics.
Comments
Yes you can it just costs in-game currency like any normal MMO (this game has no cash shop)
No, just ignore them. The differences mean nothing once you are 50 because there are stat caps in place, and you can also allocate your own attributes/choose your gear in a way that you will not be at a disadvantage. However even if you kept it at the difference you start out with, by 50 that tiny difference would amount to a fraction of one percent's worth of difference in effect. Racial differences don't grow over time, it is just what you start with.
http://xivpads.com/?1595680
http://guildwork.com/users/murugan
Just curious - is there going to be some way to specialize your character when it comes to jobs and such? Considering the cross skill selection is so much more restrictive when playing as a job, are we basically going to see a ton of Paladins (for instance) running around as copies of one another, or will be there be some way to differentiate ourselves, while still maintaining effectiveness?
I know you can't ever really be unique in an mmorpg like this, but it's nice to have some room for variety.
Maintaining effectiveness will depend on choosing the best skill loadout, stat allocation, and gear selection depending on the encounter (in addition to actual play). To be unique you need to innovate a better setup than the "other paladin" that is the only real way to stand out. Honestly there is always a better way, and a worse way. Sometimes there are multiple ways that achieve the same outcome. People just need to use their heads, and when in doubt engage the community for support.
It is not scary, and no one is forcing you to join the borg. If someone laughs at you for proposing doing something different then they are a troll, however people who insist on doing whatever they want in a group in spite of the result are equally as bad. It is rude to the rest of the group who may not have volunteered for a non-healing white mage's unique experiment in melee damage dealing.
But basically not everyone can be a unique butterfly and be just as good as everyone else. That isn't the way it works because that isn't the way reality ever works I'm afraid. That said don't be afraid to forge your own path as long as you are considerate of others when you are playing with them and they are depending on you.
http://xivpads.com/?1595680
http://guildwork.com/users/murugan
Yes, it will be restrictive. Jobs are basically specs so one spec isn't going to be drastically different from the players of the same spec. Once more specs are released (as an example the Arcanist branching off as Summoner or Scholar in the launch) you can differentiate yourself from the rest of the players easier, by playing a unique combination of jobs.
For example, you can choose to focus on Warrior and Bard for your character, or you can decide to take up Summoner, Monk and Paladin. The more jobs branching off of classes (specs) we get, the more combinations there are to make your character's career different from the rest.
This of course also includes the crafting/gathering classes.
Thanks for the info guys, I kind of figured that's how it was. The cool thing about FFXI was the sheer amount of jobs (especially once they started adding more), so I could play a taru DRK with a less orthodox subclass and feel a bit different. Obviously I wasn't anything a min/maxer would ever approve of, but it was fun, nonetheless. I enjoy that kind of variety.
Ultimately, I just hope they eventually add in all the cool jobs that FFXI sports. I'd kill for SAM or DRK.
Edit: Ah, by the way, what about the itemization in the game? Is there going to be a decent variety on gear, as well as styles of it? And will we be able to find decent stuff off of mobs, or will most of it be crafted?
Also, what about the materia system? I've heard it mentioned, but I wasn't sure on any of the specifics.
Thanks again for the info .