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Ideas and Suggestions for Eternal Crusade (renamed)

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  • dinamsdinams Member Posts: 1,362
    See planetside 1 for quick death penalties

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • SavijSavij Member Posts: 341
    Originally posted by dinams
    See planetside 1 for quick death penalties

    how does it work there?

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  • StMichaelStMichael Member Posts: 183
    I've always disliked the idea of gear treadmills, and one way to combat that while at the same time providing death penalties is to have durability damage upon death along with unrepairable gear. It would obviously have to be a pretty forgiving number of deaths before a piece of gear breaks, but such a death penalty would not only prevent the need for constant power creep to keep the treadmill going, but would also fuel a real in game economy.
  • SavijSavij Member Posts: 341

    oh i got that unique power shoe of the emperor i was searching for years now... and it is gone :D

    if i remember right they mentioned that there might be equip that is totaly unique so it excists only once! would be kinda sad to lost something like that forever^^

    maybe the equip gets dmged and you need to let it repair for some days or just hours and if you have no spare armor then they will lend you one :D and if you get that one broken too you need to pay ^^

     

    sounds good i think :P

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  • BeerSamuraiBeerSamurai Member Posts: 69

    Well I just showed up to put in my two cents.

     

    Orks are probably gonna be the dumping ground for F2P players.  They are weak, so they'll die easy, but to balance that out, orks'll probably respawn fast(either shrooms or because the Dok filled em with fightin juice), but they'll probably need some perks that make the process of dying over and over less of a drag.

     

    I was thinking maybe stuff like

    Loota: It's clear that everyone will have a limited ammo supply, and of the races, orks are probably the only ones with the sense to scavenge for more from the enemy.  Space Marines will not touch Xeno tech, and they aren't gonna wait for a techpriest to exorcise Chaos gear, so they'll probably stick to space marine tech.  Eldar would never sully their hands with primitive weaponry because they are poncy that way.  Chaos is too crazy to understand they can use the enemy's ammo because they are Chaos.

    Basically only Orks will loot the dead of enemy factions for more ammo.  That and the fact that Orks will always make their tech work, it will accept the alien ammo and shoot it like normal dakka because that's what shootas are supposed to do: dakka.

    Flashy Gubbinz: Orks aren't above fashion, and nothing shows off more than killing in style.  So they'll deck their shootas with extra stuff that either makes it more killy(extra shoota stapled to it), dakka faster(make it a big shoota) or just look flash(spikes and talismans wrapped around stuff that may or may not be important).  This can be translated in game as Orks having a random chance to do bonus damage simply because ORKS!

    Red Goes Fasta: Name says it all

    Blue Fer Luck: Again, the name says it.

    Green is best: Yeah you get the picture.

    Dreah I'm yunk, wazzit matter to you?

  • freakishbeanfreakishbean Member UncommonPosts: 176
    Originally posted by StMichael
    I've always disliked the idea of gear treadmills, and one way to combat that while at the same time providing death penalties is to have durability damage upon death along with unrepairable gear. It would obviously have to be a pretty forgiving number of deaths before a piece of gear breaks, but such a death penalty would not only prevent the need for constant power creep to keep the treadmill going, but would also fuel a real in game economy.

    This would fit into the lore nicely - damaged weaponry and all. Techmarines and armories exist for a reason in the 40k universe: to tend to and repair equipment. It makes sense if you ask me.

    Needing is Wanting...
    Wanting is Coveting...
    Coveting is Sinning...
    I am SO going to Hell.

  • DihoruDihoru Member Posts: 2,731
    Oy ya gits! stahp tryin ta make a gud thin betta! dat wut da last big mek tried... we still scrappin bitz off da celling!

    image
  • BeerSamuraiBeerSamurai Member Posts: 69
    Originally posted by Gorwe
    How about system that incurs dreaded permadeath if you die too much(say 5 times a day-this is just an example!)? That way, the death would be called wounds which otherwise fits the lore of 40k. What about that? Would that make game better/more 40k-ish?

    Well that's gonna be hard on Ork players who will die more often than anyone else.  Company is trying to be as lore friendly as possible, including the fact a space marine can take one several boys on his own.

    Dreah I'm yunk, wazzit matter to you?

  • BeerSamuraiBeerSamurai Member Posts: 69
    Originally posted by Gorwe
    Well obviously. But who cares about them anyhow, all boyz look the same eh? Otherwise, increase that amount for them. Simple.

    But the point of a game like this or Planetside is to have an active playerbase.

     

    Not a ragequitter base.  The Ork faction needs a proper WAAAGH! 24/7 to function properly and that can't work if the boyz don't wanna play no more.

    Dreah I'm yunk, wazzit matter to you?

  • irpugbossirpugboss Member UncommonPosts: 427
    Originally posted by quotheraving
    Originally posted by StMichael
    I've always disliked the idea of gear treadmills, and one way to combat that while at the same time providing death penalties is to have durability damage upon death along with unrepairable gear. It would obviously have to be a pretty forgiving number of deaths before a piece of gear breaks, but such a death penalty would not only prevent the need for constant power creep to keep the treadmill going, but would also fuel a real in game economy.

    ...That said though I see no problem in gear upgrades being entirely removed on death and needing to be bought again from your 'Requisition' resource. That would make gearing seem more like temporary buffs than player possessions and help prevent too great a vertical 'power gap' developing between players.

    The reason I refer to the game resources as 'requisition' is that it seems unlikely that there will be a market based economy as the emphasis is on battlefield operations and warfare rather than on crafting and trading.

    I really like the idea you suggest, let gear be precious in the form of requisition cost maybe with cooldown timer if you "waste" it. I really hate gear grinds and I hate the idea of all classes running around in elite gear 24/7 a couple of months into the game.

    I think the gear loadouts should have a standard set, elite set, and "Guild" sets.

    Space Marine Example:

    Standard (No Req Cost, no cooldown)=Power Armor bolter, and some weapon customization and armory selections (Nades, auspex, etc.)

    Elite (Req cost, and longer cooldown)= Artificer Armor, Termie Armor, Power Weapons, Plasma Weapons, etc.)

    Guild Elite (Elite gear bought with Guild resource)= Can be stockpiled and distributed to players regardless of their own cooldowns or requisition. Maybe some special gear as well like Chapter banners, Iron Halos, etc.

    This would likely prevent everyone 1 year in the game from running around as Terminators, Meganobz, Chaos Terminators, and Eldar exarchs since each person will use their cooldowns independently. Not to mention it will make the gear seem like something special since its limited time and/or expensive.

    image
  • DihoruDihoru Member Posts: 2,731
    Originally posted by Gorwe
    About Orks:

    Don't worry about them. One player leaves, another ten come. It's the lure of f2p lol. If I didn't know better, I'd say that they are giving out either money or, how shall I put it, sweetspots( ;) ) for playing a game in a f2p model. I really don't understand the Magic of f2p and no, you won't get neither the gurlz nor the moneyz. But they still lure the players in like the Light lures bugs.

    Imho.

    o.O You are very aware that the stigma of "Open world PVP" will be on this game from day one, right? Now you want to shaft it even harder by introducing permadeath mechanics? The idea of wounds could work well for determining when you die but not in a permadeath fashion.

     

    Ork Boyz need to be treated with the same respect as everyone else gets (that is to say don't gimp them more than lore dictates) because if you actually look up the types of Boyz there are in the lore you get a suspicion they choose them for their flexibility and their wide options in terms of progression. They will still be Boyz (IE one good bolter hit from being a green stain on a wall) but they have the progression options in their lore to show new players every facet of the game in a very basic way ('ard boyz are heavy infantry, gonna get allot of people horny for actual heavy infantry like a eldar reaper or a space marine tactical or such, spannaboyz will likely be crafters which we can all see will get allot of people interested in tech marines, big meks,etc, you have flyboyz which have access to rudimentary aircraft... I can imagine quite a few people will upgrade to someone who can fly something that has more than pray armor, you have oddboyz which could be immune to suppression or other morale based effects, you have your standard sluggas for close range choppy choppy and you have the shootas for ranged plus if they add in jump troops such a chaos raptors or assault marines then the boyz also have their storm boyz).

     

    The gist of it is this: This game by what has been stated will be a pay to access type game with a F2P option with the Ork Boyz, there's no mention of unlocking further progression trees via in-game rewards, trees which otherwise you'd have to pay for, so do not treat the Boyz as a joke or F2P freeloaders because I am willing to bet a good, good majority of them will be the long term player base of the game once they hit that sweet spot of loving the game mechanics but not being able to progress anymore in F2P mode. If you infuriate them with non-lore-based, or downright unfair even if lore based, disadvantages you will lose quite a few players which otherwise would've possibly ended up leading the Waagh or a Space Marine chapter. The balance needs to be perfect and permadeath with such squishy creatures is going to hurt everyone's potential to wage Eternal War.

    image
  • TheodwulfTheodwulf Member UncommonPosts: 311

    I would like a free to play option for all the factions..gretchins and boyz for Orks , Imperial guard for the Imperium, Guardians for eldar, and minor deamons and cultists for chaos.. a single faction F2P can only end in disaster.

     I do not want to see "Losers walk" game design, no positive feed backs for the winner (the more you win the easier it is to win) it always ends badly

    I want to see some level of population control, and not some crappy xp bonus incentive  for the underdog

    I would like to know what the game mechanics are for the meta game and combat are ASAP (as the devs should already have these done before coding a single line)

     

     

      I am trying not to get too excited by this game as I am expecting to get burnt again.

     

     

     

     

     

  • SavijSavij Member Posts: 341
    Originally posted by Theodwulf

    I would like a free to play option for all the factions..gretchins and boyz for Orks , Imperial guard for the Imperium, Guardians for eldar, and minor deamons and cultists for chaos.. a single faction F2P can only end in disaster.

    we need to test it first i think it could work but im not sure anymore couse they correct that they said you need 5 orcboys for 1 SM but that isnt true anymore

    but well if it get to inbalanced they just can invent new f2p classes for all or just nerf da boys

     I do not want to see "Losers walk" game design, no positive feed backs for the winner (the more you win the easier it is to win) it always ends badly

    they will just get a medal for they work no buffs or something else are revealed yet

    I want to see some level of population control, and not some crappy xp bonus incentive  for the underdog

    i dont know what you want to say with it :O

    I would like to know what the game mechanics are for the meta game and combat are ASAP (as the devs should already have these done before coding a single line)

    well all we know about combat is, that it is a 3rd person shooter, cover is playing a role, close combat will be like in "Spacemarine" but with a bit more complex mechanic, there will be vehicles, all weapons you can get on tabletops, different skills that dont make you stronger but extends your tactical options in battle

      I am trying not to get too excited by this game as I am expecting to get burnt again.

    i have high hopes in the dev couse they are doing it the right way till now ;)

    have trust too brother!

    be always up to date about Eternal Crusade
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  • SavijSavij Member Posts: 341

    what do you guys think?

    wouldn’t it be great to have some planet wide events? like an mass tyranid invasion once in a campaign where they are raining from the sky like ...rain? maybe it should be that massive that factions need to work together to handle it

    or other events like volcanic eruptions and fire raining from the sky and lava flows are making terrain impassable

    or Godzilla appears :O
     

     

    would you guys like events like that? or would it disturb the conflict of the factions?

    be always up to date about Eternal Crusade
    WH40k:EC dev Tracker

    Other EC Sites i'm in:
    Dakkadakka Savij
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  • patrickbalthazarpatrickbalthazar Member UncommonPosts: 133
    Originally posted by Savij

    what do you guys think?

    wouldn’t it be great to have some planet wide events? like an mass tyranid invasion once in a campaign where they are raining from the sky like ...rain? maybe it should be that massive that factions need to work together to handle it

    or other events like volcanic eruptions and fire raining from the sky and lava flows are making terrain impassable

    or Godzilla appears :O
     

     

    would you guys like events like that? or would it disturb the conflict of the factions?

    I personally would love that idea :) Ofc at this point I need to point out that it probably will be a technical challenge, but we are going to investigate in that area for sure - there is quite some application for something like that.

    "World events" are something that can be great fun for a lot of players at the same time!

    - Patrick

    Patrick Balthazar
    Tech Lead - Behaviour Online
    Lead Programmer - Warhammer 40,000: Eternal Crusade
    www.EternalCrusade.com - #eternalcrusade - @lordpada

  • SavijSavij Member Posts: 341
    Originally posted by patrickbalthazar
    Originally posted by Savij

    what do you guys think?

    wouldn’t it be great to have some planet wide events? like an mass tyranid invasion once in a campaign where they are raining from the sky like ...rain? maybe it should be that massive that factions need to work together to handle it

    or other events like volcanic eruptions and fire raining from the sky and lava flows are making terrain impassable

    or Godzilla appears :O
     

     

    would you guys like events like that? or would it disturb the conflict of the factions?

    I personally would love that idea :) Ofc at this point I need to point out that it probably will be a technical challenge, but we are going to investigate in that area for sure - there is quite some application for something like that.

    "World events" are something that can be great fun for a lot of players at the same time!

    - Patrick

    wow thx for that quick response^^

    wasnt expecting it at all :D

    but that are cool news hope your server will manage it ;)

     

    btw arent you the guy from austria? do you speak german?^^

     

    be always up to date about Eternal Crusade
    WH40k:EC dev Tracker

    Other EC Sites i'm in:
    Dakkadakka Savij
    Reddit EC Savij1337
    EternalCrusader.com Savij

  • patrickbalthazarpatrickbalthazar Member UncommonPosts: 133
    Originally posted by Savij
    Originally posted by patrickbalthazar
    Originally posted by Savij

    what do you guys think?

    wouldn’t it be great to have some planet wide events? like an mass tyranid invasion once in a campaign where they are raining from the sky like ...rain? maybe it should be that massive that factions need to work together to handle it

    or other events like volcanic eruptions and fire raining from the sky and lava flows are making terrain impassable

    or Godzilla appears :O
     

     

    would you guys like events like that? or would it disturb the conflict of the factions?

    I personally would love that idea :) Ofc at this point I need to point out that it probably will be a technical challenge, but we are going to investigate in that area for sure - there is quite some application for something like that.

    "World events" are something that can be great fun for a lot of players at the same time!

    - Patrick

    wow thx for that quick response^^

    wasnt expecting it at all :D

    but that are cool news hope your server will manage it ;)

     

    btw arent you the guy from austria? do you speak german?^^

     

    Yes that's me - Lead Programmer on Warhammer40k Eternal Crusade :) I will try to answer technical questions as much I can!

    Patrick Balthazar
    Tech Lead - Behaviour Online
    Lead Programmer - Warhammer 40,000: Eternal Crusade
    www.EternalCrusade.com - #eternalcrusade - @lordpada

  • freakishbeanfreakishbean Member UncommonPosts: 176
    Originally posted by patrickbalthazar
    Originally posted by Savij
    Originally posted by patrickbalthazar
    Originally posted by Savij

    what do you guys think?

    wouldn’t it be great to have some planet wide events? like an mass tyranid invasion once in a campaign where they are raining from the sky like ...rain? maybe it should be that massive that factions need to work together to handle it

    or other events like volcanic eruptions and fire raining from the sky and lava flows are making terrain impassable

    or Godzilla appears :O
     

     

    would you guys like events like that? or would it disturb the conflict of the factions?

    I personally would love that idea :) Ofc at this point I need to point out that it probably will be a technical challenge, but we are going to investigate in that area for sure - there is quite some application for something like that.

    "World events" are something that can be great fun for a lot of players at the same time!

    - Patrick

    wow thx for that quick response^^

    wasnt expecting it at all :D

    but that are cool news hope your server will manage it ;)

     

    btw arent you the guy from austria? do you speak german?^^

     

    Yes that's me - Lead Programmer on Warhammer40k Eternal Crusade :) I will try to answer technical questions as much I can!

    My main question is how long have you guys actually been at work on the game? In terms of programming, modeling, etc. etc.

    Needing is Wanting...
    Wanting is Coveting...
    Coveting is Sinning...
    I am SO going to Hell.

  • patrickbalthazarpatrickbalthazar Member UncommonPosts: 133
    Originally posted by freakishbean
    Originally posted by patrickbalthazar
    Originally posted by Savij
    Originally posted by patrickbalthazar
    Originally posted by Savij

    what do you guys think?

    wouldn’t it be great to have some planet wide events? like an mass tyranid invasion once in a campaign where they are raining from the sky like ...rain? maybe it should be that massive that factions need to work together to handle it

    or other events like volcanic eruptions and fire raining from the sky and lava flows are making terrain impassable

    or Godzilla appears :O
     

     

    would you guys like events like that? or would it disturb the conflict of the factions?

    I personally would love that idea :) Ofc at this point I need to point out that it probably will be a technical challenge, but we are going to investigate in that area for sure - there is quite some application for something like that.

    "World events" are something that can be great fun for a lot of players at the same time!

    - Patrick

    wow thx for that quick response^^

    wasnt expecting it at all :D

    but that are cool news hope your server will manage it ;)

     

    btw arent you the guy from austria? do you speak german?^^

     

    Yes that's me - Lead Programmer on Warhammer40k Eternal Crusade :) I will try to answer technical questions as much I can!

    My main question is how long have you guys actually been at work on the game? In terms of programming, modeling, etc. etc.

    The core team has been working on this project for almost a year now. Lots of prototypes have been made, lots of tech has been tested and evaluated. The game is not ready to ship - I don't need to tell you this, but more information about this will come soon, please understand that we cannot reveal everything yet.

    Patrick Balthazar
    Tech Lead - Behaviour Online
    Lead Programmer - Warhammer 40,000: Eternal Crusade
    www.EternalCrusade.com - #eternalcrusade - @lordpada

  • freakishbeanfreakishbean Member UncommonPosts: 176
    Oh wow. pleasant surprise there. How have you been working on it for so long since Vigil went under only so recently?

    Needing is Wanting...
    Wanting is Coveting...
    Coveting is Sinning...
    I am SO going to Hell.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by quotheraving
    Originally posted by freakishbean
    Oh wow. pleasant surprise there. How have you been working on it for so long since Vigil went under only so recently?

    Vigil was producing a mainly PVE based game whereas Eternal Crusade is a PVP conquest game. I may be wrong but I suspect that Games Workshop didn't see a problem with having these two quite different pots on the boil at the same time.

    Alternatively and while I don't want to cast GW as the illuminati or advise breaking out the tinfoil hats it is also possible that they may have been aware that there were problems with Vigil/THQ long before we were, they were closely attached to the project after all. 

    Pretty sure it was around a year or so ago that Dark Millennium went from MMO to MP Co-Op so that could explain why GW decided to start up Eternal Crusade.

    image
  • SavijSavij Member Posts: 341
    i got another idea ^^

    they mentioned dual wielding:

    what i always disliked about dual wielding is that it don’t feel like you have 2 guns in hand it feels more like having 1 two-handed fast firing weapon that is really bad at aiming ^^

    my idea would be to have a dual wielding stance that can be activated by pressing a button

    in this stance you can move the right handed weapon with your mouse and the left handed with your WASD keys or maybe just mirror the movements of your mouse to the left side of your screen (this would allow moving)

    that could be kinda cool if you learn to handle it and maybe would feel more like you have 2 guns in your hands

    what you guys think? have any idea for dual wielding melee weapons?

    be always up to date about Eternal Crusade
    WH40k:EC dev Tracker

    Other EC Sites i'm in:
    Dakkadakka Savij
    Reddit EC Savij1337
    EternalCrusader.com Savij

  • NonderyonNonderyon Member UncommonPosts: 189
    Originally posted by Savij
    i got another idea ^^

    they mentioned dual wielding:

    what i always disliked about dual wielding is that it don’t feel like you have 2 guns in hand it feels more like having 1 two-handed fast firing weapon that is really bad at aiming ^^

    my idea would be to have a dual wielding stance that can be activated by pressing a button

    in this stance you can move the right handed weapon with your mouse and the left handed with your WASD keys or maybe just mirror the movements of your mouse to the left side of your screen (this would allow moving)

    that could be kinda cool if you learn to handle it and maybe would feel more like you have 2 guns in your hands

    what you guys think? have any idea for dual wielding melee weapons?

    Agree with you, every hand hold a weapon, you can control the hands with your mouse buttons(left-right)

    Advantage: you can fire lot of bullet at the same time

    disadvantage: drop of accuracy, longer time to reload, not any weapon can be hold in one hand.

  • patrickbalthazarpatrickbalthazar Member UncommonPosts: 133
    Originally posted by quotheraving

    I know this game is planned to be a 3rd person over the shoulder shooter, but a first person mode with support for the Oculus Rift would be a great idea.

    Since this game is slated for a 2015 release and the Oculus is likely to retail 2014 -2015 it would be a crying shame not to be able to get the WH40k experience in VR. 

    Haha sure, we can't wait to test it and evaluate the Oculus Rift ourselves. But it's way to early to make any promise there, and I am sure you guys will understand that we will only add development time to that once we are all happy about the game and all the features.

    Patrick Balthazar
    Tech Lead - Behaviour Online
    Lead Programmer - Warhammer 40,000: Eternal Crusade
    www.EternalCrusade.com - #eternalcrusade - @lordpada

  • freakishbeanfreakishbean Member UncommonPosts: 176
    Can we expect some sort of super-mega-ultra collectors edition for the game? I don't care how much it will cost. I *will* buy it.

    Needing is Wanting...
    Wanting is Coveting...
    Coveting is Sinning...
    I am SO going to Hell.

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