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I started mmo gaming back in 2001 and would have to say Anarchy Online was my first and still today most complicated game just to start into it, the next mmo's soon followed for me in invested time order.
1. Anarchy Online
2. Star Wars Galaxies
3. Eve Online
4. Entropia Universe
5. Uncharted Waters Online
The history I had with these 5 titles took a lot of time to understand the mechanics and game play. Seems these games are massive especially when it comes to online content to explore and do.
I know we live in a age where games with instant gratification is a must, but I do mix the complexity in the older games in which the newer mmorpg's titles don't even have.
What was your 5 most difficult mmorpg's you ever played in your entire life?
Comments
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
1. Starquest
2. Wurm
3. Shores OF Hazeron
4. Eve
5. SWG
6. UO
7. Xyson
8. Uranus
9. EQ
10. WOWza
"If the Damned gave you a roadmap, then you'd know just where to go"
I missed the boat on both these games, I hear they were grand though in their time.
1. Anarchy Online
2 . The Secret World
3. Everquest (bit biased, since it was my first)
That's All folks
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
EVE online was the most complex and had the most moving parts to track and manage (hence the need for spreadsheets) and on the fantasy side DAOC, I'm still using spreadsheets in this title right now to calculate my gear builds as I figure out how to optimize my templates and learn the combat systems.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Eve Online is pretty extensive just to learn and most players today wouldn't find much enjoyment in Eve unless they were looking for something more challenging in space and time consuming as a more modern and up to date mmo with graphics and game play.
But once you get the feel for Eve, it all becomes clockwork and it's not a complicated as it seems, just more time consuming to show character progression and the understanding of the games mechanics. To anyone that starts this game up at 1st, it is a bit overwhelming and your going to say, what the hell am I doing in this game
When I was playing Eve back in 2008 it took me a entire month just to figure out the basics and what I had to do to play my part in the Eve Universe, but this game isn't for everyone, especially folks that like instant gratifications in their mmorpg.
Wushu
EVE
EvE Online
DAoC
SWG
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
1The release of FFXi is 1>5 no other game came close.it is much easier now a days and of course once you get the internet involved you can find any answer.
However when the game released it took forever to figure things out,most were hidden away and not meant to be found out easily.
It is to this day the ONLY game i have ever seen with absolutely zero hand holding,no xp for questing and no hotbar icons.So you had to write your own macros and youi had to actually visit all the NPC's to learn about the game and the quests,no yellow markers over NPC heads nor on maps either.
It actually took a year or two for most of the game ideas to be figured out.Several years after that people were still finding new ways to play and do combat.
Every other game i have played,it is auto mode questing for gear and xp and i could eat,watch tv and do it at the same time,usually while hitting 1-3 hot bar icons.
Pvp is of course a totally different type game,but for PVE hands down FFXI.
I would say on a scale of difficulty if FFXI was the 10 the next closest would be ummm Runes of magic at around a 3/4 on the difficulty scale.Reason is the imbue system took a lot to learn,without internet help of course.Every other PVE game is very bland and generic,almost nothing to figure out that is difficult.
Never forget 3 mile Island and never trust a government official or company spokesman.
UO
SWG
Shadowbane (guild politics, city building/sieges)
Currently Playing: DAOC Uthgard
Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR, ESO, GW2.
Anarchy Online without question. They don't make em like that anymore folks.
From classes (Fixer, Bureaucrat, Meta-Physicist, Nano Technician, Shade, Trader etc etc.), to items (insanely complex system, plus... grid armor!), to the locations (Shadowlands was insane and beautiful, so were the alien ship raids), to travel (the Fixer grid for fast travel in which you turned into a little inverted pyramid thing and zoomed around a giant blue virtual space to get to portals). I mean, just getting to some areas involved having to acquire various items to withstand the environments like special boots, goggles etc. The implant system, the buff system, the skill system, the player city wars (Notum Wars), alien raids... everything about it was insanely complex and fantastic.
I could go on and on, but basically the whole game was mind-blowing. I just got burnt out after about 7 years of playing it. I might actually go back and play it again now that I think about it....
Hell hath no fury like an MMORPG player scorned.
I would say Star Wars Galaxies and EVE. I loved Anarchy Online, but apart from the skill system, there was nothing deep about it. It might seem so, but imo mainly stems from lack of ingame information.
Lot of oldschool MMO's seemed deep, because they had mechanics that someone had to figure out so you could read them in guides. This was because most of the time they were just not intuitive and highly arbitrary. Knowing what mob you need to spawn for what gear item does not make a MMO deep. Or to use AO as example again, its crafting system was just about needing a good reference database.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I dabbled with Age of Wushu during it's alpha and beta days. What a different and brilliant game it was, however I didn't get hooked like some players on this website, but yeah, it had complexity and you had to figure out a strategy on which direction you were going to take your gaming experience.
I recently fell out of Star Trek Online and what a great experience I had coming back after 3 years, however after 6 months of game play it got repetitive once you got to 50 then the hamster wheel kicked in when grinding "Romulan marks, Omega marks and now they got a new faction one to add to them other 2 for weapons and gear".
The exploration in STO is not on a massive scale since each planet you can beam to is small and instanced, but the galaxy map is big on where to go, however when you get there, it's not so big. STO has a game within a game and kept me busy for 6 months, but I tired of it for now and hope to come back like I once did and enjoy the game again.
I don't really rank MMORPGs based on their complexity or intricacy. Only depth matters, and while you need a certain amount of complexity to achieve a certain level of depth, it doesn't have to be all that much.
Conversely, games which spam complexity at their design recklessly tend to be rather shallow. (And as a rule they will be shallower unless a greater than normal effort is made to balance all of the available options.)
So I suppose I didn't really play the deepest MMORPG I've tried a particularly long time, because it was a pretty garbage design. Or maybe the deepest game actually was WOW, whose design elegance hasn't prevented it from being a game deep enough that a completely ridiculous number of people have spent years exploring it. I don't know that I hold WOW to be magnificently deep, but I do know that the complexity of other MMORPGs often tricks players into believing those games are deep when they're actually rather shallow.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Fantastic game in it's prime and went through the same experience as you did. Good stuff