Originally posted by arieste I don't think SOE was particularly happy with how having 25 classes turned out in EQ2, so i'm guessing this will be a system more similar to Rift - like 4 classes and tons of very different specs / ways to combine them. A classless system like TSW or EVE would be awesome.
If this is how they choose to have there classes, then you can count me right out. I hate that everyone can be everything bullshit. Pick a class and get on with it.
Yeah, I agree, I don't care for the Rift system either, four generalized arch-types, which are then broken down into something resembling individual classes based on how they are specialized. It sounds kinda neat on paper, but when it's put into practice it seriously limits diversity b/c no matter what, each class ultimately comes back to the arch-type they are based on. In a system like that, there can be no such things as EQ Bards, or pure support classes which are, by far, my favorite type of class.
I hope that they use a system most like EQlive, where classes can be wholly unique and some can exist outside the trinity of tank/healer/dps. I want something that looks more like tank/healer/dps/support.
I don't think you ever played Rift... being able to tank on a cleric, or heal on a cleric, or melee dps on a cleric, or ranged dps on a cleric doesn't seem to be limiting at all.
OR being able to tank on a rogue, dps on a rogue, play as a bard (SUPPORT) on a rogue... doesn't seem to be limiting at all.
That being said, I would much prefer to have the "pick a class and stick to it" approach. Not having to deal with high level players that decided to switch their spec after acquiring gear for it would be wonderful!
I did play Rift, not for very long, granted, but long enough to get a feel for the class system. Now this was early, a few months after release and things may have changed, but I never really felt like the system gave the freedom that was expected from it. The one toon I really put time into, I went Bard/Bladedancer, which seemed a really cool combo, but if I wanted to be the best Bard I could be, I had to put almost, if not all of my points into the Bard tree.
I don't know, it was a cool system, and I never got to endgame, I'm just giving my impression from what I remember from a few years back. I've been wanting to go back and see what's up, and maybe now is the time to do so.
What I'm getting at, I guess, is I just liked the classes EQlive offered and don't want them to deviate much. And, as others have said, I think Smed throwing around sandbox is really throwing people off, and if expecting a "true" sandbox from EQNext, I think a lot of people are going to be really disapointed.
I think what we're going to get is more "Sandpark" then "sandbox"
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I did play Rift, not for very long, granted, but long enough to get a feel for the class system. Now this was early, a few months after release and things may have changed, but I never really felt like the system gave the freedom that was expected from it. The one toon I really put time into, I went Bard/Bladedancer, which seemed a really cool combo, but if I wanted to be the best Bard I could be, I had to put almost, if not all of my points into the Bard tree.
I don't know, it was a cool system, and I never got to endgame, I'm just giving my impression from what I remember from a few years back. I've been wanting to go back and see what's up, and maybe now is the time to do so.
What I'm getting at, I guess, is I just liked the classes EQlive offered and don't want them to deviate much. And, as others have said, I think Smed throwing around sandbox is really throwing people off, and if expecting a "true" sandbox from EQNext, I think a lot of people are going to be really disapointed.
I think what we're going to get is more "Sandpark" then "sandbox"
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Ended up having a max level Druid,Bard,and Necromancer after the launch of the original game.
This time around? I'd probably go with a Cleric or Monk