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EverQuest Next on Console... does this erase all possible forms of "depth and complexity".

DauzqulDauzqul Member RarePosts: 1,982

In general (almost always), a game that plays on both Console and PC is a game that feels dumbed down.

Do you think EQNext is going to dumbed down to the point where it's just... middle school?

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Comments

  • bingbongbrosbingbongbros Member UncommonPosts: 689
    No, if it is on the PS4.  It should be powerful enough to do the unknown crazy things SOE is mumbling about.

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  • kristovkristov Member Posts: 19

    Absolutely - every game made for consoles has to be made with controlling it with the controller in mind - and all the limitations that brings to the table.

     

    Communication will be a second thought - and complex systems will be controlled through a slew of menus if they even try any at all  - which will lead to the product have a terrible unfriendly UI.

     

    Just how it has to be im afraid.

     

     

  • CalmOceansCalmOceans Member UncommonPosts: 2,437

    We don't know if it's coming to PS4 really. It might just be Smedley trolling again.

    I think it removes complexities from a PC game, it removes part of the fun for PC gamers.

    FF is a good example, the controls of FF XIV ARR are extremely simplified.

  • ice-vortexice-vortex Member UncommonPosts: 960
    Originally posted by CalmOceans

    We don't know if it's coming to PS4 really. It might just be Smedley trolling again.

    I think it removes complexities from a PC game, it removes part of the fun for PC gamers.

    FF is a good example, the controls of FF XIV ARR are extremely simplified.

    Complex UI is part of the fun of PC gamers? Really? So all those games that came out before World of Warcraft weren't fun at all?

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by bingbongbros
    No, if it is on the PS4.  It should be powerful enough to do the unknown crazy things SOE is mumbling about.

    I don't think its a matter of power, it's the lack of a physical keyboard and options it provides. A controller is great for FPS, and twitch gaming, but a full blown mmorpg will be seriously handicapped. 

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  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    Originally posted by ice-vortex

    Complex UI is part of the fun of PC gamers? Really?

    It is for me and likely everyone who plays EQ. The amount of AA, spells, and macros you can use are part of the fun for me as a PC gamer. I can do much more with a mouse and keyboard than I can do with a gamepad.

    Just the ability of spinning your camera around with precision to do CC in EQ is extremely fun and takes a certain amount of skill. Something that is not possible with a gamepad.

    Not to mention that a gamepad has no keyboard, which greatly hinders a console gamer's ability to communicate, unless you use voice chat, which I'm not a big fan of.

    So yes, a complex UI is part of the fun for me. Console MMO are extremely dumbed down games.

     

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by ice-vortex
    Originally posted by CalmOceans

    We don't know if it's coming to PS4 really. It might just be Smedley trolling again.

    I think it removes complexities from a PC game, it removes part of the fun for PC gamers.

    FF is a good example, the controls of FF XIV ARR are extremely simplified.

    Complex UI is part of the fun of PC gamers? Really? So all those games that came out before World of Warcraft weren't fun at all?

    They were fun, but sure weren't complex. :)  It may be a reason WoW isn't on a console.

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  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    Talking about complexity. How would a PS4 gamer even play a tab target MMO without being able to select mobs?
  • BraindomeBraindome Member UncommonPosts: 959

    Content delivery has always been one of the biggest obstacles and considering the size of hard disks and the speed of internet these days it won't be an issue for consoles anymore. The largest of MMO's fully expansion patched (10+) these days on PC is like 80GB which is alot for previous generation consoles but since base PS4 units are shipping with 500GB hard drives it "shouldn't" be an issue as if EQ Next is considered next gen for PC it shouldn't ever top over 200GB by the end of its life span.

     

    Seeing as that has always been the biggest obstacle as long as they don't dumb down the controls in favor of the console verison all should be fine, technically it is much more possible these days for sure and no need to water it down cause if they did/do they will alienate way too large a % of their fanbase and that is never a good idea possibly...

     

    Just look at Everquest Online Adventures though, they did  great and it was more of a hybrid, the controls were great and so was content delivery at the time, though you could say it was  a dumbed down Everquest "which it was", but the big question is do people want a "hybrid" alternate game from the PC version or is it even necessary, these are the bigger questions.

  • ice-vortexice-vortex Member UncommonPosts: 960
    Originally posted by CalmOceans
    Talking about complexity. How would a PS4 gamer even play a tab target MMO without being able to select mobs?

    Uh, the same way it works in most RPGs. Left button and right button or d-pad to scroll through selection of targets.

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Dauzqul

    In general (almost always), a game that plays on both Console and PC is a game that feels dumbed down.

    Do you think EQNext is going to dumbed down to the point where it's just... middle school?

     So if your boss gave you a mmorpg project that must allow pc and console players to play together, could the only game you create be one that lacks depth or complexity?

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  • anemoanemo Member RarePosts: 1,903

    Any MMO developer has had a few titles to learn from the mistakes of other developers when making a console MMO.

    There's the possibility it will work as well as a flying fish(out of water).

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  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    Originally posted by ice-vortex
    Originally posted by CalmOceans
    Talking about complexity. How would a PS4 gamer even play a tab target MMO without being able to select mobs?

    Uh, the same way it works in most RPGs. Left button and right button or d-pad to scroll through selection of targets.

    I'm talking about target selection. While tabbing through targets is nice, many PC games require you to have the right target from the start.

    You can not CC in a game like EQ by scrolling through targets, it's much too slow.

    Again, consoles have major flaws that doesn't allow for them to have the same complexity as PC games.

  • DzoneDzone Member UncommonPosts: 371
    Originally posted by CalmOceans
    Originally posted by ice-vortex
    Originally posted by CalmOceans
    Talking about complexity. How would a PS4 gamer even play a tab target MMO without being able to select mobs?

    Uh, the same way it works in most RPGs. Left button and right button or d-pad to scroll through selection of targets.

    I'm talking about target selection. While tabbing through targets is nice, many PC games require you to have the right target from the start.

    You can not CC in a game like EQ by scrolling through targets, it's much too slow.

    Again, consoles have major flaws that doesn't allow for them to have the same complexity as PC games.

     ye, like how are that suppost to chat with a controller?

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by Amjoco
    Originally posted by bingbongbros
    No, if it is on the PS4.  It should be powerful enough to do the unknown crazy things SOE is mumbling about.

    I don't think its a matter of power, it's the lack of a physical keyboard and options it provides. A controller is great for FPS, and twitch gaming, but a full blown mmorpg will be seriously handicapped. 

    Sorry to go off topic a bit here, but I couldn't help notice you said gamepads were great for FPS and twitch gaming. I suppose if everyone else in the game is using one, that would be fine, but i can turn my character with my mouse about 5x faster than with a gamepad. I've played FPS with both and trying to turn with a gamepad is like playing in mud, in my opinion. I would guess that most MMO combat would feel similar in this regard.

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  • chase17tnchase17tn Member Posts: 93
    look most the mmorpgs coming out now are not tab-target anymore its more of an action-mmo kind of world now and console could do that better then pc you dont need alot of keys for an action mmo [mod edit]

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  • Dagon13Dagon13 Member UncommonPosts: 566
    Originally posted by Braindome

    Content delivery has always been one of the biggest obstacles and considering the size of hard disks and the speed of internet these days it won't be an issue for consoles anymore. The largest of MMO's fully expansion patched (10+) these days on PC is like 80GB which is alot for previous generation consoles but since base PS4 units are shipping with 500GB hard drives it "shouldn't" be an issue as if EQ Next is considered next gen for PC it shouldn't ever top over 200GB by the end of its life span.

     

    Seeing as that has always been the biggest obstacle as long as they don't dumb down the controls in favor of the console verison all should be fine, technically it is much more possible these days for sure and no need to water it down cause if they did/do they will alienate way too large a % of their fanbase and that is never a good idea possibly...

     

    Just look at Everquest Online Adventures though, they did  great and it was more of a hybrid, the controls were great and so was content delivery at the time, though you could say it was  a dumbed down Everquest "which it was", but the big question is do people want a "hybrid" alternate game from the PC version or is it even necessary, these are the bigger questions.

    Just curious to know what MMO you're playing that takes up 80GB of HDD space.  I don't think I've ever seen one take up more than 20-25 gb.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by kristov

    Absolutely - every game made for consoles has to be made with controlling it with the controller in mind - and all the limitations that brings to the table.

     

    Communication will be a second thought - and complex systems will be controlled through a slew of menus if they even try any at all  - which will lead to the product have a terrible unfriendly UI.

     

    Just how it has to be im afraid.

     

     

    This.

     

    I've already withdrawn support for TESO do to cross platform announcement and if EQN does then I will do the same with it.  There's no way you can have the complexity and game performance needed to run a sandbox game on the console, so In the end Smedley's tweets become falsehood in another long line of false promises by the man.

    Sandbox means open world, non-linear gaming PERIOD!

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  • XiaokiXiaoki Member EpicPosts: 4,050


    Originally posted by Dzone
     ye, like how are that suppost to chat with a controller?
    Why would you chat with a controller when you can chat with a keyboard?


    DC Universe has keyboard support. FF11 for PS2 had keyboard support. Dust 514 supports keyboard and mouse. FF14 PS3 has keyboard support.


    This topic is seriously painful.

  • WizardryWizardry Member LegendaryPosts: 19,332

    I don't think the console has anything to do with it,look at FFXI and FFXIV PS2 and PS3 games.It is all about the teams creativity.

    I know for fact that SOE houses soem great people,however most are not on the EQ team.When you think about the EQ franchise,in all reality Brad si the guy,he is back now with some other new faces from Sigil but .I saw absolutely ZERO creativity when Brad was gone all EQ did was churn out more of the same old quest and zones.They need to learn to put some creativity inside a zone instead of just dotting mobs and tying them into quests.

    Personally i don't consider Smed to be anything to the team.just a money bags.Even if what he says is true about environment and stuff,what does that do if all the game offers is still more questing and dungeons raids?I expect more housing of course,i wouldn't exactly call that creativity,just implementation and one they do well.

    Creativity in ideas like Beseiged or Campaign or Rifts.

    Depth is ideas like Renkai system,Conquest points,Magic bursts,SATA attacks instead of just hitting number 3 on the hotbar.How about Elemental systems and making properties like slicing,slashing,piercing,blunt actually make a difference in the combat system?Imo Smed who is in charge just does not "get it" he does not have the ability to think outside the box.IMO this will once again be all about Brad,if they let Brad be creative we might at least have a little something extra.

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  • jtcgsjtcgs Member Posts: 1,777
    Originally posted by Dauzqul

    In general (almost always), a game that plays on both Console and PC is a game that feels dumbed down.

    Do you think EQNext is going to dumbed down to the point where it's just... middle school?

     It actually depends on if the game is being made with the console in mind.

    There is not just one kind of multi-platform game.

    There have been plenty made for the PC, but also released on the console...then there are games like DCU, made for the console but also released on the PC. TESO will be like the latter.

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  • SosaBabySosaBaby Member Posts: 33
    PS3 supports mice and keyboard, Xbox360 supports mice and keyboard, Ps4 will supports mice and keyboard, nuff said, Stop nit picking at every detail and enjoy the games

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  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by mandog14
    PS3 supports mice and keyboard, Xbox360 supports mice and keyboard, Ps4 will supports mice and keyboard, nuff said, Stop nit picking at every detail and enjoy the games

    Yes they do, but the entire idea of a console is that it is one complete unit. In general, people don't go out and buy a keyboard and a mouse to play console games. 

    What you have done by adding a keyboard and mouse to a console is a non-upgradable PC.  There isn't a single mmorpg that is out that is as complex or as fun as what you can get on a PC imho.

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  • Lazarus71Lazarus71 Member UncommonPosts: 1,081
    Originally posted by Amjoco
    Originally posted by mandog14
    PS3 supports mice and keyboard, Xbox360 supports mice and keyboard, Ps4 will supports mice and keyboard, nuff said, Stop nit picking at every detail and enjoy the games

    Yes they do, but the entire idea of a console is that it is one complete unit. In general, people don't go out and buy a keyboard and a mouse to play console games. 

    What you have done by adding a keyboard and mouse to a console is a non-upgradable PC.  There isn't a single mmorpg that is out that is as complex or as fun as what you can get on a PC imho.

    Yes because KB/M combos are so expensive now...... I'm sure no one would buy one for a console MMORPG they enjoy lol.

    Some of the old arguments that are just no longer true that people use in PC vs Console debates are just laughable.

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  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Lazarus71
    Originally posted by Amjoco
    Originally posted by mandog14
    PS3 supports mice and keyboard, Xbox360 supports mice and keyboard, Ps4 will supports mice and keyboard, nuff said, Stop nit picking at every detail and enjoy the games

    Yes they do, but the entire idea of a console is that it is one complete unit. In general, people don't go out and buy a keyboard and a mouse to play console games. 

    What you have done by adding a keyboard and mouse to a console is a non-upgradable PC.  There isn't a single mmorpg that is out that is as complex or as fun as what you can get on a PC imho.

    Yes because KB/M combos are so expensive now...... I'm sure no one would buy one for a console MMORPG they enjoy lol.

    Some of the old arguments that are just no longer true that people use in PC vs Console debates are just laughable.

    It's not a matter of price either.  Console software developers do not code in keyboard and mouse options. You just have less options with a controller over a keyboard. 

    edit: I think you are missing the entire idea about a keyboard and it's function over a controller. If you have ever used either you would see that there are many more keys on the keyboard, allowing developers more freedom/options for gamers to use. It has nothing to do with slapping a keyboard onto a console...the options aren't there.

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This discussion has been closed.