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So let me get this straight, some of you want...

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  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Antiquated
    Originally posted by azzamasin

    Never said otherwise.  I've spent the better part of this day speaking on the whole subject of consensual PvP.

    Have you noticed: not one mind has changed?

    You could say that about every subject here though :)

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Ecoces
    Originally posted by bcbully
    Originally posted by Slampig
    Originally posted by bcbully

    a sandbox where you can build and decorate your houses/castles without fear of pvp.

     

    Smed says everything can be destroyed. 

     

    Do you want me to ask for your consent to destroy you house/castle?

    Yikes, hardcore "wolf" checking in, better batten down the hatches...

    I thought I was a hardcore evil pvp killer until I spent 5 hours in jail for murder in Wushu... Well it was more like 10, I logged off then went to sleep. Woke up with 4:30 minutes to go...

     

    I'm more of a politician and crafter now.

    and thats the problem with that idea you can just log off and then log back on later and the debt is paid, where it would have taken me longer than 10 hours to get my house/castle of IN GAME TIME to get it how i wanted.

     

    make it 10 hours of In game time and while in jail you have to do some menial task thats not macro-able. basically forcing you to PLAY the game in jail and making it so you can't just afk to do the jail time. so you can't just log off and go to bed after a destruction spree.

    Maybe I didnt say this clear enough. I thought just like you, log off for 5 hours, come back and all good. nah look at what I said. YOU MUST reamain online for your time to count.  

     

    This is why Wushu is a FFA World with no safe zones, and you STILL never hear about gankfest. Senseless murder is not worth it. Risk reward. Actions and consequences. Choice. Sandbox.

     

    If SnailGames can do it, SOE can too. 

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Is there a problem with traditional PvP and PvE servers?  PvP servers can be FFA and even full-loot and PvE servers can be purely consensual.  Doesn't this provide everyone with the option they want?
  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Vigg
    Is there a problem with traditional PvP and PvE servers?  PvP servers can be FFA and even full-loot and PvE servers can be purely consensual.  Doesn't this provide everyone with the option they want?

    They would have to make two different games, and it's simply not need. I know it's hard to understand, and even harder to believe because of the paper thin mmorpgs that have been produced lately, where thought is sorely lacking.

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531

    Single games have existed for years with PvP and PvE servers and worked fine.  The first EQ had them.  Certainly, SOE could still manage this.

     

    Why do you want to force PvP on everyone, when you could have entire servers full of like-minded people who want FFA?

  • mrwilliemrwillie Member UncommonPosts: 8

    Anybody who thinks SOE if going to make their flagship IP into a FFA PVP game is nuts. 

    They want to milk the EQ IP for all they can, and that means a focus on PVE.  PVP will probably be a flagging system similar to SWG.

  • HidonHidon Member Posts: 31
    Originally posted by mrwillie

    Anybody who thinks SOE if going to make their flagship IP into a FFA PVP game is nuts. 

    They want to milk the EQ IP for all they can, and that means a focus on PVE.  PVP will probably be a flagging system similar to SWG.

    Considering their most successful game is a PvP focused MMOFPS I don't think it's particularly nuts. They tried to design EverQuest Next as a PvE MMO initially and it just didn't work out for them. The World of WarCraft bubble is about to burst and the genre needs something fresh. This will be it.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Hidon
    Originally posted by mrwillie

    Anybody who thinks SOE if going to make their flagship IP into a FFA PVP game is nuts. 

    They want to milk the EQ IP for all they can, and that means a focus on PVE.  PVP will probably be a flagging system similar to SWG.

    Considering their most successful game is a PvP focused MMOFPS I don't think it's particularly nuts. They tried to design EverQuest Next as a PvE MMO initially and it just didn't work out for them. The World of WarCraft bubble is about to burst and the genre needs something fresh. This will be it.

    same reason Titan went back to the drawing board.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Vigg

    Single games have existed for years with PvP and PvE servers and worked fine.  The first EQ had them.  Certainly, SOE could still manage this.

     

    Why do you want to force PvP on everyone, when you could have entire servers full of like-minded people who want FFA?

    Those are themeparks. There are no, and will be no sandboxes made that way.  

     

    Like I said, I know it's hard for you to understand how there can be a FFA world without rampant ganking., because you've never played in one. I understand. I've been playing in one for the last 7 months.

     

    You don't need the game telling you you can't and you can still have order. Player driven systems. Freedom with consequences.

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Originally posted by bcbully
    Originally posted by Vigg

    Single games have existed for years with PvP and PvE servers and worked fine.  The first EQ had them.  Certainly, SOE could still manage this.

     

    Why do you want to force PvP on everyone, when you could have entire servers full of like-minded people who want FFA?

    Those are themeparks. There are no, and will be no sandboxes made that way.  

     

    Like I said, I know it's hard for you to understand how there can be a FFA world without rampant ganking., because you've never played in one. I understand. I've been playing in one for the last 7 months.

     

    You don't need the game telling you you can't and you can still have order. Player driven systems. Freedom with consequences.

    You talk of freedom, but want players to have no choice but to be exposed to PvP?  It seems like the ultimate sanbox, with true freedom of choice, would offer everything to everyone.

  • BjelarBjelar Member UncommonPosts: 398
    Originally posted by bcbully
    Originally posted by Vigg

    Single games have existed for years with PvP and PvE servers and worked fine.  The first EQ had them.  Certainly, SOE could still manage this.

     

    Why do you want to force PvP on everyone, when you could have entire servers full of like-minded people who want FFA?

     

    Like I said, I know it's hard for you to understand how there can be a FFA world without rampant ganking., because you've never played in one. I understand. I've been playing in one for the last 7 months.

     

    You don't need the game telling you you can't and you can still have order. Player driven systems. Freedom with consequences.

    That's not only hard to understand, but rather impossible to believe. Some days I play with a hangover, my head hurts, and all I want to do is pick flowers and maybe lay the fundation to a new building on my piece of land.

    Are you telling me that I can do that, if XxTrolzlolzlolz_17xX is close by with an axe and a torch? Player driven systems are going to stop me from logging off and waiting for a few more years for a GOOD sandbox MMO to come along?

    I've waited for more years than I care to think of, and I can wait some more. I want to have the OPTION of not being griefed. Full stop.

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by Vigg
     

    You talk of freedom, but want players to have no choice but to be exposed to PvP?  It seems like the ultimate sanbox, with true freedom of choice, would offer everything to everyone.

    If PvP is a CORE FUNDAMENTAL PART of EQ Next, there is no way to separate PvP from PvE.  That's the point.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Vigg
    Originally posted by bcbully
    Originally posted by Vigg

    Single games have existed for years with PvP and PvE servers and worked fine.  The first EQ had them.  Certainly, SOE could still manage this.

     

    Why do you want to force PvP on everyone, when you could have entire servers full of like-minded people who want FFA?

    Those are themeparks. There are no, and will be no sandboxes made that way.  

     

    Like I said, I know it's hard for you to understand how there can be a FFA world without rampant ganking., because you've never played in one. I understand. I've been playing in one for the last 7 months.

     

    You don't need the game telling you you can't and you can still have order. Player driven systems. Freedom with consequences.

    You talk of freedom, but want players to have no choice but to be exposed to PvP?  It seems like the ultimate sanbox, with true freedom of choice, would offer everything to everyone.

    "exposed" to pvp... It's not a disaese, or porn. It's part of any virtual world. Just like consequences are. If the consequence was not there, I would agree with you. The virtual world would be broken, and there would need to be safe zones. 

     

    Soft rules common in sandboxes allow cultures to form. The devs should have no part in the creation of this. Only the tools should be given. No rails.

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Originally posted by jdnyc
    Originally posted by Vigg
     

    You talk of freedom, but want players to have no choice but to be exposed to PvP?  It seems like the ultimate sanbox, with true freedom of choice, would offer everything to everyone.

    If PvP is a CORE FUNDAMENTAL PART of EQ Next, there is no way to separate PvP from PvE.  That's the point.

    So the ONLY way to develop a sandbox MMO is to have non-consensual PvP forced on all players at the whim of others?  Does this mean that PvP'ers should be forced to PvE if they don't want to?  Can't their be satisfying gameplay and progression for both?

  • DigitallyEndowedDigitallyEndowed Member Posts: 125

    Jesus there's some utter drivel being spewed about on these forums in regards to eqn. 

     

    It's almost guaranteed that pvp will be entirely optional, be it via segregation and requirement for consent or via different server rulesets, or even a combination of these. 

     

    This is an Everquest game we are talking about.

     

    I am a pure pvp gamer at heart and I have absolutey no problem with this. In fact a blanket ruleset of non-consential pvp would ruin the game. 

     

    I am hoping for proper pvp servers whereby if you sign up you are consenting to pvp anywhere any time.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by bcbully
    Originally posted by Vigg
    Originally posted by bcbully
    Originally posted by Vigg

    Single games have existed for years with PvP and PvE servers and worked fine.  The first EQ had them.  Certainly, SOE could still manage this.

     

    Why do you want to force PvP on everyone, when you could have entire servers full of like-minded people who want FFA?

    Those are themeparks. There are no, and will be no sandboxes made that way.  

     

    Like I said, I know it's hard for you to understand how there can be a FFA world without rampant ganking., because you've never played in one. I understand. I've been playing in one for the last 7 months.

     

    You don't need the game telling you you can't and you can still have order. Player driven systems. Freedom with consequences.

    You talk of freedom, but want players to have no choice but to be exposed to PvP?  It seems like the ultimate sanbox, with true freedom of choice, would offer everything to everyone.

    "exposed" to pvp... It's not a disaese, or porn. It's part of any virtual world. Just like consequences are. If the consequence was not there, I would agree with you. The virtual world would be broken, and there would need to be safe zones. 

     

    Soft rules common in sandboxes allow cultures to form. The devs should have no part in the creation of this. Only the tools should be given. No rails.

    Instead of using condescending remarks to try and prove a point why not try to see the obvious.  Appealable and choice is as justified a response as I can think of.  Thumbing your nose at someone who disagrees based on opinion is not to be used as fact. 

     

    To put a fine point on it, I do not consider PvP a disease, malady or affliction.  It's something I just do not enjoy.  I like certain elements and no amount of arguing is ever going to get me to enjoy PvP, let alone forced PvP.  Whether there be consequences or not.  That isn't the issue.  The issue is appealability, I'm not advocating the removal of all PvP but I am advocating the use of consensual PvP In the context of a sandbox game.

     

    the toolset is the one to give players choice, through a myriad of functions or systems.  To force something on someone is to do the exact opposite of what you propose, that is giving rails and linearity without choice.  Its my way or the highway mentality is what we abhor.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Bjelar
    Originally posted by bcbully
    Originally posted by Vigg

    Single games have existed for years with PvP and PvE servers and worked fine.  The first EQ had them.  Certainly, SOE could still manage this.

     

    Why do you want to force PvP on everyone, when you could have entire servers full of like-minded people who want FFA?

     

    Like I said, I know it's hard for you to understand how there can be a FFA world without rampant ganking., because you've never played in one. I understand. I've been playing in one for the last 7 months.

     

    You don't need the game telling you you can't and you can still have order. Player driven systems. Freedom with consequences.

    That's not only hard to understand, but rather impossible to believe. Some days I play with a hangover, my head hurts, and all I want to do is pick flowers and maybe lay the fundation to a new building on my piece of land.

    Are you telling me that I can do that, if XxTrolzlolzlolz_17xX is close by with an axe and a torch? Player driven systems are going to stop me from logging off and waiting for a few more years for a GOOD sandbox MMO to come along?

    I've waited for more years than I care to think of, and I can wait some more. I want to have the OPTION of not being griefed. Full stop.

    Yes, I'm telling you that.

     

    Trolzlolol doesn't last long in Wushu, he spends more time in jail than playing the game, and that sucks. This is donr by a simple bounty system with player police (constables). 

     

    Trolz trolls someone (just once) and someone puts a bounty on Trolz, it's annouced to the server. The constables come for him. 9 out of 10 times trolz goes to jail.

     

    If trolz is really good, and really lucky he kills enough of the constables that come after him, and he's safe for the day, and he can continue to play the game, but tomorrow the bounty will be there.  

     

    Risk reward. If the reward is not there, and the risk is not being able to play, even trolz will take the idea of murder ver seriously. 

     

    I'm not pulling this stuff out my arse. I'm not that smart. 

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by azzamasin
    Originally posted by bcbully
    Originally posted by Vigg
    Originally posted by bcbully
    Originally posted by Vigg

    Single games have existed for years with PvP and PvE servers and worked fine.  The first EQ had them.  Certainly, SOE could still manage this.

     

    Why do you want to force PvP on everyone, when you could have entire servers full of like-minded people who want FFA?

    Those are themeparks. There are no, and will be no sandboxes made that way.  

     

    Like I said, I know it's hard for you to understand how there can be a FFA world without rampant ganking., because you've never played in one. I understand. I've been playing in one for the last 7 months.

     

    You don't need the game telling you you can't and you can still have order. Player driven systems. Freedom with consequences.

    You talk of freedom, but want players to have no choice but to be exposed to PvP?  It seems like the ultimate sanbox, with true freedom of choice, would offer everything to everyone.

    "exposed" to pvp... It's not a disaese, or porn. It's part of any virtual world. Just like consequences are. If the consequence was not there, I would agree with you. The virtual world would be broken, and there would need to be safe zones. 

     

    Soft rules common in sandboxes allow cultures to form. The devs should have no part in the creation of this. Only the tools should be given. No rails.

    Instead of using condescending remarks to try and prove a point why not try to see the obvious.  Appealable and choice is as justified a response as I can think of.  Thumbing your nose at someone who disagrees based on opinion is not to be used as fact. 

     

    To put a fine point on it, I do not consider PvP a disease, malady or affliction.  It's something I just do not enjoy.  I like certain elements and no amount of arguing is ever going to get me to enjoy PvP, let alone forced PvP.  Whether there be consequences or not.  That isn't the issue.  The issue is appealability, I'm not advocating the removal of all PvP but I am advocating the use of consensual PvP In the context of a sandbox game.

    I glad the person I was typing to did not take my remark the way you did.

     

    I'm being truthfull. I couldn't understand it or would have even believed it 7 months ago. I was just like the guy above me who I responded to.

     

    This is not pvp, this is a discussion.

  • evilastroevilastro Member Posts: 4,270
    Originally posted by bcbully

    a sandbox where you can build and decorate your houses/castles without fear of pvp.

     

    Smed says everything can be destroyed. 

     

    Do you want me to ask for your consent to destroy you house/castle?

     

    Yep personal houses should be free from PvP. Not everyone gains enjoyment from having their house destroyed after putting in many hours getting it the way they want it.

    Do you celebrate when your house is burnt down in a fire? Or if you get burgled?

    Territory control for castles / keeps is a different matter.

  • HidonHidon Member Posts: 31
    Originally posted by evilastro
    Originally posted by bcbully

    a sandbox where you can build and decorate your houses/castles without fear of pvp.

     

    Smed says everything can be destroyed. 

     

    Do you want me to ask for your consent to destroy you house/castle?

     

    Yep personal houses should be free from PvP. Not everyone gains enjoyment from having their house destroyed after putting in many hours getting it the way they want it.

    Do you celebrate when your house is burnt down in a fire? Or if you get burgled?

    Territory control for castles / keeps is a different matter.

    And what if you build your house in a lot I really want? Should I just have to deal with that and settle for the second best? I don't think that sounds very fun.

  • BjelarBjelar Member UncommonPosts: 398
    Originally posted by bcbully
    Originally posted by Bjelar
    Originally posted by bcbully
    Originally posted by Vigg

    Single games have existed for years with PvP and PvE servers and worked fine.  The first EQ had them.  Certainly, SOE could still manage this.

     

    Why do you want to force PvP on everyone, when you could have entire servers full of like-minded people who want FFA?

     

    Like I said, I know it's hard for you to understand how there can be a FFA world without rampant ganking., because you've never played in one. I understand. I've been playing in one for the last 7 months.

     

    You don't need the game telling you you can't and you can still have order. Player driven systems. Freedom with consequences.

    That's not only hard to understand, but rather impossible to believe. Some days I play with a hangover, my head hurts, and all I want to do is pick flowers and maybe lay the fundation to a new building on my piece of land.

    Are you telling me that I can do that, if XxTrolzlolzlolz_17xX is close by with an axe and a torch? Player driven systems are going to stop me from logging off and waiting for a few more years for a GOOD sandbox MMO to come along?

    I've waited for more years than I care to think of, and I can wait some more. I want to have the OPTION of not being griefed. Full stop.

    Yes, I'm telling you that.

     

    Trolzlolol doesn't last long in Wushu, he spends more time in jail than playing the game, and that sucks. This is donr by a simple bounty system with player police (constables). 

     

    Trolz trolls someone (just once) and someone puts a bounty on Trolz, it's annouced to the server. The constables come for him. 9 out of 10 times trolz goes to jail.

     

    If trolz is really good, and really lucky he kills enough of the constables that come after him, and he's safe for the day, and he can continue to play the game, but tomorrow the bounty will be there.  

     

    Risk reward. If the reward is not there, and the risk is not being able to play, even trolz will take the idea of murder ver seriously. 

     

    I'm not pulling this stuff out my arse. I'm not that smart. 

    But I don't really care what happens to XxTrolzlolzlolz_17xX. I couldn't care less. You undermine yourself when you write "Trolz troll sometimes...". One time is enough for me. And if I've learned anything from internet, it is there is NO END to the supply of new trolls.

    That's why I want the option, option, mind you, to be left in peace. I shouldn't always have to deal with Trolzlolzlolz.

  • evilastroevilastro Member Posts: 4,270
    Originally posted by sbarra1x

     

    I am a pure pvp gamer at heart and I have absolutey no problem with this. In fact a blanket ruleset of non-consential pvp would ruin the game. 

    I am in the same boat. I usually play on PvP ruleset servers, but I can see that putting a blanket foced PvP would just ruin the game for the majority.

    And to be perfectly honest, I don't want to PvP against people that don't want to participate. Nor do I find it fun to engage in PvP with people who are massively undergeared or underleveled compared to myself.

    In my opinion, more policing = better PvP. If you want to feel overpowered, go kill level 1 mobs or something, rather than being a troll and ruining someone elses gaming experience.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by bcbully
    Originally posted by Bjelar
    Originally posted by bcbully
    Originally posted by Vigg

    Single games have existed for years with PvP and PvE servers and worked fine.  The first EQ had them.  Certainly, SOE could still manage this.

     

    Why do you want to force PvP on everyone, when you could have entire servers full of like-minded people who want FFA?

     

    Like I said, I know it's hard for you to understand how there can be a FFA world without rampant ganking., because you've never played in one. I understand. I've been playing in one for the last 7 months.

     

    You don't need the game telling you you can't and you can still have order. Player driven systems. Freedom with consequences.

    That's not only hard to understand, but rather impossible to believe. Some days I play with a hangover, my head hurts, and all I want to do is pick flowers and maybe lay the fundation to a new building on my piece of land.

    Are you telling me that I can do that, if XxTrolzlolzlolz_17xX is close by with an axe and a torch? Player driven systems are going to stop me from logging off and waiting for a few more years for a GOOD sandbox MMO to come along?

    I've waited for more years than I care to think of, and I can wait some more. I want to have the OPTION of not being griefed. Full stop.

    Yes, I'm telling you that.

     

    Trolzlolol doesn't last long in Wushu, he spends more time in jail than playing the game, and that sucks. This is donr by a simple bounty system with player police (constables). 

     

    Trolz trolls someone (just once) and someone puts a bounty on Trolz, it's annouced to the server. The constables come for him. 9 out of 10 times trolz goes to jail.

     

    If trolz is really good, and really lucky he kills enough of the constables that come after him, and he's safe for the day, and he can continue to play the game, but tomorrow the bounty will be there.  

     

    Risk reward. If the reward is not there, and the risk is not being able to play, even trolz will take the idea of murder ver seriously. 

     

    I'm not pulling this stuff out my arse. I'm not that smart. 

    Sounds intriguing but I doubt it will work and you yourself even said earlier when you got caught then you logged off and went to bed.  IMO that type of system may. and I use the term very deliberately, "may" work if the penalty is much harsher or the timer resets or pauses when you lag off.  The penalty may (again deliberately) work if it goes by game time and not real time.  I only played a few days in AoW but what is the price of the bounty, and can that be "gamed" or used to falsely accuse something of a crime to grief?

    I might, try a game like that In the far future but only after the mentality of the PvP gamer mindset has evolved to the point where they aren't complete asshats and douchebags.  Which in my 14 years experience of MMO gaming that is the general mindset of that demographic.

     

    Still though at the end of the day, I would prefer a consensual PvP mechanic that works. Instead of trying to guesstimate if something untested and unproven like that would work.  This is especially true since my favorite MMO of all time (Asheron's Call) had different ruleset servers.  IMO the best of both worlds, and by far the easiest mechanic to promote choice and diversity needed to build a successful game.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Hidon
    Originally posted by evilastro
    Originally posted by bcbully

    a sandbox where you can build and decorate your houses/castles without fear of pvp.

     

    Smed says everything can be destroyed. 

     

    Do you want me to ask for your consent to destroy you house/castle?

     

    Yep personal houses should be free from PvP. Not everyone gains enjoyment from having their house destroyed after putting in many hours getting it the way they want it.

    Do you celebrate when your house is burnt down in a fire? Or if you get burgled?

    Territory control for castles / keeps is a different matter.

    And what if you build your house in a lot I really want? Should I just have to deal with that and settle for the second best? I don't think that sounds very fun.

    No you shouldn't settle for 2nd best.  You should ask the guy if he would be willing to sell his plot because I assure everything has a price.  But something tells me your goal here is not the actual plot of land, its the ability to grief or force your will on someone else.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Bjelar
    Originally posted by bcbully
    Originally posted by Bjelar
    Originally posted by bcbully
    Originally posted by Vigg

    Single games have existed for years with PvP and PvE servers and worked fine.  The first EQ had them.  Certainly, SOE could still manage this.

     

    Why do you want to force PvP on everyone, when you could have entire servers full of like-minded people who want FFA?

     

    Like I said, I know it's hard for you to understand how there can be a FFA world without rampant ganking., because you've never played in one. I understand. I've been playing in one for the last 7 months.

     

    You don't need the game telling you you can't and you can still have order. Player driven systems. Freedom with consequences.

    That's not only hard to understand, but rather impossible to believe. Some days I play with a hangover, my head hurts, and all I want to do is pick flowers and maybe lay the fundation to a new building on my piece of land.

    Are you telling me that I can do that, if XxTrolzlolzlolz_17xX is close by with an axe and a torch? Player driven systems are going to stop me from logging off and waiting for a few more years for a GOOD sandbox MMO to come along?

    I've waited for more years than I care to think of, and I can wait some more. I want to have the OPTION of not being griefed. Full stop.

    Yes, I'm telling you that.

     

    Trolzlolol doesn't last long in Wushu, he spends more time in jail than playing the game, and that sucks. This is donr by a simple bounty system with player police (constables). 

     

    Trolz trolls someone (just once) and someone puts a bounty on Trolz, it's annouced to the server. The constables come for him. 9 out of 10 times trolz goes to jail.

     

    If trolz is really good, and really lucky he kills enough of the constables that come after him, and he's safe for the day, and he can continue to play the game, but tomorrow the bounty will be there.  

     

    Risk reward. If the reward is not there, and the risk is not being able to play, even trolz will take the idea of murder ver seriously. 

     

    I'm not pulling this stuff out my arse. I'm not that smart. 

    But I don't really care what happens to XxTrolzlolzlolz_17xX. I couldn't care less. You undermine yourself when you write "Trolz troll sometimes...". One time is enough for me. And if I've learned anything from internet, it is there is NO END to the supply of new trolls.

    That's why I want the option, option, mind you, to be left in peace. I shouldn't always have to deal with Trolzlolzlolz.

    You misquoted me, but that's beside the point. 

     

    Well, there is very little risk for internet trolls. I'm talking about mmorpgs. If you were implying mmorpgs as well, I'm telling you it doesn't have to be that way. If the risk is higher than the reward "trollism" ceases to exist.

     

    As far as your "One time is enough for me," there's not much that can be said about that. I don't think most people are as sensitive to this issue as you are. We will have to just agree to disagree.

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