Judging from the videos, wildstar looks the same as any other MMO as there is a skill bar and you press which attack/power you want to use. The only difference is there is no point and click on the enemies and you just go up and attack them. Am I right about this? This is how the gameplay is? Seems similar to Guild Wars 2 then since GW2 did not have any point and click gameplay and you just went up to the enemy and attacked them without highlighting them first.
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Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
But just to be clear, GW2 is still tab target combat.
The attraction for many in Wildstar is that it promises to bring back difficulty and challenge. In a time where one can play every MMO while asleep and not worry Wildstar promises to be different. CEO Gaffney said there are enough easy MMOs out there if you want one you can go play it. He goes on to say they are making this game for veteran MMO players who want some of the challenge from older games.
Yes if you want to be technical what Wildstar and every MMO offers features that have been done before. But what Wildstar is offering in terms of challenge and difficulty is not being done now. Will it live up to those promises or we will we end up with another shallow game made for modern day adhd gamehoppers? I guess we will see.
^--------------- This guy!
Have you watched the raw gameplay footage from E3?? I haven't seen that much hand holding in an mmo to date - there are even huge arrows popping up on screen to guide you to your next quest objective, plus all the other general hand holding features that have become the norm.
Now maybe dungeons and raids will indeed be challenging, or certain battle elements. But I'll tell ya, from watching that footage it sure didn't look like difficulty and challenge in your face.
I know....there is a lot of people hyped about this...but to me...its the same thing....
You got the skill warnings....like wow addons...
"Sandbox play like you want"....more like just classes...
Everything its just the same... i really hope its good but dunno...this is not a game i would prepurchase and bet on it
What quest directed game does not have quest tracking? Your kicking a dead horse here to expect no quest tracking.
Your also off point here quest tracking has nothing to do with difficulty and is simply a quality of life issue.
If you watch the released videos also notice how often these players die from poor play and not paying attention. Quite a large amount. And at an extremely low level. While it would be nice to see videos with better more attentive players there appears to be a large penalty included for poor play which is something we have not seen in the modern era of snoozefest easy games. Now I will agree that Carbines claims of difficulty and challenge should be approached with skepticism. Until we play and see it we should always doubt it. But the promise of difficulty and challenge is the big selling point for many people and what separates this game from the easy mode games of the last 5+ years.
I did. I noticed how often they KEPT DYING!
When was the last time you saw level 6 characters (out of.... 50? 60?) dying so often because they are learning to play? Granted, I heard the controls were badly implement in E3, maybe they had a slow mouse... also had only limited time to play etc.
Would be interesting to compare raw Footage to... say, SWTOR and compare how often those guys were dying in comparison to Wildstar. My guess is you will find Wildstar's kept them dying more often.
Also World Boss! in a level 6 area! Yeeeee! Open PVP area! at level 20! Yeeee! enemies that STUN and ROOT you! at level 6! Yeeeee! Housing integrated in the game from get go! Yeeeeee!
Honestly, I said it before, but the arrows only appears when you click on a quest and stay on screen for only a few seconds. Not so intrusive as other systems we have seen like giant shaft of light from the sky or flashing objectives or shiny paths created in front of you.
Did not see any arrows or help in the jumping puzzles, did you? What other hand holding did you see beside the "!" on top of quest givers?
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
If you want to base a games difficultly around a mechanic than you need to introduce that mechanic to players early and get them use to it over time not dump it on them for the first time in a boss fight.
Telegraphs don't bother me much and i really like the idea of blue friendly telegraphs for things like heals and buffs because it will add a lot to the dynamics of fights. It will really force people to pay attention to not only their own DPS parse but also what everyone around them is doing as well.
I am curious how they are going to manage 40 people raids with all those red and blue telegraphs stacking around the field.
You do have a point, the problem with visual clues is that while they work great in single player games they only work in MMO's when they are very apparent because of how people stack up around the mob blocking your camera.
I can only think of three ways a mob can telegraph whats it about to do to players.
Big text messages which I think most people agree is less than ideal.
Casting animations which while probably the best solution only work for really large mobs with very visible animations.
Ground telegraphs, which while not as ideal as casting animations I think is the best compromise for a multi player game.
I have played MMO's with all three and I do believe that ground telegraphs despite there tendency to make you focus on the ground are the best system overall.
As I said before however I do worry about telegraph overload with blue buffs and red attacks on larger encounters but I guess we will see how that plays out.
While I appreciate your attempt to convince me that there is no more hand holding in this game than any other mmo and it is indeed full of challenge, I regret to inform you I'm not a bit convinced. I believe them when I hear their dungeons and raids will be very hard, but as far as overworld content - anytime there is that much handholding going on it's hard for me to take the term "difficult" seriously.
I meant beside the arrow that remain a few seconds and we have seen such things before. I'm not debating the arrow, I wanted to know what ELSE did you consider hand-holding.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Telegraphs are hand holding for casual and lazy gamers that don't want to have to learn how to recognize that they are about to get nailed. It only takes a few brain cells to recognize that if the mob takes his weapon and brings it back over his head that he is about to swing it at you. These days lazy gamers want to be told way ahead of time that they are about to be attacked. Loose the telegraph all together and watch the crybabies rage quit in droves.
It has. Really.
So what game has LAS and double jump and Telegraph aiming combat and dashes? I will be waiting... Crickets.
You could probably get an addon to do it, but that would be incredibly stupid, because you would die. As we have seen in low level gameplay footage, you can't even eat telegraphs from low level mobs without taking serious damage. You dodge or you die.
That is why the telegraphs are so common. They are there to teach you the game from the start, and they get far more complex over time. They give ample warning, so they can be absolutely brutal.
It also eliminates the need for things like Deadly Boss Mods in WoW.
i agree.. i hate this too... staring at the ground constantly for red attack patterns.. when we should just be looking at the monsters.. its better to just get hit and learn from experience rather then just getting out of the way of the red spots... pretty dumb
The attraction for many in Wildstar is that it promises to bring back difficulty and challenge.
But to me telegraphs are the opposite of said statement, it's a carebear move. That said, Neverwinter does tele's a lot, they just put in a ton of non-stop add's during boss fights to make their game hard. I dunno anymore. There needs to be a fresh take on this entire genre. Will this be it? I hope. But I doubt it.
Tch. People are getting hung up on the idea that everything is a blue or red circle.
There are cone attacks, line attacks, area attacks, and everything in between.
if you look at just your feet, you will die.
No other game so far is showing such a strong focus on making movement and positioning so important and fun. I look forward to seeing what they can do.
Would I enjoy different system besides telegraphs? Maybe, but since no one has shown us a better alternative yet I'll take highly polished version of what we have.
Dismissing the game because you avoid standing in the "fire" like every other game is getting silly.
(Someone mentioned GW2 not being "as bad"...The last boss they released was just an extended 15min of not standing in constantly spammed red circles, clearly you are deluding yourself)
Lol, nothing you said made any sense.
Nonsense. WoW raiding is dependent on the DBM, so in essence you have telegraphs in WoW too. Just a clunky version that uses outside addons to tell you when they are happening.
That addon won't exist in WS.
Look at this video if you think telegraphs are easy. Then keep in mind that is a mid level dungeon, and the telegraphs continue to get harder as you progress through the game. That dungeon would be easy mode compared to raiding.
http://www.youtube.com/watch?v=ko4cX0majzg&feature=youtu.be&t=17m40s
Difficult/Challenging content - 40 man raids
Choose one
Srsly tho, you cant say your game is going to be very challenging and have zegr fests at the same time.
I was pretty on the edge with this game.
The more I look into - the better it looks.
Who doesn't want WoW with skill based targetting? It's like a brand new WoW. With 2013 features. And the difficulty if not harder than vanilla. With the 40 man raids. And open world PvP.
I come from EQ/SWG/FFXI/WOW - so don't call me a WoW fanboi. I'm a fanboi of great MMOs. And this is going to bring MANY hours of excitement it seems..
(Although i can't wait for the new species - EQNEXT, heheeh, rage on haters)