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From what I've been reading is EQNext you can build cities , make lots of amazing things , world pvp maybe ?
But what about the guy who decides hey I can burn down forests awesome . So we log in and there are no trees because someone is going around burning them all for fun so no one can get wood , which is probably needed to build houses .
And that might only be the beginning of what can be destroyed , What if houses can be burnt down ?
And as for PvP , you know everytime you walk out of town there will be those guys sitting there just waiting for you.
Comments
In Gotham City the place for those guys is Arkham Asylum....and yes it's people like this that ruin it for everybody and the reason alot of people who otherwise might give FFA pvp a chance want no part of it. It only takes a few dozen to ruin the whole experience.
The nature of MMO's mean even if their "avatar" is out, they just create a new character and in begins again unless something happens to their account and even then it takes 5 minutes (even less) to get a new email address and create a new account.
If they don't account for such player behavior they frankly deserve to have their game griefed into oblivion.
There are ways to have a sandbox built around freedom but also protect it from griefers. You just have to be A. smart about your approach and B. willing to put in the time and effort of implementation.
I'd really hope as a AAA developer this was one of the first issues brought up.
which means im sure its not that easy.
Thinking like this could lead to the creation of a truly revolutionary and amazing game. This is the kinda stuff I've been saying for years.
Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley
Trouble is we aren't talking about having different servers...we are discussing having just PvP only gameplay were you don't have a choice. Need to catch up on some reading here :-p
Some people are discussing that. Other people are saying that using the current models that we've seen in the past from MMOs isn't going to be what we see from EQNext. It's going to be something different, so PvP and PvE needs to be looked and judged under that new light. We'll have to see if that's actually the case. But it's certainly what they've been hinting at so far.
I see nothing mentioning that in the OP's post. I generally ignore all the following posts as they tend to be nothing but trolling or whining. Like mine. Rare is a post constructive.
Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley
The debate has mainly been about the virtues of non-consensual PvP, and if that is going to be the only gameplay method offered.
I think mostly everyone thinks they will have PvP and PvE servers, so the debate is really just speculation as is everything being discussed about this game ;-)
http://massively.joystiq.com/2012/10/20/soe-live-2012-john-smedley-on-eq-next-and-soes-future/
"This is not going to be Grieferquest, and every system will be designed around not allowing that. It's one of those things where you have to make it so that griefers can't ruin the experience for everyone else."
I think I may be misunderstanding what consent means, but consent is expressly given when pvp server is selected.
Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley
its not going to happen. why do you think UO changed?
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
No you're accurate...just that, in some circles, people have had the notion that there would ONLY be PvP offered. So you log into the game and you HAVE to PvP just by the nature of how SOE is making the game. So there would literally be no PvE server to choose. Again just people speculating and debating.
As I said I think most think that you will have a choice so if you don't want to PvP pick PvE and you're good.
In some MMOs you have to flag PvP on or off - This is what people mean by consent. By flagging on you agree to participate in PvP and When you flag off, you no longer agree to PvP. Has nothing to do with joining a specific server.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
I'm not sure that everyone thinks they will have PvP and PvE servers. I think the point is that they're doing something different. That means our concept of what PvP and PvE will be in their game will be different from what we're used to. That means having PvP/PvE servers won't be needed. Heck we don't even know if there will be more than one server.
edit- as you said; this is all speculation. Of course we have Smedley's tweets and interviews to go by. But most haven't bothered to read any of that.
No that would be a disaster...trying to put EVERYONE on one server. I cannot imagine that happening, just from a technological standpoint. Frankly I don't see any downside to running a PvP and a PvE server. Let those who want to PvP have at it and let those that don't...well, don't. Why do they need to be intermingled? What purpose would that server to anyone?
EVE did it. You don't see a downside? Stop thinking of the game as a themepark or sandbox that you've seen before. There's a very real probability that they will be offering a completely new MMORPG gaming experience. Kind of what they did with original EQ.
SOE and this game in particular I don't think is all that worried about the amount of work it would take for something like that because, as you said, the are used to it. I still don't understand, don't see the point it, or the benefit of just having one server. You're taking choice away from the players and forcing them into a situation they don't want. It's frankly bad business.
Why can't they break the mold with new design, gameplay and it countless other ways? why force something onto their player base that, the majority who are used to EQ being a PvE centered game, don't want?
There also a very real possibility that smeads is talking out of his butt (as usual). EVE will have nowhere near the amount of players this game is going to have....so I still don't see how they are going to handle that technologically.
Technology has advanced since 2003 when EVE was released. One Forgelight zones can hold 2000 players in Planetside 2.
Because if PvP is interwoven into the game rather than being an add-on or separated part of the game, it's really not possible to separate the two. Bad business model? I'll tell you what's a bad business model. Being everything for everyone, so people are bored out of their minds and quit after two weeks because they've been there done that.
EQ Next is promising something new. We'll see what they have to deliver.
I'm pretty aware of the fact...but thanks for pointing it out. Now if they can get one server to handle a few million people at once...hundrends of thousands logging on during peak hours from all over the world without any issues...I'd REALLY like to see that.
Well if they're saying that they're breaking the mold for the MMO genre...and if the game world is big....and they're touting this new forgelight engine...and there's also instancing (GW2 calls this 'overflow')...and EVE has 500k+ players...
How is balancing PVP and PVE on two servers more difficult than balancing it on one? We already know there will be PVE content in the game, based on the use of Storybricks, so whether it's one kind of server with both PVE and PVP or two kinds of servers, each catering to the respective rule sets, the balancing act is the same.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous