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EQN & Sandbox: Bringing Disparate Communities Together

DejoblueDejoblue Member UncommonPosts: 307

I think that EQN and sandbox can bring together the disparate communities of PVE, PVP, Crafting, Gathering, and Building.

Imagine a scenario where you have built a Guild Hall, say a castle. And then you have your guildmates build their house close to the castle and then you have your keep's walls.

Sounds awesome, and on top of this it is all player made. we found the land we claimed the land and we built on it.

It has been said that everything in EQN will be destructible. There has to be a reason for everything being destructible. Either NPCs or other players are going to have to at least attempt to destroy what we build as players.

Let us assume both. Other players or guilds can declare war on us and try to take over our guild hall or at least our land by destroying what we have built. Also Orcs invade once in a while once night falls.

We also venture out into dungeons to kill dragons and monsters and claim the booty.

This means we will need in our Guild:

Gatherers to get ore and herbs and wood, maybe even farmers to till land we have.

PVPers to protect Gatherers that are out getting materials

Crafters to make gear for the gatherers and the PVPers and the PVEers etc.

Builders to take those materials and build houses and guild halls and to decorate the interior and exterior.

PVEers to do quests and kill dragons and monsters with rare resources like dragon scales so we can make even better gear for everyone and fend off those Orc invasions.

PVPers to fend of invasions by other players and guilds.

RPers could even help out if StoryBricks makes roleplaying more feasible and useful, like Vanguards diplomacy, getting us favor and deals for resources. Yea this one is a stretch and depends on implementation, all of it does.

 

What are your thoughts on the possibility of say hardcore raiding guilds having dedicated farmers and crafters and builders? I know as a GM if this is as massive as EVE or MINECRAFT is then I will have to delegate these tings out simply because I wont have time. I think that is a good thing and overall will bring together these traditionally disparate populations.

That is right I am calling it now Hard Core world first Guild Hall decorators!

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Comments

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Anything consensual is A-OK in my book.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • DejoblueDejoblue Member UncommonPosts: 307
    Sorry, but FULL PVP decorating. I am gonna bust into your house and paint it PINK!
  • hMJemhMJem Member Posts: 465

    I think Dave or Smed have said there will be Raids in Everquest Next, but what are their purpose? Fun? Is some of the best loot going to come from there? It sounds like they are limiting the amount of instancing that happens in the game -- So World Bosses? Or they can have specific instanced Raids, who knows.

     

    It sounds like crafting is the major focus for item progression -- But whats the item progression for? They have commented that the way the current MMO Genre works is to not put words in their mouths, bad and unsustainable and you'll never satisfy the market that way. Obviously there will be PvE like killing monsters and some raid(s?) perhaps, but they dont want people in that mode where theyre farming the boss every tuesday, waiting for the weekly reset, getting their loot, and then quitting until an expansion/content patch comes out

     

    What we pretty much know is that the game is going to be "Sandbox", and that it isnt like EQ1/EQ2, SOE and other websites (TTH/MMORPG) are very giddy and excited and blown away by what they were shown at E3 and their ideas. So something is changing in the MMO market.. If people go in wanting EQ1 or EQ2, they'll be let down is what it seems like devs are implying.

  • InexistInexist Member Posts: 22
    Originally posted by dejoblue
    Sorry, but FULL PVP decorating. I am gonna bust into your house and paint it PINK!

    Hah, Awesome. Man, don't make me come over there and do some shrubbery work and plant some tulips!

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by azzamasin
    Anything consensual is A-OK in my book.

     Anything 100% consensual is a snoozefest in my book.

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480

    Lol, i'm going to smile when the 2nd ausgust comes and people realize that what Smed calls sandbox is not what many of us call sandbox. I think the biggest crowd that will not be smiling is the PVP crowd thinking the whole game is going to be based around PVP.

    As for building guild halls and cities, it already happens in ArcheAge and DF.




  • DejoblueDejoblue Member UncommonPosts: 307

    I know what you mean man.

    There are going to be raids.

    EQN wont be loot based.

    World First guilds and server first guilds do not do it for the loot, loot is just a means to an end, which they do not actually have when they get those initial kills, loot is something they farm AFTER they master the raid, and it is boring.

     

    Other things could simply be summoning world bosses

    Old school boss camping with a spawn timer, WoW is doing this and everyone that tags it gets loot... every 3 hours...

     

    More appealing to me would be class specific things like spells and abilities.

     

    Also I am pretty sure that gear will be a part of it but not a focus, not a PERSONAL reward. I think we might find ourselves working to be able to craft raid tier 1 chestpieces, say, and once we do that everyone can equip T1 chestpieces, assuming they have the skill to wear it.

    So kill mage boss X to steal his plans for magic cloth chestpieces or maybe you need to kill him because there can only be one wearer of T1 chestpieces and you get flagged as the slayer of the mage and are now qualified to wear T1 chest pieces. Examples abound on how to make it meaningful but not personal gear progression.

    If they follow an EVE route then it wont matter if your guild has T5 chestpieces because you will have to train skills to even be able to wear it. And there may be different types of T5 pieces as well with different stats different gem slots and enchant slots and you will have to plan it out etc. It very quickly becomes more about the player and gear is relegated more to what they are able to do kinda like AAs. Hell in EVE, translated to EQ, you may not be able to use say fireballs if you are in a frost set of gear. Which I love the idea of, I like having to get a fire resist set for MC and nature resist for huhu in WoW.

    This goes more into the WoW promise of guild bound items that didn't make it into Cata.

  • hMJemhMJem Member Posts: 465
    Originally posted by SavageHorizon

    Lol, i'm going to smile when the 2nd ausgust comes and people realize that what Smed calls sandbox is not what many of us call sandbox. I think the biggest crowd that will not be smiling is the PVP crowd thinking the whole game is going to be based around PVP.

    As for building guild halls and cities, it already happens in ArcheAge and DF.

    I'll get an equally hearty laugh at all the people who for some reason ignore the devs and MMORPG.com/TTH and assume it's going to be EQ1 or EQ2 combined with the best features with updated graphics

     

    This game isnt going to be similar to EQ1/EQ2, the world/lore will be. Devs have said that so many times. Gameplay mechanics wont change most likely though. But how the game is played? I'll laugh if anyone thinks theyre getting an EQ1 experience when they log onto EQN.

  • DejoblueDejoblue Member UncommonPosts: 307

    I think we'll all be happy. EVE has raids called Incursions which are PVE events. SOE is also known for having myriad server rulesets.

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by hMJem
    Originally posted by SavageHorizon

    Lol, i'm going to smile when the 2nd ausgust comes and people realize that what Smed calls sandbox is not what many of us call sandbox. I think the biggest crowd that will not be smiling is the PVP crowd thinking the whole game is going to be based around PVP.

    As for building guild halls and cities, it already happens in ArcheAge and DF.

    I'll get an equally hearty laugh at all the people who for some reason ignore the devs and MMORPG.com/TTH and assume it's going to be EQ1 or EQ2 combined with the best features with updated graphics

     

    This game isnt going to be similar to EQ1/EQ2, the world/lore will be. Devs have said that so many times. Gameplay mechanics wont change most likely though. But how the game is played? I'll laugh if anyone thinks theyre getting an EQ1 experience when they log onto EQN.

    Nope it's not going to be EQ1 but it will still be very familiar to EQ players, that alone should tell you that you will know you are back in Norrath. 




  • hMJemhMJem Member Posts: 465
    Originally posted by SavageHorizon
    Originally posted by hMJem
    Originally posted by SavageHorizon

    Lol, i'm going to smile when the 2nd ausgust comes and people realize that what Smed calls sandbox is not what many of us call sandbox. I think the biggest crowd that will not be smiling is the PVP crowd thinking the whole game is going to be based around PVP.

    As for building guild halls and cities, it already happens in ArcheAge and DF.

    I'll get an equally hearty laugh at all the people who for some reason ignore the devs and MMORPG.com/TTH and assume it's going to be EQ1 or EQ2 combined with the best features with updated graphics

     

    This game isnt going to be similar to EQ1/EQ2, the world/lore will be. Devs have said that so many times. Gameplay mechanics wont change most likely though. But how the game is played? I'll laugh if anyone thinks theyre getting an EQ1 experience when they log onto EQN.

    Nope it's not going to be EQ1 but it will still be very familiar to EQ players, that alone should tell you that you will know you are back in Norrath. 

    I think some of you guys have a gross exaggeration of what a Sandbox PVP MMORPG could be. Not saying that is what the game will turn out like, but I feel like a lot of you guys are like "Great, I'll log in, be level 1, and have 1000 people T-bagging me and spawn killing me at level 1"

     

    That isnt going to happen IF THEY CHOOSE to go a route that involves non-consensual PvP.. There will be safe zones and punishment for killing in a safe zone, I'm sure

     

    This isnt going to be like MMORPG's we're used to, and I love itttt

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by hMJem
    Originally posted by SavageHorizon
    Originally posted by hMJem
    Originally posted by SavageHorizon

    Lol, i'm going to smile when the 2nd ausgust comes and people realize that what Smed calls sandbox is not what many of us call sandbox. I think the biggest crowd that will not be smiling is the PVP crowd thinking the whole game is going to be based around PVP.

    As for building guild halls and cities, it already happens in ArcheAge and DF.

    I'll get an equally hearty laugh at all the people who for some reason ignore the devs and MMORPG.com/TTH and assume it's going to be EQ1 or EQ2 combined with the best features with updated graphics

     

    This game isnt going to be similar to EQ1/EQ2, the world/lore will be. Devs have said that so many times. Gameplay mechanics wont change most likely though. But how the game is played? I'll laugh if anyone thinks theyre getting an EQ1 experience when they log onto EQN.

    Nope it's not going to be EQ1 but it will still be very familiar to EQ players, that alone should tell you that you will know you are back in Norrath. 

    I think some of you guys have a gross exaggeration of what a Sandbox PVP MMORPG could be. Not saying that is what the game will turn out like, but I feel like a lot of you guys are like "Great, I'll log in, be level 1, and have 1000 people T-bagging me and spawn killing me at level 1"

     

    That isnt going to happen IF THEY CHOOSE to go a route that involves non-consensual PvP.. There will be safe zones and punishment for killing in a safe zone, I'm sure

     

    This isnt going to be like MMORPG's we're used to, and I love itttt

    I don't need schooling on PVP, played DF, UO, DAOC, playing Age Of Wulin and many other pvp games thanks.

    You really don't know anything about what PVP system Smed has in store so before you make grand assumptions about the game not being like mmo we are used to i would hold fort lol.

    I'll have a bet that any pvp will be on there own servers like old EQ and that EQN is not going to be built on PVP. You really think Smed is going to turn the EQ ip into Dark Fall in Norrath, dream on fella.




  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by DocBrody
    Originally posted by azzamasin
    Anything consensual is A-OK in my book.

     Anything 100% consensual is a snoozefest in my book.

    Great then play a SANDBOX game that caters to your ilk, or play on a SANDBOX server that features your rule set.  And I'll play on mine.

     

    Because I assure you 1000000% I'd never play with the likes of someone like you or your kind, nor would I ever bring myself into the situation that anything other then a scripted mob would ever have the chance of killing me.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    way too much speculating going on here lol

    image
  • SneakyTurtleSneakyTurtle Member Posts: 41
    I absolutely love this idea. This would be AMAZING if EQN had this. :)

    - SneakyTurtle

  • AeliousAelious Member RarePosts: 3,521
    DocBrody

    "Anything 100% consensual is a snoozefest in my book."

    I'm curious as to why you think this way. I understand you like PvP but how does someone not liking it effect you? If a lot of people like to PvP and it's given places and reasons in the world to do so in EQN how does the consensual aspect make it boring?
  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by hMJem

    I think Dave or Smed have said there will be Raids in Everquest Next, but what are their purpose? Fun? Is some of the best loot going to come from there?

    Let's hope not. Doing raids for FUN was great in DAoC. You had some of the coolest looking weapons from raids, but the best items were usually crafted. Tierred raiding needs to be out the window. Doing a 200 person dragon raid should be FUN, not a grind.

  • GrailerGrailer Member UncommonPosts: 893

    Someone has to say it , I know we are all thinking it .

     

    DESPERATE not Disparate

     

     

  • Nurf3dukNurf3duk Member Posts: 35
    Originally posted by DocBrody
    Originally posted by azzamasin
    Anything consensual is A-OK in my book.

     Anything 100% consensual is a snoozefest in my book.

    Must resist .....

  • CothorCothor Member UncommonPosts: 174
    The best gear in the game, assuming gear is indestructable, better not come from raiding and dungeons. I'm so sick of that shit.
  • KuanshuKuanshu Member Posts: 272

    How cool would it be to have colossal outdoor raid mobs that attack your castle?

    Godzilla, King Kong, and Pacific Rim sized Monsters bent on destuction of everything in their path

    Have extreme weather conditions like Hurricanes, Tornados, Severe Thunderstorms, White out Blizzards, etc..

    Nearby MOBs raiding buildings, and camps near their areas as they form alliances of their own with former enemies to overcome the new intruders invading their lands

    Make it so bad that players have to form alliances together to endure and overcome the challenges together in dire times against great odds

     

  • Shadowguy64Shadowguy64 Member Posts: 848
    Originally posted by Nurf3duk
    Originally posted by DocBrody
    Originally posted by azzamasin
    Anything consensual is A-OK in my book.

     Anything 100% consensual is a snoozefest in my book.

    Must resist .....

     

    Don't do it...

  • AeliousAelious Member RarePosts: 3,521
    Then flag yourself on while you play? That gives you control over what you do when you play. It's your choice. Those that don't want others to have a choice interest me because the thier fun is predicated on it apparently. No wonder it's not very popular. People play games on their free time. Unless they are getting paid for it typically those playing want choice over what they do.
  • TraugarTraugar Member UncommonPosts: 183
    Originally posted by DocBrody
    Originally posted by azzamasin
    Anything consensual is A-OK in my book.

     Anything 100% consensual is a snoozefest in my book.

    I can't even begin to describe the rush I get from killing the AFK dude..............oh wait there isn't one.  

     

    I hate the instanced pvp crap.   I like open world.  I like the ability for a zerg.  I like it if I attack an enemy faction npc i get flagged to be attackable by players of that faction.  i don't like killing the guy who has no interest whatsoever in pvp.  Don't understand the appeal of it.  

  • CalmOceansCalmOceans Member UncommonPosts: 2,437

    I play PVE, but like someone mentioned, there seem to be real PVP players and fake PVP players.

    The fake PVP players actually just want PVE players on their server to gank them, they are affraid to confront other PVP players and want to pick the low hanging fruit, people who aren't interested in PVP.

    It seems to be those same fake PVP players who aren't in favor of seperated servers.

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