I think this is a great reminder. But the vast majority of players who ruin game communities will never see it because they troll game chat channels instead of mmorpg.com.
Only yesterday, the chat troll bug infected a dozen or so folks with incredibly aggressive, awful, tasteless and (insert other adjective here) topics and suggestions that put them on many ignore lists. These folk don't really seem to care whether or not there's a community and whether or not they are destroying it. It's really difficult sometimes to remain optimistic about the human race.
Sorry, turning into a grumpy old fart these days...
And nothing is more demoralizing than putting in a lot of effort into helping people who don't want your help. So most people just take what scraps of fun they can find.
Another way developers could contribute community: revive that old fashioned notion of game guides/mentors.
Of course everyone's a jaded vet now... we don't help the newbs any more, more fun to put on the 'leet hat and spit on them.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
If I can't find challenge in a game's PvE then I won't even give it the time of day, developers need to step up their game.
It's like every boss that was designed for a game of 2011 and later only exists to fill some sort of crescendo quota. Honestly I blame game design schools, if you need another person to tell you how you should make your video games, then maybe you should stick to playing video games.
The problem with mmo community is that most people are too selfcentered to even think about helping others. They want to get rich and best themself before helping others and then just stop caring about the newbies.
In all my gaming years I only saw a few highbies helping lowbies. Otherwise they just pk'd everyone on their way.
I don't say I always helped people but if they asked me for money in game I never gave it. That was the only thing that made me say no. When they asked for buffs I always gave them, asked for explanation, I always explained.
It's sad to see that these days people mainly are thinking "Well, I figured it out on my own, let the rest too"
Someone once said: Politeness is so rare these days it is misenterpreted as flirtation. Says enough about how the majority of people are. if politeness in real life is becoming rare, then what will happen to internet politeness since it's so easy to hide yourself behind a computerscreen and act as a jerk w/o having to reveal your own identity.
While I don't disagree that a player looking for group interactivity shares much of the responsibility in instigating said interactivity, the current trend of the genre to find the shortest route from A - B with as little interactivity as practicable is an active deterrent. As such it places even more of the load onto those who try to promote interactive activities which ultimately become a 2nd job. These days in most games now if you want to get a group of people together for <INSERT ACTIVITY HERE> one needs to spend the time organizing, contacting, scheduling, ect. instead of playing. The days when random spontaneous group events and such being encouraged or even possible are fast becoming a memory.
All of this on top of a service you pay for in one form or another, which if your big on group activity outside pvp aint no great shakes.
Originally posted by emistz Player run events are tough to create, plan, and carry out effectively in most mmos. And if there is no reward for the participants then you get a very small crowd of people who are doing it just for the sake of rping or being part of something. If the mmo companies found a way to provide incentives to player planers then we would definitely see more varied and entertaining player run content in mmos.
Player run events happened all the time in swg. People did it for fun not rewards or virtual pats on the back.
Originally posted by emistz Player run events are tough to create, plan, and carry out effectively in most mmos. And if there is no reward for the participants then you get a very small crowd of people who are doing it just for the sake of rping or being part of something. If the mmo companies found a way to provide incentives to player planers then we would definitely see more varied and entertaining player run content in mmos.
Player run events happened all the time in swg. People did it for fun not rewards or virtual pats on the back.
Fun is subjective. For a lot of people getting rewards is fun.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
WOW kill mmo communities, people are more concerned with world firsts and how fast they can max out a character than actually interacting with the community.
Originally posted by emistz Player run events are tough to create, plan, and carry out effectively in most mmos. And if there is no reward for the participants then you get a very small crowd of people who are doing it just for the sake of rping or being part of something. If the mmo companies found a way to provide incentives to player planers then we would definitely see more varied and entertaining player run content in mmos.
Player run events happened all the time in swg. People did it for fun not rewards or virtual pats on the back.
Fun is subjective. For a lot of people getting rewards is fun.
Well it is not subjective in this context. The events were to establish a community and to just have fun being around other players. The fun you talk about is a selfish kind of fun that requires you to use other people to get what you want.
Originally posted by emistz Player run events are tough to create, plan, and carry out effectively in most mmos. And if there is no reward for the participants then you get a very small crowd of people who are doing it just for the sake of rping or being part of something. If the mmo companies found a way to provide incentives to player planers then we would definitely see more varied and entertaining player run content in mmos.
Player run events happened all the time in swg. People did it for fun not rewards or virtual pats on the back.
Fun is subjective. For a lot of people getting rewards is fun.
Well it is not subjective in this context. The events were to establish a community and to just have fun being around other players. The fun you talk about is a selfish kind of fun that requires you to use other people to get what you want.
No it is very subjective with our without context. Players are motivated differently. For some just the pariticpation is enough while for others without rewards matter.
As far as being selfish is concerned..aren't we all selfish in terms of how we want to enjoy the game? even if there are no rewards and event is just for fun you still need other people.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
Comments
I think this is a great reminder. But the vast majority of players who ruin game communities will never see it because they troll game chat channels instead of mmorpg.com.
Only yesterday, the chat troll bug infected a dozen or so folks with incredibly aggressive, awful, tasteless and (insert other adjective here) topics and suggestions that put them on many ignore lists. These folk don't really seem to care whether or not there's a community and whether or not they are destroying it. It's really difficult sometimes to remain optimistic about the human race.
Sorry, turning into a grumpy old fart these days...
Another way developers could contribute community: revive that old fashioned notion of game guides/mentors.
Of course everyone's a jaded vet now... we don't help the newbs any more, more fun to put on the 'leet hat and spit on them.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
If I can't find challenge in a game's PvE then I won't even give it the time of day, developers need to step up their game.
It's like every boss that was designed for a game of 2011 and later only exists to fill some sort of crescendo quota. Honestly I blame game design schools, if you need another person to tell you how you should make your video games, then maybe you should stick to playing video games.
The problem with mmo community is that most people are too selfcentered to even think about helping others. They want to get rich and best themself before helping others and then just stop caring about the newbies.
In all my gaming years I only saw a few highbies helping lowbies. Otherwise they just pk'd everyone on their way.
I don't say I always helped people but if they asked me for money in game I never gave it. That was the only thing that made me say no. When they asked for buffs I always gave them, asked for explanation, I always explained.
It's sad to see that these days people mainly are thinking "Well, I figured it out on my own, let the rest too"
Someone once said: Politeness is so rare these days it is misenterpreted as flirtation. Says enough about how the majority of people are. if politeness in real life is becoming rare, then what will happen to internet politeness since it's so easy to hide yourself behind a computerscreen and act as a jerk w/o having to reveal your own identity.
While I don't disagree that a player looking for group interactivity shares much of the responsibility in instigating said interactivity, the current trend of the genre to find the shortest route from A - B with as little interactivity as practicable is an active deterrent. As such it places even more of the load onto those who try to promote interactive activities which ultimately become a 2nd job. These days in most games now if you want to get a group of people together for <INSERT ACTIVITY HERE> one needs to spend the time organizing, contacting, scheduling, ect. instead of playing. The days when random spontaneous group events and such being encouraged or even possible are fast becoming a memory.
All of this on top of a service you pay for in one form or another, which if your big on group activity outside pvp aint no great shakes.
Player run events happened all the time in swg. People did it for fun not rewards or virtual pats on the back.
Player run events happened all the time in swg. People did it for fun not rewards or virtual pats on the back.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Well it is not subjective in this context. The events were to establish a community and to just have fun being around other players. The fun you talk about is a selfish kind of fun that requires you to use other people to get what you want.
No it is very subjective with our without context. Players are motivated differently. For some just the pariticpation is enough while for others without rewards matter.
As far as being selfish is concerned..aren't we all selfish in terms of how we want to enjoy the game? even if there are no rewards and event is just for fun you still need other people.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney