There are a lot of suggestions in this thread that won't be adopted - Vanguard will be writ large in their thought (bugs at launch made the game seem worse than it was of course).
One thought I had was about been able to bind wherever one wanted - and then I remembered that this was something that was class specific. As was breeze and sow (spirit of wolf). Indeed a whole host of buffs and so forth that were class specific.
As a result some classes were not as much fun to solo - and being in a group could sometimes be a chore; buffs, cc, whatever. You had to buff individuals and pets of course ... something that won't be missed.
So distinct classes. Think CoH managed it - and WoW at the start as well. As a result groups were more beneficial.
Class specializations/niche roles, and content that allows players to use them in creative ways without just getting nerfed into oblivion.
Case in point: use of Feign Death to split mob packs - which wasn't the original intention of FD to my understanding, but became a core mechanic later on.
Classes: i would to see the trinity system again, so: tank, healer, dps in order to promote the collaboration between players. I want to play a MMORPG not a solo game as GW2
Races: every race must have his ability score, aligment, class restrictions as EQ1
Dungeons: 5 players dungeons for lower levels, then big raid of at least 20 players
World: vast world with many thing to discover (hidden dungeons, monster lairs, world events ecc.) that dinamicaly change time to time, A world without teleports that lead everywhere.
"Brute force not work? It because you not use enought of it" -Karg, Ogryn Bone'ead.
i agree with most of all this stuff on this tread. i played eq1 your years and eq2 also.. i still go back to play those games .. i know this isnt eq1 i like to see since most people have answered all of it. but from eq2 i like to merge into eqnext would be box drops other then just looting off corpse only .. master spells or ancient spells that was in eq1.. discoveries. world and server ones.. just my 2 cents
Back to the open "dungeons". No more pre-making a 5 man gp and hitting a instanced dungeon just for you.
There was nothing better than rolling through places like lower guk. Always people around, often willing to help when you got in over your head.
Real buffs, not the watered down crap you see in all the new games. KEI ftw
The classes in EQ1 were in no way shape or form balanced. I loved that. Everyone had a different role and it made grouping worthwhile.
In fact, I would love if the classes and races were exactly the same as EQ1, with better graphics and a actual crafting system.
To be fare Vanguard is everything you describe, real buffs, different roles, non instanced dungeons, great crafting system, great races and classes that are more akin to EQ than EQ2.
Smed would do well to update Vanguards diplomacy system.
I've not played EQ1 and was too young when it came out to enjoy or even realize what it was. That said I wouldn't mind if they built an entirely new game, with innovation, or atleast improved upon the old game's mechanics and assets. That's the point of new installments isn't it? To improve, to fine tune what worked and try new things to replace what didn't?
Nothing is perfect, and there's always room for improvement.
--Custom Rig: Pyraxis--- NZXT Phantom 410 Case Intel Core i5-4690 Processor - Quad Core, 6MB Smart Cache, 3.5GHz Asus Sabertooth Z87 Motherboard Asus GeForce GTX 760 Video Card - 2GB GDDR5, PCI-Express 3.0 Kingston HyperX Fury Blue 16GB
Back to the open "dungeons". No more pre-making a 5 man gp and hitting a instanced dungeon just for you.
There was nothing better than rolling through places like lower guk. Always people around, often willing to help when you got in over your head.
Real buffs, not the watered down crap you see in all the new games. KEI ftw
The classes in EQ1 were in no way shape or form balanced. I loved that. Everyone had a different role and it made grouping worthwhile.
In fact, I would love if the classes and races were exactly the same as EQ1, with better graphics and a actual crafting system.
To be fare Vanguard is everything you describe, real buffs, different roles, non instanced dungeons, great crafting system, great races and classes that are more akin to EQ than EQ2.
Smed would do well to update Vanguards diplomacy system.
I played Vanguard and it had elements of what I spoke of above, but the game died on the table. It made a valiant rally once SOE managed to sort out the bugs, but so much of what was to be great about Vanguard required a fairly robust population to work as it should and Vanguard never really fully recovered from its launch.
I still prefer the EQ1 systems/races/classes to Vanguards. Diplomacy seemed neat, but it never managed to hold my attention.
Back to the open "dungeons". No more pre-making a 5 man gp and hitting a instanced dungeon just for you.
There was nothing better than rolling through places like lower guk. Always people around, often willing to help when you got in over your head.
Real buffs, not the watered down crap you see in all the new games. KEI ftw
The classes in EQ1 were in no way shape or form balanced. I loved that. Everyone had a different role and it made grouping worthwhile.
In fact, I would love if the classes and races were exactly the same as EQ1, with better graphics and a actual crafting system.
To be fare Vanguard is everything you describe, real buffs, different roles, non instanced dungeons, great crafting system, great races and classes that are more akin to EQ than EQ2.
Smed would do well to update Vanguards diplomacy system.
I played Vanguard and it had elements of what I spoke of above, but the game died on the table. It made a valiant rally once SOE managed to sort out the bugs, but so much of what was to be great about Vanguard required a fairly robust population to work as it should and Vanguard never really fully recovered from its launch.
I still prefer the EQ1 systems/races/classes to Vanguards. Diplomacy seemed neat, but it never managed to hold my attention.
Hmmm, you are talking Vanguard six years ago, it has a pretty healthy population now especially since F2P, i've played since beta, 6+ years.
Yeah i loved EQ classes, Vanguard has more in common with EQ than EQ2 ever did, i also played EQ from release to present day on and off.
I've not played EQ1 and was too young when it came out to enjoy or even realize what it was. That said I wouldn't mind if they built an entirely new game, with innovation, or atleast improved upon the old game's mechanics and assets. That's the point of new installments isn't it? To improve, to fine tune what worked and try new things to replace what didn't?
Nothing is perfect, and there's always room for improvement.
Good try. Besides, we are talking about the same thing. I miss trains, real corpse runs naked in areas where I was KOS, gaining a level felt like an accomplishment, etc etc. we may miss the old mechanics but I doubt most want SOE to just update the graphics and call it a new game. Being that you are too young to have played it, you can't possibly know how those of us old farts really miss those mechanics and have been wanting a game that not only incorporates them but updates them.
I've not played EQ1 and was too young when it came out to enjoy or even realize what it was. That said I wouldn't mind if they built an entirely new game, with innovation, or atleast improved upon the old game's mechanics and assets. That's the point of new installments isn't it? To improve, to fine tune what worked and try new things to replace what didn't?
Nothing is perfect, and there's always room for improvement.
Good try. Besides, we are talking about the same thing. I miss trains, real corpse runs naked in areas where I was KOS, gaining a level felt like an accomplishment, etc etc. we may miss the old mechanics but I doubt most want SOE to just update the graphics and call it a new game. Being that you are too young to have played it, you can't possibly know how those of us old farts really miss those mechanics and have been wanting a game that not only incorporates them but updates them.
This/
I don't think anyone can understand unless they actually played EQ especially vanilla.
There are a lot of things from EQ1 I'd like to see make a return in EQN - and MMOs in general.
- The sense of danger. Huge level ranges and variety for zones / areas. Wandering, dangerous mobs.
- The sense of adventure, and a need to explore. I am opposed to most forms of fast travel if the game is built well enough to offer a sense of adventure while traveling. Where traveling is part of playing the game, and not something you have to do to play the game. The world has to be immersive.
- Mob difficulty. If you are fighting an even level normal mob, that mob should actually be able to kill you if you aren't paying attention. I'm tired of games with no challenge outside of bleeding edge raid content, where you can pull half a dozen mobs your level and mindlessly mow them down solo.
- Class dynamics / high skill ceiling. Make it rewarding to know your class and to be a good player. Bards were a good example of this. You were in a group and had respawn / patrol / wall aggro adds thinking your group was going to wipe. Then the bard charms one, puts it on another mob to tie two up, starts a mez cycle on the other four, calls out the kill order, and saves the group. All because they knew their class and were good at it.
- Make strategy and tactics count again. Bring back the importance of crowd control mechanics, and pulling / splitting /peeling mechanics. It doesn't matter how many abilities classes have if the game is easy enough to mass pull in dungeons and mindlessly AoE everything in sight with very little danger.
- Long leveling experience. I don't want to end up max level within 2 weeks, which is what happens most of the time with modern MMOs. If this game does end up having levels I would like to see it take several months for even hardcore players to reach max level. But the game has to support that with enough engaging content to where it doesn't feel like a mindless grind.
- Alternate Advancement. One of the later additions to EQ1 that I do really like. A good, complex AA system can really add a lot to the game.
- Meaningful item upgrades. It's hard to really care about gear these days when it's handed out like candy, and you've gone through 100 pieces by the time you're level 30. I remember working my ass off on my first character in EQ just to get a full suit of no-stat bronze armor by the time I was in my 20s. It was very satisfying because it wasn't just given to me.
I would like to see all of the eq1 mechanics, updated to current standards. That is not what will happen, but the question was what I would like to see so :P
I've not played EQ1 and was too young when it came out to enjoy or even realize what it was. That said I wouldn't mind if they built an entirely new game, with innovation, or atleast improved upon the old game's mechanics and assets. That's the point of new installments isn't it? To improve, to fine tune what worked and try new things to replace what didn't?
Nothing is perfect, and there's always room for improvement.
Good try. Besides, we are talking about the same thing. I miss trains, real corpse runs naked in areas where I was KOS, gaining a level felt like an accomplishment, etc etc. we may miss the old mechanics but I doubt most want SOE to just update the graphics and call it a new game. Being that you are too young to have played it, you can't possibly know how those of us old farts really miss those mechanics and have been wanting a game that not only incorporates them but updates them.
This/
I don't think anyone can understand unless they actually played EQ especially vanilla.
They can't.
All the old timer gamers (guys around 30+) who I played EQ with are all playing old games on emu servers or drifting from MMO to MMO waiting for another game that even comes close to that EQ sense of accomplishment. Those who didn't play it or who were too young to appreciate it are easy to spot; they're the ones bashing it.
It wasn't just that it required more time, its any time you spent, no matter how brief, was meaningful. Even when I worked full time or was in college and couldn't play for days at a time, every minute of EQ was enjoyable even if I wasn't replacing every slot of armor 3 times a day (modern MMOs).
Comments
EQ 1 with new graphics.
Naked corpse run.
H*ll levels
quests that take weeks
camping spawns
Worst thing ever. WTF? Do you even WANT the game to thrive? or should they just kill it now the be done with it?
Tricky.
There are a lot of suggestions in this thread that won't be adopted - Vanguard will be writ large in their thought (bugs at launch made the game seem worse than it was of course).
One thought I had was about been able to bind wherever one wanted - and then I remembered that this was something that was class specific. As was breeze and sow (spirit of wolf). Indeed a whole host of buffs and so forth that were class specific.
As a result some classes were not as much fun to solo - and being in a group could sometimes be a chore; buffs, cc, whatever. You had to buff individuals and pets of course ... something that won't be missed.
So distinct classes. Think CoH managed it - and WoW at the start as well. As a result groups were more beneficial.
Class specializations/niche roles, and content that allows players to use them in creative ways without just getting nerfed into oblivion.
Case in point: use of Feign Death to split mob packs - which wasn't the original intention of FD to my understanding, but became a core mechanic later on.
Classes: i would to see the trinity system again, so: tank, healer, dps in order to promote the collaboration between players. I want to play a MMORPG not a solo game as GW2
Races: every race must have his ability score, aligment, class restrictions as EQ1
Dungeons: 5 players dungeons for lower levels, then big raid of at least 20 players
World: vast world with many thing to discover (hidden dungeons, monster lairs, world events ecc.) that dinamicaly change time to time, A world without teleports that lead everywhere.
"Brute force not work? It because you not use enought of it"
-Karg, Ogryn Bone'ead.
Back to the open "dungeons". No more pre-making a 5 man gp and hitting a instanced dungeon just for you.
There was nothing better than rolling through places like lower guk. Always people around, often willing to help when you got in over your head.
Real buffs, not the watered down crap you see in all the new games. KEI ftw
The classes in EQ1 were in no way shape or form balanced. I loved that. Everyone had a different role and it made grouping worthwhile.
In fact, I would love if the classes and races were exactly the same as EQ1, with better graphics and a actual crafting system.
Final point, keep nothing from EQ2 but the legacy quests, collections, and the housing.
To be fare Vanguard is everything you describe, real buffs, different roles, non instanced dungeons, great crafting system, great races and classes that are more akin to EQ than EQ2.
Smed would do well to update Vanguards diplomacy system.
Nothing!
I've not played EQ1 and was too young when it came out to enjoy or even realize what it was. That said I wouldn't mind if they built an entirely new game, with innovation, or atleast improved upon the old game's mechanics and assets. That's the point of new installments isn't it? To improve, to fine tune what worked and try new things to replace what didn't?
Nothing is perfect, and there's always room for improvement.
--Custom Rig: Pyraxis---
NZXT Phantom 410 Case
Intel Core i5-4690 Processor - Quad Core, 6MB Smart Cache, 3.5GHz
Asus Sabertooth Z87 Motherboard
Asus GeForce GTX 760 Video Card - 2GB GDDR5, PCI-Express 3.0
Kingston HyperX Fury Blue 16GB
I played Vanguard and it had elements of what I spoke of above, but the game died on the table. It made a valiant rally once SOE managed to sort out the bugs, but so much of what was to be great about Vanguard required a fairly robust population to work as it should and Vanguard never really fully recovered from its launch.
I still prefer the EQ1 systems/races/classes to Vanguards. Diplomacy seemed neat, but it never managed to hold my attention.
Hmmm, you are talking Vanguard six years ago, it has a pretty healthy population now especially since F2P, i've played since beta, 6+ years.
Yeah i loved EQ classes, Vanguard has more in common with EQ than EQ2 ever did, i also played EQ from release to present day on and off.
Good try. Besides, we are talking about the same thing. I miss trains, real corpse runs naked in areas where I was KOS, gaining a level felt like an accomplishment, etc etc. we may miss the old mechanics but I doubt most want SOE to just update the graphics and call it a new game. Being that you are too young to have played it, you can't possibly know how those of us old farts really miss those mechanics and have been wanting a game that not only incorporates them but updates them.
This/
I don't think anyone can understand unless they actually played EQ especially vanilla.
Absolutely this.
That's the essence of EQ
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
They can't.
All the old timer gamers (guys around 30+) who I played EQ with are all playing old games on emu servers or drifting from MMO to MMO waiting for another game that even comes close to that EQ sense of accomplishment. Those who didn't play it or who were too young to appreciate it are easy to spot; they're the ones bashing it.
It wasn't just that it required more time, its any time you spent, no matter how brief, was meaningful. Even when I worked full time or was in college and couldn't play for days at a time, every minute of EQ was enjoyable even if I wasn't replacing every slot of armor 3 times a day (modern MMOs).