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Guild Wars 2 is a success no matter how you feel about it.

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  • Aldous.HuxleyAldous.Huxley Member, Newbie CommonPosts: 418

    GW2 is to MMO's as Lady Gaga is to Music.

     

    /fart

  • TuchakaTuchaka Member UncommonPosts: 468
    Originally posted by Bad.dog
    Originally posted by Tuchaka

    I don't care how successful any particular game is since I don't work for the company, I think GW2 brought a lot of innovation that is needed to this genre, but in the end i just got bored, it's way too casual oriented and your personal story is terrible and the renown heart/ Dynamic event system eventually just became like busy work that had no meaning to me. Game levels too fast, crafting is not that helpful , the economy is broken until you get into end game. So I don't dislike the game but it just didn't hold my attention. 

     The title of this thread is just to try and start arguments.....why bother.

    And you took the time to post because .......your bored ,it's too casual or you didn't understand the crafting ?

    I gave my opinions the crafting is not hard to understand I do like the the discovery aspect of it, however keeping yourself outfitted while you level is very difficult so many don't bother until end game. I don't think its a terrible game but the economy pre-end game is trash so you will buy gold, its not a accident. I called it too casual because you can get to max level very quickly,  and its basically a guild optional game. They are working to give guilds more to do, but like I said it got boring.

      Frankly I would have liked a lot more hotkeys per weapon also it's a growing trend among MMO's to limit the amount of hot keys you use, the opposite of WoW. Frankly having at least 2 row's of attacks per weapon would have made the combat less repetetive for me as well.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Kleptobrainiac

    GW2 is to MMO's as Lady Gaga is to Music.

     

    /fart

    So you agree, it is a success? She has made millions of dollars and has thousands of fans.  Not everyone likes her music, and not everyone likes GW2, but it is a success as the OP stated.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • DekahnDekahn Member UncommonPosts: 108
    Just because your popular, doesnt mean your good.
  • herculeshercules Member UncommonPosts: 4,925

    Doubt we needed a thread for this because its kind of obvious GW2 is a success .

    Of course there will always be threads somewhere saying its a fail but think vast majority  know its a success.

    Heck if you are willing to  look for it you can find threads on this  forums in 2005 saying WoW is going to fail or has failed.

    Internet is free ,so people write rubbish on it .

  • MikehaMikeha Member EpicPosts: 9,196
    It was a success for NCSoft but not for me. Still looking for a mmo that can immerse me and GW2 just like all the others did not do it.
  • ChrisboxChrisbox Member UncommonPosts: 1,729
    If your measuring from a profit standpoint or gameplay standpoint I think its hard to disagree with this statement.  GW2 took everything that players were tired of in typical MMO's and added in amazing alternatives.  I don't think I can ever go back to a quest log game after the dynamic event system was introduced.  

    Played-Everything
    Playing-LoL

  • General-ZodGeneral-Zod Member UncommonPosts: 868
    Originally posted by Kleptobrainiac

    GW2 is to MMO's as Lady Gaga is to Music.

     

    /fart

    image

     

    ... I dont understand the purpose of this thread, the same could be said about WoW.

    image
  • StanlyStankoStanlyStanko Member UncommonPosts: 270
    Originally posted by godpuppet
    if arena net made profit, it was a success..

     

     

  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by General-Zod
    Originally posted by Kleptobrainiac

    GW2 is to MMO's as Lady Gaga is to Music.

     

    /fart

    image

     

    ... I dont understand the purpose of this thread, the same could be said about WoW.

    Yeah we get it...anything that is successful and makes money is just bad / shallow  and anything that dies off and is loved by few people you can barely count on one hand is amazing and deep. image

     

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • General-ZodGeneral-Zod Member UncommonPosts: 868
    Originally posted by Chrisbox
    If your measuring from a profit standpoint or gameplay standpoint I think its hard to disagree with this statement.  GW2 took everything that players were tired of in typical MMO's and added in amazing alternatives.  I don't think I can ever go back to a quest log game after the dynamic event system was introduced.  

    This "Dynamic event system" that you're all worked up about... I had the same exact feeling when I played WAR doing the "Dynamic events" and again in RiFT doing the "Dynamic events".... then again ... in GW2 doing... you get the picture.

    image
  • TamanousTamanous Member RarePosts: 3,030
    Originally posted by Doogiehowser
    Originally posted by Tamanous

    It is completely meaningless to me how commercially successful a game is if I do not end up playing it.

     

    If knowing a game has more people playing it than another grants you more security and a better feeling of purpose then so be it. I however make my own decisions and control my own destiny. Some people run with the lemmings while others aren't afraid to take new paths.

    Yes indeed that is he single most important thing for MMOS.... a healthy population.

    I have no idea what are you even trying to say here? that you like empty MMOS or MMOS which have very less players? image

    A high pop server is a high pop server no matter how many players play the game. Now please further reveal to me how talking about if a game has millions of players vs hundreds of thousands vs thousands of players has anything to do with a healthy population? 

     

    Wow is a collection of barren servers with only a few heavily populated at any give peak time. The same can be said of many other mmos but at the same time there are games with relatively low populations that have some of the most rabid fans that ensures their game lives on and they are PERFECTLY happy with not having a million other whiny idiots within their midsts. Go ask an Eve player to stop playing Eve because Wow has more players and see what reaction you see ... you have to defend your life.

     

    If you can prove to me that a Wow player is measurably happier playing Wow over someone else who plays some other mmo SIMPLY because Wow has more players then perhaps I'll think you have a point anywhere near validity. Until then I'll continue thinking you lack any ability to understand subtext.

     

    You stay sassy!

  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by Tamanous
    Originally posted by Doogiehowser
    Originally posted by Tamanous

    It is completely meaningless to me how commercially successful a game is if I do not end up playing it.

     

    If knowing a game has more people playing it than another grants you more security and a better feeling of purpose then so be it. I however make my own decisions and control my own destiny. Some people run with the lemmings while others aren't afraid to take new paths.

    Yes indeed that is he single most important thing for MMOS.... a healthy population.

    I have no idea what are you even trying to say here? that you like empty MMOS or MMOS which have very less players? image

    A high pop server is a high pop server no matter how many players play the game. Now please further reveal to me how talking about if a game has millions of players vs hundreds of thousands vs thousands of players has anything to do with a healthy population? 

     

    Wow is a collection of barren servers with only a few heavily populated at any give peak time. The same can be said of many other mmos but at the same time there are games with relatively low populations that have some of the most rabid fans that ensures their game lives on and they are PERFECTLY happy with not having a million other whiny idiots within their midsts.

     

    If you can prove to me that a Wow player is measurably happier playing Wow over someone else who plays some other mmo SIMPLY because Wow has more players then perhaps I'll think you have a point anywhere near validity. Until then I'll continue thinking you lack any ability to understand subtext.

     

    Did anyone gave population numbers for GW2?  That was your own strawman argument. No one here even knows how many players are playing GW2, one can only make a guess through server status and how many copies it sold. Does GW2 has a healthy population? yes.

    So your post made no sense at all in context of population numbers. And no i can not prove what you asked me to but can you prove that opposite is true? i think its time to get off your high horse.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • niceguy3978niceguy3978 Member UncommonPosts: 2,051
    Originally posted by godpuppet
    Originally posted by Torgrim
    Originally posted by godpuppet

    Yes... Becuase thats what were all losing sleep about, GW2 being a potential success...

    no one cares, go outside..

     

    You seems to care when you took the time to post in this thread.

    Well, call it an objection of riduculousness to your statement.

    it doesnt matter how people feel about it, if arena net made profit, it was a success..

    what a few flamers say on an internet forum isnt going to change whats currently in their bank account..

    This is the problem with every   "___________ game failed."  Everyone on these forums seem to have a different definition of success and it seems that the depends on whether or not the individual wants the game to succeed for fail.  I tend to agree with the profit definition because it is really the only non-subjective thing we can measure.

  • Soki123Soki123 Member RarePosts: 2,558
    Originally posted by Chrisbox
    If your measuring from a profit standpoint or gameplay standpoint I think its hard to disagree with this statement.  GW2 took everything that players were tired of in typical MMO's and added in amazing alternatives.  I don't think I can ever go back to a quest log game after the dynamic event system was introduced.  

    Who are all these players that are tired of such things? Amazing alternatives, well that's a matter of opinion, in the biggest way. Their amazing alternatives are what make the game a crapfest to me, and many others obviously.

  • General-ZodGeneral-Zod Member UncommonPosts: 868
    Originally posted by Doogiehowser
    Originally posted by General-Zod
    Originally posted by Kleptobrainiac

    GW2 is to MMO's as Lady Gaga is to Music.

     

    /fart

    image

     

    ... I dont understand the purpose of this thread, the same could be said about WoW.

    Yeah we get it...anything that is successful and makes money is just bad / shallow  and anything that dies off and is loved by few people you can barely count on one hand is amazing and deep. image

     

    What about this comment upsets you? ... Im assuming you're upset because of the outlandish conclusions your making.

    I get it ... you like GW2 ... relax LOL

    image
  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by General-Zod
    Originally posted by Chrisbox
    If your measuring from a profit standpoint or gameplay standpoint I think its hard to disagree with this statement.  GW2 took everything that players were tired of in typical MMO's and added in amazing alternatives.  I don't think I can ever go back to a quest log game after the dynamic event system was introduced.  

    This "Dynamic event system" that you're all worked up about... I had the same exact feeling when I played WAR doing the "Dynamic events" and again in RiFT doing the "Dynamic events".... then again ... in GW2 doing... you get the picture.

    Not everyones gameplay is the same, and opinions vary.  Other than the heart quests there isn't a single "!" or "?" in the game. This alone makes the game more dynamic just in those terms. Next is the true dynamics of how the system works with the chained events. War and Rift have nothing like it. 

    No matter how you bash it, or pick it apart, the OP is correct. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • ChrisboxChrisbox Member UncommonPosts: 1,729
    Originally posted by General-Zod
    Originally posted by Chrisbox
    If your measuring from a profit standpoint or gameplay standpoint I think its hard to disagree with this statement.  GW2 took everything that players were tired of in typical MMO's and added in amazing alternatives.  I don't think I can ever go back to a quest log game after the dynamic event system was introduced.  

    This "Dynamic event system" that you're all worked up about... I had the same exact feeling when I played WAR doing the "Dynamic events" and again in RiFT doing the "Dynamic events".... then again ... in GW2 doing... you get the picture.

    I miss WAR...R.I.P.  Rift was a pretty big letdown though, WoW with public quests that spawn in the same spot.  Lame.   

    You can't compare GW2's system to either of those games though, it has wayyy more depth in terms of story and gameplay.  There's also a ton of other features I could've named in my initial post but I decided to put in dynamic events for whatever reason, wasn't they key point of the post.  

    Played-Everything
    Playing-LoL

  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by General-Zod
    Originally posted by Doogiehowser
    Originally posted by General-Zod
    Originally posted by Kleptobrainiac

    GW2 is to MMO's as Lady Gaga is to Music.

     

    /fart

    image

     

    ... I dont understand the purpose of this thread, the same could be said about WoW.

    Yeah we get it...anything that is successful and makes money is just bad / shallow  and anything that dies off and is loved by few people you can barely count on one hand is amazing and deep. image

     

    What about this comment upsets you? ... Im assuming you're upset because of the outlandish conclusions your making.

    I get it ... you like GW2 ... relax LOL

    That is the best part i am not even a huge fan of GW2 but i am no hipster either who scream at people 'your world is too mainstream' at every given oppertunity'. Good games can be popular too you know? so to label everything that is popular as 'bad' is just ridiculous and a cliche.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • ChrisboxChrisbox Member UncommonPosts: 1,729
    Originally posted by Soki123
    Originally posted by Chrisbox
    If your measuring from a profit standpoint or gameplay standpoint I think its hard to disagree with this statement.  GW2 took everything that players were tired of in typical MMO's and added in amazing alternatives.  I don't think I can ever go back to a quest log game after the dynamic event system was introduced.  

    Who are all these players that are tired of such things? Amazing alternatives, well that's a matter of opinion, in the biggest way. Their amazing alternatives are what make the game a crapfest to me, and many others obviously.

    If you like farming raids/dungeons and walking around doing lifeless quests by all means, everyone is entitled to their own opinion.  But even blizzard, the king of quests and farming, has been losing money left and right.  They lost substantial amounts of subs in just 1 quarter, WoW this expansion is going to an all time low.  It is not an opinion that classic MMO leveling and endgame is decaying at this point in time.  

    Played-Everything
    Playing-LoL

  • PulsarManPulsarMan Member Posts: 289

    If it's still running, it's generating money. People use "fail" and "success" to spout their opinion. 

     

    Would we like to discuss MMO's that have "failed?" Let's remember some of those that have shut down due to not successfully generating enough income.

     

    Auto Assault

    APB (Originally)

    The Chronicles of Spellborn

    Hellgate: London

    LEGO Universe

    The Matrix Online. 

     

    And even the "failures" of a number of these are still debatable considering how long an individual thinks X would need to continue to exist to be considered "successful." 

  • kabitoshinkabitoshin Member UncommonPosts: 854
    Out of all the MMO's that released in 2012 this one dominated, and the zones aren't that empty in the afternoon.
  • TamanousTamanous Member RarePosts: 3,030
    Originally posted by Doogiehowser
    Originally posted by Tamanous
    Originally posted by Doogiehowser
    Originally posted by Tamanous

    It is completely meaningless to me how commercially successful a game is if I do not end up playing it.

     

    If knowing a game has more people playing it than another grants you more security and a better feeling of purpose then so be it. I however make my own decisions and control my own destiny. Some people run with the lemmings while others aren't afraid to take new paths.

    Yes indeed that is he single most important thing for MMOS.... a healthy population.

    I have no idea what are you even trying to say here? that you like empty MMOS or MMOS which have very less players? image

    A high pop server is a high pop server no matter how many players play the game. Now please further reveal to me how talking about if a game has millions of players vs hundreds of thousands vs thousands of players has anything to do with a healthy population? 

     

    Wow is a collection of barren servers with only a few heavily populated at any give peak time. The same can be said of many other mmos but at the same time there are games with relatively low populations that have some of the most rabid fans that ensures their game lives on and they are PERFECTLY happy with not having a million other whiny idiots within their midsts.

     

    If you can prove to me that a Wow player is measurably happier playing Wow over someone else who plays some other mmo SIMPLY because Wow has more players then perhaps I'll think you have a point anywhere near validity. Until then I'll continue thinking you lack any ability to understand subtext.

     

    Did anyone gave population numbers for GW2?  That was your own strawman argument. No one here even knows how many players are playing GW2, one can only make a guess through server status and how many copies it sold. Does GW2 has a healthy population? yes.

    So your post made no sense at all in context of population numbers. And no i can not prove what you asked me to but can you prove that opposite is true? i think its time to get off your high horse.

    I can't help you are unable to understand what others write. The subject was about people gaining a sense of self worth over a game's popularity and contributing that feeling to their enjoyment of a game.

     

    Numbers of subscribers are a direct measure of a game's success no matter how you look at it. GW2 was very costly, is based on a f2p model which relies on massive populations to return the small percentage of players who actually pay. A decent population is a requirement of this model. If you think ArenaNet didn't already do the math on this you are an idiot.

    It is simply one measurement which was a referral to the original topic of a game's success but had nothing to do with my point itself.

     

    You choose to argue over semantics for the sake of arguing. If this is your common practice ... to troll on topics choosing to miss people's points entirely ... then this is the last I will post on this matter. Go troll somewhere else. You are only confirming the well known rumor that the GW2 board is the cesspool of these boards. I feel dirty I even threw a post it's way now.

    You stay sassy!

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by General-Zod
    Originally posted by Chrisbox
    If your measuring from a profit standpoint or gameplay standpoint I think its hard to disagree with this statement.  GW2 took everything that players were tired of in typical MMO's and added in amazing alternatives.  I don't think I can ever go back to a quest log game after the dynamic event system was introduced.  

    This "Dynamic event system" that you're all worked up about... I had the same exact feeling when I played WAR doing the "Dynamic events" and again in RiFT doing the "Dynamic events".... then again ... in GW2 doing... you get the picture.

     But those are mcdonalds quarter pounders with cheese. GW2 is the McDLT.

    I agree.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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  • WizardryWizardry Member LegendaryPosts: 19,332

    YES it is a success no denying it but the topic goes MUCH deeper than that.

    The only thing i never liked about this game was not the game it was the way Arena .Net tried their best to lie to users about their true agenda behind this game.If you support such a crooked developer you are allowing them to mislead people in the future and supporting wrong morals.

    We can look at a present game right now called FFXIV.Like the OP says we can't argue GW2 success but what we have is two VERY distinct developers.

    Every design decision Arena net made was questioned early on and all Arena did was make excuses and tell everyone they were doing it for the good of the industry.

    Then we have Square Enix who instead of excuses ,said you know what you are right,we are going to set in motion plans to make this game right,so that players and the developer are proud.

    There lies the two very big differences between developers.One is willing to acknowledge fault or lack of effort the other just excuses and cover ups.You see as a consumer,there is never anything holding a player back from enjoying a game,but there is EVERY reason for consumers to speak out when a developer is trying to be even a bit misleading in their agenda.

    Personally i wish EVERY game success,i wish all the employees of every developer a long and happy career but the truth is a lot of developers will treat their employees even worse than they try to mislead us.They also will put morals aside just to sell you a product.This is why you NEED to question everything a developer does it matters to everyone and is not about weather a game is a success or not.

    If i circled in a round a bout way,what i am saying is i have NOTHING against GW2 what so ever,but Arena Net i consider a low ball operation like i do their parent company NCSOFT.I don't forget corrupt companies like NCSOFT and the way they treated Lord British,nor do i forget Blizzard and their spyware they embed on players systems, nor do i forget Hasbro for trying  to manipulate price hiking across the world nor do i forget EA for stealing money from it's employees and neither should anyone else forget.

     

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

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