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What feature would EQN have to implement to make you go ‘OMG I can’t believe they did that’ ?

LateBrake1LateBrake1 Member Posts: 54

For me it would be a NON-INSTANCED full Collision Detection implemented would.

I’m tired of seeing the canned response of ‘Well we can’t have 50 people fighting over 1 mob now can we?(snicker, snicker)’. The 50 people fighting over one mob is more a limit of the your world size and  your tech not being able to handle a non-instanced world now isn’t it?

I live in a city of 1,000,000 but I can still get away into the hills, mountains, and go to the heart of the city and my world is not instanced. Developers seem to have forgotten the Massively part of MMO.

Let’s say you had a player made towns, well as more and more people arrived people would build on the outskirts and the town would expand to handle it and so on and so on until people could get around.

Instancing has been a staple of MMO’s lately but with that a certain level of immersion has been lost as your put into instanced copy #28 of the game world.  

So that’s the one thing I would love to see them pull off. It’s not new, if fact it’s old, EQ1 had no instances but the technology to pull it off now has to be cutting edge and I’m not sure we’re there yet but if EQN did pull it off I would say ‘OMG I can’t believe they did that!’.

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Comments

  • NatjurNatjur Member UncommonPosts: 125

    Permanent Death

    That would make me go ‘OMG I can’t believe they did that’ ? and I would not play the game

  • Kaynos1972Kaynos1972 Member Posts: 2,316
    Dodgeable missiles and spells a la Asheron's Call.  Trainable run speed (not everyone run at the same speed).
  • VorthanionVorthanion Member RarePosts: 2,749
    Making other end game content, besides raiding, viable paths of progression in all of its forms.  Currently, SOE is incapable or unwilling to make a non-raid centric game.

    image
  • niceguy3978niceguy3978 Member UncommonPosts: 2,051
    Originally posted by LateBrake1

    For me it would be a NON-INSTANCED full Collision Detection implemented would.

    I’m tired of seeing the canned response of ‘Well we can’t have 50 people fighting over 1 mob now can we?(snicker, snicker)’. The 50 people fighting over one mob is more a limit of the your world size and  your tech not being able to handle a non-instanced world now isn’t it?

    I live in a city of 1,000,000 but I can still get away into the hills, mountains, and go to the heart of the city and my world is not instanced. Developers seem to have forgotten the Massively part of MMO.

    Let’s say you had a player made towns, well as more and more people arrived people would build on the outskirts and the town would expand to handle it and so on and so on until people could get around.

    Instancing has been a staple of MMO’s lately but with that a certain level of immersion has been lost as your put into instanced copy #28 of the game world.  

    So that’s the one thing I would love to see them pull off. It’s not new, if fact it’s old, EQ1 had no instances but the technology to pull it off now has to be cutting edge and I’m not sure we’re there yet but if EQN did pull it off I would say ‘OMG I can’t believe they did that!’.

    If they have a full on open ffa pvp system, I would be shocked.  I wouldn't be nearly as surprised if they had a faction based pvp system (even pvp against the other faction in any part of the world) but true ffa kill the guy next to you even if it is a member of the same faction, I would really be surprised.

  • JustsomenoobJustsomenoob Member UncommonPosts: 880
     Real, meaningful ways to play the game full time in a way that doesn't involve ever fighting...complete with some sort of character progression doing so.   Not with just a few features, but with enough variety that someone could actually never fight and still experience meaningful gameplay and enjoyment.
  • thedood123thedood123 Member UncommonPosts: 150
    Originally posted by DMKano

    PS4 exclusive game without a PC version.

     

    This pretty much lol, I would be ok with it though

     

    however, I would  also be surprised if it were the other way around, PC exclusive with no console version

  • AlleinAllein Member RarePosts: 2,139

    Mine is less of a feature, but an overall experience. If they can create something that doesn't bore me within the first month(s) and doesn't require endless grinds, I will be impressed. A game that gives me a "fun" reason to keep playing and not lurking on game forums hoping to catch the next big thing. When I spend more time on forums then in game, I know the game has lost its fun for me and it's time to move on.

    As far as Collision Detection, didn't EQ have it? Unless you're talking about some other form. I loved ogres blocking the door of the bank in Freeport...fatties!

     

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Erase your hard drive if you don't buy something from the cash shop at period intervals.
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  • KuanshuKuanshu Member Posts: 272

    Dynamic MOB AI affected by an indepth factional system to the point where MOBs pose a threat to players as well as resolve conflict with former enemies (other MOB types) to organize and bring the fight to player cities and buildings as an onslaught until players start being respectful and considerate of the indigenous MOBs they commited crimes against without any regard or respect whatsoever.... and until this happened it  would be so awesome to have it escalate involving bigger, more deadly MOBs (Dragons, Behemoths, Goliaths, Giants, Armies of various MOBs, etc...) raiding cities enmasse in force until some form of diplomatic resolution was implimented and players encroachment was part of a balance and check system so players had to be wary and cooperative and strategic  and tactical in everything that did as a collective unit

    OR

    Allow players to play what was formerly considered MOB types as well as the regular player type class/race system in a full scale factional system involving PvP, building, destroying, economics, trading, importing/exporting, siege warfare, ecosystem, etc... and players could form alliances of their own in regards to MOB types of similar backgrounds and perspectives and belief systems in an open world sandbox setting that could be entirely different on one server then it is on another

     

    Anything less will bow down to the next big MMORPG to finally bring these amazing concepts to fruition

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by LateBrake1

    For me it would be a NON-INSTANCED full Collision Detection implemented would.

    I’m tired of seeing the canned response of ‘Well we can’t have 50 people fighting over 1 mob now can we?(snicker, snicker)’. The 50 people fighting over one mob is more a limit of the your world size and  your tech not being able to handle a non-instanced world now isn’t it?

    I live in a city of 1,000,000 but I can still get away into the hills, mountains, and go to the heart of the city and my world is not instanced. Developers seem to have forgotten the Massively part of MMO.

    Let’s say you had a player made towns, well as more and more people arrived people would build on the outskirts and the town would expand to handle it and so on and so on until people could get around.

    Instancing has been a staple of MMO’s lately but with that a certain level of immersion has been lost as your put into instanced copy #28 of the game world.  

    So that’s the one thing I would love to see them pull off. It’s not new, if fact it’s old, EQ1 had no instances but the technology to pull it off now has to be cutting edge and I’m not sure we’re there yet but if EQN did pull it off I would say ‘OMG I can’t believe they did that!’.

    We really shouldn't be that shocked by completely open world, but here we are in 2013 and everyone is lining up to take the easy way out.

    I'd just be blown away if they could make a world as immersive as classic Everquest.  That means no instances, no instant travel, a dangerous world, challenging content that severely limits soloing, and so on and so forth.

    Beyond that, something new and amazing with the way players shape the world and develop cities.  If you actually had to design cities intelligently to make them appealing for npcs to migrate to, ala Sim City, I think that would blow me away.

    If EQ Next could really give players more creative control with building and crafting so that you really were able to make things that we unique, I'd be blown away.

    Many other things, hard to even list them all, but at this point I'd be happy with a game that was open world, with sandbox elements and meaningful player progression and pve content.  That has yet to be done well in a fantasy setting, and I'm hoping I won't be old and grey with arthritis before it finally happens.


  • RateroRatero Member UncommonPosts: 440

    "OMG I can't believe they DID That!"

    Created a good game by NOT putting in ANY sort of PvP and making a 100% PvE game that is balanced and well thought out.  Oh.... another thing... have someone else develop it besides SOE.

     

    Ratero.


  • XthosXthos Member UncommonPosts: 2,740

    PvE AI that can create content/quests/dungeons, if you have PvP, make it so the AI can factor into it, and make alliances even with players, or even expose weakness and take players stuff if they are depleated from fighting each other.

     

    The created content would be randomly spawned, challenging, and not instanced.  When the content is done, it is gone, no repeats.  Depending on world size, you could have say 10,000 AI created pieces of content, dungeons could be from solo to raid type dungeons and you will not know, until you check it out, or where they are.  This would give incentive to explore and stumble across a new world every time you played.  Also dungeons would be complex, and could even have puzzles and traps, while being different every time, so you are not just playing created content in a couple templates.

     

    You would have traditional standing dungeons that are not instanced, that stay up, but the created ones, when the boss is killed, it would collapse and be gone.

     

    If they did something like that, I would really say omg....

  • TelondarielTelondariel Member Posts: 1,001
    Originally posted by Vorthanion
    Making other end game content, besides raiding, viable paths of progression in all of its forms.  Currently, SOE is incapable or unwilling to make a non-raid centric game.

    Yes, they seem to have their heads up their butts in this regard.  If EQN is as innovative and amazing as they claim, then they need to break the mold on that.  Its tiring to have "endgame" be completely raid focused.  It is a strong point that I will be attending to on the Reveal and subsequent reviews.

    image
  • MalinkadinkMalinkadink Member UncommonPosts: 79
    Originally posted by Rhonen

    "OMG I can't believe they DID That!"

    Created a good game by NOT putting in ANY sort of PvP and making a 100% PvE game that is balanced and well thought out.  Oh.... another thing... have someone else develop it besides SOE.

     

    Ratero.

    Seriously what is the beef with pvp in an MMO? Sure its like never balanced, but if done mostly right and actually fun then who cares? There is no way i would buy EQN if it had no PvP and no way i would buy it if it had no PvE. Why not have the best of both worlds? Not to mention allowing servers for always on open world pvp and pve servers where you need to consent to pvp. Then everyone can be happy and the bitching can stop.

    Also SOE is a damn fine developer, sure they've not been perfect and have pissed people off in various ways, but what company hasnt? SOE more or less was the pioneer of the MMORPG genre and brought us the likes of  WoW indirectly which was a fantastic game up until cata hit (my opinion). And of course with EQ1 they gave us an unforgettable gaming experience.

     

    As for what would make me say "OMG I cant believe they DID that!" i would be surprised and just happy if EQN turns out to be the next big thing in MMOs like WoW was/has been or at least just be that game i can call home and enjoy for several years with friends. 

  • SneakyTurtleSneakyTurtle Member Posts: 41

    I'd go ‘OMG I can’t believe they did that’


    If EQN added the Drachnid as a playable race.. hehe *Spider lover here*

    - SneakyTurtle

  • TribeofOneTribeofOne Member UncommonPosts: 1,006
    brought back the full screen spellbook for meditation or brought back /gems
  • Electro057Electro057 Member UncommonPosts: 683
    You know how in The Witcher it was like a side game to poke all the women with your +5 mutated stick of power and collect their sex card? That pretty much, but with other players too would be a big sell for me. Especially if there were achievements for rubbing nasties with one of every race and class combo!

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  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Vorthanion
    Making other end game content, besides raiding, viable paths of progression in all of its forms.  Currently, SOE is incapable or unwilling to make a non-raid centric game.

    Planetside 2 says hi.

  • FoomerangFoomerang Member UncommonPosts: 5,628
    If they lifted swg's crafting/resource systems.... I'd shit my pants.
  • hMJemhMJem Member Posts: 465

    The only "OMG" would be if loot dropped on player kill.

     

    Everything else has been speculated.

     

    "Consensual PvP in a PvE oriented Sandbox"

     

    "Non-consensual PvP in a PvE oriented sandbox with crime systems/laws/safe zones"

     

    So on and so forth. The only jaw dropper would be if they actually went with a system where loot drops on player kill, even if just 1 piece of gear on random. Everything else warrants a "nice" or "i like it" cant think of anything else that would completely floor me.

  • ScalplessScalpless Member UncommonPosts: 1,426
    For positive features, full terraforming with realistic physics.
  • keenberkeenber Member UncommonPosts: 438
    take eq ruleset with swg playstyle and crafting damn that would be fun. But no sitting behind spell books to regen mana .
  • KokushibyouKokushibyou Member UncommonPosts: 230
    Originally posted by Rhonen

    "OMG I can't believe they DID That!"

    Created a good game by NOT putting in ANY sort of PvP and making a 100% PvE game that is balanced and well thought out.  Oh.... another thing... have someone else develop it besides SOE.

     

    Ratero.

    Yeah, I have to say not having SOE have anything to do with it would be my #1 feature request. 

    After that, not having a cash shop or micro-transactions, or real money auction house would be great.  Find some other way to fund the game like box sales, or in game advertising sales, or even monthly fees.  But please stop using the pay-2-win systems that have been dominating MMOs lately.

  • jdnycjdnyc Member UncommonPosts: 1,643
    Made a gigantic immersive world.
  • BurntvetBurntvet Member RarePosts: 3,465
    Frankly, I'd set my expectations a bit lower: they need to release a game that actually WORKS out of the gate (OMG, I can't believe they can do that :P). SOE has done very, very badly with handling bugs and exploits that make it to release and are very slow to fix them no matter how many complaints. Heck, that kind of thing all but killed DCUO out of the gate and it went F2P 6-7 months after launch (PvP was utterly ruined by exploits in that game)? And PS2 was not much better. So, what it will or will not have is up to debate. What it BETTER freaking have is some polish/quality for a change.
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