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For me it would be a NON-INSTANCED full Collision Detection implemented would.
I’m tired of seeing the canned response of ‘Well we can’t have 50 people fighting over 1 mob now can we?(snicker, snicker)’. The 50 people fighting over one mob is more a limit of the your world size and your tech not being able to handle a non-instanced world now isn’t it?
I live in a city of 1,000,000 but I can still get away into the hills, mountains, and go to the heart of the city and my world is not instanced. Developers seem to have forgotten the Massively part of MMO.
Let’s say you had a player made towns, well as more and more people arrived people would build on the outskirts and the town would expand to handle it and so on and so on until people could get around.
Instancing has been a staple of MMO’s lately but with that a certain level of immersion has been lost as your put into instanced copy #28 of the game world.
So that’s the one thing I would love to see them pull off. It’s not new, if fact it’s old, EQ1 had no instances but the technology to pull it off now has to be cutting edge and I’m not sure we’re there yet but if EQN did pull it off I would say ‘OMG I can’t believe they did that!’.
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That would make me go ‘OMG I can’t believe they did that’ ? and I would not play the game
If they have a full on open ffa pvp system, I would be shocked. I wouldn't be nearly as surprised if they had a faction based pvp system (even pvp against the other faction in any part of the world) but true ffa kill the guy next to you even if it is a member of the same faction, I would really be surprised.
This pretty much lol, I would be ok with it though
however, I would also be surprised if it were the other way around, PC exclusive with no console version
Mine is less of a feature, but an overall experience. If they can create something that doesn't bore me within the first month(s) and doesn't require endless grinds, I will be impressed. A game that gives me a "fun" reason to keep playing and not lurking on game forums hoping to catch the next big thing. When I spend more time on forums then in game, I know the game has lost its fun for me and it's time to move on.
As far as Collision Detection, didn't EQ have it? Unless you're talking about some other form. I loved ogres blocking the door of the bank in Freeport...fatties!
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Dynamic MOB AI affected by an indepth factional system to the point where MOBs pose a threat to players as well as resolve conflict with former enemies (other MOB types) to organize and bring the fight to player cities and buildings as an onslaught until players start being respectful and considerate of the indigenous MOBs they commited crimes against without any regard or respect whatsoever.... and until this happened it would be so awesome to have it escalate involving bigger, more deadly MOBs (Dragons, Behemoths, Goliaths, Giants, Armies of various MOBs, etc...) raiding cities enmasse in force until some form of diplomatic resolution was implimented and players encroachment was part of a balance and check system so players had to be wary and cooperative and strategic and tactical in everything that did as a collective unit
OR
Allow players to play what was formerly considered MOB types as well as the regular player type class/race system in a full scale factional system involving PvP, building, destroying, economics, trading, importing/exporting, siege warfare, ecosystem, etc... and players could form alliances of their own in regards to MOB types of similar backgrounds and perspectives and belief systems in an open world sandbox setting that could be entirely different on one server then it is on another
Anything less will bow down to the next big MMORPG to finally bring these amazing concepts to fruition
We really shouldn't be that shocked by completely open world, but here we are in 2013 and everyone is lining up to take the easy way out.
I'd just be blown away if they could make a world as immersive as classic Everquest. That means no instances, no instant travel, a dangerous world, challenging content that severely limits soloing, and so on and so forth.
Beyond that, something new and amazing with the way players shape the world and develop cities. If you actually had to design cities intelligently to make them appealing for npcs to migrate to, ala Sim City, I think that would blow me away.
If EQ Next could really give players more creative control with building and crafting so that you really were able to make things that we unique, I'd be blown away.
Many other things, hard to even list them all, but at this point I'd be happy with a game that was open world, with sandbox elements and meaningful player progression and pve content. That has yet to be done well in a fantasy setting, and I'm hoping I won't be old and grey with arthritis before it finally happens.
"OMG I can't believe they DID That!"
Created a good game by NOT putting in ANY sort of PvP and making a 100% PvE game that is balanced and well thought out. Oh.... another thing... have someone else develop it besides SOE.
Ratero.
PvE AI that can create content/quests/dungeons, if you have PvP, make it so the AI can factor into it, and make alliances even with players, or even expose weakness and take players stuff if they are depleated from fighting each other.
The created content would be randomly spawned, challenging, and not instanced. When the content is done, it is gone, no repeats. Depending on world size, you could have say 10,000 AI created pieces of content, dungeons could be from solo to raid type dungeons and you will not know, until you check it out, or where they are. This would give incentive to explore and stumble across a new world every time you played. Also dungeons would be complex, and could even have puzzles and traps, while being different every time, so you are not just playing created content in a couple templates.
You would have traditional standing dungeons that are not instanced, that stay up, but the created ones, when the boss is killed, it would collapse and be gone.
If they did something like that, I would really say omg....
Yes, they seem to have their heads up their butts in this regard. If EQN is as innovative and amazing as they claim, then they need to break the mold on that. Its tiring to have "endgame" be completely raid focused. It is a strong point that I will be attending to on the Reveal and subsequent reviews.
Seriously what is the beef with pvp in an MMO? Sure its like never balanced, but if done mostly right and actually fun then who cares? There is no way i would buy EQN if it had no PvP and no way i would buy it if it had no PvE. Why not have the best of both worlds? Not to mention allowing servers for always on open world pvp and pve servers where you need to consent to pvp. Then everyone can be happy and the bitching can stop.
Also SOE is a damn fine developer, sure they've not been perfect and have pissed people off in various ways, but what company hasnt? SOE more or less was the pioneer of the MMORPG genre and brought us the likes of WoW indirectly which was a fantastic game up until cata hit (my opinion). And of course with EQ1 they gave us an unforgettable gaming experience.
As for what would make me say "OMG I cant believe they DID that!" i would be surprised and just happy if EQN turns out to be the next big thing in MMOs like WoW was/has been or at least just be that game i can call home and enjoy for several years with friends.
I'd go ‘OMG I can’t believe they did that’
If EQN added the Drachnid as a playable race.. hehe *Spider lover here*
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The only "OMG" would be if loot dropped on player kill.
Everything else has been speculated.
"Consensual PvP in a PvE oriented Sandbox"
"Non-consensual PvP in a PvE oriented sandbox with crime systems/laws/safe zones"
So on and so forth. The only jaw dropper would be if they actually went with a system where loot drops on player kill, even if just 1 piece of gear on random. Everything else warrants a "nice" or "i like it" cant think of anything else that would completely floor me.
Yeah, I have to say not having SOE have anything to do with it would be my #1 feature request.
After that, not having a cash shop or micro-transactions, or real money auction house would be great. Find some other way to fund the game like box sales, or in game advertising sales, or even monthly fees. But please stop using the pay-2-win systems that have been dominating MMOs lately.