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The EVE card is getting really old...

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  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by hMJem

    How about this: Dave Georgeson has consistently said EQN will be "unfamiliar" to EQ1 and EQ2 but that there are so many cool features that people will love it. He isnt afraid of EQN killing EQ1 and EQ2 because the EQN is going to be very different from those two.

     Again i'll call you out and counter.

     Embrace change, take off the 2001 nostalgia red-rosed glasses.

    How about this:

    SOE Live October 2012

    Smed.

    You mentioned last night that EQ Next will look like nothing we've ever seen. Will EQ Next still have the familiar feel to it that EQ fans are used to? How do you strike the balance between innovation and still staying true to the franchise?

    I also said in there that it will still be very familiar to you, but what I meant by that statement is that we're changing what an MMO is. MMO means something now, and it means the same thing to everybody because it's the same game. EverQuestWoWSWTOR all use the same core loot gameplay, which is kill stuff, get reward, get loot, level up. Very few games have broken out of that mold. One or two have.EVE Online is a great example; it's not standard level-based gameplay, although I'm not saying we're going to a big skill-based system.You're still going to recognize the roleplaying game heritage in it. 

    InEverQuest Next, the world itself is a part of the game. What is the world in these other games? It's a simple backdrop. It's nothing. We are changing that greatly. We're changing what AI is in these games to a degree that we're going to bring life to the world. That to us is the essence of the change that we're making.

     

    At GDC last week, you also talked about how quickly traditional MMO content is consumed and how that plays into your decision to adopt a philosophy toward emergent gameplay. The question comes up about how that affects the future of raid content -- something that takes a lot of time to design and is usually played by only a portion of the community. What are your thoughts on that?


    This is a very interesting question. I think it's at the core of why what we're doing is sustainable. I'll go right to the heart of the matter. You get to the point where we make an expansion, and when I say we, I mean the entire MMO community. You make your expansion, the real hardcore players consume it in a month, and they're doing the raids over and over and over until the next round of live content that we put in. Typically, three or four times a year, we as MMO companies put new endgame in there to keep the raiders happy.

     

    We absolutely need to build that style of content into every game we make because players want that. We're not talking about the end of raids, the end of this incredibly high-level content. We're talking about changing the nature of the world around it so that there's a lot more to do "in between" expansions. A good example, but a very narrow example, is battlegrounds in WoW or EQII, where players get bored doing it over and over again. But imagine the entire world as part of the interaction. Imagine seasons changing.Imagine if you're a Druid and you need to literally seek out reagents for your spells or worship your deity in a glade somewhere off in the wilderness, but you don't know where. Or image forests growing back after they're burned to the ground by invading forces. What we want is a dynamic world that gives all those other possibilities and doesn't just say OK, go to raid X with group composition of X, Y, Z, and kill the dragon for the 52nd time to get the tier 800 gear. It's this rinse-and-repeat gameplay that's got to change, and so we're changing it.

     

    So it seems that the main take on Smed's EQN is not to actually chance the main essence of what EQ is but to make the world more interactive, i living breathing world. All of the key elements are still there, classes, raids and all the other things you would expect from this epic IP.

    Again, EQN will be very familiar to EQ players.

     

    You apparently cannot grasp context. He was saying the class system would be familiar because it will still have elements of its roleplaying heritage. You can't take that statement and attach it to a completely different statement which says raids still exist. He was very clear while raids, or high end content, will still exist, it won't be the typical item progression gameplay you find in a themepark.

    Seems you can't grasp context. He says that EQN will still be very familiar to EQ players, he doesn't mention classes in that answer at all, he plainly says the game will still be very familiar, fact.

    Who said the game will be a themepark, fact is there will be raids which which they put into all of there games.

    So the button line is EQN will still be very familiar to EQ players, i know you were hoping it wouldn't but it will be.

    Like i've said before, it's going to be fun reading your post come 2/8/13 when you realize that EQN does offer new features but is very much in the same vain as the EQ ip has always been.

    It can't come quick enough, EQN a hybrid sandpark is what we are getting imo.

    I think you skipped the whole

    ...but what I meant by that statement is that we're changing what an MMO is. MMO means something now, and it means the same thing to everybody because it's the same game. EverQuest, WoW, SWTOR all use the same core loot gameplay, which is kill stuff, get reward, get loot, level up. Very few games have broken out of that mold. One or two have.EVE Online is a great example; it's not standard level-based gameplay,

    part of the quote.

    Nope i didn't skip it at all, i included that in my post.

    I didn't say you didn't quote it. I said you skipped it. Your mind skipped right over it in your attempt to infer something that wasn't actually said.

    Nope i didn't skip it, it there in my post.

    EQN being very familiar to EQ vets is a great thing, Smed will want to keep his fanbase happy while bring new concepts to the game but still keeping it very familiar.

    I think we vets are in for a real treat, roll on 2/8/13.

    “Everybody has been making the same game since Everquest, really,” says Smedley. “If you look back, Ultima Online was out before us and really, all the current crop of MMOs are a lot like Everquest – they’re in that style. They’re great because the quality level has really improved, but nobody has really changed the game. the previous designs we had for the next Everquest were cookie-cutter, they were ‘me too’. We had some great, innovative things in there and they’d have been great games in themselves, but they wouldn’t have been enough to keep an audience. We’ve had people playing Everquest for 13 years and we kept that in our mind as the main goal when making Everquest Next.”

    http://www.pcgamer.com/2012/12/14/everquest-next-is-pretty-crazy-says-soe-president-were-not-trying-to-make-wow2/

    I've read that interview before, having played EQ since 1999 i make a point of keeping up on anything EQ.

    The bit in white is basically the same as what he said in the massive interview but the bit in yellow really sums it up.

    Smed hasn't forgot his fanbase and makes a point of saying the game will still be very familiar, this is great imo.

    New concepts but still keeping the game very familiar, EQ vets rejoice.

    Can't wait till 2/8/13.

    Uh, so they are going to make it not be an Everquest cook-cutter game by making it like Everquest? Are you really reading what you are writing before you press submit?

    "We are, as a company, embracing that. I don’t talk a lot about EverQuest Next because we’re not ready to yet, but I will say that you’re going to see that times 20 in the next EverQuest. We’re embracing that. That’s the whole game. It’s going to be a very, very different game than the original EverQuest or any other MMO ever made. In fact, we rebooted it. This is the third reboot of it. Users saw the first iteration… We trashed it. We said, “This is just too similar to other games.” Then we did another iteration, and we said, “This is better,” but we trashed that too. This time it stuck, because everybody in the company said, “Oh, yes, we want that.”

    http://www.rockpapershotgun.com/2012/10/13/planetside-2-eq-next-and-soes-player-driven-future/

    Does this make it any clearer that EQN will not be anything like EQ1?

    Again let's go back to:

    You mentioned last night that EQ Next will look like nothing we've ever seen. Will EQ Next still have the familiar feel to it that EQ fans are used to? How do you strike the balance between innovation and still staying true to the franchise?


    I also said in there that it will still be very familiar to you, but what I meant by that statement is that we're changing what an MMO is. MMO means something now, and it means the same thing to everybody because it's the same game. EverQuestWoWSWTOR all use the same core loot gameplay, which is kill stuff, get reward, get loot, level up. Very few games have broken out of that mold. One or two have.EVE Online is a great example; it's not standard level-based gameplay, although I'm not saying we're going to a big skill-based system.You're still going to recognize the roleplaying game heritage in it. 

     

    No one is saying it's going tio be an exact copy of EQ1, fact is EQN will still be very familiar.

     

    Does this make it clear that the game will still be very familiar as well?

    It's great though, Smed has kept his fanbase in mind and not lost the essence of the great EQ ip.

    Roll on 2/8/13 it's going to be a fun day, plus if they bring the game to GamesCom i'll be there playing it.




  • IcewhiteIcewhite Member Posts: 6,403

    Dear MMORPG.com:

    Maximum Quote Pyramid Size, please.

    Thank kew.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • ice-vortexice-vortex Member UncommonPosts: 960
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by hMJem

    How about this: Dave Georgeson has consistently said EQN will be "unfamiliar" to EQ1 and EQ2 but that there are so many cool features that people will love it. He isnt afraid of EQN killing EQ1 and EQ2 because the EQN is going to be very different from those two.

     Again i'll call you out and counter.

     Embrace change, take off the 2001 nostalgia red-rosed glasses.

    How about this:

    SOE Live October 2012

    Smed.

    You mentioned last night that EQ Next will look like nothing we've ever seen. Will EQ Next still have the familiar feel to it that EQ fans are used to? How do you strike the balance between innovation and still staying true to the franchise?

    I also said in there that it will still be very familiar to you, but what I meant by that statement is that we're changing what an MMO is. MMO means something now, and it means the same thing to everybody because it's the same game. EverQuestWoWSWTOR all use the same core loot gameplay, which is kill stuff, get reward, get loot, level up. Very few games have broken out of that mold. One or two have.EVE Online is a great example; it's not standard level-based gameplay, although I'm not saying we're going to a big skill-based system.You're still going to recognize the roleplaying game heritage in it. 

    InEverQuest Next, the world itself is a part of the game. What is the world in these other games? It's a simple backdrop. It's nothing. We are changing that greatly. We're changing what AI is in these games to a degree that we're going to bring life to the world. That to us is the essence of the change that we're making.

     

    At GDC last week, you also talked about how quickly traditional MMO content is consumed and how that plays into your decision to adopt a philosophy toward emergent gameplay. The question comes up about how that affects the future of raid content -- something that takes a lot of time to design and is usually played by only a portion of the community. What are your thoughts on that?


    This is a very interesting question. I think it's at the core of why what we're doing is sustainable. I'll go right to the heart of the matter. You get to the point where we make an expansion, and when I say we, I mean the entire MMO community. You make your expansion, the real hardcore players consume it in a month, and they're doing the raids over and over and over until the next round of live content that we put in. Typically, three or four times a year, we as MMO companies put new endgame in there to keep the raiders happy.

     

    We absolutely need to build that style of content into every game we make because players want that. We're not talking about the end of raids, the end of this incredibly high-level content. We're talking about changing the nature of the world around it so that there's a lot more to do "in between" expansions. A good example, but a very narrow example, is battlegrounds in WoW or EQII, where players get bored doing it over and over again. But imagine the entire world as part of the interaction. Imagine seasons changing.Imagine if you're a Druid and you need to literally seek out reagents for your spells or worship your deity in a glade somewhere off in the wilderness, but you don't know where. Or image forests growing back after they're burned to the ground by invading forces. What we want is a dynamic world that gives all those other possibilities and doesn't just say OK, go to raid X with group composition of X, Y, Z, and kill the dragon for the 52nd time to get the tier 800 gear. It's this rinse-and-repeat gameplay that's got to change, and so we're changing it.

     

    So it seems that the main take on Smed's EQN is not to actually chance the main essence of what EQ is but to make the world more interactive, i living breathing world. All of the key elements are still there, classes, raids and all the other things you would expect from this epic IP.

    Again, EQN will be very familiar to EQ players.

     

    You apparently cannot grasp context. He was saying the class system would be familiar because it will still have elements of its roleplaying heritage. You can't take that statement and attach it to a completely different statement which says raids still exist. He was very clear while raids, or high end content, will still exist, it won't be the typical item progression gameplay you find in a themepark.

    Seems you can't grasp context. He says that EQN will still be very familiar to EQ players, he doesn't mention classes in that answer at all, he plainly says the game will still be very familiar, fact.

    Who said the game will be a themepark, fact is there will be raids which which they put into all of there games.

    So the button line is EQN will still be very familiar to EQ players, i know you were hoping it wouldn't but it will be.

    Like i've said before, it's going to be fun reading your post come 2/8/13 when you realize that EQN does offer new features but is very much in the same vain as the EQ ip has always been.

    It can't come quick enough, EQN a hybrid sandpark is what we are getting imo.

    I think you skipped the whole

    ...but what I meant by that statement is that we're changing what an MMO is. MMO means something now, and it means the same thing to everybody because it's the same game. EverQuest, WoW, SWTOR all use the same core loot gameplay, which is kill stuff, get reward, get loot, level up. Very few games have broken out of that mold. One or two have.EVE Online is a great example; it's not standard level-based gameplay,

    part of the quote.

    Nope i didn't skip it at all, i included that in my post.

    I didn't say you didn't quote it. I said you skipped it. Your mind skipped right over it in your attempt to infer something that wasn't actually said.

    Nope i didn't skip it, it there in my post.

    EQN being very familiar to EQ vets is a great thing, Smed will want to keep his fanbase happy while bring new concepts to the game but still keeping it very familiar.

    I think we vets are in for a real treat, roll on 2/8/13.

    “Everybody has been making the same game since Everquest, really,” says Smedley. “If you look back, Ultima Online was out before us and really, all the current crop of MMOs are a lot like Everquest – they’re in that style. They’re great because the quality level has really improved, but nobody has really changed the game. the previous designs we had for the next Everquest were cookie-cutter, they were ‘me too’. We had some great, innovative things in there and they’d have been great games in themselves, but they wouldn’t have been enough to keep an audience. We’ve had people playing Everquest for 13 years and we kept that in our mind as the main goal when making Everquest Next.”

    http://www.pcgamer.com/2012/12/14/everquest-next-is-pretty-crazy-says-soe-president-were-not-trying-to-make-wow2/

    I've read that interview before, having played EQ since 1999 i make a point of keeping up on anything EQ.

    The bit in white is basically the same as what he said in the massive interview but the bit in yellow really sums it up.

    Smed hasn't forgot his fanbase and makes a point of saying the game will still be very familiar, this is great imo.

    New concepts but still keeping the game very familiar, EQ vets rejoice.

    Can't wait till 2/8/13.

    Uh, so they are going to make it not be an Everquest cook-cutter game by making it like Everquest? Are you really reading what you are writing before you press submit?

    "We are, as a company, embracing that. I don’t talk a lot about EverQuest Next because we’re not ready to yet, but I will say that you’re going to see that times 20 in the next EverQuest. We’re embracing that. That’s the whole game. It’s going to be a very, very different game than the original EverQuest or any other MMO ever made. In fact, we rebooted it. This is the third reboot of it. Users saw the first iteration… We trashed it. We said, “This is just too similar to other games.” Then we did another iteration, and we said, “This is better,” but we trashed that too. This time it stuck, because everybody in the company said, “Oh, yes, we want that.”

    http://www.rockpapershotgun.com/2012/10/13/planetside-2-eq-next-and-soes-player-driven-future/

    Does this make it any clearer that EQN will not be anything like EQ1?

    Again let's go back to:

    You mentioned last night that EQ Next will look like nothing we've ever seen. Will EQ Next still have the familiar feel to it that EQ fans are used to? How do you strike the balance between innovation and still staying true to the franchise?


    I also said in there that it will still be very familiar to you, but what I meant by that statement is that we're changing what an MMO is. MMO means something now, and it means the same thing to everybody because it's the same game. EverQuestWoWSWTOR all use the same core loot gameplay, which is kill stuff, get reward, get loot, level up. Very few games have broken out of that mold. One or two have.EVE Online is a great example; it's not standard level-based gameplay, although I'm not saying we're going to a big skill-based system.You're still going to recognize the roleplaying game heritage in it. 

     

    Does this make it clear that the game will still be very familiar as well?

    It makes it clear that it will may have classes, but not standard levels. Here's a lesson on the English language. The first part of the first sentence is clarified by everything that is said following it. The only part of that paragraph where he talks about how Everquest will be familiar is that it won't be a pure skill-based system, so you will still see the roleplaying game heritage in it. In fact, the rest of the paragraph is talking about how it won't be anything like Everquest.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by dejoblue
    "Very few games have broken out of that mold. One or two have. EVE Online is a great example; it's not standard level-based gameplay, although I'm not saying we're going to a big skill-based system. You're still going to recognize the roleplaying game heritage in it."Second question:http://massively.joystiq.com/2012/10/20/soe-live-2012-john-smedley-on-eq-next-and-soes-future/ He also did an interview with Mittens:http://themittani.com/features/mittani-interviews-soe-ceo-john-smedley While this does reference PS2 as it relates to D514, in the interview he states an overall movement for the entire company into emergent gameplay.He debunks the rumors that SOE is buying CCP(EVE) and that he was just at fan faire to have fun and meet his corp mates. Good quotes of Smed from the above:"I am a true PVP'er at heart and I'm not a big fan of rules. Eve provides the perfect environment for a person like me. I created my character with Piracy in mind""Sandbox elements - SOE is redefining itself as a creator of emergent gameplay experiences. That's our future. You can call it sandbox but it's so much more than that." I take away from this that Smed likes PVP, is pretty invested in EVE and plans to implement many features into future SOE games.Much of this has been seen in PS2, from certs which he says was inspired by EVE to taking over territories and bases.SOE also has a history of using games as a test bed. EQ and EQ2 are testing SOEMote, Dungeon Maker and Heros Forge as well as their well established player and guild housing. All things that are pretty obviously tests for EQN.

    You're assuming that as a development company, SOE isn't going to look at each property as a unique title. Each game is going to have a unique focus, and a unique target audience. They know what happens when they cannibalize their own players from one game for another game. It doesn't work. So whatever EQN is, it won't be whatever PS2 is. It won't have much overlap with EQ2 either, unless they aren't worried about it any longer.

    The only specific thing that Smedley has said about EQN is that it will be "New". With the idea that they are creating something "new", something the many players are not familiar with, we should look at what is currently out there, and see what's missing.

    There are already FFA PvP sandboxes, PvE and PvP Theme Parks and Open World Theme Parks with a Crafting Focus. There are also matched based PvP MMOs with Territory Control and Crafting. What's missing? A PvE Open World Sandbox with By Choice Faction Based PvP. In other words, something a lot like Ultima Online post Trammel or I'm guessing (because I've never played) SWG before the NGE.

    With a PvE Open World Sandbox with Choice Faction Based PvP, you could still have world bosses, you could still have world bosses that foster open world PvP, but it wouldn't remove the ability to have instanced dungeons or instanced raids. You could have both battlegrounds style PvP and zone based always on PvP. It's the melting pot that would allow them to do whatever they needed to do to get people playing. It "new", but also amorphous enough that they don't have to say anything specific about it.

    I can not remember winning or losing a single debate on the internet.

  • rodingorodingo Member RarePosts: 2,870

    You guys doing the quote wars should really start "snipping" those down a bit.

    As far as this game goes, August is going to be funny.  There is going to be so many "I told you so" threads and finger pointing.  Meanwhile this game is getting hype from two different, almost opposing,  groups of players.  Once the facts about the game is released there are going to be so many cry babies that will claim the game will be ruined after they learn about whether it's going to be PVE or PVP focused or how those features will be implemented. 

    TLDR: Start stocking up on your popcorn.

    "If I offended you, you needed it" -Corey Taylor

  • NanfoodleNanfoodle Member LegendaryPosts: 10,922
    Originally posted by SavageHorizon
    Again, EQN will be very familiar to EQ players.

     

    This could be done 100 ways. Again everyone assuming what EQN will be in part or whole. Maybe it will be the Everquest to replace EQ1 to give the hardcore fans somewhere new to go. Or it chould be designed to grab a new set of fans and bring back people who left EQ for a PvP game. EQ1 for that fan base, EQ2 for the hardcore themepark fans and EQN for the PvP/Sandbox fans. Getting upset because some people think the game will be X, Y or Z type of game is funny to watch. At this point any guess is possible and easy to give facts why, as we have so few facts. Just some twitter posts that could mean just about anything.

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by ice-vortex
    It makes it clear that it will may have classes, but not standard levels. Here's a lesson on the English language. The first part of the first sentence is clarified by everything that is said following it. The only part of that paragraph where he talks about how Everquest will be familiar is that it won't be a pure skill-based system, so you will still see the roleplaying game heritage in it. In fact, the rest of the paragraph is talking about how it won't be anything like Everquest.

    Yes it does make it clear the game will have classes, that's obvious but at the same time he also makes it clear the game will also be very familiar. New concepts, a dynamic changing world while keeping the essence of the EQ ip, great news for the EQ fanbase.

    Being able to recognize that it is EQ quest is a great move by Smed, the lore, races(perhaps some new), cities(again perhaps some new) and classes of EQ is great.

    So EQN will still be very familiar to the EQ players, can't wait for EQLive.

    Roll on 2/8/13 when the rest of the news is released.

    Norrath as we know it and very familiar but new concepts is good news for all the fans of this great IP.




  • DocBrodyDocBrody Member UncommonPosts: 1,926
    double post accident
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by Nanfoodle
    Originally posted by SavageHorizon
    Again, EQN will be very familiar to EQ players.

     

    This could be done 100 ways. Again everyone assuming what EQN will be in part or whole. Maybe it will be the Everquest to replace EQ1 to give the hardcore fans somewhere new to go. Or it chould be designed to grab a new set of fans and bring back people who left EQ for a PvP game. EQ1 for that fan base, EQ2 for the hardcore themepark fans and EQN for the PvP/Sandbox fans. Getting upset because some people think the game will be X, Y or Z type of game is funny to watch. At this point any guess is possible and easy to give facts why, as we have so few facts. Just some twitter posts that could mean just about anything.

    To be fare, anyone asking for an exact copy of the game is asking for to much. Keeping the the essence of what EQ is, meaning a great PVE ip with PVP as an server rule option is what i would expect.

    All the things that were in EQ and new concepts, the game being familiar but also new is what Smed will go for IMO.

    I personally think that when Smed called his staff into that room to view EQN for the first time he was nervous for good reason. These people were season EQ vets and anything that was not recognizable would not of gone down well, of course people want to see new features but the core has to be EQ.

    2/8/13 isn't to far away and one group of people on these forums are going to lose or both groups might actually be happy.

    If they split the game into server rule sets then i think both groups will be happy.




  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    Originally posted by SavageHorizon
    Originally posted by hMJem

    How about this: Dave Georgeson has consistently said EQN will be "unfamiliar" to EQ1 and EQ2 but that there are so many cool features that people will love it. He isnt afraid of EQN killing EQ1 and EQ2 because the EQN is going to be very different from those two.

     Again i'll call you out and counter.

     Embrace change, take off the 2001 nostalgia red-rosed glasses.

    How about this:

    SOE Live October 2012

    Smed.

    You mentioned last night that EQ Next will look like nothing we've ever seen. Will EQ Next still have the familiar feel to it that EQ fans are used to? How do you strike the balance between innovation and still staying true to the franchise?

    I also said in there that it will still be very familiar to you, but what I meant by that statement is that we're changing what an MMO is. MMO means something now, and it means the same thing to everybody because it's the same game. EverQuestWoWSWTOR all use the same core loot gameplay, which is kill stuff, get reward, get loot, level up. Very few games have broken out of that mold. One or two have.EVE Online is a great example; it's not standard level-based gameplay, although I'm not saying we're going to a big skill-based system.You're still going to recognize the roleplaying game heritage in it. 

    InEverQuest Next, the world itself is a part of the game. What is the world in these other games? It's a simple backdrop. It's nothing. We are changing that greatly. We're changing what AI is in these games to a degree that we're going to bring life to the world. That to us is the essence of the change that we're making.

     

    At GDC last week, you also talked about how quickly traditional MMO content is consumed and how that plays into your decision to adopt a philosophy toward emergent gameplay. The question comes up about how that affects the future of raid content -- something that takes a lot of time to design and is usually played by only a portion of the community. What are your thoughts on that?


    This is a very interesting question. I think it's at the core of why what we're doing is sustainable. I'll go right to the heart of the matter. You get to the point where we make an expansion, and when I say we, I mean the entire MMO community. You make your expansion, the real hardcore players consume it in a month, and they're doing the raids over and over and over until the next round of live content that we put in. Typically, three or four times a year, we as MMO companies put new endgame in there to keep the raiders happy.

     

    We absolutely need to build that style of content into every game we make because players want that. We're not talking about the end of raids, the end of this incredibly high-level content. We're talking about changing the nature of the world around it so that there's a lot more to do "in between" expansions. A good example, but a very narrow example, is battlegrounds in WoW or EQII, where players get bored doing it over and over again. But imagine the entire world as part of the interaction. Imagine seasons changing.Imagine if you're a Druid and you need to literally seek out reagents for your spells or worship your deity in a glade somewhere off in the wilderness, but you don't know where. Or image forests growing back after they're burned to the ground by invading forces. What we want is a dynamic world that gives all those other possibilities and doesn't just say OK, go to raid X with group composition of X, Y, Z, and kill the dragon for the 52nd time to get the tier 800 gear. It's this rinse-and-repeat gameplay that's got to change, and so we're changing it.

     

    So it seems that the main take on Smed's EQN is not to actually chance the main essence of what EQ is but to make the world more interactive, i living breathing world. All of the key elements are still there, classes, raids and all the other things you would expect from this epic IP.

    Again, EQN will be very familiar to EQ players.

     

    You apparently cannot grasp context. He was saying the class system would be familiar because it will still have elements of its roleplaying heritage. You can't take that statement and attach it to a completely different statement which says raids still exist. He was very clear while raids, or high end content, will still exist, it won't be the typical item progression gameplay you find in a themepark.

    Seems you can't grasp context. He says that EQN will still be very familiar to EQ players, he doesn't mention classes in that answer at all, he plainly says the game will still be very familiar, fact.

    Who said the game will be a themepark, fact is there will be raids which which they put into all of there games.

    So the button line is EQN will still be very familiar to EQ players, i know you were hoping it wouldn't but it will be.

    Like i've said before, it's going to be fun reading your post come 2/8/13 when you realize that EQN does offer new features but is very much in the same vain as the EQ ip has always been.

    It can't come quick enough, EQN a hybrid sandpark is what we are getting imo.

    I think you skipped the whole

    ...but what I meant by that statement is that we're changing what an MMO is. MMO means something now, and it means the same thing to everybody because it's the same game. EverQuest, WoW, SWTOR all use the same core loot gameplay, which is kill stuff, get reward, get loot, level up. Very few games have broken out of that mold. One or two have.EVE Online is a great example; it's not standard level-based gameplay,

    part of the quote.

    Nope i didn't skip it at all, i included that in my post.

    I didn't say you didn't quote it. I said you skipped it. Your mind skipped right over it in your attempt to infer something that wasn't actually said.

    Nope i didn't skip it, it there in my post.

    EQN being very familiar to EQ vets is a great thing, Smed will want to keep his fanbase happy while bring new concepts to the game but still keeping it very familiar.

    I think we vets are in for a real treat, roll on 2/8/13.

    “Everybody has been making the same game since Everquest, really,” says Smedley. “If you look back, Ultima Online was out before us and really, all the current crop of MMOs are a lot like Everquest – they’re in that style. They’re great because the quality level has really improved, but nobody has really changed the game. the previous designs we had for the next Everquest were cookie-cutter, they were ‘me too’. We had some great, innovative things in there and they’d have been great games in themselves, but they wouldn’t have been enough to keep an audience. We’ve had people playing Everquest for 13 years and we kept that in our mind as the main goal when making Everquest Next.”

    http://www.pcgamer.com/2012/12/14/everquest-next-is-pretty-crazy-says-soe-president-were-not-trying-to-make-wow2/

    I've read that interview before, having played EQ since 1999 i make a point of keeping up on anything EQ.

    The bit in white is basically the same as what he said in the massive interview but the bit in yellow really sums it up.

    Smed hasn't forgot his fanbase and makes a point of saying the game will still be very familiar, this is great imo.

    New concepts but still keeping the game very familiar, EQ vets rejoice.

    Can't wait till 2/8/13.

    Uh, so they are going to make it not be an Everquest cook-cutter game by making it like Everquest? Are you really reading what you are writing before you press submit?

    "We are, as a company, embracing that. I don’t talk a lot about EverQuest Next because we’re not ready to yet, but I will say that you’re going to see that times 20 in the next EverQuest. We’re embracing that. That’s the whole game. It’s going to be a very, very different game than the original EverQuest or any other MMO ever made. In fact, we rebooted it. This is the third reboot of it. Users saw the first iteration… We trashed it. We said, “This is just too similar to other games.” Then we did another iteration, and we said, “This is better,” but we trashed that too. This time it stuck, because everybody in the company said, “Oh, yes, we want that.”

    http://www.rockpapershotgun.com/2012/10/13/planetside-2-eq-next-and-soes-player-driven-future/

    Does this make it any clearer that EQN will not be anything like EQ1?

    Again let's go back to:

    You mentioned last night that EQ Next will look like nothing we've ever seen. Will EQ Next still have the familiar feel to it that EQ fans are used to? How do you strike the balance between innovation and still staying true to the franchise?


    I also said in there that it will still be very familiar to you, but what I meant by that statement is that we're changing what an MMO is. MMO means something now, and it means the same thing to everybody because it's the same game. EverQuestWoWSWTOR all use the same core loot gameplay, which is kill stuff, get reward, get loot, level up. Very few games have broken out of that mold. One or two have.EVE Online is a great example; it's not standard level-based gameplay, although I'm not saying we're going to a big skill-based system.You're still going to recognize the roleplaying game heritage in it. 

     

    No one is saying it's going tio be an exact copy of EQ1, fact is EQN will still be very familiar.

     

    Does this make it clear that the game will still be very familiar as well?

    It's great though, Smed has kept his fanbase in mind and not lost the essence of the great EQ ip.

    Roll on 2/8/13 it's going to be a fun day, plus if they bring the game to GamesCom i'll be there playing it.

    If Smedley wants to make fantasy EvE, let him do it, I will certainly play it.

     

  • KyleranKyleran Member LegendaryPosts: 44,079
    Originally posted by SavageHorizon
    Originally posted by dejoblue
    Originally posted by aionix
    Originally posted by dejoblue
    Originally posted by Hrimnir
     
     
    Originally posted by dejoblue

     

    I have no problem with that as long as it's on PVP servers.

    Which there just might not be any.

    SOE may try to create a hybrid like EVE, or DAOC where they combine safe zones with those more open to combat in one server model.

    One day we'll find out, right now there aren't enough facts to be sure how it will all turn out.

    Probably can take unrestricted  FFA PVP off the table though, that has a very low probability of happening.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • RusqueRusque Member RarePosts: 2,785
    Originally posted by rodingo

    You guys doing the quote wars should really start "snipping" those down a bit.

    As far as this game goes, August is going to be funny.  There is going to be so many "I told you so" threads and finger pointing.  Meanwhile this game is getting hype from two different, almost opposing,  groups of players.  Once the facts about the game is released there are going to be so many cry babies that will claim the game will be ruined after they learn about whether it's going to be PVE or PVP focused or how those features will be implemented. 

    TLDR: Start stocking up on your popcorn.

    Yep, pretty much this.

    It's too funny watching people talk about everything they expect this world changing game to have. The ideas vary so greatly from person to person that it's no wonder we get WoW clones, how on earth can you make a game for such a disjointed audience? They all want a million things, but don't want to compromise on any of them (i.e. if it does/doesn't have ___ then it'll be horrible!).

    August will indeed be a great time for spectators.

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by Rusque
    Originally posted by rodingo

    You guys doing the quote wars should really start "snipping" those down a bit.

    As far as this game goes, August is going to be funny.  There is going to be so many "I told you so" threads and finger pointing.  Meanwhile this game is getting hype from two different, almost opposing,  groups of players.  Once the facts about the game is released there are going to be so many cry babies that will claim the game will be ruined after they learn about whether it's going to be PVE or PVP focused or how those features will be implemented. 

    TLDR: Start stocking up on your popcorn.

    Yep, pretty much this.

    It's too funny watching people talk about everything they expect this world changing game to have. The ideas vary so greatly from person to person that it's no wonder we get WoW clones, how on earth can you make a game for such a disjointed audience? They all want a million things, but don't want to compromise on any of them (i.e. if it does/doesn't have ___ then it'll be horrible!).

    August will indeed be a great time for spectators.

    question is will it be same ol' PvE-only loving player base splitting artificial restriction safemode heaven with some optional consensual PvP battlesnoozegrounds or will it be innovative and scrap all of this

     

    I'd like EvE/Ultima Online 1.0 with better graphics please

  • NanfoodleNanfoodle Member LegendaryPosts: 10,922
    Originally posted by SavageHorizon
    Originally posted by Nanfoodle
    Originally posted by SavageHorizon
    Again, EQN will be very familiar to EQ players.

     

    This could be done 100 ways. Again everyone assuming what EQN will be in part or whole. Maybe it will be the Everquest to replace EQ1 to give the hardcore fans somewhere new to go. Or it chould be designed to grab a new set of fans and bring back people who left EQ for a PvP game. EQ1 for that fan base, EQ2 for the hardcore themepark fans and EQN for the PvP/Sandbox fans. Getting upset because some people think the game will be X, Y or Z type of game is funny to watch. At this point any guess is possible and easy to give facts why, as we have so few facts. Just some twitter posts that could mean just about anything.

    To be fare, anyone asking for an exact copy of the game is asking for to much. Keeping the the essence of what EQ is, meaning a great PVE ip with PVP as an server rule option is what i would expect.

    All the things that were in EQ and new concepts, the game being familiar but also new is what Smed will go for IMO.

    I personally think that when Smed called his staff into that room to view EQN for the first time he was nervous for good reason. These people were season EQ vets and anything that was not recognizable would not of gone down well, of course people want to see new features but the core has to be EQ.

    2/8/13 isn't to far away and one group of people on these forums are going to lose or both groups might actually be happy.

    If they split the game into server rule sets then i think both groups will be happy.

    No they wont because at that point classes and skills need to be balanced for PvP and classes like enchanters and druids from EQ1 would not work in a PvP world. So even core design of classes would be impacted in a EQN that had PvP. I think the first part of what you said is going to be the case. One group of players will be happy and the rest are going to blow up in rage for a few months on the forums. 

  • ElderRatElderRat Member CommonPosts: 899
    Originally posted by craftseeker

    Yep the EVE card is getting old, real old.  Now I agree EVE is solid game with a large player base. But you know something?  It is not about to close down.  In fact when EQ Next launches it will still be motoring along with its player base slowly growing.  Why? Because they like that game (I do not) so they will stay, now some of them will look at EQ Next but most wont.

    So how is this relevant?  Well it means that what EVE players think about Everquest Next is like what Vegetarians think about steak.  Vegetarians will still not eat steak and guess what? It will not effect the sales of steak.

    EVE players, for the most part are cannabilistic carnivores not vegetarians. It is more like EVE players view EQN like a soy product. They won't eat soy and their not eating it will not affect the sales of soy.

    Currently bored with MMO's.

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by Nanfoodle
    Originally posted by SavageHorizon
    Originally posted by Nanfoodle
    Originally posted by SavageHorizon
    Again, EQN will be very familiar to EQ players.

     

    This could be done 100 ways. Again everyone assuming what EQN will be in part or whole. Maybe it will be the Everquest to replace EQ1 to give the hardcore fans somewhere new to go. Or it chould be designed to grab a new set of fans and bring back people who left EQ for a PvP game. EQ1 for that fan base, EQ2 for the hardcore themepark fans and EQN for the PvP/Sandbox fans. Getting upset because some people think the game will be X, Y or Z type of game is funny to watch. At this point any guess is possible and easy to give facts why, as we have so few facts. Just some twitter posts that could mean just about anything.

    To be fare, anyone asking for an exact copy of the game is asking for to much. Keeping the the essence of what EQ is, meaning a great PVE ip with PVP as an server rule option is what i would expect.

    All the things that were in EQ and new concepts, the game being familiar but also new is what Smed will go for IMO.

    I personally think that when Smed called his staff into that room to view EQN for the first time he was nervous for good reason. These people were season EQ vets and anything that was not recognizable would not of gone down well, of course people want to see new features but the core has to be EQ.

    2/8/13 isn't to far away and one group of people on these forums are going to lose or both groups might actually be happy.

    If they split the game into server rule sets then i think both groups will be happy.

    No they wont because at that point classes and skills need to be balanced for PvP and classes like enchanters and druids from EQ1 would not work in a PvP world. So even core design of classes would be impacted in a EQN that had PvP. I think the first part of what you said is going to be the case. One group of players will be happy and the rest are going to blow up in rage for a few months on the forums. 

    I think there will be different server rules and servers, just like EQ.




  • ice-vortexice-vortex Member UncommonPosts: 960
    Originally posted by SavageHorizon
    Originally posted by Nanfoodle
    Originally posted by SavageHorizon
    Originally posted by Nanfoodle
    Originally posted by SavageHorizon
    Again, EQN will be very familiar to EQ players.

     

    This could be done 100 ways. Again everyone assuming what EQN will be in part or whole. Maybe it will be the Everquest to replace EQ1 to give the hardcore fans somewhere new to go. Or it chould be designed to grab a new set of fans and bring back people who left EQ for a PvP game. EQ1 for that fan base, EQ2 for the hardcore themepark fans and EQN for the PvP/Sandbox fans. Getting upset because some people think the game will be X, Y or Z type of game is funny to watch. At this point any guess is possible and easy to give facts why, as we have so few facts. Just some twitter posts that could mean just about anything.

    To be fare, anyone asking for an exact copy of the game is asking for to much. Keeping the the essence of what EQ is, meaning a great PVE ip with PVP as an server rule option is what i would expect.

    All the things that were in EQ and new concepts, the game being familiar but also new is what Smed will go for IMO.

    I personally think that when Smed called his staff into that room to view EQN for the first time he was nervous for good reason. These people were season EQ vets and anything that was not recognizable would not of gone down well, of course people want to see new features but the core has to be EQ.

    2/8/13 isn't to far away and one group of people on these forums are going to lose or both groups might actually be happy.

    If they split the game into server rule sets then i think both groups will be happy.

    No they wont because at that point classes and skills need to be balanced for PvP and classes like enchanters and druids from EQ1 would not work in a PvP world. So even core design of classes would be impacted in a EQN that had PvP. I think the first part of what you said is going to be the case. One group of players will be happy and the rest are going to blow up in rage for a few months on the forums. 

    I think there will be different server rules and servers, just like EQ.

    I would find it really surprising if it had more than a single server. You can't fill a 'largest sandbox ever' world if you have your player base split between multiple servers.

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by SavageHorizon
    Originally posted by Nanfoodle
    Originally posted by SavageHorizon
    Originally posted by Nanfoodle
    Originally posted by SavageHorizon
    Again, EQN will be very familiar to EQ players.

     

    This could be done 100 ways. Again everyone assuming what EQN will be in part or whole. Maybe it will be the Everquest to replace EQ1 to give the hardcore fans somewhere new to go. Or it chould be designed to grab a new set of fans and bring back people who left EQ for a PvP game. EQ1 for that fan base, EQ2 for the hardcore themepark fans and EQN for the PvP/Sandbox fans. Getting upset because some people think the game will be X, Y or Z type of game is funny to watch. At this point any guess is possible and easy to give facts why, as we have so few facts. Just some twitter posts that could mean just about anything.

    To be fare, anyone asking for an exact copy of the game is asking for to much. Keeping the the essence of what EQ is, meaning a great PVE ip with PVP as an server rule option is what i would expect.

    All the things that were in EQ and new concepts, the game being familiar but also new is what Smed will go for IMO.

    I personally think that when Smed called his staff into that room to view EQN for the first time he was nervous for good reason. These people were season EQ vets and anything that was not recognizable would not of gone down well, of course people want to see new features but the core has to be EQ.

    2/8/13 isn't to far away and one group of people on these forums are going to lose or both groups might actually be happy.

    If they split the game into server rule sets then i think both groups will be happy.

    No they wont because at that point classes and skills need to be balanced for PvP and classes like enchanters and druids from EQ1 would not work in a PvP world. So even core design of classes would be impacted in a EQN that had PvP. I think the first part of what you said is going to be the case. One group of players will be happy and the rest are going to blow up in rage for a few months on the forums. 

    I think there will be different server rules and servers, just like EQ.

    I think that is a concept of the past which needs to be burnt with fire

  • JustsomenoobJustsomenoob Member UncommonPosts: 880

    While I doubt they'll go FFA gank mode (nor do I want them to), I'd be a bit disappointed if there isn't SOME sort of meaningful open world pvp available.     It'd be kinda weird having all this sandbox stuff and NO pvp.  

     

    I have no interested in swinging at random people at half hps fighting mobs, nor do I want people doing the same to me.   But somewhere in there I would think is some sort of player vs player if we're going to be making things in the actual world.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,922
    Originally posted by DocBrody
    Originally posted by SavageHorizon
    Originally posted by Nanfoodle
    Originally posted by SavageHorizon
    Originally posted by Nanfoodle
    Originally posted by SavageHorizon
    Again, EQN will be very familiar to EQ players.

     

    This could be done 100 ways. Again everyone assuming what EQN will be in part or whole. Maybe it will be the Everquest to replace EQ1 to give the hardcore fans somewhere new to go. Or it chould be designed to grab a new set of fans and bring back people who left EQ for a PvP game. EQ1 for that fan base, EQ2 for the hardcore themepark fans and EQN for the PvP/Sandbox fans. Getting upset because some people think the game will be X, Y or Z type of game is funny to watch. At this point any guess is possible and easy to give facts why, as we have so few facts. Just some twitter posts that could mean just about anything.

    To be fare, anyone asking for an exact copy of the game is asking for to much. Keeping the the essence of what EQ is, meaning a great PVE ip with PVP as an server rule option is what i would expect.

    All the things that were in EQ and new concepts, the game being familiar but also new is what Smed will go for IMO.

    I personally think that when Smed called his staff into that room to view EQN for the first time he was nervous for good reason. These people were season EQ vets and anything that was not recognizable would not of gone down well, of course people want to see new features but the core has to be EQ.

    2/8/13 isn't to far away and one group of people on these forums are going to lose or both groups might actually be happy.

    If they split the game into server rule sets then i think both groups will be happy.

    No they wont because at that point classes and skills need to be balanced for PvP and classes like enchanters and druids from EQ1 would not work in a PvP world. So even core design of classes would be impacted in a EQN that had PvP. I think the first part of what you said is going to be the case. One group of players will be happy and the rest are going to blow up in rage for a few months on the forums. 

    I think there will be different server rules and servers, just like EQ.

    I think that is a concept of the past which needs to be burnt with fire

    I would not be shocked if this is the case. Single servers save the game company a lot of problems and the players a lot of problems. Launch day when you are trying to get all friends and guildies on the same server and you get locked servers so everyone needs to move again. 2-4 months later when the MMO hoppers leave and you need to give free server transfers and then merge a few servers you get name clashes. Then 5-6 years later you need to merge servers again and people quit because they have had the same name for 6 years and mad. I think single server tech is the way to go. I still think PvE or PvP side of things, only a small group in either camp is going to be happy with the info and forum rage will take 2-3 months to let the fans of the new game have any space to talk about it.

  • furbansfurbans Member UncommonPosts: 968

    If one is expecting EQN being made for EQ fans then they are greatly mistaken imo.  EQ fans are not that large in the MMO market as a whole.  Heck most EQ players likely moved on in life and have hanged up MMO gaming due to real life commitments.

    EQN will be made for the current MMO player market and likely will be pissing off a lot of the EQ fans that still exist.  Maybe not solely but a modern version of EQ which will likely carry some elements of prior EQ games but a whole slew of new elements that fans will rage being "unEQ like." 

    Aren't the majority of the EQ1 community already claiming Smed and SOE abandoning em?

     

  • mos0811mos0811 Member Posts: 173
    Originally posted by SavageHorizon
    Originally posted by ice-vortex
    It makes it clear that it will may have classes, but not standard levels. Here's a lesson on the English language. The first part of the first sentence is clarified by everything that is said following it. The only part of that paragraph where he talks about how Everquest will be familiar is that it won't be a pure skill-based system, so you will still see the roleplaying game heritage in it. In fact, the rest of the paragraph is talking about how it won't be anything like Everquest.

    Yes it does make it clear the game will have classes, that's obvious but at the same time he also makes it clear the game will also be very familiar. New concepts, a dynamic changing world while keeping the essence of the EQ ip, great news for the EQ fanbase.

    Being able to recognize that it is EQ quest is a great move by Smed, the lore, races(perhaps some new), cities(again perhaps some new) and classes of EQ is great.

    So EQN will still be very familiar to the EQ players, can't wait for EQLive.

    Roll on 2/8/13 when the rest of the news is released.

    Norrath as we know it and very familiar but new concepts is good news for all the fans of this great IP.

    You keep coming back to "familiar" in your argument.  When I think about EQ1 being familiar, I believe it will be in the aspects of fantasy (not space), tab targeting (not action combat), core classes that people have come to love, and have elements of players fighting AI.  All of those things can be done in a Player vs Player environment as well.

    Where I don't think it will be "familiar" is that Raids will no longer be THE end game that most EQ1/EQ2 players have come to rely upon.  I don't think that gear is going to be THE carrot at the end of the stick anymore.  Yes there will be raids, and yes there will be ways to "gear up", but those things will be slices of an overall pie.  That pie will also include player vs player elements, an actual market (similar to EvE), and hopefully some form of Asset Destruction.

    Familiar means the name of the continents will stay the same, the lore will stay the same; familiar does not mean that EQN will be a raid centric game.  Dungeons will play a big part of the game, but the question becomes what the reward for completing the dungeon will be.

    How will players be able to build/create/establish/destroy the landscape/cities/villages/homes?  I am more of a PvP style player, but the homes in EQ2 are a really fresh idea.  Allowing those types of homes to be destroyed would be a mistake in EQN; so the alternative is to allow players to build non-instanced cities for the express purpose of sieges, while allowing instanced housing for showing off ones home.  Again "familiar" but completely different at the same time.

    The only thing I really feel is going to happen (and you can remind me of this on August 2) is that raiding is no longer going to be king of the game when it comes to EQN.

  • GhavriggGhavrigg Member RarePosts: 1,308
    EQN is not going to be a fantasy-themed EVE (thank God!), but it will likely bring some features that EVE has, as well as ideas from other games. Just because Smed says he likes EVE for breaking the mold, doesn't mean he likes the whole game itself, or even PLAYED it. He's likely looking at it from a core concepts standpoint.
  • ElderRatElderRat Member CommonPosts: 899
    Originally posted by Ghavrigg
    EQN is not going to be a fantasy-themed EVE (thank God!), but it will likely bring many features that EVE has, as well as ideas from other games. Just because Smed says he likes EVE, doesn't mean he likes it or even PLAYED it. He's likely looking at it from a core concepts standpoint.

    Smed saying anything at this point is, imho, more about hype than actual content. Got to keep that hype up for just under another month - then there will be the reveal and we will see what we see. Until then all Smed is about is talking points. Again, just my opinion.

    Currently bored with MMO's.

  • ice-vortexice-vortex Member UncommonPosts: 960
    Originally posted by Ghavrigg
    EQN is not going to be a fantasy-themed EVE (thank God!), but it will likely bring some features that EVE has, as well as ideas from other games. Just because Smed says he likes EVE, doesn't mean he likes it or even PLAYED it. He's likely looking at it from a core concepts standpoint.

    Well, I don't think anyone really expects EVE with EQ assets. That wouldn't be very innovative by itself. It's just that many think EVE will be much closer to what EQN is than EQ1 or WoW.

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