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Everquest 2 vs Next

OyamWrOyamWr Member Posts: 7

I just don't get this.. How can EQN be any better than EQ2? As far as I can see all the features of EQN is already in EQ2??

I'm thinking of just sticking with EQ2.. At least it's F2P unlike EQN.. And why change the AI of npcs and mobs when it's clearly already working fine in both EQ1 and 2? In my view that's just wasted money and resources that could be used on more content..

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Comments

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365

    From everything i've heard, EQN is to be a new game.  I've seen no indication it is to be EQ2's replacement.

    My guess is SOE doesn't want to just ride EQ2 out for all eternity.  I would imagine they will keep making new games in an attempt to grow their business and attract new consumers to their products.  

    Something that is difficult to do with a 10 year old product who's prime has come and gone, however great that product may be.

  • NadiaNadia Member UncommonPosts: 11,798
    will know in 30 days
  • ice-vortexice-vortex Member UncommonPosts: 960
    EQN is going to be nothing like EQ2 and it will also be f2p.
  • greenblood82greenblood82 Member UncommonPosts: 29
    source please of eqnext not being f2p. would make me happy but i doubt it.
  • NadiaNadia Member UncommonPosts: 11,798

    re FTP

    best source is probably this Pax 2013 video

    http://www.youtube.com/watch?v=wVIIIZ6ETtYa

    around 4:45

    interviewer:    is EQN ftp?

    Smokejumper: yes

  • McDaniels92McDaniels92 Member Posts: 22

    First of all we know barely anything about the features of EQN so how can you even make that statement? Theres honestly no reason to judge or compare this game to anything at this point because we don't know anything.

     

    As for subscription vs f2p, i would bet all my money this game will be f2p. SOE is clearly in favor of the f2p m odel after planetside 2 and I don't expect them to try subscription with EQN. I think this game will be very different from EQ2. It will probably be very sandboxy  but who knows at this point.

     

    If I had to guess what EQN will be like I would say it would be a large open world, probably some emphasis on open world pvp. Potentially some instanced "raid" content in the world,. Probably a very in depth crafting system with a lot of importance. I expect it to take a lot of features from SWG.

  • XthosXthos Member UncommonPosts: 2,740
    Originally posted by OyamWr

    I just don't get this.. How can EQN be any better than EQ2? As far as I can see all the features of EQN is already in EQ2??

    I'm thinking of just sticking with EQ2.. At least it's F2P unlike EQN.. And why change the AI of npcs and mobs when it's clearly already working fine in both EQ1 and 2? In my view that's just wasted money and resources that could be used on more content..

     

    Where did you get this sneak peak?  How do you know so much?!

  • OyamWrOyamWr Member Posts: 7
    Some features were listed at https://www.everquestnext.com/eq-features before it went down, and think there was something about the subscription model on wikipedia..
  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by OyamWr
    Some features were listed at https://www.everquestnext.com/eq-features before it went down, and think there was something about the subscription model on wikipedia..

    features were accidentally posted and no one saw that and listed what they were?

  • Storm_CloudStorm_Cloud Member UncommonPosts: 401
    Originally posted by OyamWr
    Some features were listed at https://www.everquestnext.com/eq-features before it went down, and think there was something about the subscription model on wikipedia..

    Wait?!?!

    There was actually stuff listed there, and, nobody took a screenshot? *sigh*

     

  • XthosXthos Member UncommonPosts: 2,740
    Originally posted by OyamWr
    Some features were listed at https://www.everquestnext.com/eq-features before it went down, and think there was something about the subscription model on wikipedia..

    So a website no one has seen, and Wikipedia?  I wouldn't put much into that, especially since they seem to want to do f2p with everything, I wish it would be p2p, but I doubt it.

     

     

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by OyamWr
    Some features were listed at https://www.everquestnext.com/eq-features before it went down, and think there was something about the subscription model on wikipedia..

     

    Could you possibly be referencing an old version of the website that was detailing planned features of an old iteration of the game?  I've read they were going a completely different direction with this game, more in line with what you would be accustomed to in EQ2, before scrapping that model and starting over with this new and "different" approach.

    In any case, i'd be interested in seeing a screencap of what you reference.

  • NadiaNadia Member UncommonPosts: 11,798
    i already gave the pax source that EQN is free to play
  • IadienIadien Member UncommonPosts: 638
    Originally posted by OyamWr
    Some features were listed at https://www.everquestnext.com/eq-features before it went down, and think there was something about the subscription model on wikipedia..

    I haven't seen either of these being discussed on any forum.

    everquestnext.com has been up for a couple of years, but only recently was SoE the owner of the domain (couple of month ago). I wonder if he's referencing the old site.

  • plaxidiaplaxidia Member UncommonPosts: 171


    Originally posted by OyamWr
    Some features were listed at https://www.everquestnext.com/eq-features before it went down, and think there was something about the subscription model on wikipedia..

    Having a subscription model does not mean it wont have a free to play model. You say EQ2 is FTP but I gladly pay my monthly sub. Cause without paying it the game sucks LOL

  • evilastroevilastro Member Posts: 4,270

    EQN is going to be a sandbox, and is unlikely to have the same endgame as EQ2, which revolves around theme park raiding. That will be the main difference. Also EQN will be F2P, not sure what you are smoking.

    If you cant tell why its important to revamp AI then there's not much anyone can do to help you be less ignorant.

    Actually now that I have typed a response its clear that you are just a troll and I fell for it, oh well.

  • RydesonRydeson Member UncommonPosts: 3,852
         There was a lot I liked about EQ2, but it was too far removed from EQ1 to be a sequel.. I hated when EQ came out with LDoN and instancing and I truly hope that EQNext has no instancing at all..  I have yet to see or hear any reliable information on what EQ Next will actually be and how it plays.. 
  • OyamWrOyamWr Member Posts: 7

    Suspiciousness level above required threshold, you've fought back the troll.

    Congratulations to you evilastro, Nadia and Xthos for being most suspicious towards the troll in this weeks Spot A Troll™ contest designed to improve troll-awareness on the forums!

    A cookie for you.

    Until next time image

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by evilastro

    EQN is going to be a sandbox, and is unlikely to have the same endgame as EQ2, which revolves around theme park raiding. That will be the main difference. Also EQN will be F2P, not sure what you are smoking.

    If you cant tell why its important to revamp AI then there's not much anyone can do to help you be less ignorant.

    Actually now that I have typed a response its clear that you are just a troll and I fell for it, oh well.

    Smed is calling it a sandbox but what Smed calls sandbox might not be what we consider sandbox. People call ArcheAge a sandboxs but it's a hybrid sandpark. The games has many sandbox features but also themepark, interactive world, house building, castle building, sieges, climbing trees, planting crops, planting trees, courts, prison, ship building, ship sailing, underwater diving, full fledged fishing ships, destructible objects, proper physics system, you push an object or a dead mob or player and they will roll down the hill, the list goes on but it's still a sandpark and not a full sandbox mmo.

    I haven't even mentioned the PVP or PVE of ArcheAge.

    It also needs to have a weather system on par with Age Of Wushu which has seasons and certain things happening at certain times during those seasons and day and night cycles. Certain skills depend on the weather or day and night cycles, so you see other mmo's are thinking outside the box and may have beat Smed to some of these key features he is talking about for EQN.

    So knowing the above where does Smed go because EQN needs to have all of the above features and more and be an actual proper sandbox.

     




  • IadienIadien Member UncommonPosts: 638
    Originally posted by OyamWr

    Suspiciousness level above required threshold, you've fought back the troll.

    Congratulations to you Nadia and Xthos for being most suspicious towards the troll in this weeks Spot A Troll™ contest designed to improve troll-awareness on the forums!

    A cookie for you.

    Until next time image

    I doubt anyone believed you.

    Originally posted by SavageHorizon
    Originally posted by evilastro

    EQN is going to be a sandbox, and is unlikely to have the same endgame as EQ2, which revolves around theme park raiding. That will be the main difference. Also EQN will be F2P, not sure what you are smoking.

    If you cant tell why its important to revamp AI then there's not much anyone can do to help you be less ignorant.

    Actually now that I have typed a response its clear that you are just a troll and I fell for it, oh well.

    Smed is calling it a sandbox but what Smed calls sandbox might not be what we consider sandbox. People call ArcheAge a sandboxs but it's a hybrid sandpark. The games has many sandbox features but also themepark, interactive world, house building, castle building, sieges, climbing trees, planting crops, planting trees, courts, prison, ship building, ship sailing, underwater diving, full fledged fishing ships, destructible objects, proper physics system, you push an object or a dead mob or player and they will roll down the hill, the list goes on but it's still a sandpark and not a full sandbox mmo.

    I haven't even mentioned the PVP or PVE of ArcheAge.

    So knowing the above where does Smed go because EQN needs to have all of the above features and more and be an actual proper sandbox.

    People even have different definitions of what an MMO is...

  • Storm_CloudStorm_Cloud Member UncommonPosts: 401
    Originally posted by OyamWr

    Suspiciousness level above required threshold, you've fought back the troll.

    Congratulations to you evilastro, Nadia and Xthos for being most suspicious towards the troll in this weeks Spot A Troll™ contest designed to improve troll-awareness on the forums!

    A cookie for you.

    Until next time image

    Hmmmmppfff!!!

    http://www.youtube.com/watch?v=q-kSqHMEHIA

     

     

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by Iadien
    Originally posted by OyamWr

    Suspiciousness level above required threshold, you've fought back the troll.

    Congratulations to you Nadia and Xthos for being most suspicious towards the troll in this weeks Spot A Troll™ contest designed to improve troll-awareness on the forums!

    A cookie for you.

    Until next time image

    I doubt anyone believed you.

    Originally posted by SavageHorizon
    Originally posted by evilastro

    EQN is going to be a sandbox, and is unlikely to have the same endgame as EQ2, which revolves around theme park raiding. That will be the main difference. Also EQN will be F2P, not sure what you are smoking.

    If you cant tell why its important to revamp AI then there's not much anyone can do to help you be less ignorant.

    Actually now that I have typed a response its clear that you are just a troll and I fell for it, oh well.

    Smed is calling it a sandbox but what Smed calls sandbox might not be what we consider sandbox. People call ArcheAge a sandboxs but it's a hybrid sandpark. The games has many sandbox features but also themepark, interactive world, house building, castle building, sieges, climbing trees, planting crops, planting trees, courts, prison, ship building, ship sailing, underwater diving, full fledged fishing ships, destructible objects, proper physics system, you push an object or a dead mob or player and they will roll down the hill, the list goes on but it's still a sandpark and not a full sandbox mmo.

    I haven't even mentioned the PVP or PVE of ArcheAge.

    So knowing the above where does Smed go because EQN needs to have all of the above features and more and be an actual proper sandbox.

    People even have different definitions of what an MMO is...

    That's a whole other subject, i think most of us on here have a good idea of what a sandbox is compared to themepark or hybrid.

    Anyone playing Wurm Online and then playing ArcheAge would soon find out which game was the true sandbox.




  • dandurindandurin Member UncommonPosts: 498
    Originally posted by SavageHorizon

    Smed is calling it a sandbox but what Smed calls sandbox might not be what we consider sandbox. People call ArcheAge a sandboxs but it's a hybrid sandpark. The games has many sandbox features but also themepark, interactive world, house building, castle building, sieges, climbing trees, planting crops, planting trees, courts, prison, ship building, ship sailing, underwater diving, full fledged fishing ships, destructible objects, proper physics system, you push an object or a dead mob or player and they will roll down the hill, the list goes on but it's still a sandpark and not a full sandbox mmo.

    I haven't even mentioned the PVP or PVE of ArcheAge.

    So knowing the above where does Smed go because EQN needs to have all of the above features and more and be an actual proper sandbox.

    People even have different definitions of what an MMO is...

    That's a whole other subject, i think most of us on here have a good idea of what a sandbox is compared to themepark or hybrid.

    Anyone playing Wurm Online and then playing ArcheAge would soon find out which game was the true sandbox.

    If EQN has the fine-grain environment altering and gradual progression of Wurm Online, the seemless visual transitions and factional siege and naval conflict of AA, mixed with the race/class diversity and lore of EQ, I will be ecstatic.

  • Warking24x7Warking24x7 Member Posts: 9

    EQ2 is starting to show it age. The gaming climate has changed and while MMOs can live forever there are new customers to be had.

    I personally played EQ for 6 years and didn't like EQ2 at first.  Then 4 years after EQ2 launch I revisited the game and enjoyed it  while playing in a progression guild.  While I must say the game is very fun it has a hard time competing against newer games like Rift, GW2, etc  

    I admit EQ2 has a lot of great features it is seriously lacking in some areas.  One such area is PvP which we all can agree unless your playing in the level 30 field or end game the number of maps and options are horribly limited.  Even then the lack of content is massive and the gear system for PvP is horrible after thought. I will even go as far as saying a bad WoW clone. PvP aside; many of the early raid content is very dated.  When compared to raid content of games like Rift in many ways it is almost boring.  

    The EQ2 game engine is old and with the new improved engine from what I have seen so far is opening a HUGE door of opprotunity for both developers and players.  I even suspect we will see some large scale player generated content way beyond what we are even seeing in Neverwinter.   I could be wrong but I hope not.

    I am hoping that some of the old school hardcore mechanics will return and drop the WoW casual style that it seems to have adopted.  

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by OyamWr

    I just don't get this.. How can EQN be any better than EQ2? As far as I can see all the features of EQN is already in EQ2??

    I'm thinking of just sticking with EQ2.. At least it's F2P unlike EQN.. And why change the AI of npcs and mobs when it's clearly already working fine in both EQ1 and 2? In my view that's just wasted money and resources that could be used on more content..

    Lol.

    Thats all i could think of.


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