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Question about ARR, DirectX related

JanoosenJanoosen Member Posts: 3

Hi! I'm new here and I have a question.

Quite recently I started having problems while playing games, my graphics drivers kept dying while I was playing games and this rendered me unable to play a good deal of games I have. At first I thought it was simply that my graphics card had reached the end of its lifespan, but it turns out that wasn't the case. I'm apparently having problems with my Dx11, and I have no idea how to fix it. I googled a bit but found no reliable solutions or solutions that worked for me. To counter this problem I started playing games with Dx9 instead and since then I can play all my games just fine. Here's where my question comes into play.

Will ARR use Dx11? If so, can I just do what I usually do with my other games? What I do is I make a shortcut of the executeable for my games then add -DX9 at the end of the target line in the properties of the shortcut. I'm thinking I'd have to do the same for the launcher or something but I don't really know, which is why I came here to ask you guys!

Naturally, this is only if Dx11 will be a big thing for ARR. If it's optional and Dx9 will be the main DirectX used for ARR then disregard my idiocy.

Anyway, thanks in advance for any answers.

Comments

  • ArthasmArthasm Member UncommonPosts: 785
    It uses DX9 as far as I know, someone correct me if I'm wrong.
  • Kayo45Kayo45 Member Posts: 293
    AFAIK its DX9 (maybe 10?). They plan on implemeting DX11 later but im sure itll be optional.
  • JanoosenJanoosen Member Posts: 3

    Phew, that's good to know. That's a stone's weight off my heart.

    Thanks a lot for the responses!

  • RalstlinRalstlin Member UncommonPosts: 234
    They announced a DirectX11 Client to be release with PlayStation4 Client too, developing both at same time.
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