Originally posted by achesoma It's a shame. In concept, the game has some awesome ideas but the game plays and looks like shit. How is it in 2013 games are performing worse and worse? Is it poor engine design? Maybe someone more techy can explain this. Why can't so many MMOs get that fluid, connected feeling in their combat?
Poor engine design company's are still using hero engine, unreal, cry, game byro crap for MMOs. These are single player or FPS engines they're not meant for an MMO with hundreds of people on the same screen and when that happens the engine goes into crawl mode. It is rifts biggest flaw, swtor, DP and dozens of other MMOs.
This is why SOE developed Forge Light a game engine built from the ground up specifically for MMOs. Too bad Dragons Prophet didn't get to use it.
Those screenshots are extremely deceptive, the actual game has very crappy graphics bordering on 2001 style crap. There is no game environment, just more crappy 2d plants. The only reason to play this game is for the dragon taming and even that was badly done.
Trying it out right now. I don't think it's that bad; but then, it certainly isn't great either. I guess as a snack for in between it is ok. I guess it's a matter what you expect. Liked the char generator, though. So many sliders.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I really don't know how SoE hasn't learned yet to wait to release their games. I almost feel like they buy these FTP MMO's just to test the market and figure out what they can get away with.
I'd stay this about covers it sometimes.
I had some Station Cash laying around, so I decided to invest a little into the Dragon Stables. And then I discovered that SC purchases were per Character, which they do not tell you. Once I discovered that I uninstalled in disgust. Using the Cash Shop to nickel and dime your customer base is never cool.
I'm fine with buying a feature that unlocks for the entire account or every character (F2P has to make it's money somewhere), but I find purchases that only enhance one character in a multi-class MMO where your going to want the same enhancement on multiple characters excessive. Especially if your not telling the customer base how limited in scope the purchase is.
This is another example how bad a f2p game is. Played it a few times and Iam not impressed, at all. The hype around this game is again totally misplaced. The lack of quality is astounding, have they no quality assurement in these companies? Do the exec´s know what kind of crap that goes through their system?
I mean I did come into the game knowing I was going to go quest hubbing. Yeah it's old but I know what's going on and the minimap is helpful when doing quests.
I came into the game wanting to hunt for dragons and go all over the place looking for cool ones. At lvl 30 I now have a mammoth thing with badass tusks and really nice abilities. At the moment I'm having a half pokemon time with it and it's not bad.
The game in general isn't 'fun' as people have said. The most fun I had was today when I captured a boss monster and felt like a total badass.
I do have a problem with them nickle and diming players. The station cash is linked to like EVERYTHING and that part is bad, really bad. However, for me, that does not detract from the experience I am having of going through places and looking for dragons to tame. I've spent 10 dollars on it for some dragon slots and lair space and am using my inventory smartly and have had no trouble with it.
I heard someone mention convoluted crafting, obviously hasn't seen GW2 crafting. Cooking is a nightmare.
The review is pretty spot on in this sense. It's a nice game with nice ideas but it just falls short on execution. This is the first MMORPG I have not quit in the first 20 minutes. The dragon pet system is a good system even though we could do without that dragon specific stat.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
The perfect example of a Runewaker game. A marketing ploy, followed but pushing out an unfinished product. Call the unfinished product "BETA" forever, thus relieving yourself of any responsibility for the unaddressed flaws in the product, while continuing to charge customers for the unfinished half-functional product.
This is the Runewaker business model, as shown in their other products for YEARS.
But if you want to buy a dysfunctional unfinished product, I've got a broken toaster oven for sale too.
well apparently your given 25 free slots to decorate and place 25 items into your home but if you want to place any more items than that you have to pay to unlock the slots, this goes along with having to pay to unlock dragon stable slots bank slots dragon lair slots and even to delete a skill off your dragon you dont want, it comes out to a really expensive nickel and diming you to death system
I tried really hard to like DP, but it's just not a good game at all. It's graphics engine is horrendously dated yet it struggles to give me more than 20fps regardless of settings. It's combat mechanic is kind of interesting but it's serving a quest system that would have been considered generic in 2001. Armors are horrible to look at, a lot of mobs and items have code for names. As for the dragons, well it's really hard to get in a Pokemon hunting frame of mind gwhen you're limited to 2 stable slots. Your inventory is ridiculously tiny, and any kind of change to your dragons loadouts, or enhancements to weapons will cost you cash.
And that's my major beef with this crappy little failure of a game that will struggle to even find a niche for itself down the line - it takes the cash shop approach to just about the extreme anybody would dare to go, yet it's in open beta? Yeah okay, whatever.....
I uninstalled after a couple of days. Honestly, given the attitude of the developers I hope this game fails hard and sends a message out - we'll pay for your stuff, even when we know you're being tight arses, but at least make your games ready for general consumption before you commence ripping us off, or be assured we will kick you in the long grass.
I really dont understand, why there are so many negative comments. Yes, the game is simmilar to RoM and have classic questing like WoW and others (mixed with public events like in GW2 but not persistent). It is like RoM with dragons and interesting action combat. And RoM was one of the best mmorpgs about 3 years ago. So players like the game becouse it is like this. Its the same saying thet Wow is crap and about 7 milions people play it and pay money for it (and its not very cheap game).
So for me: Classic quests mixed with public events, daily and guild events, interesting housing system, epic PVP, class system is very flexible...you can have your hero exactly in your playstyle, graphic is still WOW in some areas (I dont saiyng it is the best of all games, but is really nice), dragon things are fun and it is interesting part of the game...to sum up: Runes of Magic with nicer graphic, dragons, better PVP and PVE and with action combat and with even better class system.
Originally posted by Grakulen I really hope they make a robust tutorial system similar to what is present in FFXIV:ARR. DP has some very interesting systems that I think are under utilized because people don't really understand them.
That much is true. I've been playing it on & off since closed beta and I do enjoy the game enough to keep me around. But all the systems and mechanics the game offers are too much to grasp at once, or even find out yourself. Today I found yet an other mechanic that's possible and still have no clue how to use/activate it.
Yeah... DP really needs a good tutorial or a manual/wiki that's not written by the players but the developer/publisher.
Our hobby continues to change. Games change; mechanics (tab targeting vs. action-oriented), real world vs. traditional ! over the head questing models, etc. etc. FTP vs monthly subs...
A few things haven't changed; You get one shot really. A game that launches unfinished is going to die a slow death. There is a lot of competition out there. "As good as" or "close to" doesn't cut it.
Second point - MMOs are social games - the best ones anyway. It doesn't matter if it is a AAA title or developed by an indie studio. If there isn't structure to allow social interaction, the game will fail. The game has to feel alive. Why play a MMO alongside a bunch of other people if you can't interact with them or have a reason to interact with them? I'll go play Skyrim...The number of titles launching (SWTOR, COS, Defiance, etc.) that get the social piece wrong is just staggering...
I fell this game deserve atleast 8, you can reduce then a -1 for the bugs its have, but they use their own engine I gave them a mitigating
btw not reaching a 7 ok is understandable, but not even a 6 lol?
considering that this game copy, whitout shame, more than few features that were the esclusive and the hyped selling points of mainstream games, one of those even got a 9 as score of this site, telling this game worth 5 is like screaming than all the rest of those reviews deserve to be invalidade
>_>
I am unsure. when these kind of score have become a mere exercise of guessing the trend which is on? before or after the players have begun to check them to see if the score fit their idea they have of the game? in case it does they receive an immedaite boost to the ego. Iknew! Iknew! shitty games? seem a mutual agreement site-players to me
they should left a space where the reviewers ouldn update their work after a period, like a year the game was relased, and adjust the score if necessary(provided that they take the trouble to play the game extensively in the meantime). or let this job to one person only, will still be biased but atleast will be the same kind of bias for every game >_>
the rewiev is too flawed this is what the game really offer
Pros
-good graphic
-90+ levels and no grind (10 level every 1-3 day)
-huge world and very high care for details
-storyline and lore interesting and very well made
-secret quests to trigger
-great soundtrack
-is not p2w, (the principal selling points is high pricey packs that contain cool dragons, which are not more strong that those you can get in game, and housing fornitures)
-guild wars, guilds alliances, alliance wars with territory control
-public quest events
-unique dragon system and hundreds of dragons to choose from, dragons work as mount and pets
-high character customizadion. from apperance to stat point, skill points, traformations into dragon creatures and dragon soulskills (each dragon may have random soulskills when tamed, soullskills are used by the players)
-players can fly and glide with their dragons almost everywhere, there are acquatic dragons too
-non istanced housing
-neat UI
cons
-Some NPC mobs and boss have giant mayor bugs whit their hitbox or behavior
-the players totally feel the lack of physic and gravity in battles
-huge memory leak when in places with high amount of models, like cities, may cause lag spikes until all is full loaded
-no confirmation button before assign skill points
-varius errors in the lua code
-underperforming sound effects for many npc models
-crafting became useful only at very late levels
-in some zones the BGMs not always loop correctly
-Difficulty level not always well considerated, lv 40 dungeon hard as hell, boss spamming oneshotting attacks. lv 60 dungeon easywalk. lv 70 dungeon back in the hell undogeableimmediatelycastedonneshottingbossattack! fu?
-may take some time before mastering the mechanics for the refine,enchant,tradestat gear system(not sure is a cons)
-trash mob AI could be developed better
-underwater ambient could be developed better, no underwater battles
if you like spoon feeding, eu have a higher exp ration than usa
and btw social score 3 in a game that revolve around guild daily activity. is horrible to read. I saw games that require not interaction at all get the score of 6. on this site. the authors who write here don't read the work of their colleagues?
I fell this game deserve atleast 8, you can reduce then a -1 for the bugs its have, but they use their own engine I gave them a mitigating
btw not reaching a 7 ok is understandable, but not even a 6 lol?
considering that this game copy, whitout shame, more than few features that were the esclusive and the hyped selling points of mainstream games, one of those even got a 9 as score of this site, telling this game worth 5 is like screaming than all the rest of those reviews deserve to be invalidade
>_>
I am unsure. when these kind of score have become a mere exercise of guessing the trend which is on? before or after the players have begun to check them to see if the score fit their idea they have of the game? in case it does they receive an immedaite boost to the ego. Iknew! Iknew! shitty games? seem a mutual agreement site-players to me
they should left a space where the reviewers ouldn update their work after a period, like a year the game was relased, and adjust the score if necessary(provided that they take the trouble to play the game extensively in the meantime). or let this job to one person only, will still be biased but atleast will be the same kind of bias for every game >_>
the rewiev is too flawed this is what the game really offer
Pros
-good graphic
-90+ levels and no grind (10 level every 1-3 day)
-huge world and very high care for details
-storyline and lore interesting and very well made
-secret quests to trigger
-great soundtrack
-is not p2w, (the principal selling points is high pricey packs that contain cool dragons, which are not more strong that those you can get in game, and housing fornitures)
-guild wars, guilds alliances, alliance wars with territory control
-public quest events
-unique dragon system and hundreds of dragons to choose from, dragons work as mount and pets
-high character customizadion. from apperance to stat point, skill points, traformations into dragon creatures and dragon soulskills (each dragon may have random soulskills when tamed, soullskills are used by the players)
-players can fly and glide with their dragons almost everywhere, there are acquatic dragons too
-non istanced housing
-neat UI
cons
-Some NPC mobs and boss have giant mayor bugs whit their hitbox or behavior
-the players totally feel the lack of physic and gravity in battles
-huge memory leak when in places with high amount of models, like cities, may cause lag spikes until all is full loaded
-no confirmation button before assign skill points
-varius errors in the lua code
-underperforming sound effects for many npc models
-crafting became useful only at very late levels
-in some zones the BGMs not always loop correctly
-Difficulty level not always well considerated, lv 40 dungeon hard as hell, boss spamming oneshotting attacks. lv 60 dungeon easywalk. lv 70 dungeon back in the hell undogeableimmediatelycastedonneshottingbossattack! fu?
-may take some time before mastering the mechanics for the refine,enchant,tradestat gear system(not sure is a cons)
-trash mob AI could be developed better
-underwater ambient could be developed better, no underwater battles
if you like spoon feeding, eu have a higher exp ration than usa
and btw social score 3 in a game that revolve around guild daily activity. is horrible to read. I saw games that require not interaction at all get the score of 6. on this site. the authors who write here don't read the work of their colleagues?
pardon my broken english have a good day
So....you loved the game. Awesome
Everything I read in the review seemed on par for reality though. To me it was a game with good visuals and some fun game play that was way to grindy and the quests meant nothing. There was nothing to keep me going.
"This may hurt a little, but it's something you'll get used to. Relax....."
Everything I read in the review seemed on par for reality though. To me it was a game with good visuals and some fun game play that was way to grindy and the quests meant nothing. There was nothing to keep me going.
so you don't. awesome
"Everything I read in the review seemed on par for reality though."
no.
"To me it was a game with good visuals and some fun game play that was way to grindy"
is dragon prophet is grindy, probably every mmorpg on this earth is too grindy for you
Comments
Poor engine design company's are still using hero engine, unreal, cry, game byro crap for MMOs. These are single player or FPS engines they're not meant for an MMO with hundreds of people on the same screen and when that happens the engine goes into crawl mode. It is rifts biggest flaw, swtor, DP and dozens of other MMOs.
This is why SOE developed Forge Light a game engine built from the ground up specifically for MMOs. Too bad Dragons Prophet didn't get to use it.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I'd stay this about covers it sometimes.
I had some Station Cash laying around, so I decided to invest a little into the Dragon Stables. And then I discovered that SC purchases were per Character, which they do not tell you. Once I discovered that I uninstalled in disgust. Using the Cash Shop to nickel and dime your customer base is never cool.
I'm fine with buying a feature that unlocks for the entire account or every character (F2P has to make it's money somewhere), but I find purchases that only enhance one character in a multi-class MMO where your going to want the same enhancement on multiple characters excessive. Especially if your not telling the customer base how limited in scope the purchase is.
This is another example how bad a f2p game is. Played it a few times and Iam not impressed, at all. The hype around this game is again totally misplaced. The lack of quality is astounding, have they no quality assurement in these companies? Do the exec´s know what kind of crap that goes through their system?
It's really not that bad is it?
I mean I did come into the game knowing I was going to go quest hubbing. Yeah it's old but I know what's going on and the minimap is helpful when doing quests.
I came into the game wanting to hunt for dragons and go all over the place looking for cool ones. At lvl 30 I now have a mammoth thing with badass tusks and really nice abilities. At the moment I'm having a half pokemon time with it and it's not bad.
The game in general isn't 'fun' as people have said. The most fun I had was today when I captured a boss monster and felt like a total badass.
I do have a problem with them nickle and diming players. The station cash is linked to like EVERYTHING and that part is bad, really bad. However, for me, that does not detract from the experience I am having of going through places and looking for dragons to tame. I've spent 10 dollars on it for some dragon slots and lair space and am using my inventory smartly and have had no trouble with it.
I heard someone mention convoluted crafting, obviously hasn't seen GW2 crafting. Cooking is a nightmare.
The review is pretty spot on in this sense. It's a nice game with nice ideas but it just falls short on execution. This is the first MMORPG I have not quit in the first 20 minutes. The dragon pet system is a good system even though we could do without that dragon specific stat.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
And here we have it.
The perfect example of a Runewaker game. A marketing ploy, followed but pushing out an unfinished product. Call the unfinished product "BETA" forever, thus relieving yourself of any responsibility for the unaddressed flaws in the product, while continuing to charge customers for the unfinished half-functional product.
This is the Runewaker business model, as shown in their other products for YEARS.
But if you want to buy a dysfunctional unfinished product, I've got a broken toaster oven for sale too.
Wooooooooooooooooo
I tried really hard to like DP, but it's just not a good game at all. It's graphics engine is horrendously dated yet it struggles to give me more than 20fps regardless of settings. It's combat mechanic is kind of interesting but it's serving a quest system that would have been considered generic in 2001. Armors are horrible to look at, a lot of mobs and items have code for names. As for the dragons, well it's really hard to get in a Pokemon hunting frame of mind gwhen you're limited to 2 stable slots. Your inventory is ridiculously tiny, and any kind of change to your dragons loadouts, or enhancements to weapons will cost you cash.
And that's my major beef with this crappy little failure of a game that will struggle to even find a niche for itself down the line - it takes the cash shop approach to just about the extreme anybody would dare to go, yet it's in open beta? Yeah okay, whatever.....
I uninstalled after a couple of days. Honestly, given the attitude of the developers I hope this game fails hard and sends a message out - we'll pay for your stuff, even when we know you're being tight arses, but at least make your games ready for general consumption before you commence ripping us off, or be assured we will kick you in the long grass.
I really dont understand, why there are so many negative comments. Yes, the game is simmilar to RoM and have classic questing like WoW and others (mixed with public events like in GW2 but not persistent). It is like RoM with dragons and interesting action combat. And RoM was one of the best mmorpgs about 3 years ago. So players like the game becouse it is like this. Its the same saying thet Wow is crap and about 7 milions people play it and pay money for it (and its not very cheap game).
So for me: Classic quests mixed with public events, daily and guild events, interesting housing system, epic PVP, class system is very flexible...you can have your hero exactly in your playstyle, graphic is still WOW in some areas (I dont saiyng it is the best of all games, but is really nice), dragon things are fun and it is interesting part of the game...to sum up: Runes of Magic with nicer graphic, dragons, better PVP and PVE and with action combat and with even better class system.
For me about 8,5-9 points.
That much is true. I've been playing it on & off since closed beta and I do enjoy the game enough to keep me around. But all the systems and mechanics the game offers are too much to grasp at once, or even find out yourself. Today I found yet an other mechanic that's possible and still have no clue how to use/activate it.
Yeah... DP really needs a good tutorial or a manual/wiki that's not written by the players but the developer/publisher.
Our hobby continues to change. Games change; mechanics (tab targeting vs. action-oriented), real world vs. traditional ! over the head questing models, etc. etc. FTP vs monthly subs...
A few things haven't changed; You get one shot really. A game that launches unfinished is going to die a slow death. There is a lot of competition out there. "As good as" or "close to" doesn't cut it.
Second point - MMOs are social games - the best ones anyway. It doesn't matter if it is a AAA title or developed by an indie studio. If there isn't structure to allow social interaction, the game will fail. The game has to feel alive. Why play a MMO alongside a bunch of other people if you can't interact with them or have a reason to interact with them? I'll go play Skyrim...The number of titles launching (SWTOR, COS, Defiance, etc.) that get the social piece wrong is just staggering...
Seaspite
Playing ESO on my X-Box
OP
Thanks for the review.I won't be trying this game any time in the near future.
btw not reaching a 7 ok is understandable, but not even a 6 lol?
considering that this game copy, whitout shame, more than few features that were the esclusive and the hyped selling points of mainstream games, one of those even got a 9 as score of this site, telling this game worth 5 is like screaming than all the rest of those reviews deserve to be invalidade
>_>
I am unsure. when these kind of score have become a mere exercise of guessing the trend which is on? before or after the players have begun to check them to see if the score fit their idea they have of the game? in case it does they receive an immedaite boost to the ego. Iknew! Iknew! shitty games? seem a mutual agreement site-players to me
they should left a space where the reviewers ouldn update their work after a period, like a year the game was relased, and adjust the score if necessary(provided that they take the trouble to play the game extensively in the meantime). or let this job to one person only, will still be biased but atleast will be the same kind of bias for every game >_>
the rewiev is too flawed this is what the game really offer
Pros
-good graphic
-90+ levels and no grind (10 level every 1-3 day)
-huge world and very high care for details
-storyline and lore interesting and very well made
-secret quests to trigger
-great soundtrack
-is not p2w, (the principal selling points is high pricey packs that contain cool dragons, which are not more strong that those you can get in game, and housing fornitures)
-guild wars, guilds alliances, alliance wars with territory control
-public quest events
-unique dragon system and hundreds of dragons to choose from, dragons work as mount and pets
-high character customizadion. from apperance to stat point, skill points, traformations into dragon creatures and dragon soulskills (each dragon may have random soulskills when tamed, soullskills are used by the players)
-players can fly and glide with their dragons almost everywhere, there are acquatic dragons too
-non istanced housing
-neat UI
cons
-Some NPC mobs and boss have giant mayor bugs whit their hitbox or behavior
-the players totally feel the lack of physic and gravity in battles
-huge memory leak when in places with high amount of models, like cities, may cause lag spikes until all is full loaded
-no confirmation button before assign skill points
-varius errors in the lua code
-underperforming sound effects for many npc models
-crafting became useful only at very late levels
-in some zones the BGMs not always loop correctly
-Difficulty level not always well considerated, lv 40 dungeon hard as hell, boss spamming oneshotting attacks. lv 60 dungeon easywalk. lv 70 dungeon back in the hell undogeableimmediatelycastedonneshottingbossattack! fu?
-may take some time before mastering the mechanics for the refine,enchant,tradestat gear system(not sure is a cons)
-trash mob AI could be developed better
-underwater ambient could be developed better, no underwater battles
if you like spoon feeding, eu have a higher exp ration than usa
and btw social score 3 in a game that revolve around guild daily activity. is horrible to read. I saw games that require not interaction at all get the score of 6. on this site. the authors who write here don't read the work of their colleagues?
pardon my broken english have a good day
So....you loved the game. Awesome
Everything I read in the review seemed on par for reality though. To me it was a game with good visuals and some fun game play that was way to grindy and the quests meant nothing. There was nothing to keep me going.
"This may hurt a little, but it's something you'll get used to. Relax....."
so you don't. awesome
"Everything I read in the review seemed on par for reality though."
no.
"To me it was a game with good visuals and some fun game play that was way to grindy"
is dragon prophet is grindy, probably every mmorpg on this earth is too grindy for you
"the quests meant nothing."
read them atleast?
"There was nothing to keep me going."
understood.